Greed Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

R Rarity
Gigaplant
R Rarity
Gigaplant
R Rarity
Gigaplant
EARTH 6
Gigaplant
  • ATK:

  • 2400

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

 Rarity
Space Omajinai Usagi
 Rarity
Space Omajinai Usagi
 Rarity
Space Omajinai Usagi
LIGHT 1
Space Omajinai Usagi
  • ATK:

  • 0

  • DEF:

  • 1500


''A mysterious visitor from the heavens. She converts people's sense of pain into signals and sends them into space, but why she does so is still unknown to this day. ...pain, pain, fly away, fly away.''

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    R Rarity
    Galaxy Wave
    R Rarity
    Galaxy Wave
    R Rarity
    Galaxy Wave
    Spell Continuous
    Galaxy Wave

      Each time you Xyz Summon: Inflict 500 damage to your opponent.

      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          Spell Normal
          Moray of Avarice

            Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

            N Rarity
            Polymerization
            N Rarity
            Polymerization
            N Rarity
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

              SR Rarity
              Pot of Acquisitiveness
              SR Rarity
              Pot of Acquisitiveness
              SR Rarity
              Pot of Acquisitiveness
              Spell Quick
              Pot of Acquisitiveness

                Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                Tag(s):

                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                  Tag(s):

                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                    SR Rarity
                    Spellbook of Knowledge
                    SR Rarity
                    Spellbook of Knowledge
                    SR Rarity
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                      UR Rarity
                      Upstart Goblin
                      UR Rarity
                      Upstart Goblin
                      UR Rarity
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.

                        R Rarity
                        White Elephant's Gift
                        R Rarity
                        White Elephant's Gift
                        R Rarity
                        White Elephant's Gift
                        Spell Normal
                        White Elephant's Gift

                          Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                            Extra Deck

                            SR Rarity
                            Superalloy Beast Raptinus
                            SR Rarity
                            Superalloy Beast Raptinus
                            SR Rarity
                            Superalloy Beast Raptinus
                            LIGHT 8
                            Superalloy Beast Raptinus
                            • ATK:

                            • 2200

                            • DEF:

                            • 2200


                            1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.

                            UR Rarity
                            Saryuja Skull Dread
                            UR Rarity
                            Saryuja Skull Dread
                            UR Rarity
                            Saryuja Skull Dread
                            EARTH
                            Saryuja Skull Dread
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            UR Rarity
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                             Rarity
                            Ancient Fairy Life Dragon
                             Rarity
                            Ancient Fairy Life Dragon
                             Rarity
                            Ancient Fairy Life Dragon
                            LIGHT 8
                            Ancient Fairy Life Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 3300


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).

                            UR Rarity
                            Centur-Ion Legatia
                            UR Rarity
                            Centur-Ion Legatia
                            UR Rarity
                            Centur-Ion Legatia
                            LIGHT 12
                            Centur-Ion Legatia
                            • ATK:

                            • 3500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

                            N Rarity
                            Cyberse Integrator
                            N Rarity
                            Cyberse Integrator
                            N Rarity
                            Cyberse Integrator
                            LIGHT 3
                            Cyberse Integrator
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            WATER 9
                            Ravenous Crocodragon Archethys
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                            SR Rarity
                            Formula Synchron
                            SR Rarity
                            Formula Synchron
                            SR Rarity
                            Formula Synchron
                            LIGHT 2
                            Formula Synchron
                            • ATK:

                            • 200

                            • DEF:

                            • 1500


                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                            SR Rarity
                            Martial Metal Marcher
                            SR Rarity
                            Martial Metal Marcher
                            SR Rarity
                            Martial Metal Marcher
                            WIND 3
                            Martial Metal Marcher
                            • ATK:

                            • 500

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                            R Rarity
                            Shamisen Samsara Sorrowcat
                            R Rarity
                            Shamisen Samsara Sorrowcat
                            R Rarity
                            Shamisen Samsara Sorrowcat
                            DARK 3
                            Shamisen Samsara Sorrowcat
                            • ATK:

                            • 1600

                            • DEF:

                            • 1200


                            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                            UR Rarity
                            Constellar Ptolemy M7
                            UR Rarity
                            Constellar Ptolemy M7
                            UR Rarity
                            Constellar Ptolemy M7
                            LIGHT
                            Constellar Ptolemy M7
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

                            Need 12 UR

                            UR Rarity
                            Saryuja Skull Dread1 card
                             Rarity
                            Space Omajinai Usagi2 card
                            UR Rarity
                            Ancient Fairy Dragon1 card
                             Rarity
                            Ancient Fairy Life Dragon1 card
                            UR Rarity
                            Centur-Ion Legatia1 card
                            UR Rarity
                            T.G. Hyper Librarian1 card
                            UR Rarity
                            Constellar Ptolemy M71 card
                            UR Rarity
                            Moray of Avarice1 card
                            UR Rarity
                            Upstart Goblin3 card

                            Main: 48 Extra: 15

                            SR Rarity
                            3 cardSummoner Monk
                            SR Rarity
                            3 cardSummoner Monk
                            Summoner Monk
                            DARK 4
                            Summoner Monk
                            • ATK:

                            • 800

                            • DEF:

                            • 1600


                            While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                            R Rarity
                            3 cardTreasure Panda
                            R Rarity
                            3 cardTreasure Panda
                            Treasure Panda
                            EARTH 4
                            Treasure Panda
                            • ATK:

                            • 1100

                            • DEF:

                            • 2000


                            You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                            R Rarity
                            3 cardGigaplant
                            R Rarity
                            3 cardGigaplant
                            Gigaplant
                            EARTH 6
                            Gigaplant
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.


                            N Rarity
                            1 cardLeft Arm of the Forbidden One
                            N Rarity
                            1 cardLeft Arm of the Forbidden One
                            Left Arm of the Forbidden One
                            DARK 1
                            Left Arm of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardLeft Leg of the Forbidden One
                            N Rarity
                            1 cardLeft Leg of the Forbidden One
                            Left Leg of the Forbidden One
                            DARK 1
                            Left Leg of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardRight Arm of the Forbidden One
                            N Rarity
                            1 cardRight Arm of the Forbidden One
                            Right Arm of the Forbidden One
                            DARK 1
                            Right Arm of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardRight Leg of the Forbidden One
                            N Rarity
                            1 cardRight Leg of the Forbidden One
                            Right Leg of the Forbidden One
                            DARK 1
                            Right Leg of the Forbidden One
                            • ATK:

                            • 200

                            • DEF:

                            • 300


                            A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                            N Rarity
                            1 cardThousand-Eyes Idol
                            N Rarity
                            1 cardThousand-Eyes Idol
                            Thousand-Eyes Idol
                            DARK 1
                            Thousand-Eyes Idol
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                             Rarity
                            2 cardSpace Omajinai Usagi
                             Rarity
                            2 cardSpace Omajinai Usagi
                            Space Omajinai Usagi
                            LIGHT 1
                            Space Omajinai Usagi
                            • ATK:

                            • 0

                            • DEF:

                            • 1500


                            ''A mysterious visitor from the heavens. She converts people's sense of pain into signals and sends them into space, but why she does so is still unknown to this day. ...pain, pain, fly away, fly away.''


                            N Rarity
                            1 cardWater Spirit
                            N Rarity
                            1 cardWater Spirit
                            Water Spirit
                            WATER 1
                            Water Spirit
                            • ATK:

                            • 400

                            • DEF:

                            • 1200


                            This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                            SR Rarity
                            3 cardAllure of Darkness
                            SR Rarity
                            3 cardAllure of Darkness
                            Allure of Darkness
                            Spell Normal
                            Allure of Darkness

                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                              R Rarity
                              3 cardGalaxy Wave
                              R Rarity
                              3 cardGalaxy Wave
                              Galaxy Wave
                              Spell Continuous
                              Galaxy Wave

                                Each time you Xyz Summon: Inflict 500 damage to your opponent.


                                SR Rarity
                                3 cardInto the Void
                                SR Rarity
                                3 cardInto the Void
                                Into the Void
                                Spell Normal
                                Into the Void

                                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                  R Rarity
                                  3 cardMagical Mallet
                                  R Rarity
                                  3 cardMagical Mallet
                                  Magical Mallet
                                  Spell Normal
                                  Magical Mallet

                                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                    UR Rarity
                                    1 cardMoray of Avarice
                                    UR Rarity
                                    1 cardMoray of Avarice
                                    Moray of Avarice
                                    Spell Normal
                                    Moray of Avarice

                                      Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                      N Rarity
                                      1 cardPolymerization
                                      N Rarity
                                      1 cardPolymerization
                                      Polymerization
                                      Spell Normal
                                      Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                        SR Rarity
                                        1 cardPot of Acquisitiveness
                                        SR Rarity
                                        1 cardPot of Acquisitiveness
                                        Pot of Acquisitiveness
                                        Spell Quick
                                        Pot of Acquisitiveness

                                          Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                          Tag(s):

                                          SR Rarity
                                          3 cardPot of Avarice
                                          SR Rarity
                                          3 cardPot of Avarice
                                          Pot of Avarice
                                          Spell Normal
                                          Pot of Avarice

                                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                            Tag(s):

                                            N Rarity
                                            3 cardReload
                                            N Rarity
                                            3 cardReload
                                            Reload
                                            Spell Quick
                                            Reload

                                              Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                              SR Rarity
                                              1 cardSpellbook of Knowledge
                                              SR Rarity
                                              1 cardSpellbook of Knowledge
                                              Spellbook of Knowledge
                                              Spell Normal
                                              Spellbook of Knowledge

                                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                UR Rarity
                                                3 cardUpstart Goblin
                                                UR Rarity
                                                3 cardUpstart Goblin
                                                Upstart Goblin
                                                Spell Normal
                                                Upstart Goblin

                                                  Draw 1 card, then your opponent gains 1000 LP.


                                                  R Rarity
                                                  3 cardWhite Elephant's Gift
                                                  R Rarity
                                                  3 cardWhite Elephant's Gift
                                                  White Elephant's Gift
                                                  Spell Normal
                                                  White Elephant's Gift

                                                    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                    SR Rarity
                                                    3 cardWonder Wand
                                                    SR Rarity
                                                    3 cardWonder Wand
                                                    Wonder Wand
                                                    Spell Equip
                                                    Wonder Wand

                                                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                      SR Rarity
                                                      1 cardSuperalloy Beast Raptinus
                                                      SR Rarity
                                                      1 cardSuperalloy Beast Raptinus
                                                      Superalloy Beast Raptinus
                                                      LIGHT 8
                                                      Superalloy Beast Raptinus
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2200


                                                      1 Gemini Monster + 1 Gemini Monster All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.


                                                      UR Rarity
                                                      1 cardSaryuja Skull Dread
                                                      UR Rarity
                                                      1 cardSaryuja Skull Dread
                                                      Saryuja Skull Dread
                                                      EARTH
                                                      Saryuja Skull Dread
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                      UR Rarity
                                                      1 cardAncient Fairy Dragon
                                                      UR Rarity
                                                      1 cardAncient Fairy Dragon
                                                      Ancient Fairy Dragon
                                                      LIGHT 7
                                                      Ancient Fairy Dragon
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                       Rarity
                                                      1 cardAncient Fairy Life Dragon
                                                       Rarity
                                                      1 cardAncient Fairy Life Dragon
                                                      Ancient Fairy Life Dragon
                                                      LIGHT 8
                                                      Ancient Fairy Life Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 3300


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).


                                                      UR Rarity
                                                      1 cardCentur-Ion Legatia
                                                      UR Rarity
                                                      1 cardCentur-Ion Legatia
                                                      Centur-Ion Legatia
                                                      LIGHT 12
                                                      Centur-Ion Legatia
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                      N Rarity
                                                      1 cardCyberse Integrator
                                                      N Rarity
                                                      1 cardCyberse Integrator
                                                      Cyberse Integrator
                                                      LIGHT 3
                                                      Cyberse Integrator
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                      SR Rarity
                                                      1 cardRavenous Crocodragon Archethys
                                                      SR Rarity
                                                      1 cardRavenous Crocodragon Archethys
                                                      Ravenous Crocodragon Archethys
                                                      WATER 9
                                                      Ravenous Crocodragon Archethys
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                      R Rarity
                                                      1 cardStardust Charge Warrior
                                                      R Rarity
                                                      1 cardStardust Charge Warrior
                                                      Stardust Charge Warrior
                                                      WIND 6
                                                      Stardust Charge Warrior
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1300


                                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      T.G. Hyper Librarian
                                                      DARK 5
                                                      T.G. Hyper Librarian
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                      SR Rarity
                                                      3 cardFormula Synchron
                                                      SR Rarity
                                                      3 cardFormula Synchron
                                                      Formula Synchron
                                                      LIGHT 2
                                                      Formula Synchron
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                      SR Rarity
                                                      1 cardMartial Metal Marcher
                                                      SR Rarity
                                                      1 cardMartial Metal Marcher
                                                      Martial Metal Marcher
                                                      WIND 3
                                                      Martial Metal Marcher
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 2200


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                      R Rarity
                                                      1 cardShamisen Samsara Sorrowcat
                                                      R Rarity
                                                      1 cardShamisen Samsara Sorrowcat
                                                      Shamisen Samsara Sorrowcat
                                                      DARK 3
                                                      Shamisen Samsara Sorrowcat
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1200


                                                      1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                      UR Rarity
                                                      1 cardConstellar Ptolemy M7
                                                      UR Rarity
                                                      1 cardConstellar Ptolemy M7
                                                      Constellar Ptolemy M7
                                                      LIGHT
                                                      Constellar Ptolemy M7
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2000


                                                      2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                                      master-duel
                                                      Greed
                                                      5

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