Greed Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    Extra Deck

    UR Rarity
    S:P Little Knight
    UR Rarity
    S:P Little Knight
    UR Rarity
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Need 9 UR

    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    UR Rarity
    Magical Stone Excavation
    UR Rarity
    Magical Stone Excavation
    UR Rarity
    One Day of Peace
    UR Rarity
    Upstart Goblin
    UR Rarity
    Upstart Goblin
    UR Rarity
    Upstart Goblin

    Main: 40

    SR Rarity
    1 cardExodia the Forbidden One
    SR Rarity
    1 cardExodia the Forbidden One
    Exodia the Forbidden One
    DARK 3
    Exodia the Forbidden One
    • ATK:

    • 1000

    • DEF:

    • 1000


    If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


    N Rarity
    3 cardRoyal Magical Library
    N Rarity
    3 cardRoyal Magical Library
    Royal Magical Library
    LIGHT 4
    Royal Magical Library
    • ATK:

    • 0

    • DEF:

    • 2000


    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


    N Rarity
    1 cardLeft Arm of the Forbidden One
    N Rarity
    1 cardLeft Arm of the Forbidden One
    Left Arm of the Forbidden One
    DARK 1
    Left Arm of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


    N Rarity
    1 cardLeft Leg of the Forbidden One
    N Rarity
    1 cardLeft Leg of the Forbidden One
    Left Leg of the Forbidden One
    DARK 1
    Left Leg of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


    N Rarity
    1 cardRight Arm of the Forbidden One
    N Rarity
    1 cardRight Arm of the Forbidden One
    Right Arm of the Forbidden One
    DARK 1
    Right Arm of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


    N Rarity
    1 cardRight Leg of the Forbidden One
    N Rarity
    1 cardRight Leg of the Forbidden One
    Right Leg of the Forbidden One
    DARK 1
    Right Leg of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


    R Rarity
    1 cardAnchamoufrite
    R Rarity
    1 cardAnchamoufrite
    Anchamoufrite
    LIGHT 54
    Anchamoufrite
    • ATK:

    • 1800

    • DEF:

    • 0


    [ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


    R Rarity
    1 cardBroken Bamboo Sword
    R Rarity
    1 cardBroken Bamboo Sword
    Broken Bamboo Sword
    Spell Equip
    Broken Bamboo Sword

      The equipped monster gains 0 ATK.


      UR Rarity
      3 cardChicken Game
      UR Rarity
      3 cardChicken Game
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


        R Rarity
        3 cardCup of Ace
        R Rarity
        3 cardCup of Ace
        Cup of Ace
        Spell Normal
        Cup of Ace

          Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


          SR Rarity
          3 cardCursed Bamboo Sword
          SR Rarity
          3 cardCursed Bamboo Sword
          Cursed Bamboo Sword
          Spell Equip
          Cursed Bamboo Sword

            The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


            R Rarity
            2 cardDark Factory of Mass Production
            R Rarity
            2 cardDark Factory of Mass Production
            Dark Factory of Mass Production
            Spell Normal
            Dark Factory of Mass Production

              Target 2 Normal Monsters in your GY; add them to your hand.


              N Rarity
              1 cardDouble Summon
              N Rarity
              1 cardDouble Summon
              Double Summon
              Spell Normal
              Double Summon

                You can conduct 2 Normal Summons/Sets this turn, not just 1.


                SR Rarity
                3 cardGolden Bamboo Sword
                SR Rarity
                3 cardGolden Bamboo Sword
                Golden Bamboo Sword
                Spell Normal
                Golden Bamboo Sword

                  If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                  R Rarity
                  2 cardHand Destruction
                  R Rarity
                  2 cardHand Destruction
                  Hand Destruction
                  Spell Quick
                  Hand Destruction

                    Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                    SR Rarity
                    3 cardInto the Void
                    SR Rarity
                    3 cardInto the Void
                    Into the Void
                    Spell Normal
                    Into the Void

                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                      R Rarity
                      2 cardMagical Mallet
                      R Rarity
                      2 cardMagical Mallet
                      Magical Mallet
                      Spell Normal
                      Magical Mallet

                        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                        UR Rarity
                        2 cardMagical Stone Excavation
                        UR Rarity
                        2 cardMagical Stone Excavation
                        Magical Stone Excavation
                        Spell Normal
                        Magical Stone Excavation

                          Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                          UR Rarity
                          1 cardOne Day of Peace
                          UR Rarity
                          1 cardOne Day of Peace
                          One Day of Peace
                          Spell Normal
                          One Day of Peace

                            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                            SR Rarity
                            1 cardPiri Reis Map
                            SR Rarity
                            1 cardPiri Reis Map
                            Piri Reis Map
                            Spell Normal
                            Piri Reis Map

                              At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                              SR Rarity
                              1 cardPot of Duality
                              SR Rarity
                              1 cardPot of Duality
                              Pot of Duality
                              Spell Normal
                              Pot of Duality

                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                Tag(s):

                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  master-duel
                                  Greed
                                  5







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