Greed Deck Breakdown

Need 15 UR

UR Rarity
Arias the Labrynth Butler2 card
UR Rarity
Lady Labrynth of the Silver Castle3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Destructive Daruma Karma Cannon1 card
UR Rarity
Draco-Utopian Aura3 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Terrors of the Overroot1 card
UR Rarity
Waking the Dragon1 card

Main: 40

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
2 cardArias the Labrynth Butler
UR Rarity
2 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


R Rarity
2 cardLabrynth Archfiend
R Rarity
2 cardLabrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


N Rarity
2 cardLabrynth Chandraglier
N Rarity
2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


UR Rarity
3 cardLady Labrynth of the Silver Castle
UR Rarity
3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


SR Rarity
1 cardLabrynth Labyrinth
SR Rarity
1 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    SR Rarity
    1 cardPot of Duality
    SR Rarity
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      R Rarity
      3 cardCompulsory Evacuation Device
      R Rarity
      3 cardCompulsory Evacuation Device
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.


        UR Rarity
        1 cardDestructive Daruma Karma Cannon
        UR Rarity
        1 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          UR Rarity
          3 cardDraco-Utopian Aura
          UR Rarity
          3 cardDraco-Utopian Aura
          Draco-Utopian Aura
          Trap Counter
          Draco-Utopian Aura

            When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


            R Rarity
            3 cardFarewelcome Labrynth
            R Rarity
            3 cardFarewelcome Labrynth
            Farewelcome Labrynth
            Trap Normal
            Farewelcome Labrynth

              When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


              SR Rarity
              1 cardIce Dragon's Prison
              SR Rarity
              1 cardIce Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                UR Rarity
                3 cardInfinite Impermanence
                UR Rarity
                3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  R Rarity
                  1 cardJar of Greed
                  R Rarity
                  1 cardJar of Greed
                  Jar of Greed
                  Trap Normal
                  Jar of Greed

                    Draw 1 card.


                    R Rarity
                    1 cardLegacy of Yata-Garasu
                    R Rarity
                    1 cardLegacy of Yata-Garasu
                    Legacy of Yata-Garasu
                    Trap Normal
                    Legacy of Yata-Garasu

                      Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                      SR Rarity
                      1 cardMirror Force
                      SR Rarity
                      1 cardMirror Force
                      Mirror Force
                      Trap Normal
                      Mirror Force

                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                        R Rarity
                        3 cardPaleozoic Dinomischus
                        R Rarity
                        3 cardPaleozoic Dinomischus
                        Paleozoic Dinomischus
                        Trap Normal
                        Paleozoic Dinomischus

                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          SR Rarity
                          1 cardReckless Greed
                          SR Rarity
                          1 cardReckless Greed
                          Reckless Greed
                          Trap Normal
                          Reckless Greed

                            Draw 2 cards and skip your next 2 Draw Phases.


                            UR Rarity
                            1 cardTerrors of the Overroot
                            UR Rarity
                            1 cardTerrors of the Overroot
                            Terrors of the Overroot
                            Trap Normal
                            Terrors of the Overroot

                              Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                              R Rarity
                              2 cardThe Huge Revolution is Over
                              R Rarity
                              2 cardThe Huge Revolution is Over
                              The Huge Revolution is Over
                              Trap Counter
                              The Huge Revolution is Over

                                When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                                UR Rarity
                                1 cardWaking the Dragon
                                UR Rarity
                                1 cardWaking the Dragon
                                Waking the Dragon
                                Trap Normal
                                Waking the Dragon

                                  If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.



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