Greed Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Necroworld Banshee
SR Rarity
Necroworld Banshee
SR Rarity
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

SR Rarity
Glow-Up Bloom
SR Rarity
Glow-Up Bloom
SR Rarity
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    SR Rarity
    Card of Demise
    SR Rarity
    Card of Demise
    SR Rarity
    Card of Demise
    Spell Normal
    Card of Demise

      Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

      SR Rarity
      Cursed Eldland
      SR Rarity
      Cursed Eldland
      SR Rarity
      Cursed Eldland
      Spell Continuous
      Cursed Eldland

        You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

        SR Rarity
        Dark World Dealings
        SR Rarity
        Dark World Dealings
        SR Rarity
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.

          SR Rarity
          Eldlixir of Black Awakening
          SR Rarity
          Eldlixir of Black Awakening
          SR Rarity
          Eldlixir of Black Awakening
          Spell Normal
          Eldlixir of Black Awakening

            Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

            R Rarity
            Eldlixir of White Destiny
            R Rarity
            Eldlixir of White Destiny
            R Rarity
            Eldlixir of White Destiny
            Spell Quick
            Eldlixir of White Destiny

              Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.



                Tag(s):

                R Rarity
                Hand Destruction
                R Rarity
                Hand Destruction
                R Rarity
                Hand Destruction
                Spell Quick
                Hand Destruction

                  Each player sends 2 cards from their hand to the GY, then draws 2 cards.

                  SR Rarity
                  Monster Gate
                  SR Rarity
                  Monster Gate
                  SR Rarity
                  Monster Gate
                  Spell Normal
                  Monster Gate

                    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    SR Rarity
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                      Tag(s):

                      SR Rarity
                      Pot of Prosperity
                      SR Rarity
                      Pot of Prosperity
                      SR Rarity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                        Tag(s):

                        SR Rarity
                        Reasoning
                        SR Rarity
                        Reasoning
                        SR Rarity
                        Reasoning
                        Spell Normal
                        Reasoning

                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                            Tag(s):

                            UR Rarity
                            That Grass Looks Greener
                            UR Rarity
                            That Grass Looks Greener
                            UR Rarity
                            That Grass Looks Greener
                            Spell Normal
                            That Grass Looks Greener

                              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                              SR Rarity
                              Zombie Necronize
                              SR Rarity
                              Zombie Necronize
                              SR Rarity
                              Zombie Necronize
                              Spell Normal
                              Zombie Necronize

                                If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.

                                UR Rarity
                                Zombie World
                                UR Rarity
                                Zombie World
                                UR Rarity
                                Zombie World
                                Spell Field
                                Zombie World

                                  All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                                  R Rarity
                                  Conquistador of the Golden Land
                                  R Rarity
                                  Conquistador of the Golden Land
                                  R Rarity
                                  Conquistador of the Golden Land
                                  Trap Continuous
                                  Conquistador of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                                    SR Rarity
                                    Eldlixir of Scarlet Sanguine
                                    SR Rarity
                                    Eldlixir of Scarlet Sanguine
                                    SR Rarity
                                    Eldlixir of Scarlet Sanguine
                                    Trap Normal
                                    Eldlixir of Scarlet Sanguine

                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                                      SR Rarity
                                      Eradicator Epidemic Virus
                                      SR Rarity
                                      Eradicator Epidemic Virus
                                      SR Rarity
                                      Eradicator Epidemic Virus
                                      Trap Normal
                                      Eradicator Epidemic Virus

                                        Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.

                                        SR Rarity
                                        Golden Land Forever!
                                        SR Rarity
                                        Golden Land Forever!
                                        SR Rarity
                                        Golden Land Forever!
                                        Trap Counter
                                        Golden Land Forever!

                                          When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                                          R Rarity
                                          Guardian of the Golden Land
                                          R Rarity
                                          Guardian of the Golden Land
                                          R Rarity
                                          Guardian of the Golden Land
                                          Trap Continuous
                                          Guardian of the Golden Land

                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

                                            R Rarity
                                            Huaquero of the Golden Land
                                            R Rarity
                                            Huaquero of the Golden Land
                                            R Rarity
                                            Huaquero of the Golden Land
                                            Trap Continuous
                                            Huaquero of the Golden Land

                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                              SR Rarity
                                              Rivalry of Warlords
                                              SR Rarity
                                              Rivalry of Warlords
                                              SR Rarity
                                              Rivalry of Warlords
                                              Trap Continuous
                                              Rivalry of Warlords

                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                                Extra Deck

                                                SR Rarity
                                                Dragonecro Nethersoul Dragon
                                                SR Rarity
                                                Dragonecro Nethersoul Dragon
                                                SR Rarity
                                                Dragonecro Nethersoul Dragon
                                                DARK 8
                                                Dragonecro Nethersoul Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 0


                                                2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".

                                                UR Rarity
                                                Eldlich the Mad Golden Lord
                                                UR Rarity
                                                Eldlich the Mad Golden Lord
                                                UR Rarity
                                                Eldlich the Mad Golden Lord
                                                LIGHT 10
                                                Eldlich the Mad Golden Lord
                                                • ATK:

                                                • 3800

                                                • DEF:

                                                • 3500


                                                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                                SR Rarity
                                                Mudragon of the Swamp
                                                SR Rarity
                                                Mudragon of the Swamp
                                                SR Rarity
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                                SR Rarity
                                                Predaplant Dragostapelia
                                                SR Rarity
                                                Predaplant Dragostapelia
                                                SR Rarity
                                                Predaplant Dragostapelia
                                                DARK 8
                                                Predaplant Dragostapelia
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1900


                                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                                SR Rarity
                                                Starving Venom Fusion Dragon
                                                SR Rarity
                                                Starving Venom Fusion Dragon
                                                SR Rarity
                                                Starving Venom Fusion Dragon
                                                DARK 8
                                                Starving Venom Fusion Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                                                UR Rarity
                                                Accesscode Talker
                                                UR Rarity
                                                Accesscode Talker
                                                UR Rarity
                                                Accesscode Talker
                                                DARK
                                                Accesscode Talker
                                                • ATK:

                                                • 2300

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                                Tag(s):

                                                SR Rarity
                                                Barricadeborg Blocker
                                                SR Rarity
                                                Barricadeborg Blocker
                                                SR Rarity
                                                Barricadeborg Blocker
                                                DARK
                                                Barricadeborg Blocker
                                                • ATK:

                                                • 1000

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Bottom


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                                                SR Rarity
                                                Dharc the Dark Charmer, Gloomy
                                                SR Rarity
                                                Dharc the Dark Charmer, Gloomy
                                                SR Rarity
                                                Dharc the Dark Charmer, Gloomy
                                                DARK
                                                Dharc the Dark Charmer, Gloomy
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                SR Rarity
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                UR Rarity
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                                UR Rarity
                                                Predaplant Verte Anaconda
                                                UR Rarity
                                                Predaplant Verte Anaconda
                                                UR Rarity
                                                Predaplant Verte Anaconda
                                                DARK
                                                Predaplant Verte Anaconda
                                                • ATK:

                                                • 500

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                                                UR Rarity
                                                Relinquished Anima
                                                UR Rarity
                                                Relinquished Anima
                                                UR Rarity
                                                Relinquished Anima
                                                DARK
                                                Relinquished Anima
                                                • ATK:

                                                • 0

                                                • LINK-1

                                                Link Arrow:

                                                Top


                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                                UR Rarity
                                                Underworld Goddess of the Closed World
                                                UR Rarity
                                                Underworld Goddess of the Closed World
                                                UR Rarity
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                                Need 23 UR

                                                UR Rarity
                                                Doomking Balerdroch2 card
                                                UR Rarity
                                                Eldlich the Golden Lord3 card
                                                UR Rarity
                                                Eldlich the Mad Golden Lord3 card
                                                UR Rarity
                                                Accesscode Talker1 card
                                                UR Rarity
                                                Knightmare Unicorn1 card
                                                UR Rarity
                                                Predaplant Verte Anaconda1 card
                                                UR Rarity
                                                Relinquished Anima1 card
                                                UR Rarity
                                                Underworld Goddess of the Closed World1 card
                                                UR Rarity
                                                Card Destruction1 card
                                                UR Rarity
                                                Foolish Burial1 card
                                                UR Rarity
                                                Super Polymerization2 card
                                                UR Rarity
                                                That Grass Looks Greener3 card
                                                UR Rarity
                                                Zombie World3 card

                                                Main: 60 Extra: 15

                                                UR Rarity
                                                2 cardDoomking Balerdroch
                                                UR Rarity
                                                2 cardDoomking Balerdroch
                                                Doomking Balerdroch
                                                DARK 8
                                                Doomking Balerdroch
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                                                UR Rarity
                                                3 cardEldlich the Golden Lord
                                                UR Rarity
                                                3 cardEldlich the Golden Lord
                                                Eldlich the Golden Lord
                                                LIGHT 10
                                                Eldlich the Golden Lord
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 2800


                                                You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                                SR Rarity
                                                2 cardNecroworld Banshee
                                                SR Rarity
                                                2 cardNecroworld Banshee
                                                Necroworld Banshee
                                                DARK 4
                                                Necroworld Banshee
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 200


                                                "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                                                SR Rarity
                                                2 cardGlow-Up Bloom
                                                SR Rarity
                                                2 cardGlow-Up Bloom
                                                Glow-Up Bloom
                                                DARK 1
                                                Glow-Up Bloom
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


                                                UR Rarity
                                                1 cardCard Destruction
                                                UR Rarity
                                                1 cardCard Destruction
                                                Card Destruction
                                                Spell Normal
                                                Card Destruction

                                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                  SR Rarity
                                                  2 cardCard of Demise
                                                  SR Rarity
                                                  2 cardCard of Demise
                                                  Card of Demise
                                                  Spell Normal
                                                  Card of Demise

                                                    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                                                    SR Rarity
                                                    2 cardCursed Eldland
                                                    SR Rarity
                                                    2 cardCursed Eldland
                                                    Cursed Eldland
                                                    Spell Continuous
                                                    Cursed Eldland

                                                      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                                      SR Rarity
                                                      3 cardDark World Dealings
                                                      SR Rarity
                                                      3 cardDark World Dealings
                                                      Dark World Dealings
                                                      Spell Normal
                                                      Dark World Dealings

                                                        Each player draws 1 card, then each player discards 1 card.


                                                        SR Rarity
                                                        3 cardEldlixir of Black Awakening
                                                        SR Rarity
                                                        3 cardEldlixir of Black Awakening
                                                        Eldlixir of Black Awakening
                                                        Spell Normal
                                                        Eldlixir of Black Awakening

                                                          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                                          R Rarity
                                                          3 cardEldlixir of White Destiny
                                                          R Rarity
                                                          3 cardEldlixir of White Destiny
                                                          Eldlixir of White Destiny
                                                          Spell Quick
                                                          Eldlixir of White Destiny

                                                            Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                                            UR Rarity
                                                            1 cardFoolish Burial
                                                            UR Rarity
                                                            1 cardFoolish Burial
                                                            Foolish Burial
                                                            Spell Normal
                                                            Foolish Burial

                                                              Send 1 monster from your Deck to the GY.




                                                              Tag(s):

                                                              R Rarity
                                                              3 cardHand Destruction
                                                              R Rarity
                                                              3 cardHand Destruction
                                                              Hand Destruction
                                                              Spell Quick
                                                              Hand Destruction

                                                                Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                                                SR Rarity
                                                                3 cardMonster Gate
                                                                SR Rarity
                                                                3 cardMonster Gate
                                                                Monster Gate
                                                                Spell Normal
                                                                Monster Gate

                                                                  Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                                  SR Rarity
                                                                  1 cardPot of Extravagance
                                                                  SR Rarity
                                                                  1 cardPot of Extravagance
                                                                  Pot of Extravagance
                                                                  Spell Normal
                                                                  Pot of Extravagance

                                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                    Tag(s):

                                                                    SR Rarity
                                                                    1 cardPot of Prosperity
                                                                    SR Rarity
                                                                    1 cardPot of Prosperity
                                                                    Pot of Prosperity
                                                                    Spell Normal
                                                                    Pot of Prosperity

                                                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      3 cardReasoning
                                                                      SR Rarity
                                                                      3 cardReasoning
                                                                      Reasoning
                                                                      Spell Normal
                                                                      Reasoning

                                                                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                        UR Rarity
                                                                        2 cardSuper Polymerization
                                                                        UR Rarity
                                                                        2 cardSuper Polymerization
                                                                        Super Polymerization
                                                                        Spell Quick
                                                                        Super Polymerization

                                                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          3 cardThat Grass Looks Greener
                                                                          UR Rarity
                                                                          3 cardThat Grass Looks Greener
                                                                          That Grass Looks Greener
                                                                          Spell Normal
                                                                          That Grass Looks Greener

                                                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                            SR Rarity
                                                                            2 cardZombie Necronize
                                                                            SR Rarity
                                                                            2 cardZombie Necronize
                                                                            Zombie Necronize
                                                                            Spell Normal
                                                                            Zombie Necronize

                                                                              If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.


                                                                              UR Rarity
                                                                              3 cardZombie World
                                                                              UR Rarity
                                                                              3 cardZombie World
                                                                              Zombie World
                                                                              Spell Field
                                                                              Zombie World

                                                                                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                                                                R Rarity
                                                                                1 cardConquistador of the Golden Land
                                                                                R Rarity
                                                                                1 cardConquistador of the Golden Land
                                                                                Conquistador of the Golden Land
                                                                                Trap Continuous
                                                                                Conquistador of the Golden Land

                                                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                                                  SR Rarity
                                                                                  3 cardEldlixir of Scarlet Sanguine
                                                                                  SR Rarity
                                                                                  3 cardEldlixir of Scarlet Sanguine
                                                                                  Eldlixir of Scarlet Sanguine
                                                                                  Trap Normal
                                                                                  Eldlixir of Scarlet Sanguine

                                                                                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                                    SR Rarity
                                                                                    2 cardEradicator Epidemic Virus
                                                                                    SR Rarity
                                                                                    2 cardEradicator Epidemic Virus
                                                                                    Eradicator Epidemic Virus
                                                                                    Trap Normal
                                                                                    Eradicator Epidemic Virus

                                                                                      Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                                                      SR Rarity
                                                                                      1 cardGolden Land Forever!
                                                                                      SR Rarity
                                                                                      1 cardGolden Land Forever!
                                                                                      Golden Land Forever!
                                                                                      Trap Counter
                                                                                      Golden Land Forever!

                                                                                        When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                                                        R Rarity
                                                                                        3 cardGuardian of the Golden Land
                                                                                        R Rarity
                                                                                        3 cardGuardian of the Golden Land
                                                                                        Guardian of the Golden Land
                                                                                        Trap Continuous
                                                                                        Guardian of the Golden Land

                                                                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                                                          R Rarity
                                                                                          3 cardHuaquero of the Golden Land
                                                                                          R Rarity
                                                                                          3 cardHuaquero of the Golden Land
                                                                                          Huaquero of the Golden Land
                                                                                          Trap Continuous
                                                                                          Huaquero of the Golden Land

                                                                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                                            SR Rarity
                                                                                            2 cardRivalry of Warlords
                                                                                            SR Rarity
                                                                                            2 cardRivalry of Warlords
                                                                                            Rivalry of Warlords
                                                                                            Trap Continuous
                                                                                            Rivalry of Warlords

                                                                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                              SR Rarity
                                                                                              1 cardDragonecro Nethersoul Dragon
                                                                                              SR Rarity
                                                                                              1 cardDragonecro Nethersoul Dragon
                                                                                              Dragonecro Nethersoul Dragon
                                                                                              DARK 8
                                                                                              Dragonecro Nethersoul Dragon
                                                                                              • ATK:

                                                                                              • 3000

                                                                                              • DEF:

                                                                                              • 0


                                                                                              2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                                                                              UR Rarity
                                                                                              3 cardEldlich the Mad Golden Lord
                                                                                              UR Rarity
                                                                                              3 cardEldlich the Mad Golden Lord
                                                                                              Eldlich the Mad Golden Lord
                                                                                              LIGHT 10
                                                                                              Eldlich the Mad Golden Lord
                                                                                              • ATK:

                                                                                              • 3800

                                                                                              • DEF:

                                                                                              • 3500


                                                                                              1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                                              SR Rarity
                                                                                              1 cardMudragon of the Swamp
                                                                                              SR Rarity
                                                                                              1 cardMudragon of the Swamp
                                                                                              Mudragon of the Swamp
                                                                                              WATER 4
                                                                                              Mudragon of the Swamp
                                                                                              • ATK:

                                                                                              • 1900

                                                                                              • DEF:

                                                                                              • 1600


                                                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                              SR Rarity
                                                                                              1 cardPredaplant Dragostapelia
                                                                                              SR Rarity
                                                                                              1 cardPredaplant Dragostapelia
                                                                                              Predaplant Dragostapelia
                                                                                              DARK 8
                                                                                              Predaplant Dragostapelia
                                                                                              • ATK:

                                                                                              • 2700

                                                                                              • DEF:

                                                                                              • 1900


                                                                                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                              SR Rarity
                                                                                              1 cardStarving Venom Fusion Dragon
                                                                                              SR Rarity
                                                                                              1 cardStarving Venom Fusion Dragon
                                                                                              Starving Venom Fusion Dragon
                                                                                              DARK 8
                                                                                              Starving Venom Fusion Dragon
                                                                                              • ATK:

                                                                                              • 2800

                                                                                              • DEF:

                                                                                              • 2000


                                                                                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                              UR Rarity
                                                                                              1 cardAccesscode Talker
                                                                                              UR Rarity
                                                                                              1 cardAccesscode Talker
                                                                                              Accesscode Talker
                                                                                              DARK
                                                                                              Accesscode Talker
                                                                                              • ATK:

                                                                                              • 2300

                                                                                              • LINK-4

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Left

                                                                                              Right

                                                                                              Bottom


                                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                              Tag(s):

                                                                                              SR Rarity
                                                                                              1 cardBarricadeborg Blocker
                                                                                              SR Rarity
                                                                                              1 cardBarricadeborg Blocker
                                                                                              Barricadeborg Blocker
                                                                                              DARK
                                                                                              Barricadeborg Blocker
                                                                                              • ATK:

                                                                                              • 1000

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Bottom


                                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                                              SR Rarity
                                                                                              1 cardDharc the Dark Charmer, Gloomy
                                                                                              SR Rarity
                                                                                              1 cardDharc the Dark Charmer, Gloomy
                                                                                              Dharc the Dark Charmer, Gloomy
                                                                                              DARK
                                                                                              Dharc the Dark Charmer, Gloomy
                                                                                              • ATK:

                                                                                              • 1850

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                              SR Rarity
                                                                                              1 cardKnightmare Phoenix
                                                                                              SR Rarity
                                                                                              1 cardKnightmare Phoenix
                                                                                              Knightmare Phoenix
                                                                                              FIRE
                                                                                              Knightmare Phoenix
                                                                                              • ATK:

                                                                                              • 1900

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Right


                                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                              UR Rarity
                                                                                              1 cardKnightmare Unicorn
                                                                                              UR Rarity
                                                                                              1 cardKnightmare Unicorn
                                                                                              Knightmare Unicorn
                                                                                              DARK
                                                                                              Knightmare Unicorn
                                                                                              • ATK:

                                                                                              • 2200

                                                                                              • LINK-3

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Right

                                                                                              Bottom


                                                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                              UR Rarity
                                                                                              1 cardPredaplant Verte Anaconda
                                                                                              UR Rarity
                                                                                              1 cardPredaplant Verte Anaconda
                                                                                              Predaplant Verte Anaconda
                                                                                              DARK
                                                                                              Predaplant Verte Anaconda
                                                                                              • ATK:

                                                                                              • 500

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                                              UR Rarity
                                                                                              1 cardRelinquished Anima
                                                                                              UR Rarity
                                                                                              1 cardRelinquished Anima
                                                                                              Relinquished Anima
                                                                                              DARK
                                                                                              Relinquished Anima
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • LINK-1

                                                                                              Link Arrow:

                                                                                              Top


                                                                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                              UR Rarity
                                                                                              1 cardUnderworld Goddess of the Closed World
                                                                                              UR Rarity
                                                                                              1 cardUnderworld Goddess of the Closed World
                                                                                              Underworld Goddess of the Closed World
                                                                                              LIGHT
                                                                                              Underworld Goddess of the Closed World
                                                                                              • ATK:

                                                                                              • 3000

                                                                                              • LINK-5

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Top-Right

                                                                                              Right

                                                                                              Bottom

                                                                                              Bottom-Right


                                                                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.



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