Greed Deck #747446 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Jizukiru, the Star Destroying Kaiju x3, Lava Golem x3, Thunder King, the Lightningstrike Kaiju x3. Created Sep 2, 2026 by YGO Mod.

Deck Greed Master Duel

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 29, 2026
46± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 46/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.35
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox, Stun
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kaiju beatdown (Thunder King and Jizukiru, 3300 ATK each) backed by Lava Golem (3000 ATK, 1000 damage each Standby Phase); Gingerbread House and Lava Golem standby damage; Pot of Extravagance draws off banished Extra Deck cards
  • Turn 1 (going first): Interrupted Kaiju Slumber to Special Summon 2 Kaiju from the Deck (needs no opposing monster). Kaiju in hand cannot be Special Summoned without an opponent monster to Tribute (Inferred from card text)
  • Turn 2 (going second): Torrential Tribute, Needle Ceiling or Ring of Destruction to clear the opponent's board, then Thunder King or Jizukiru from hand by Tributing the opponent's monster
  • Recovery: Hidden Armory for an Equip Spell (Parasomnia Pillow, Snatch Steal or Cursed Bill) and Pot of Extravagance for draws; Slumber's GY effect is truncated in the excerpt (Inferred)
  • After siding: Not applicable: the list has no side deck (0 cards) in this Master Duel format

Why it scores here

The score comes from the system as a whole, not from averaging card scores or from the Greed label. The deck reliably opens a Kaiju core: about 73% of going-first 5-card hands and 80% of going-second 6-card hands contain at least one of the 9 Kaiju-core cards (Inferred hypergeometric), but Interrupted Kaiju Slumber alone appears in only about 33% of opening hands. Its interaction suite is the real strength: two board wipes, three Gravedigger's Trap Hole, three Twin Twisters and Ring of Destruction give strong end-board control. The Extra Deck is the main failure: all 15 Fusion Monsters need materials or Fusion spells that are absent from the 41-card Main Deck, so they cannot be summoned from this list as exported. Popularity or archetype label earned no points (exact-name purity is 1.8%), and the lack of combo, usage, tournament or win-rate data keeps confidence Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Kaiju-core card in 5-card hand) 0.73 going first, 0.80 going second; Interrupted Kaiju Slumber alone 0.33 going first; Kaiju summons need an opponent monster (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Many conditional traps and spells, 12 monsters only, and an Extra Deck with no materials in the main deck create frequent dead hands (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; Slumber's two-Kaiju summon plus Jizukiru or Thunder King gives a 3300-ATK ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards; median output depends on Slumber and wipe timing, and the dead Extra slots lower the floor (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Three Gravedigger's Trap Hole and three Kaiju plus Slumber give redundant starters, but no recursion beyond Slumber's GY text (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Extravagance can draw from banished dead Extra cards; Hidden Armory fetches Equip Spells; no float or recovery data beyond card text (Inferred)
D7 End-Board & Interaction Quality 75 22 removal-text cards, 2 board wipes, 3 Gravedigger's Trap Hole and Ring of Destruction give layered interaction (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 62 Torrential Tribute, Needle Ceiling and Ring of Destruction work going second; Kaiju summons need an opposing monster to Tribute (Inferred)
D9 Offensive Pressure & Closing Power 62 Two 3300-ATK Kaiju and a 3000-ATK Lava Golem with 1000 Standby damage close games; no closing-power data (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 60 41 Main Deck cards with 19 distinct cards and no dead Main slots beyond the Extra mismatch; the deck is compact and within size rules (Verified)
D11 Extra Deck Efficiency & Coverage 5 15 Fusion Monsters with 0 Fusion spells and 0 materials in the Main Deck; essentially no functional Extra Deck coverage (Verified from list, Inferred for summon paths)
D12 Side Deck Adaptability 25 No side deck in the Master Duel list, so no post-side adaptability (Verified; performance Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Many conditional card interactions and Kaiju summon restrictions raise decision load; the Fusion dead slots add confusion (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 49.35, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Extra Deck non-functional (-3); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*49.35 + 0.20*40 - 1 = 46.48 -> 46

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: two board wipes, three Gravedigger's Trap Hole, three Twin Twisters and Ring of Destruction
  • Kaiju core of 9 cards with a 3300-ATK beater and a Kaiju-summon route through Slumber
  • Compact 41-card Main Deck with redundant copies of each core card

Weaknesses

  • All 15 Extra Deck Fusion Monsters lack materials or Fusion spells in the Main Deck
  • Many conditional spells and traps, so hands can be functionally dead
  • No combo, usage, tournament or win-rate data to confirm the plan

Critical choke points

  • Interrupted Kaiju Slumber is the main Kaiju starter for going first (about 33% of opening hands)
  • Kaiju summons from hand need an opposing monster to Tribute
Priority Remove Add Reason
1 Verify the export is complete: confirm the Fusion Monsters and Fusion spells were not dropped from the Main Deck If the list is accurate, replace Extra Deck slots with cards the Main Deck can actually summon Fifteen dead Extra slots drive the largest penalty
2 Some one-copy or conditional spells Kaiju-core or Equip-compatible support Reduces brick risk and raises consistency (Inferred)

Evidence & confidence

  • Verified: Legality: Legal, 41 Main / 15 Extra / 0 Side, Pot of Extravagance Limited at 1 copy; Card text and 0 Fusion materials or Fusion spells in the Main Deck list; Exact-name archetype purity 1.8%
  • Inferred: Kaiju-core opening probabilities 0.73 going first and 0.80 going second; Interaction quality and going-second board-breaking from card text; Consistency and brick estimates from hypergeometric draws
  • Provisional: Meta Power is null; matchup and format fit lack a dated meta sample
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no archetype usage statistics no tournament link: meta-share and pilot record absent no win-rate telemetry for this deck Meta Power is Provisional without a dated metagame sample Interrupted Kaiju Slumber GY-banish text is truncated in the excerpt

More Master Duel Info

Greed

Greed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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