Created by: test (054123)

Created On: 10/25/2023

Need 3 UR

UR Rarity
Lava Golem
UR Rarity
The Winged Dragon of Ra
UR Rarity
Raigeki

Main: 30

R Rarity
Bowganian
R Rarity
Bowganian
Bowganian
DARK 3
Bowganian
  • ATK:

  • 1300

  • DEF:

  • 1000


Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.


SR Rarity
Byser Shock
SR Rarity
Byser Shock
Byser Shock
DARK 5
Byser Shock
  • ATK:

  • 800

  • DEF:

  • 600


If this card is Summoned: Return all Set cards on the field to the hand.


SR Rarity
Copycat
SR Rarity
Copycat
Copycat
LIGHT 1
Copycat
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


SR Rarity
Dark Jeroid
SR Rarity
Dark Jeroid
Dark Jeroid
DARK 4
Dark Jeroid
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.


R Rarity
Drillago
R Rarity
Drillago
Drillago
DARK 4
Drillago
  • ATK:

  • 1600

  • DEF:

  • 1100


If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.


SR Rarity
Granadora
SR Rarity
Granadora
Granadora
WATER 4
Granadora
  • ATK:

  • 1900

  • DEF:

  • 700


When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.


SR Rarity
Helpoemer
SR Rarity
Helpoemer
Helpoemer
DARK 5
Helpoemer
  • ATK:

  • 2000

  • DEF:

  • 1400


Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.


N Rarity
Jinzo
N Rarity
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


UR Rarity
Lava Golem
UR Rarity
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


R Rarity
Legendary Fiend
R Rarity
Legendary Fiend
Legendary Fiend
DARK 6
Legendary Fiend
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, during your Standby Phase: This card gains 700 ATK.


R Rarity
Lord Poison
R Rarity
Lord Poison
Lord Poison
WATER 4
Lord Poison
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.


SR Rarity
Masked Beast Des Gardius
SR Rarity
Masked Beast Des Gardius
Masked Beast Des Gardius
DARK 8
Masked Beast Des Gardius
  • ATK:

  • 3300

  • DEF:

  • 2500


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.


SR Rarity
Newdoria
SR Rarity
Newdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


SR Rarity
Revival Jam
SR Rarity
Revival Jam
Revival Jam
WATER 4
Revival Jam
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.


UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


N Rarity
Viser Des
N Rarity
Viser Des
Viser Des
DARK 4
Viser Des
  • ATK:

  • 500

  • DEF:

  • 1200


If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.


SR Rarity
Gil Garth
SR Rarity
Gil Garth
Gil Garth
DARK 4
Gil Garth
  • ATK:

  • 1800

  • DEF:

  • 1200


This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.


SR Rarity
Grand Tiki Elder
SR Rarity
Grand Tiki Elder
Grand Tiki Elder
DARK 4
Grand Tiki Elder
  • ATK:

  • 1500

  • DEF:

  • 800


A masked monster that wields the most deadly of curses.


R Rarity
Humanoid Slime
R Rarity
Humanoid Slime
Humanoid Slime
WATER 4
Humanoid Slime
  • ATK:

  • 800

  • DEF:

  • 2000


This slime apparently has some human genes in its genetic makeup.


SR Rarity
Melchid the Four-Face Beast
SR Rarity
Melchid the Four-Face Beast
Melchid the Four-Face Beast
DARK 4
Melchid the Four-Face Beast
  • ATK:

  • 1500

  • DEF:

  • 1200


This monster has four different masks for four different attacks.


R Rarity
Dark Energy
R Rarity
Dark Energy
Dark Energy
Spell Equip
Dark Energy

    Increase the ATK and DEF of a Fiend-Type monster equipped with this card by 300 points.


    SR Rarity
    Magical Stone Excavation
    SR Rarity
    Magical Stone Excavation
    Magical Stone Excavation
    Spell Normal
    Magical Stone Excavation

      Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


      R Rarity
      Polymerization
      R Rarity
      Polymerization
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


        UR Rarity
        Raigeki
        UR Rarity
        Raigeki
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.




          Tag(s):

          R Rarity
          Spell of Pain
          R Rarity
          Spell of Pain
          Spell of Pain
          Spell Quick
          Spell of Pain

            When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.


            N Rarity
            Coffin Seller
            N Rarity
            Coffin Seller
            Coffin Seller
            Trap Continuous
            Coffin Seller

              Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.


              R Rarity
              Hidden Soldiers
              R Rarity
              Hidden Soldiers
              Hidden Soldiers
              Trap Normal
              Hidden Soldiers

                When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.


                N Rarity
                Jam Defender
                N Rarity
                Jam Defender
                Jam Defender
                Trap Continuous
                Jam Defender

                  When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.


                  R Rarity
                  Mask of Weakness
                  R Rarity
                  Mask of Weakness
                  Mask of Weakness
                  Trap Normal
                  Mask of Weakness

                    Target 1 attacking monster; that target loses 700 ATK until the end of this turn.


                    SR Rarity
                    Nightmare Wheel
                    SR Rarity
                    Nightmare Wheel
                    Nightmare Wheel
                    Trap Continuous
                    Nightmare Wheel

                      Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.




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