WATER
4Granadora
ATK:
1900
DEF:
700
View:
3938
When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
Granadora — Power Evaluation
Final Score: 46 ± 6 · Confidence: Medium
- Intrinsic: 46 · Deck: 45 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Utility
Why it scores here
Granadora is a Level 4 WATER Reptile body whose text only gives +1000 LP on each summon and -2000 LP when it is destroyed and sent to the Graveyard, so it converts into a 1900-ATK material and little else. Its power comes from being a clean generic Level 4 body that stays usable as material even when its effects are negated, not from the 1900 ATK or the LP swing. The 53 attached decks confirm it is played across 16 archetypes, but the combo evidence is empty, so that frequency is not treated as evidence of strength. The score stays in the mid-40s because nothing in the evidence shows it starting or converting a board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | No searcher, starter, or combo appearance is recorded; it is simply present in 53 decks across 16 archetypes at about 1.4 copies each (observed). |
| Combo & Conversion | 20 | Text gives no board-building effect and there are zero recorded combos, so it adds one 1900-ATK body at most (verified from text, observed as zero combos). |
| Resource Economy | 30 | LP gain on summon is offset by the 2000-damage clause on destruction, so there is no card advantage and a net LP cost when destroyed (verified from text). |
| Effect & Interaction | 0 | No negation, removal, or hand-trap effect in the text (verified from text). |
| Material Utility | 50 | Level 4, WATER, Reptile body with no tuner or material-specific clause; still a usable material when its effects are negated (verified from text, inferred for material fit). |
| Resilience & Flexibility | 30 | A single body with no recovery or redundancy; the destruction clause makes it a liability once it leaves the field (inferred from text). |
| Deck-Building Efficiency | 65 | No garnet, lock, or self-restriction; runs in one or three copies with no slot-cost issue (observed from deck copy distribution). |
Calculation
Weight profile: 0.7 Material body / Normal + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 WATER Reptile body that is easy to splash or run in one copy
- Still a usable material when its effects are negated
- Spread across 16 archetypes, so it is portable between homes
Weaknesses
- No board-building, negation, or removal effect of its own
- The 2000-damage clause on destruction is a net LP cost
- No recorded combos or searcher routes to confirm a real starter role
Counters / choke points
- Any destruction or removal, which also triggers the self-damage clause
- Effect negation, which removes the LP gain but leaves the body intact
Best use
Level 4 Reptile material body in Reptile-compatible decks. Decks: Mitsurugi, Reptilianne, Ogdoadic/Abhyss. Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 WATER Reptile Effect Monster, 1900 ATK / 700 DEF; On Normal, Flip, or Special Summon: gain 1000 LP; When destroyed and sent to the Graveyard: take 2000 damage
- Observed: Present in 53 attached decks across 16 archetypes, averaging 1.42 copies per deck; Zero recorded combo appearances, guides, or usage statistics
- Inferred: Usable as a generic Level 4 Reptile material body; Net LP cost when destroyed makes it a liability once it leaves the field
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed unlimited (3 copies) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no searcher or starter data; accessibility rests on deck presence alone






