Created by: test (054123)

Created On: 09/24/2023

Need 8 UR

UR Rarity
Card Destruction1 card
 Rarity
Double Spell1 card
 Rarity
Last Will1 card
UR Rarity
Painful Choice1 card
UR Rarity
Scapegoat1 card
UR Rarity
Trade-In1 card
UR Rarity
Gravekeeper's Trap1 card
 Rarity
Spellbinding Circle1 card

Main: 54 Side: 15

R Rarity
1 cardBook of Moon
R Rarity
1 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    1 cardCard Destruction
    UR Rarity
    1 cardCard Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


      R Rarity
      1 cardCard of Sanctity
      R Rarity
      1 cardCard of Sanctity
      Card of Sanctity
      Spell Normal
      Card of Sanctity

        Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand.


        R Rarity
        1 cardChain Energy
        R Rarity
        1 cardChain Energy
        Chain Energy
        Spell Continuous
        Chain Energy

          Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


           Rarity
          1 cardDouble Spell
           Rarity
          1 cardDouble Spell
          Double Spell
          Spell Normal
          Double Spell

            Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself.


            R Rarity
            1 cardEmergency Provisions
            R Rarity
            1 cardEmergency Provisions
            Emergency Provisions
            Spell Quick
            Emergency Provisions

              Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.


              N Rarity
              1 cardEnemy Controller
              N Rarity
              1 cardEnemy Controller
              Enemy Controller
              Spell Quick
              Enemy Controller

                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                SR Rarity
                1 cardFloowandereeze and the Unexplored Winds
                SR Rarity
                1 cardFloowandereeze and the Unexplored Winds
                Floowandereeze and the Unexplored Winds
                Spell Continuous
                Floowandereeze and the Unexplored Winds

                  You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                  SR Rarity
                  1 cardFuture Fusion
                  SR Rarity
                  1 cardFuture Fusion
                  Future Fusion
                  Spell Continuous
                  Future Fusion

                    During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.


                    SR Rarity
                    1 cardHidden Armory
                    SR Rarity
                    1 cardHidden Armory
                    Hidden Armory
                    Spell Normal
                    Hidden Armory

                      Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                      SR Rarity
                      1 cardInvocation
                      SR Rarity
                      1 cardInvocation
                      Invocation
                      Spell Normal
                      Invocation

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                         Rarity
                        1 cardLast Will
                         Rarity
                        1 cardLast Will
                        Last Will
                        Spell Normal
                        Last Will

                          If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                          SR Rarity
                          1 cardLeft Arm Offering
                          SR Rarity
                          1 cardLeft Arm Offering
                          Left Arm Offering
                          Spell Normal
                          Left Arm Offering

                            If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


                            R Rarity
                            1 cardLevel Limit - Area B
                            R Rarity
                            1 cardLevel Limit - Area B
                            Level Limit - Area B
                            Spell Continuous
                            Level Limit - Area B

                              Change all face-up Level 4 or higher monsters to Defense Position.


                              SR Rarity
                              1 cardLiving Fossil
                              SR Rarity
                              1 cardLiving Fossil
                              Living Fossil
                              Spell Equip
                              Living Fossil

                                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                R Rarity
                                1 cardMagical Dimension
                                R Rarity
                                1 cardMagical Dimension
                                Magical Dimension
                                Spell Quick
                                Magical Dimension

                                  If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                                  N Rarity
                                  1 cardMagicians Unite
                                  N Rarity
                                  1 cardMagicians Unite
                                  Magicians Unite
                                  Spell Normal
                                  Magicians Unite

                                    If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.


                                    R Rarity
                                    1 cardMegamorph
                                    R Rarity
                                    1 cardMegamorph
                                    Megamorph
                                    Spell Equip
                                    Megamorph

                                      While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                                      SR Rarity
                                      1 cardMessenger of Peace
                                      SR Rarity
                                      1 cardMessenger of Peace
                                      Messenger of Peace
                                      Spell Continuous
                                      Messenger of Peace

                                        Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                        R Rarity
                                        1 cardMoray of Greed
                                        R Rarity
                                        1 cardMoray of Greed
                                        Moray of Greed
                                        Spell Normal
                                        Moray of Greed

                                          Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


                                          R Rarity
                                          1 cardNobleman of Crossout
                                          R Rarity
                                          1 cardNobleman of Crossout
                                          Nobleman of Crossout
                                          Spell Normal
                                          Nobleman of Crossout

                                            Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                            R Rarity
                                            1 cardOwner's Seal
                                            R Rarity
                                            1 cardOwner's Seal
                                            Owner's Seal
                                            Spell Normal
                                            Owner's Seal

                                              Return control of all monsters on the field to their original owners.


                                              UR Rarity
                                              1 cardPainful Choice
                                              UR Rarity
                                              1 cardPainful Choice
                                              Painful Choice
                                              Spell Normal
                                              Painful Choice

                                                Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.


                                                N Rarity
                                                1 cardPainful Return
                                                N Rarity
                                                1 cardPainful Return
                                                Painful Return
                                                Spell Normal
                                                Painful Return

                                                  Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.


                                                  SR Rarity
                                                  1 cardPeeking Goblin
                                                  SR Rarity
                                                  1 cardPeeking Goblin
                                                  Peeking Goblin
                                                  Spell Normal
                                                  Peeking Goblin

                                                    Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.


                                                    SR Rarity
                                                    1 cardPre-Preparation of Rites
                                                    SR Rarity
                                                    1 cardPre-Preparation of Rites
                                                    Pre-Preparation of Rites
                                                    Spell Normal
                                                    Pre-Preparation of Rites

                                                      Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                                                      N Rarity
                                                      1 cardReturn of the Doomed
                                                      N Rarity
                                                      1 cardReturn of the Doomed
                                                      Return of the Doomed
                                                      Spell Normal
                                                      Return of the Doomed

                                                        Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.


                                                        N Rarity
                                                        1 cardSalvage
                                                        N Rarity
                                                        1 cardSalvage
                                                        Salvage
                                                        Spell Normal
                                                        Salvage

                                                          Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                                                          UR Rarity
                                                          1 cardScapegoat
                                                          UR Rarity
                                                          1 cardScapegoat
                                                          Scapegoat
                                                          Spell Quick
                                                          Scapegoat

                                                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                            R Rarity
                                                            1 cardSerial Spell
                                                            R Rarity
                                                            1 cardSerial Spell
                                                            Serial Spell
                                                            Spell Quick
                                                            Serial Spell

                                                              Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.


                                                              R Rarity
                                                              1 cardShard of Greed
                                                              R Rarity
                                                              1 cardShard of Greed
                                                              Shard of Greed
                                                              Spell Continuous
                                                              Shard of Greed

                                                                Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                                                                R Rarity
                                                                1 cardShield & Sword
                                                                R Rarity
                                                                1 cardShield & Sword
                                                                Shield & Sword
                                                                Spell Normal
                                                                Shield & Sword

                                                                  Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                                                                  N Rarity
                                                                  1 cardSilent Doom
                                                                  N Rarity
                                                                  1 cardSilent Doom
                                                                  Silent Doom
                                                                  Spell Normal
                                                                  Silent Doom

                                                                    Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.


                                                                    N Rarity
                                                                    1 cardStop Defense
                                                                    N Rarity
                                                                    1 cardStop Defense
                                                                    Stop Defense
                                                                    Spell Normal
                                                                    Stop Defense

                                                                      Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.


                                                                      SR Rarity
                                                                      1 cardSupply Squad
                                                                      SR Rarity
                                                                      1 cardSupply Squad
                                                                      Supply Squad
                                                                      Spell Continuous
                                                                      Supply Squad

                                                                        Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


                                                                        N Rarity
                                                                        1 cardSword of Deep-Seated
                                                                        N Rarity
                                                                        1 cardSword of Deep-Seated
                                                                        Sword of Deep-Seated
                                                                        Spell Equip
                                                                        Sword of Deep-Seated

                                                                          The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                                                                          SR Rarity
                                                                          1 cardThe Beginning of the End
                                                                          SR Rarity
                                                                          1 cardThe Beginning of the End
                                                                          The Beginning of the End
                                                                          Spell Normal
                                                                          The Beginning of the End

                                                                            If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.


                                                                            N Rarity
                                                                            1 cardThe Dark Door
                                                                            N Rarity
                                                                            1 cardThe Dark Door
                                                                            The Dark Door
                                                                            Spell Continuous
                                                                            The Dark Door

                                                                              Only 1 monster can attack during each Battle Phase.


                                                                              R Rarity
                                                                              1 cardThe True Name
                                                                              R Rarity
                                                                              1 cardThe True Name
                                                                              The True Name
                                                                              Spell Normal
                                                                              The True Name

                                                                                Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.


                                                                                R Rarity
                                                                                1 cardToll
                                                                                R Rarity
                                                                                1 cardToll
                                                                                Toll
                                                                                Spell Continuous
                                                                                Toll

                                                                                  Each player must pay 500 Life Points to declare an attack.


                                                                                  UR Rarity
                                                                                  1 cardTrade-In
                                                                                  UR Rarity
                                                                                  1 cardTrade-In
                                                                                  Trade-In
                                                                                  Spell Normal
                                                                                  Trade-In

                                                                                    Discard 1 Level 8 monster; draw 2 cards.


                                                                                    SR Rarity
                                                                                    1 cardBlack Illusion
                                                                                    SR Rarity
                                                                                    1 cardBlack Illusion
                                                                                    Black Illusion
                                                                                    Trap Normal
                                                                                    Black Illusion

                                                                                      Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.


                                                                                      R Rarity
                                                                                      1 cardChain Destruction
                                                                                      R Rarity
                                                                                      1 cardChain Destruction
                                                                                      Chain Destruction
                                                                                      Trap Normal
                                                                                      Chain Destruction

                                                                                        When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.


                                                                                        UR Rarity
                                                                                        1 cardGravekeeper's Trap
                                                                                        UR Rarity
                                                                                        1 cardGravekeeper's Trap
                                                                                        Gravekeeper's Trap
                                                                                        Trap Continuous
                                                                                        Gravekeeper's Trap

                                                                                          While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


                                                                                          SR Rarity
                                                                                          1 cardMagical Cylinders
                                                                                          SR Rarity
                                                                                          1 cardMagical Cylinders
                                                                                          Magical Cylinders
                                                                                          Trap Normal
                                                                                          Magical Cylinders

                                                                                            Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                                                                                            R Rarity
                                                                                            1 cardMagnet Force
                                                                                            R Rarity
                                                                                            1 cardMagnet Force
                                                                                            Magnet Force
                                                                                            Trap Normal
                                                                                            Magnet Force

                                                                                              This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).


                                                                                              R Rarity
                                                                                              1 cardMirror of Oaths
                                                                                              R Rarity
                                                                                              1 cardMirror of Oaths
                                                                                              Mirror of Oaths
                                                                                              Trap Normal
                                                                                              Mirror of Oaths

                                                                                                When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.


                                                                                                SR Rarity
                                                                                                1 cardRecall
                                                                                                SR Rarity
                                                                                                1 cardRecall
                                                                                                Recall
                                                                                                Trap Counter
                                                                                                Recall

                                                                                                  When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.


                                                                                                  R Rarity
                                                                                                  1 cardRespect Play
                                                                                                  R Rarity
                                                                                                  1 cardRespect Play
                                                                                                  Respect Play
                                                                                                  Trap Continuous
                                                                                                  Respect Play

                                                                                                    During their respective turns, each player must show their opponent their hand.


                                                                                                    R Rarity
                                                                                                    1 cardSoul Rope
                                                                                                    R Rarity
                                                                                                    1 cardSoul Rope
                                                                                                    Soul Rope
                                                                                                    Trap Normal
                                                                                                    Soul Rope

                                                                                                      When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.


                                                                                                       Rarity
                                                                                                      1 cardSpellbinding Circle
                                                                                                       Rarity
                                                                                                      1 cardSpellbinding Circle
                                                                                                      Spellbinding Circle
                                                                                                      Trap Continuous
                                                                                                      Spellbinding Circle

                                                                                                        Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                                                                                        SR Rarity
                                                                                                        1 cardThe Forceful Checkpoint
                                                                                                        SR Rarity
                                                                                                        1 cardThe Forceful Checkpoint
                                                                                                        The Forceful Checkpoint
                                                                                                        Trap Normal
                                                                                                        The Forceful Checkpoint

                                                                                                          When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).


                                                                                                          SR Rarity
                                                                                                          1 cardThreatening Roar
                                                                                                          SR Rarity
                                                                                                          1 cardThreatening Roar
                                                                                                          Threatening Roar
                                                                                                          Trap Normal
                                                                                                          Threatening Roar

                                                                                                            Your opponent cannot declare an attack this turn.


                                                                                                            R Rarity
                                                                                                            1 cardToll Hike
                                                                                                            R Rarity
                                                                                                            1 cardToll Hike
                                                                                                            Toll Hike
                                                                                                            Trap Continuous
                                                                                                            Toll Hike

                                                                                                              Each player must send 1 card from their hand to the GY to declare an attack.


                                                                                                              N Rarity
                                                                                                              1 cardBamboo Scrap
                                                                                                              N Rarity
                                                                                                              1 cardBamboo Scrap
                                                                                                              Bamboo Scrap
                                                                                                              Trap Normal
                                                                                                              Bamboo Scrap

                                                                                                                Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.


                                                                                                                R Rarity
                                                                                                                1 cardBlack Horn of Heaven
                                                                                                                R Rarity
                                                                                                                1 cardBlack Horn of Heaven
                                                                                                                Black Horn of Heaven
                                                                                                                Trap Counter
                                                                                                                Black Horn of Heaven

                                                                                                                  When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                                                                                                  SR Rarity
                                                                                                                  1 cardDark Bribe
                                                                                                                  SR Rarity
                                                                                                                  1 cardDark Bribe
                                                                                                                  Dark Bribe
                                                                                                                  Trap Counter
                                                                                                                  Dark Bribe

                                                                                                                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                                                                                    SR Rarity
                                                                                                                    1 cardDebunk
                                                                                                                    SR Rarity
                                                                                                                    1 cardDebunk
                                                                                                                    Debunk
                                                                                                                    Trap Counter
                                                                                                                    Debunk

                                                                                                                      When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                                                                                      R Rarity
                                                                                                                      1 cardFairy Wind
                                                                                                                      R Rarity
                                                                                                                      1 cardFairy Wind
                                                                                                                      Fairy Wind
                                                                                                                      Trap Normal
                                                                                                                      Fairy Wind

                                                                                                                        Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                                                                                                                        R Rarity
                                                                                                                        1 cardFusion Reserve
                                                                                                                        R Rarity
                                                                                                                        1 cardFusion Reserve
                                                                                                                        Fusion Reserve
                                                                                                                        Trap Normal
                                                                                                                        Fusion Reserve

                                                                                                                          Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.


                                                                                                                          R Rarity
                                                                                                                          1 cardHorn of Heaven
                                                                                                                          R Rarity
                                                                                                                          1 cardHorn of Heaven
                                                                                                                          Horn of Heaven
                                                                                                                          Trap Counter
                                                                                                                          Horn of Heaven

                                                                                                                            When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).


                                                                                                                            R Rarity
                                                                                                                            1 cardMagic Drain
                                                                                                                            R Rarity
                                                                                                                            1 cardMagic Drain
                                                                                                                            Magic Drain
                                                                                                                            Trap Counter
                                                                                                                            Magic Drain

                                                                                                                              When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                                                                                                              SR Rarity
                                                                                                                              1 cardMistake
                                                                                                                              SR Rarity
                                                                                                                              1 cardMistake
                                                                                                                              Mistake
                                                                                                                              Trap Continuous
                                                                                                                              Mistake

                                                                                                                                Neither player can add cards from their Deck to their hand except by drawing them.


                                                                                                                                N Rarity
                                                                                                                                1 cardNo Entry!!
                                                                                                                                N Rarity
                                                                                                                                1 cardNo Entry!!
                                                                                                                                No Entry!!
                                                                                                                                Trap Normal
                                                                                                                                No Entry!!

                                                                                                                                  Change all Attack Position monsters to Defense Position.


                                                                                                                                  SR Rarity
                                                                                                                                  1 cardRainbow Life
                                                                                                                                  SR Rarity
                                                                                                                                  1 cardRainbow Life
                                                                                                                                  Rainbow Life
                                                                                                                                  Trap Normal
                                                                                                                                  Rainbow Life

                                                                                                                                    Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                                                                                                                    N Rarity
                                                                                                                                    1 cardSakuretsu Armor
                                                                                                                                    N Rarity
                                                                                                                                    1 cardSakuretsu Armor
                                                                                                                                    Sakuretsu Armor
                                                                                                                                    Trap Normal
                                                                                                                                    Sakuretsu Armor

                                                                                                                                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                                                                                      R Rarity
                                                                                                                                      1 cardShadow Spell
                                                                                                                                      R Rarity
                                                                                                                                      1 cardShadow Spell
                                                                                                                                      Shadow Spell
                                                                                                                                      Trap Continuous
                                                                                                                                      Shadow Spell

                                                                                                                                        Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                                                                                                                        SR Rarity
                                                                                                                                        1 cardUltimate Providence
                                                                                                                                        SR Rarity
                                                                                                                                        1 cardUltimate Providence
                                                                                                                                        Ultimate Providence
                                                                                                                                        Trap Counter
                                                                                                                                        Ultimate Providence

                                                                                                                                          When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                                                                                                          SR Rarity
                                                                                                                                          1 cardUltimeat Offering
                                                                                                                                          SR Rarity
                                                                                                                                          1 cardUltimeat Offering
                                                                                                                                          Ultimeat Offering
                                                                                                                                          Trap Continuous
                                                                                                                                          Ultimeat Offering

                                                                                                                                            During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.




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