Volcanic Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Electro Blaster
Electro Blaster
Electro Blaster
FIRE 4
Electro Blaster
  • ATK:

  • 1800

  • DEF:

  • 1400


If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK.

Ext Ryzeal
Ext Ryzeal
Ext Ryzeal
LIGHT 4
Ext Ryzeal
  • ATK:

  • 500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.

Ice Ryzeal
Ice Ryzeal
Ice Ryzeal
LIGHT 4
Ice Ryzeal
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Node Ryzeal
Node Ryzeal
Node Ryzeal
FIRE 4
Node Ryzeal
  • ATK:

  • 1400

  • DEF:

  • 1600


If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.

Star Ryzeal
Star Ryzeal
Star Ryzeal
LIGHT 4
Star Ryzeal
  • ATK:

  • 1800

  • DEF:

  • 0


You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.

Sword Ryzeal
Sword Ryzeal
Sword Ryzeal
FIRE 4
Sword Ryzeal
  • ATK:

  • 1500

  • DEF:

  • 200


If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.

Volcanic Emperor
Volcanic Emperor
Volcanic Emperor
FIRE 8
Volcanic Emperor
  • ATK:

  • 3100

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.

Volcanic Rocket
Volcanic Rocket
Volcanic Rocket
FIRE 4
Volcanic Rocket
  • ATK:

  • 1900

  • DEF:

  • 1400


When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.

Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot
FIRE 2
Volcanic Scattershot
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Bonfire
Bonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Foolish Burial Goods
      Foolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Ryzeal Cross
            Ryzeal Cross
            Ryzeal Cross
            Spell Field
            Ryzeal Cross

              You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.

              Seventh Ascension
              Seventh Ascension
              Seventh Ascension
              Spell Normal
              Seventh Ascension

                Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

                Seventh Tachyon
                Seventh Tachyon
                Seventh Tachyon
                Spell Normal
                Seventh Tachyon

                  Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Blaze Accelerator Reload
                    Blaze Accelerator Reload
                    Blaze Accelerator Reload
                    Trap Continuous
                    Blaze Accelerator Reload

                      This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

                      Gravedigger's Trap Hole
                      Gravedigger's Trap Hole
                      Gravedigger's Trap Hole
                      Trap Normal
                      Gravedigger's Trap Hole

                        When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                        Solemn Judgment
                        Solemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          Volcanic Emission
                          Volcanic Emission
                          Volcanic Emission
                          Trap Normal
                          Volcanic Emission

                            Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn); ● Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.

                            Extra Deck

                            S:P Little Knight
                            S:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            Eclipse Twins
                            Eclipse Twins
                            Eclipse Twins
                            LIGHT
                            Eclipse Twins
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.

                            Evilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                            Infernal Flame Banshee
                            Infernal Flame Banshee
                            Infernal Flame Banshee
                            FIRE
                            Infernal Flame Banshee
                            • ATK:

                            • 1700

                            • DEF:

                            • 600


                            2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

                            Mereologic Aggregator
                            Mereologic Aggregator
                            Mereologic Aggregator
                            DARK
                            Mereologic Aggregator
                            • ATK:

                            • 2600

                            • DEF:

                            • 3000


                            2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                            Number 104: Masquerade
                            Number 104: Masquerade
                            Number 104: Masquerade
                            LIGHT
                            Number 104: Masquerade
                            • ATK:

                            • 2700

                            • DEF:

                            • 1200


                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                            Number 105: Battlin' Boxer Star Cestus
                            Number 105: Battlin' Boxer Star Cestus
                            Number 105: Battlin' Boxer Star Cestus
                            FIRE
                            Number 105: Battlin' Boxer Star Cestus
                            • ATK:

                            • 2500

                            • DEF:

                            • 1600


                            3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.

                            Number 41: Bagooska the Terribly Tired Tapir
                            Number 41: Bagooska the Terribly Tired Tapir
                            Number 41: Bagooska the Terribly Tired Tapir
                            EARTH
                            Number 41: Bagooska the Terribly Tired Tapir
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                            Ryzeal Detonator
                            Ryzeal Detonator
                            Ryzeal Detonator
                            LIGHT
                            Ryzeal Detonator
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                            Ryzeal Duo Drive
                            Ryzeal Duo Drive
                            Ryzeal Duo Drive
                            FIRE
                            Ryzeal Duo Drive
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.

                            Super Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            Tornado Dragon
                            Tornado Dragon
                            Tornado Dragon
                            WIND
                            Tornado Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

                            Traptrix Rafflesia
                            Traptrix Rafflesia
                            Traptrix Rafflesia
                            EARTH
                            Traptrix Rafflesia
                            • ATK:

                            • 300

                            • DEF:

                            • 2500


                            2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

                            Main: 57 Extra: 15

                            3 cardD.D. Crow 3 cardD.D. Crow
                            D.D. Crow
                            DARK 1
                            D.D. Crow
                            • ATK:

                            • 100

                            • DEF:

                            • 100


                            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                            3 cardDroll & Lock Bird
                            3 cardDroll & Lock Bird
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            3 cardElectro Blaster 3 cardElectro Blaster
                            Electro Blaster
                            FIRE 4
                            Electro Blaster
                            • ATK:

                            • 1800

                            • DEF:

                            • 1400


                            If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK.


                            2 cardExt Ryzeal
                            2 cardExt Ryzeal
                            Ext Ryzeal
                            LIGHT 4
                            Ext Ryzeal
                            • ATK:

                            • 500

                            • DEF:

                            • 2000


                            You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


                            2 cardIce Ryzeal
                            2 cardIce Ryzeal
                            Ice Ryzeal
                            LIGHT 4
                            Ice Ryzeal
                            • ATK:

                            • 1700

                            • DEF:

                            • 1000


                            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


                            3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                            Mulcharmy Fuwalos
                            WIND 4
                            Mulcharmy Fuwalos
                            • ATK:

                            • 100

                            • DEF:

                            • 600


                            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                            3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                            Mulcharmy Purulia
                            WATER 4
                            Mulcharmy Purulia
                            • ATK:

                            • 100

                            • DEF:

                            • 600


                            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                            1 cardNode Ryzeal 1 cardNode Ryzeal
                            Node Ryzeal
                            FIRE 4
                            Node Ryzeal
                            • ATK:

                            • 1400

                            • DEF:

                            • 1600


                            If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.


                            1 cardStar Ryzeal 1 cardStar Ryzeal
                            Star Ryzeal
                            LIGHT 4
                            Star Ryzeal
                            • ATK:

                            • 1800

                            • DEF:

                            • 0


                            You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.


                            2 cardSword Ryzeal
                            2 cardSword Ryzeal
                            Sword Ryzeal
                            FIRE 4
                            Sword Ryzeal
                            • ATK:

                            • 1500

                            • DEF:

                            • 200


                            If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


                            2 cardVolcanic Emperor 2 cardVolcanic Emperor
                            Volcanic Emperor
                            FIRE 8
                            Volcanic Emperor
                            • ATK:

                            • 3100

                            • DEF:

                            • 2400


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.


                            1 cardVolcanic Rocket 1 cardVolcanic Rocket
                            Volcanic Rocket
                            FIRE 4
                            Volcanic Rocket
                            • ATK:

                            • 1900

                            • DEF:

                            • 1400


                            When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.


                            3 cardVolcanic Scattershot 3 cardVolcanic Scattershot
                            Volcanic Scattershot
                            FIRE 2
                            Volcanic Scattershot
                            • ATK:

                            • 500

                            • DEF:

                            • 0


                            If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.


                            3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            1 cardBonfire
                            1 cardBonfire
                            Bonfire
                            Spell Normal
                            Bonfire

                              Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                              1 cardCalled by the Grave
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                2 cardFoolish Burial Goods
                                2 cardFoolish Burial Goods
                                Foolish Burial Goods
                                Spell Normal
                                Foolish Burial Goods

                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                  3 cardForbidden Droplet 3 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    2 cardLightning Storm 2 cardLightning Storm
                                    Lightning Storm
                                    Spell Normal
                                    Lightning Storm

                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                      Tag(s):

                                      1 cardRyzeal Cross
                                      1 cardRyzeal Cross
                                      Ryzeal Cross
                                      Spell Field
                                      Ryzeal Cross

                                        You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


                                        3 cardSeventh Ascension 3 cardSeventh Ascension
                                        Seventh Ascension
                                        Spell Normal
                                        Seventh Ascension

                                          Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                          3 cardSeventh Tachyon
                                          3 cardSeventh Tachyon
                                          Seventh Tachyon
                                          Spell Normal
                                          Seventh Tachyon

                                            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                            1 cardTriple Tactics Talent
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              2 cardBlaze Accelerator Reload 2 cardBlaze Accelerator Reload
                                              Blaze Accelerator Reload
                                              Trap Continuous
                                              Blaze Accelerator Reload

                                                This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.


                                                2 cardGravedigger's Trap Hole 2 cardGravedigger's Trap Hole
                                                Gravedigger's Trap Hole
                                                Trap Normal
                                                Gravedigger's Trap Hole

                                                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                  3 cardSolemn Judgment
                                                  3 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardVolcanic Emission 1 cardVolcanic Emission
                                                    Volcanic Emission
                                                    Trap Normal
                                                    Volcanic Emission

                                                      Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn); ● Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase. ● Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.


                                                      1 cardS:P Little Knight 1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      2 cardEclipse Twins 2 cardEclipse Twins
                                                      Eclipse Twins
                                                      LIGHT
                                                      Eclipse Twins
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.


                                                      1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                      Evilswarm Exciton Knight
                                                      LIGHT
                                                      Evilswarm Exciton Knight
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 0


                                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                      2 cardInfernal Flame Banshee 2 cardInfernal Flame Banshee
                                                      Infernal Flame Banshee
                                                      FIRE
                                                      Infernal Flame Banshee
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 600


                                                      2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                      1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                      Mereologic Aggregator
                                                      DARK
                                                      Mereologic Aggregator
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 3000


                                                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                      1 cardNumber 104: Masquerade 1 cardNumber 104: Masquerade
                                                      Number 104: Masquerade
                                                      LIGHT
                                                      Number 104: Masquerade
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1200


                                                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                      1 cardNumber 105: Battlin' Boxer Star Cestus 1 cardNumber 105: Battlin' Boxer Star Cestus
                                                      Number 105: Battlin' Boxer Star Cestus
                                                      FIRE
                                                      Number 105: Battlin' Boxer Star Cestus
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1600


                                                      3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      EARTH
                                                      Number 41: Bagooska the Terribly Tired Tapir
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                      1 cardRyzeal Detonator
                                                      1 cardRyzeal Detonator
                                                      Ryzeal Detonator
                                                      LIGHT
                                                      Ryzeal Detonator
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                      1 cardRyzeal Duo Drive 1 cardRyzeal Duo Drive
                                                      Ryzeal Duo Drive
                                                      FIRE
                                                      Ryzeal Duo Drive
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      1 cardTornado Dragon 1 cardTornado Dragon
                                                      Tornado Dragon
                                                      WIND
                                                      Tornado Dragon
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                      1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                                      Traptrix Rafflesia
                                                      EARTH
                                                      Traptrix Rafflesia
                                                      • ATK:

                                                      • 300

                                                      • DEF:

                                                      • 2500


                                                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                                      tcg
                                                      Volcanic
                                                      5







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