Instructions on how to build and play Labrynth

Instructions on how to build and play Labrynth

Hello everyone, it's almost Christmas, the Christmas atmosphere is filling Vietnam and so is YGO Vietnam ! Hope you have a warm holiday with your loved ones and family!

And next, we will continue with the topic of helping newbies quickly get acquainted with the decks of cards in YGO, specifically at the OCG platform, YGO Vietnam would like to introduce the article Instructions on how to play. build and play Labrynth !




overview

Overall, this is still a control deck like the Tier 3 decks in the current meta, and the main identifying feature is its specialized use of Normal Traps . The deck includes Fiend monsters belonging to the main deck and can be combined with other normal trap cards that have the effect of making monsters leave the field to trigger other effects of the card clan.

If you're a fan of Eldlich or Altergeist, I think you'll love Labrynth too! The following will be the main part of the article, please follow along until the end!



Core Monster

 

Labrynth Stovie Torbie, Labrynth Chandraglier and Labrynth Cooclock (Labrynth Minions)

Labrynth Stovie Torbie
Labrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


Labrynth Chandraglier
Labrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


Labrynth Cooclock Labrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


Score according to the number of stars, Cooclock (lvl 1) -> Torbie (lvl 2) -> Chandraglier (lvl 3), all have effects to set up the field
  • You will want to use Torbie and Chandraglier more because of their powerful field setup effects. In addition to bringing Spells/Traps to the field quickly at the cost of sending them to the Graveyard , they will also be restored every time a monster/card leaves the field by your Normal Trap effect. This will create a continuous cycle throughout your match, it will be very difficult for your opponent to stop you from setting up your field. The only drawback is that the effect is only once per turn and the number of cards (sometimes I wish it would be more, much, much more :v)
  • Cooclock has a different effect than the other two minions, similar to a Temple of the Kings , allowing you to use Traps the turn they are Set (as long as the Labrynth monster is present). However, it will not set up the field and help create combos for you, usually you should use 1-2 of these cards to be ok.

Ariane the Labrynth Servant and Arianna the Labrynth Servant (High-ranking servant)

Ariane the Labrynth Servant Ariane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


Arianna the Labrynth Servant Arianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


Both have the effect of setting up the field but will come with certain benefits
  • Ariane the Pink Labrynth Servant allows you to throw a Normal Trap from your hand, your field, to summon another Level 4 or lower Monster from your deck. This Summoner Monk -like effect is not specific to any Normal Trap and you may play it for different reasons in the future. But its main purpose now is to summon the lower level minions from before and take you to Arianna.
  • When you Normal or Special Summon Arianna the Labrynth Servant , it activates giving you another Labrynth card from your deck! Again, that helps you build a setup that allows you to control the match. You'll want to play lots of copies of Arianna and probably just one copy of Ariane, as Arianna works very well alone. Don't underestimate Ariane, though; it's still a good option to have, as this card puts another body on the field for Rank 4 or Link-2 plays .
In addition, both also have side effects such as monsters leaving the field because your Trap will help you draw 1 card, with both servants it is a 2-card bonus. Not to mention, you will also receive 2 additional Fiend monsters!

Labrynth Archfiend (0-1x)

Labrynth Archfiend Labrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


If there are minions, there will definitely be a boss. We will go to the first boss of the Deck. Labrynth Archfiend looks cool at first glance, but it doesn't really impact this deck. It's nice to see random Archfiends appearing in other Fiend threads every so often. There are so many Archfiends that are so powerful that they were a great deck of their own.

From 2000 ATK, it increases 400 ATK for each differently named Normal Trap in your GY . It will be a top boss of the top with very high ATK, plus its protection ability (Labrynth Archfiend is used as Marauding Captain, protecting your other Fiends ).

The best thing about Labrynth Archfiend is that you can Special Summon it after you activate another Trap . Then, if it is Special Summoned, it allows you to set 1 Normal Trap that includes a specific condition when an attack is declared! Setting Mirror Force or Magic Cylinder is fine but you basically lose the element of surprise

Lovely Labrynth of the Silver Castle (1-2x)

Lovely Labrynth of the Silver Castle Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


Bosses will have boss this boss that, devils will also have angels accompanying them. With 2900 ATK, Lovely Labrynth of the Silver Castle is quite powerful, and it's very easy to summon with Welcome Labrynth ! You can also revive this card with Labrynth Labyrinth , and it also has some powerful effects.
  • While Lovely Labrynth is on the field, your opponent cannot activate monster effects in response to your Normal Trap. It will prevent your opponent from using Ash Blossom & Joyous Spring and Toadally Awesome and several other threats to your deck.
  • On your turn, Lovely Labrynth can place 1 Normal Trap from your Graveyard on your field, with the condition that it cannot be activated unless you control a Fiend.
  • Finally, if you successfully activate a Normal Trap whose effect removes a monster from the field, Lovely Labrynth can destroy an opponent's card without targeting , or even destroy a card on Your opponent's hand ! It may sound counterintuitive, but it absolutely applies when you eliminate your monsters .



Core Spell&Trap

 

Labrynth Labyrinth and Welcome Labrynth (Matching pair of cards)

Labrynth Labyrinth Labrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    Welcome Labrynth Welcome Labrynth
    Welcome Labrynth
    Trap Normal
    Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


      This is the core combo this deck relies on, starting with you activating Welcome Labrynth while Labrynth Labyrinth is on the field. This is similar to Eldlich with Eldlixir of Scarlet Sanguine and Conquistador of the Golden Land . One effect summons a monster, while the other destroys a card.

      Labrynth Barrage and Farewelcome Labrynth (Pair of Traps required)

      Labrynth Barrage Labrynth Barrage
      Labrynth Barrage
      Trap Normal
      Labrynth Barrage

        When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects.


        Farewelcome Labrynth Farewelcome Labrynth
        Farewelcome Labrynth
        Trap Normal
        Farewelcome Labrynth

          When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


          Farewelcome and Barrage will combine to increase each other's effects quite well (in fact, Barrage with all Normal Traps also increases their effects ). Basically Farewelcome pops 1 monster on the field and Barrage will pull 1 more , a series of fireworks explodes all over opp's monster line :D

          Archfiend's Ghastly Glitch (3x)

          Archfiend's Ghastly Glitch Archfiend's Ghastly Glitch
          Archfiend's Ghastly Glitch
          Trap Normal
          Archfiend's Ghastly Glitch

            If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


            The effect is the same as Farewelcome but at the cost of removing 1 Fiend from the Deck. Here I don't know if it belongs to Labrynth or not, but the artwork is there, but the name is not :v

            Big Welcome Labrynth (0-1x)

            Big Welcome Labrynth
            Big Welcome Labrynth
            Big Welcome Labrynth
            Trap Normal
            Big Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


              Big Welcome, in my opinion, will be a secondary factor to activate effects for your monsters. If you have a boss on the field, you will return opp's monster to the hand 2 times according to this card's effect. If there is no boss, you will return your monster to the hand 2 times . Here we will see quite a risk, although you can clear the field, you will not have anything to attack or defend, but on the contrary, you will have monsters return from the grave to start over 1 turn. Go.



              Tech + Engine + Support

              Almost Labrynths occupy 90% of card slots in the Deck. The tech + sp + engine that I introduce to you will support the effects of Labrynth monsters and help you avoid some common dangerous situations.

              Handtrap

              Ghost Mourner & Moonlit Chill Ghost Mourner & Moonlit Chill
              Ghost Mourner & Moonlit Chill
              WIND 3
              Ghost Mourner & Moonlit Chill
              • ATK:

              • 0

              • DEF:

              • 1800


              If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


              Evenly Matched Evenly Matched
              Evenly Matched
              Trap Normal
              Evenly Matched

                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                Called by the Grave
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  Ghost Sister & Spooky Dogwood Ghost Sister & Spooky Dogwood
                  Ghost Sister & Spooky Dogwood
                  WATER 3
                  Ghost Sister & Spooky Dogwood
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                  Infinite Impermanence Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    Droll & Lock Bird Droll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    Maxx "C"
                    Maxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    D.D. Crow D.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    PSY-Framegear Gamma
                    PSY-Framegear Gamma
                    PSY-Framegear Gamma
                    LIGHT 2
                    PSY-Framegear Gamma
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                    Handtraps are essential for you to survive Duels on ALL platforms. With Labrynth, almost any handtrap can be used, depending on the situation you often encounter and choose accordingly!

                    Pot of Extravagance and Pot of Prosperity (Pot)

                    Pot of Extravagance
                    Pot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      Pot of Prosperity
                      Pot of Prosperity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                        Tag(s):

                        The above pots will be suitable for a control set, because it will give you turns to draw as well as turns to pick and choose good cards. As for the cost, you won't depend too much on the Extra Deck so yeah, just use it, it's okay.

                        Metaverse and Terraforming (Field)

                        Metaverse Metaverse
                        Metaverse
                        Trap Normal
                        Metaverse

                          Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                          Tag(s):

                          Terraforming
                          Terraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            The main factors to bring Labrynth to the field Labrinth and Terra are a bit limited but Metaverse is quite used due to the Normal Trap nature :v

                            Normal Trap

                            Floodgate Trap Hole
                            Floodgate Trap Hole
                            Floodgate Trap Hole
                            Trap Normal
                            Floodgate Trap Hole

                              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                              Bottomless Trap Hole Bottomless Trap Hole
                              Bottomless Trap Hole
                              Trap Normal
                              Bottomless Trap Hole

                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                Magic Cylinder
                                Magic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    Gravedigger's Trap Hole Gravedigger's Trap Hole
                                    Gravedigger's Trap Hole
                                    Trap Normal
                                    Gravedigger's Trap Hole

                                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                      Trap Hole Trap Hole
                                      Trap Hole
                                      Trap Normal
                                      Trap Hole

                                        When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                        Compulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          Dogmatika Punishment Dogmatika Punishment
                                          Dogmatika Punishment
                                          Trap Normal
                                          Dogmatika Punishment

                                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                            Treacherous Trap Hole
                                            Treacherous Trap Hole
                                            Treacherous Trap Hole
                                            Trap Normal
                                            Treacherous Trap Hole

                                              If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                              Compulsory Escape Device Compulsory Escape Device
                                              Compulsory Escape Device
                                              Trap Normal
                                              Compulsory Escape Device

                                                Each player chooses 1 monster they control, then shuffles it into the Deck.


                                                Torrential Tribute
                                                Torrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  Fiend Griefing Fiend Griefing
                                                  Fiend Griefing
                                                  Trap Normal
                                                  Fiend Griefing

                                                    Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                                    Network Trap Hole Network Trap Hole
                                                    Network Trap Hole
                                                    Trap Normal
                                                    Network Trap Hole

                                                      When your opponent Special Summons a monster(s) from the Main Deck or GY: Banish it face-down.


                                                      Trap Hole of Spikes Trap Hole of Spikes
                                                      Trap Hole of Spikes
                                                      Trap Normal
                                                      Trap Hole of Spikes

                                                        When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.


                                                        Labrynth is a card line that will depend heavily on Normal Traps. In the data, there are many super strong Normal Traps that you will really want to put in this Deck. However, we should also pay a lot of attention to the effects of Labrynth monsters (only activate if there is a Normal Trap that removes a monster from the field), this is essential for you to choose the appropriate Normal Traps for your Deck. as well as save your life through some difficult situations.

                                                        Absolute King Back Jack (3x)

                                                        Absolute King Back Jack Absolute King Back Jack
                                                        Absolute King Back Jack
                                                        DARK 1
                                                        Absolute King Back Jack
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                                                        The Searcher is second to the Deck, you can link it or stab it to push it into the grave, or you can use the effect of the Labrynth monster to bring it down because it belongs to the Fiend race, the purpose is to be able to detect Normal Trap and use it immediately in in turn . Not to mention, it also has the same effect as the Labrynths, as soon as it is sent to the grave, Jack will help you scan the first 3 cards and rearrange them in the order you want . It would be good for the Deck if you completely discard all 3 copies of Jack



                                                        Extra Deck

                                                        As mentioned, your Extra Deck will not be used much because Labrynth is a control set , so if you like, you can create your own Extra Deck as you like, but here, I will only suggest a few. Essential cards for you to use when first building this set.

                                                        Link

                                                        Underworld Goddess of the Closed World Underworld Goddess of the Closed World
                                                        Underworld Goddess of the Closed World
                                                        LIGHT
                                                        Underworld Goddess of the Closed World
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

                                                        Bottom

                                                        Bottom-Right

                                                        Right

                                                        Top-Right

                                                        Top


                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                        Linkuriboh Linkuriboh
                                                        Linkuriboh
                                                        DARK
                                                        Linkuriboh
                                                        • ATK:

                                                        • 300

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom


                                                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                        Knightmare Phoenix Knightmare Phoenix
                                                        Knightmare Phoenix
                                                        FIRE
                                                        Knightmare Phoenix
                                                        • ATK:

                                                        • 1900

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Right


                                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                        Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
                                                        Dharc the Dark Charmer, Gloomy
                                                        DARK
                                                        Dharc the Dark Charmer, Gloomy
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                        Relinquished Anima Relinquished Anima
                                                        Relinquished Anima
                                                        DARK
                                                        Relinquished Anima
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                        Knightmare Unicorn Knightmare Unicorn
                                                        Knightmare Unicorn
                                                        DARK
                                                        Knightmare Unicorn
                                                        • ATK:

                                                        • 2200

                                                        • LINK-3

                                                        Link Arrow:

                                                        Left

                                                        Bottom

                                                        Right


                                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                        Unchained Abomination Unchained Abomination
                                                        Unchained Abomination
                                                        DARK
                                                        Unchained Abomination
                                                        • ATK:

                                                        • 3000

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                                        Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
                                                        Apollousa, Bow of the Goddess
                                                        WIND
                                                        Apollousa, Bow of the Goddess
                                                        • ATK:

                                                        • 0

                                                        • LINK-4

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right

                                                        Top


                                                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                        Beat Cop from the Underworld Beat Cop from the Underworld
                                                        Beat Cop from the Underworld
                                                        DARK
                                                        Beat Cop from the Underworld
                                                        • ATK:

                                                        • 1000

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect. ● You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)


                                                        Accesscode Talker Accesscode Talker
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Bottom

                                                        Right


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                         

                                                        Xyz

                                                        Evilswarm Exciton Knight Evilswarm Exciton Knight
                                                        Evilswarm Exciton Knight
                                                        LIGHT
                                                        Evilswarm Exciton Knight
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 0


                                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                        D/D/D Wave King Caesar D/D/D Wave King Caesar
                                                        D/D/D Wave King Caesar
                                                        WATER
                                                        D/D/D Wave King Caesar
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1200


                                                        2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                                                        Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                        EARTH
                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                        D/D/D Deviser King Deus Machinex D/D/D Deviser King Deus Machinex
                                                        D/D/D Deviser King Deus Machinex
                                                        DARK10
                                                        D/D/D Deviser King Deus Machinex
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


                                                        D/D/D Wave High King Caesar D/D/D Wave High King Caesar
                                                        D/D/D Wave High King Caesar
                                                        WATER
                                                        D/D/D Wave High King Caesar
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 1800


                                                        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        LIGHT
                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                        Tag(s):

                                                        Onibimaru Soul Sweeper Onibimaru Soul Sweeper
                                                        Onibimaru Soul Sweeper
                                                        DARK
                                                        Onibimaru Soul Sweeper
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1600


                                                        2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                        Number 77: The Seven Sins Number 77: The Seven Sins
                                                        Number 77: The Seven Sins
                                                        DARK
                                                        Number 77: The Seven Sins
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                                                         

                                                        Garura, Wings of Resonant Life and Elder Entity N'tss (Fusion)

                                                        Garura, Wings of Resonant Life Garura, Wings of Resonant Life
                                                        Garura, Wings of Resonant Life
                                                        DARK 6
                                                        Garura, Wings of Resonant Life
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2400


                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                        Elder Entity N'tss Elder Entity N'tss
                                                        Elder Entity N'tss
                                                        LIGHT 4
                                                        Elder Entity N'tss
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1200


                                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                         



                                                        Sample deck

                                                        And we also come to the end after learning about the cards needed for the Deck and how to use them, what combos are and what effects to pay attention to. However, it is difficult for you to imagine what a Labrynth set looks like without a sample Deck, so you can refer to the Decks below to get yourself a super awesome Labrynth set!

                                                        Sample deck 01

                                                        Main: 40 Extra: 15

                                                        3 cardArianna the Labrynth Servant 3 cardArianna the Labrynth Servant
                                                        Arianna the Labrynth Servant
                                                        DARK 4
                                                        Arianna the Labrynth Servant
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 2100


                                                        If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                                                        3 cardLady Labrynth of the Silver Castle 3 cardLady Labrynth of the Silver Castle
                                                        Lady Labrynth of the Silver Castle
                                                        DARK 8
                                                        Lady Labrynth of the Silver Castle
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2900


                                                        While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                                                        2 cardLovely Labrynth of the Silver Castle 2 cardLovely Labrynth of the Silver Castle
                                                        Lovely Labrynth of the Silver Castle
                                                        DARK 8
                                                        Lovely Labrynth of the Silver Castle
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 1900


                                                        Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                                        1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
                                                        Labrynth Labyrinth
                                                        Spell Field
                                                        Labrynth Labyrinth

                                                          If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                                                          3 cardPot of Duality
                                                          3 cardPot of Duality
                                                          Pot of Duality
                                                          Spell Normal
                                                          Pot of Duality

                                                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                            Tag(s):

                                                            2 cardPot of Extravagance
                                                            2 cardPot of Extravagance
                                                            Pot of Extravagance
                                                            Spell Normal
                                                            Pot of Extravagance

                                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                              Tag(s):

                                                              2 cardPot of Prosperity
                                                              2 cardPot of Prosperity
                                                              Pot of Prosperity
                                                              Spell Normal
                                                              Pot of Prosperity

                                                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                Tag(s):

                                                                3 cardBig Welcome Labrynth
                                                                3 cardBig Welcome Labrynth
                                                                Big Welcome Labrynth
                                                                Trap Normal
                                                                Big Welcome Labrynth

                                                                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                  2 cardCompulsory Evacuation Device
                                                                  2 cardCompulsory Evacuation Device
                                                                  Compulsory Evacuation Device
                                                                  Trap Normal
                                                                  Compulsory Evacuation Device

                                                                    Target 1 monster on the field; return that target to the hand.


                                                                    3 cardDimensional Barrier 3 cardDimensional Barrier
                                                                    Dimensional Barrier
                                                                    Trap Normal
                                                                    Dimensional Barrier

                                                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                      2 cardDogmatika Punishment
                                                                      2 cardDogmatika Punishment
                                                                      Dogmatika Punishment
                                                                      Trap Normal
                                                                      Dogmatika Punishment

                                                                        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                        2 cardEvenly Matched 2 cardEvenly Matched
                                                                        Evenly Matched
                                                                        Trap Normal
                                                                        Evenly Matched

                                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                          2 cardGozen Match
                                                                          2 cardGozen Match
                                                                          Gozen Match
                                                                          Trap Continuous
                                                                          Gozen Match

                                                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                            3 cardSkill Drain
                                                                            3 cardSkill Drain
                                                                            Skill Drain
                                                                            Trap Continuous
                                                                            Skill Drain

                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                              2 cardTrap Trick 2 cardTrap Trick
                                                                              Trap Trick
                                                                              Trap Normal
                                                                              Trap Trick

                                                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                2 cardWeighbridge 2 cardWeighbridge
                                                                                Weighbridge
                                                                                Trap Normal
                                                                                Weighbridge

                                                                                  If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.


                                                                                  3 cardWelcome Labrynth 3 cardWelcome Labrynth
                                                                                  Welcome Labrynth
                                                                                  Trap Normal
                                                                                  Welcome Labrynth

                                                                                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                                                    3 cardElder Entity N'tss 3 cardElder Entity N'tss
                                                                                    Elder Entity N'tss
                                                                                    LIGHT 4
                                                                                    Elder Entity N'tss
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 1200


                                                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                    Knightmare Phoenix
                                                                                    FIRE
                                                                                    Knightmare Phoenix
                                                                                    • ATK:

                                                                                    • 1900

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Top

                                                                                    Right


                                                                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                    1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                    Knightmare Unicorn
                                                                                    DARK
                                                                                    Knightmare Unicorn
                                                                                    • ATK:

                                                                                    • 2200

                                                                                    • LINK-3

                                                                                    Link Arrow:

                                                                                    Left

                                                                                    Right

                                                                                    Bottom


                                                                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                    2 cardTri-Brigade Arms Bucephalus II 2 cardTri-Brigade Arms Bucephalus II
                                                                                    Tri-Brigade Arms Bucephalus II
                                                                                    DARK
                                                                                    Tri-Brigade Arms Bucephalus II
                                                                                    • ATK:

                                                                                    • 3500

                                                                                    • LINK-5

                                                                                    Link Arrow:

                                                                                    Left

                                                                                    Right

                                                                                    Bottom-Left

                                                                                    Bottom

                                                                                    Bottom-Right


                                                                                    3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                                                    1 cardTri-Brigade Ferrijit the Barren Blossom 1 cardTri-Brigade Ferrijit the Barren Blossom
                                                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                                                    EARTH
                                                                                    Tri-Brigade Ferrijit the Barren Blossom
                                                                                    • ATK:

                                                                                    • 1600

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Left

                                                                                    Bottom-Left


                                                                                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                                                    1 cardTri-Brigade Rugal the Silver Sheller 1 cardTri-Brigade Rugal the Silver Sheller
                                                                                    Tri-Brigade Rugal the Silver Sheller
                                                                                    EARTH
                                                                                    Tri-Brigade Rugal the Silver Sheller
                                                                                    • ATK:

                                                                                    • 2300

                                                                                    • LINK-3

                                                                                    Link Arrow:

                                                                                    Right

                                                                                    Bottom

                                                                                    Bottom-Right


                                                                                    2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.


                                                                                    1 cardAbyss Dweller 1 cardAbyss Dweller
                                                                                    Abyss Dweller
                                                                                    WATER
                                                                                    Abyss Dweller
                                                                                    • ATK:

                                                                                    • 1700

                                                                                    • DEF:

                                                                                    • 1400


                                                                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                    2 cardDingirsu, the Orcust of the Evening Star 2 cardDingirsu, the Orcust of the Evening Star
                                                                                    Dingirsu, the Orcust of the Evening Star
                                                                                    DARK
                                                                                    Dingirsu, the Orcust of the Evening Star
                                                                                    • ATK:

                                                                                    • 2600

                                                                                    • DEF:

                                                                                    • 2100


                                                                                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                                                    1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                                    Evilswarm Exciton Knight
                                                                                    LIGHT
                                                                                    Evilswarm Exciton Knight
                                                                                    • ATK:

                                                                                    • 1900

                                                                                    • DEF:

                                                                                    • 0


                                                                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                                    2 cardNumber 22: Zombiestein 2 cardNumber 22: Zombiestein
                                                                                    Number 22: Zombiestein
                                                                                    DARK
                                                                                    Number 22: Zombiestein
                                                                                    • ATK:

                                                                                    • 4500

                                                                                    • DEF:

                                                                                    • 1000


                                                                                    2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


                                                                                     

                                                                                    Sample deck 02

                                                                                    Main: 40 Extra: 15

                                                                                    1 cardAriane the Labrynth Servant 1 cardAriane the Labrynth Servant
                                                                                    Ariane the Labrynth Servant
                                                                                    DARK 4
                                                                                    Ariane the Labrynth Servant
                                                                                    • ATK:

                                                                                    • 1800

                                                                                    • DEF:

                                                                                    • 1100


                                                                                    You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


                                                                                    3 cardArianna the Labrynth Servant 3 cardArianna the Labrynth Servant
                                                                                    Arianna the Labrynth Servant
                                                                                    DARK 4
                                                                                    Arianna the Labrynth Servant
                                                                                    • ATK:

                                                                                    • 1600

                                                                                    • DEF:

                                                                                    • 2100


                                                                                    If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                                                                                    1 cardLabrynth Chandraglier
                                                                                    1 cardLabrynth Chandraglier
                                                                                    Labrynth Chandraglier
                                                                                    DARK 3
                                                                                    Labrynth Chandraglier
                                                                                    • ATK:

                                                                                    • 1500

                                                                                    • DEF:

                                                                                    • 0


                                                                                    (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


                                                                                    1 cardLabrynth Cooclock 1 cardLabrynth Cooclock
                                                                                    Labrynth Cooclock
                                                                                    DARK 1
                                                                                    Labrynth Cooclock
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 0


                                                                                    (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


                                                                                    1 cardLabrynth Stovie Torbie
                                                                                    1 cardLabrynth Stovie Torbie
                                                                                    Labrynth Stovie Torbie
                                                                                    DARK 2
                                                                                    Labrynth Stovie Torbie
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                                                                                    3 cardLady Labrynth of the Silver Castle 3 cardLady Labrynth of the Silver Castle
                                                                                    Lady Labrynth of the Silver Castle
                                                                                    DARK 8
                                                                                    Lady Labrynth of the Silver Castle
                                                                                    • ATK:

                                                                                    • 3000

                                                                                    • DEF:

                                                                                    • 2900


                                                                                    While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                                                                                    1 cardLovely Labrynth of the Silver Castle 1 cardLovely Labrynth of the Silver Castle
                                                                                    Lovely Labrynth of the Silver Castle
                                                                                    DARK 8
                                                                                    Lovely Labrynth of the Silver Castle
                                                                                    • ATK:

                                                                                    • 2900

                                                                                    • DEF:

                                                                                    • 1900


                                                                                    Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                                                                    2 cardMaxx "C"
                                                                                    2 cardMaxx "C"
                                                                                    Maxx "C"
                                                                                    EARTH 2
                                                                                    Maxx "C"
                                                                                    • ATK:

                                                                                    • 500

                                                                                    • DEF:

                                                                                    • 200


                                                                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                                    2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                                                                    Ash Blossom & Joyous Spring
                                                                                    FIRE 3
                                                                                    Ash Blossom & Joyous Spring
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 1800


                                                                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                                    1 cardLabrynth Labyrinth 1 cardLabrynth Labyrinth
                                                                                    Labrynth Labyrinth
                                                                                    Spell Field
                                                                                    Labrynth Labyrinth

                                                                                      If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                                                                                      1 cardNecrovalley 1 cardNecrovalley
                                                                                      Necrovalley
                                                                                      Spell Field
                                                                                      Necrovalley

                                                                                        All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                                        3 cardPot of Extravagance
                                                                                        3 cardPot of Extravagance
                                                                                        Pot of Extravagance
                                                                                        Spell Normal
                                                                                        Pot of Extravagance

                                                                                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                                          Tag(s):

                                                                                          1 cardPot of Prosperity
                                                                                          1 cardPot of Prosperity
                                                                                          Pot of Prosperity
                                                                                          Spell Normal
                                                                                          Pot of Prosperity

                                                                                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                                            Tag(s):

                                                                                            2 cardTemple of the Kings 2 cardTemple of the Kings
                                                                                            Temple of the Kings
                                                                                            Spell Continuous
                                                                                            Temple of the Kings

                                                                                              You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                                                                              2 cardArchfiend's Ghastly Glitch 2 cardArchfiend's Ghastly Glitch
                                                                                              Archfiend's Ghastly Glitch
                                                                                              Trap Normal
                                                                                              Archfiend's Ghastly Glitch

                                                                                                If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                                                                                                3 cardBig Welcome Labrynth
                                                                                                3 cardBig Welcome Labrynth
                                                                                                Big Welcome Labrynth
                                                                                                Trap Normal
                                                                                                Big Welcome Labrynth

                                                                                                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                                                  3 cardDogmatika Punishment
                                                                                                  3 cardDogmatika Punishment
                                                                                                  Dogmatika Punishment
                                                                                                  Trap Normal
                                                                                                  Dogmatika Punishment

                                                                                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                                    2 cardEvenly Matched 2 cardEvenly Matched
                                                                                                    Evenly Matched
                                                                                                    Trap Normal
                                                                                                    Evenly Matched

                                                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                                      3 cardIce Dragon's Prison
                                                                                                      3 cardIce Dragon's Prison
                                                                                                      Ice Dragon's Prison
                                                                                                      Trap Normal
                                                                                                      Ice Dragon's Prison

                                                                                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                                                        1 cardTrap Trick 1 cardTrap Trick
                                                                                                        Trap Trick
                                                                                                        Trap Normal
                                                                                                        Trap Trick

                                                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                          3 cardWelcome Labrynth 3 cardWelcome Labrynth
                                                                                                          Welcome Labrynth
                                                                                                          Trap Normal
                                                                                                          Welcome Labrynth

                                                                                                            Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                                                                            3 cardElder Entity N'tss 3 cardElder Entity N'tss
                                                                                                            Elder Entity N'tss
                                                                                                            LIGHT 4
                                                                                                            Elder Entity N'tss
                                                                                                            • ATK:

                                                                                                            • 2500

                                                                                                            • DEF:

                                                                                                            • 1200


                                                                                                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                            1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                                                                                                            Fossil Machine Skull Wagon
                                                                                                            EARTH 6
                                                                                                            Fossil Machine Skull Wagon
                                                                                                            • ATK:

                                                                                                            • 1700

                                                                                                            • DEF:

                                                                                                            • 1500


                                                                                                            1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                                                                            1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                                                                            Fossil Warrior Skull Knight
                                                                                                            EARTH 6
                                                                                                            Fossil Warrior Skull Knight
                                                                                                            • ATK:

                                                                                                            • 2400

                                                                                                            • DEF:

                                                                                                            • 1100


                                                                                                            1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                                                                            1 cardCherubini, Ebon Angel of the Burning Abyss 1 cardCherubini, Ebon Angel of the Burning Abyss
                                                                                                            Cherubini, Ebon Angel of the Burning Abyss
                                                                                                            DARK
                                                                                                            Cherubini, Ebon Angel of the Burning Abyss
                                                                                                            • ATK:

                                                                                                            • 500

                                                                                                            • LINK-2

                                                                                                            Link Arrow:

                                                                                                            Bottom-Left

                                                                                                            Bottom-Right


                                                                                                            2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                                                                                            1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                                            Knightmare Phoenix
                                                                                                            FIRE
                                                                                                            Knightmare Phoenix
                                                                                                            • ATK:

                                                                                                            • 1900

                                                                                                            • LINK-2

                                                                                                            Link Arrow:

                                                                                                            Top

                                                                                                            Right


                                                                                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                            1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                                            Knightmare Unicorn
                                                                                                            DARK
                                                                                                            Knightmare Unicorn
                                                                                                            • ATK:

                                                                                                            • 2200

                                                                                                            • LINK-3

                                                                                                            Link Arrow:

                                                                                                            Left

                                                                                                            Right

                                                                                                            Bottom


                                                                                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                            1 cardLinkuriboh
                                                                                                            1 cardLinkuriboh
                                                                                                            Linkuriboh
                                                                                                            DARK
                                                                                                            Linkuriboh
                                                                                                            • ATK:

                                                                                                            • 300

                                                                                                            • LINK-1

                                                                                                            Link Arrow:

                                                                                                            Bottom


                                                                                                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                                            1 cardMuckraker From the Underworld 1 cardMuckraker From the Underworld
                                                                                                            Muckraker From the Underworld
                                                                                                            DARK
                                                                                                            Muckraker From the Underworld
                                                                                                            • ATK:

                                                                                                            • 1000

                                                                                                            • LINK-2

                                                                                                            Link Arrow:

                                                                                                            Left

                                                                                                            Bottom


                                                                                                            2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                                                                            1 cardProxy F Magician 1 cardProxy F Magician
                                                                                                            Proxy F Magician
                                                                                                            FIRE
                                                                                                            Proxy F Magician
                                                                                                            • ATK:

                                                                                                            • 1400

                                                                                                            • LINK-2

                                                                                                            Link Arrow:

                                                                                                            Bottom-Left

                                                                                                            Bottom-Right


                                                                                                            2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.


                                                                                                            1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                                            Relinquished Anima
                                                                                                            DARK
                                                                                                            Relinquished Anima
                                                                                                            • ATK:

                                                                                                            • 0

                                                                                                            • LINK-1

                                                                                                            Link Arrow:

                                                                                                            Top


                                                                                                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                                            1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                                                                                            Salamangreat Almiraj
                                                                                                            FIRE
                                                                                                            Salamangreat Almiraj
                                                                                                            • ATK:

                                                                                                            • 0

                                                                                                            • LINK-1

                                                                                                            Link Arrow:

                                                                                                            Bottom-Right


                                                                                                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                                            1 cardAbyss Dweller 1 cardAbyss Dweller
                                                                                                            Abyss Dweller
                                                                                                            WATER
                                                                                                            Abyss Dweller
                                                                                                            • ATK:

                                                                                                            • 1700

                                                                                                            • DEF:

                                                                                                            • 1400


                                                                                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                                                                            EARTH
                                                                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                                                                            • ATK:

                                                                                                            • 2100

                                                                                                            • DEF:

                                                                                                            • 2000


                                                                                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                                             




                                                                                                            Companion unit:

                                                                                                            - Yu-Gi-Oh! Guidance Vietnam





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