Valkyrie Deck Breakdown

Main Deck

Hecatrice
Hecatrice
Hecatrice
LIGHT 4
Hecatrice
  • ATK:

  • 1500

  • DEF:

  • 1100


You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Valkyrie Brunhilde
Valkyrie Brunhilde
Valkyrie Brunhilde
LIGHT 7
Valkyrie Brunhilde
  • ATK:

  • 1800

  • DEF:

  • 2000


Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn.

Valkyrie Dritte
Valkyrie Dritte
Valkyrie Dritte
LIGHT 4
Valkyrie Dritte
  • ATK:

  • 1000

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.

Valkyrie Erda
Valkyrie Erda
Valkyrie Erda
LIGHT 8
Valkyrie Erda
  • ATK:

  • 2000

  • DEF:

  • 2200


You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.

Valkyrie Erste
Valkyrie Erste
Valkyrie Erste
LIGHT 6
Valkyrie Erste
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn.

Valkyrie Funfte
Valkyrie Funfte
Valkyrie Funfte
LIGHT 2
Valkyrie Funfte
  • ATK:

  • 800

  • DEF:

  • 1200


"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.

Valkyrie Sechste
Valkyrie Sechste
Valkyrie Sechste
LIGHT 1
Valkyrie Sechste
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.

Valkyrie Sigrun
Valkyrie Sigrun
Valkyrie Sigrun
LIGHT 9
Valkyrie Sigrun
  • ATK:

  • 2200

  • DEF:

  • 2400


If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.

Valkyrie Vierte
Valkyrie Vierte
Valkyrie Vierte
LIGHT 3
Valkyrie Vierte
  • ATK:

  • 1400

  • DEF:

  • 1400


During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.

Valkyrie Zweite
Valkyrie Zweite
Valkyrie Zweite
LIGHT 5
Valkyrie Zweite
  • ATK:

  • 1600

  • DEF:

  • 1600


If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Forbidden Droplet
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Goddess Urd's Verdict
        Goddess Urd's Verdict
        Goddess Urd's Verdict
        Spell Continuous
        Goddess Urd's Verdict

          Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Mischief of the Time Goddess
            Mischief of the Time Goddess
            Mischief of the Time Goddess
            Spell Quick
            Mischief of the Time Goddess

              Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn.

              Monster Reborn
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.



                Tag(s):

                One for One
                One for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                  Pot of Desires
                  Pot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



                    Tag(s):

                    Pot of Prosperity
                    Pot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                      Tag(s):

                      Reasoning
                      Reasoning
                      Reasoning
                      Spell Normal
                      Reasoning

                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                        Ride of the Valkyries
                        Ride of the Valkyries
                        Ride of the Valkyries
                        Spell Normal
                        Ride of the Valkyries

                          Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn.

                          Ritual Sanctuary
                          Ritual Sanctuary
                          Ritual Sanctuary
                          Spell Field
                          Ritual Sanctuary

                            You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.

                            Super Polymerization
                            Super Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                              Tag(s):

                              Triple Tactics Talent
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                Tag(s):

                                Valhalla, Hall of the Fallen
                                Valhalla, Hall of the Fallen
                                Valhalla, Hall of the Fallen
                                Spell Continuous
                                Valhalla, Hall of the Fallen

                                  Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.

                                  Apple of Enlightenment
                                  Apple of Enlightenment
                                  Apple of Enlightenment
                                  Trap Normal
                                  Apple of Enlightenment

                                    Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.

                                    Armed Dragon Thunderbolt
                                    Armed Dragon Thunderbolt
                                    Armed Dragon Thunderbolt
                                    Trap Normal
                                    Armed Dragon Thunderbolt

                                      Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.

                                      Evenly Matched
                                      Evenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                        Red Reboot
                                        Red Reboot
                                        Red Reboot
                                        Trap Counter
                                        Red Reboot

                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                          Rivalry of Warlords
                                          Rivalry of Warlords
                                          Rivalry of Warlords
                                          Trap Continuous
                                          Rivalry of Warlords

                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                            Main: 40 Extra: 15

                                            3 cardHonest 3 cardHonest
                                            Honest
                                            LIGHT 4
                                            Honest
                                            • ATK:

                                            • 1100

                                            • DEF:

                                            • 1900


                                            During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                                            2 cardValkyrie Brunhilde 2 cardValkyrie Brunhilde
                                            Valkyrie Brunhilde
                                            LIGHT 7
                                            Valkyrie Brunhilde
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2000


                                            Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn.


                                            3 cardValkyrie Dritte 3 cardValkyrie Dritte
                                            Valkyrie Dritte
                                            LIGHT 4
                                            Valkyrie Dritte
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1600


                                            If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.


                                            2 cardValkyrie Erda 2 cardValkyrie Erda
                                            Valkyrie Erda
                                            LIGHT 8
                                            Valkyrie Erda
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2200


                                            You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.


                                            2 cardValkyrie Erste 2 cardValkyrie Erste
                                            Valkyrie Erste
                                            LIGHT 6
                                            Valkyrie Erste
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1800


                                            If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn.


                                            3 cardValkyrie Sechste 3 cardValkyrie Sechste
                                            Valkyrie Sechste
                                            LIGHT 1
                                            Valkyrie Sechste
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2000


                                            If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.


                                            3 cardValkyrie Sigrun 3 cardValkyrie Sigrun
                                            Valkyrie Sigrun
                                            LIGHT 9
                                            Valkyrie Sigrun
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 2400


                                            If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.


                                            3 cardValkyrie Vierte 3 cardValkyrie Vierte
                                            Valkyrie Vierte
                                            LIGHT 3
                                            Valkyrie Vierte
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 1400


                                            During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.


                                            1 cardValkyrie Zweite 1 cardValkyrie Zweite
                                            Valkyrie Zweite
                                            LIGHT 5
                                            Valkyrie Zweite
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1600


                                            If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.


                                            2 cardFinal Light 2 cardFinal Light
                                            Final Light
                                            Spell Normal
                                            Final Light

                                              Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.


                                              1 cardHarpie's Feather Duster
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                3 cardMischief of the Time Goddess 3 cardMischief of the Time Goddess
                                                Mischief of the Time Goddess
                                                Spell Quick
                                                Mischief of the Time Goddess

                                                  Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn.


                                                  1 cardMonster Reborn
                                                  1 cardMonster Reborn
                                                  Monster Reborn
                                                  Spell Normal
                                                  Monster Reborn

                                                    Target 1 monster in either GY; Special Summon it.




                                                    Tag(s):

                                                    1 cardOne for One
                                                    1 cardOne for One
                                                    One for One
                                                    Spell Normal
                                                    One for One

                                                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                      2 cardPot of Extravagance
                                                      2 cardPot of Extravagance
                                                      Pot of Extravagance
                                                      Spell Normal
                                                      Pot of Extravagance

                                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                        Tag(s):

                                                        2 cardRaigeki
                                                        2 cardRaigeki
                                                        Raigeki
                                                        Spell Normal
                                                        Raigeki

                                                          Destroy all monsters your opponent controls.




                                                          Tag(s):

                                                          3 cardRide of the Valkyries 3 cardRide of the Valkyries
                                                          Ride of the Valkyries
                                                          Spell Normal
                                                          Ride of the Valkyries

                                                            Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn.


                                                            3 cardValhalla, Hall of the Fallen 3 cardValhalla, Hall of the Fallen
                                                            Valhalla, Hall of the Fallen
                                                            Spell Continuous
                                                            Valhalla, Hall of the Fallen

                                                              Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                                                              1 cardAlligator's Sword Dragon 1 cardAlligator's Sword Dragon
                                                              Alligator's Sword Dragon
                                                              WIND 5
                                                              Alligator's Sword Dragon
                                                              • ATK:

                                                              • 1700

                                                              • DEF:

                                                              • 1500


                                                              "Baby Dragon" + "Alligator's Sword" This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.


                                                              2 cardArcana Knight Joker 2 cardArcana Knight Joker
                                                              Arcana Knight Joker
                                                              LIGHT 9
                                                              Arcana Knight Joker
                                                              • ATK:

                                                              • 3800

                                                              • DEF:

                                                              • 2500


                                                              "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                              1 cardChimera the Flying Mythical Beast 1 cardChimera the Flying Mythical Beast
                                                              Chimera the Flying Mythical Beast
                                                              WIND 6
                                                              Chimera the Flying Mythical Beast
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 1800


                                                              "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.


                                                              1 cardDragon Knight Draco-Equiste 1 cardDragon Knight Draco-Equiste
                                                              Dragon Knight Draco-Equiste
                                                              WIND 10
                                                              Dragon Knight Draco-Equiste
                                                              • ATK:

                                                              • 3200

                                                              • DEF:

                                                              • 2000


                                                              1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                                                              1 cardThousand Dragon 1 cardThousand Dragon
                                                              Thousand Dragon
                                                              WIND 7
                                                              Thousand Dragon
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2000


                                                              "Time Wizard" + "Baby Dragon"


                                                              1 cardBerserker of the Tenyi 1 cardBerserker of the Tenyi
                                                              Berserker of the Tenyi
                                                              DARK
                                                              Berserker of the Tenyi
                                                              • ATK:

                                                              • 3000

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Top-Right

                                                              Bottom-Right


                                                              2+ monsters, including a Link Monster


                                                              1 cardFerocious Flame Swordsman 1 cardFerocious Flame Swordsman
                                                              Ferocious Flame Swordsman
                                                              FIRE
                                                              Ferocious Flame Swordsman
                                                              • ATK:

                                                              • 1300

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Bottom-Left


                                                              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                              1 cardKnightmare Gryphon 1 cardKnightmare Gryphon
                                                              Knightmare Gryphon
                                                              LIGHT
                                                              Knightmare Gryphon
                                                              • ATK:

                                                              • 2500

                                                              • LINK-4

                                                              Link Arrow:

                                                              Left

                                                              Top

                                                              Right

                                                              Bottom


                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                                              1 cardLongirsu, the Orcust Orchestrator 1 cardLongirsu, the Orcust Orchestrator
                                                              Longirsu, the Orcust Orchestrator
                                                              DARK
                                                              Longirsu, the Orcust Orchestrator
                                                              • ATK:

                                                              • 2500

                                                              • LINK-3

                                                              Link Arrow:

                                                              Bottom-Right

                                                              Top-Left

                                                              Top


                                                              2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                                              1 cardSuperheavy Samurai Scarecrow
                                                              1 cardSuperheavy Samurai Scarecrow
                                                              Superheavy Samurai Scarecrow
                                                              EARTH
                                                              Superheavy Samurai Scarecrow
                                                              • ATK:

                                                              • 0

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom-Left


                                                              1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


                                                              1 cardInfernity Doom Archfiend 1 cardInfernity Doom Archfiend
                                                              Infernity Doom Archfiend
                                                              DARK 6
                                                              Infernity Doom Archfiend
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1600


                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


                                                              1 cardReptilianne Melusine 1 cardReptilianne Melusine
                                                              Reptilianne Melusine
                                                              DARK 8
                                                              Reptilianne Melusine
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2800


                                                              1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.


                                                              1 cardVylon Sigma 1 cardVylon Sigma
                                                              Vylon Sigma
                                                              LIGHT 7
                                                              Vylon Sigma
                                                              • ATK:

                                                              • 1800

                                                              • DEF:

                                                              • 1000


                                                              1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.


                                                              1 cardZoroa, the Magistus Conflagrant Calamity 1 cardZoroa, the Magistus Conflagrant Calamity
                                                              Zoroa, the Magistus Conflagrant Calamity
                                                              FIRE 8
                                                              Zoroa, the Magistus Conflagrant Calamity
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 1500


                                                              1 Spellcaster Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.



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