The Agent Deck Breakdown

Cards Usage Statistic

Main Deck

Archlord Kristya
Archlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

Majesty Hyperion
Majesty Hyperion
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.

Master Hyperion
Master Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

Protecting Spirit Loagaeth
Protecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT 7
Protecting Spirit Loagaeth
  • ATK:

  • 2400

  • DEF:

  • 2100


If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.

The Agent of Creation - Venus
The Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

Mystical Shine Ball
Mystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Herald of Orange Light
Herald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.



Tag(s):

The Agent of Mystery - Earth
The Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

Crossout Designator
Crossout Designator
Crossout Designator
Spell Quick
Crossout Designator

    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



    Tag(s):

    Triple Tactics Talent
    Triple Tactics Talent
    Triple Tactics Talent
    Spell Normal
    Triple Tactics Talent

      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



      Tag(s):

      Extra Deck

      Accesscode Talker
      Accesscode Talker
      Accesscode Talker
      DARK
      Accesscode Talker
      • ATK:

      • 2300

      • LINK-4

      Link Arrow:

      Top

      Left

      Right

      Bottom


      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



      Tag(s):

      Celestial Knightlord Parshath
      Celestial Knightlord Parshath
      Celestial Knightlord Parshath
      LIGHT
      Celestial Knightlord Parshath
      • ATK:

      • 2400

      • LINK-3

      Link Arrow:

      Bottom-Left

      Bottom

      Bottom-Right


      2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

      Herald of Mirage Lights
      Herald of Mirage Lights
      Herald of Mirage Lights
      LIGHT
      Herald of Mirage Lights
      • ATK:

      • 600

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.

      Protector of The Agents - Moon
      Protector of The Agents - Moon
      Protector of The Agents - Moon
      LIGHT
      Protector of The Agents - Moon
      • ATK:

      • 1800

      • LINK-2

      Link Arrow:

      Right

      Bottom-Right


      2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.

      S:P Little Knight
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

      Main: 55 Extra: 15

      2 cardArchlord Kristya
      2 cardArchlord Kristya
      Archlord Kristya
      LIGHT 8
      Archlord Kristya
      • ATK:

      • 2800

      • DEF:

      • 2300


      If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


      2 cardCyber Dragon 2 cardCyber Dragon
      Cyber Dragon
      LIGHT 5
      Cyber Dragon
      • ATK:

      • 2100

      • DEF:

      • 1600


      If only your opponent controls a monster, you can Special Summon this card (from your hand).


      2 cardD.D. Crow 2 cardD.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      2 cardGellenduo 2 cardGellenduo
      Gellenduo
      LIGHT 4
      Gellenduo
      • ATK:

      • 1700

      • DEF:

      • 0


      Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.


      1 cardHecatrice 1 cardHecatrice
      Hecatrice
      LIGHT 4
      Hecatrice
      • ATK:

      • 1500

      • DEF:

      • 1100


      You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.


      1 cardHonest 1 cardHonest
      Honest
      LIGHT 4
      Honest
      • ATK:

      • 1100

      • DEF:

      • 1900


      During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


      3 cardMaster Hyperion 3 cardMaster Hyperion
      Master Hyperion
      LIGHT 8
      Master Hyperion
      • ATK:

      • 2700

      • DEF:

      • 2100


      You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


      3 cardThe Agent of Creation - Venus 3 cardThe Agent of Creation - Venus
      The Agent of Creation - Venus
      LIGHT 3
      The Agent of Creation - Venus
      • ATK:

      • 1600

      • DEF:

      • 0


      You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


      3 cardThunder King Rai-Oh 3 cardThunder King Rai-Oh
      Thunder King Rai-Oh
      LIGHT 4
      Thunder King Rai-Oh
      • ATK:

      • 1900

      • DEF:

      • 800


      Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


      3 cardMystical Shine Ball 3 cardMystical Shine Ball
      Mystical Shine Ball
      LIGHT 2
      Mystical Shine Ball
      • ATK:

      • 500

      • DEF:

      • 500


      A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


      3 cardHerald of Orange Light
      3 cardHerald of Orange Light
      Herald of Orange Light
      LIGHT 2
      Herald of Orange Light
      • ATK:

      • 300

      • DEF:

      • 500


      When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




      Tag(s):

      3 cardThe Agent of Mystery - Earth 3 cardThe Agent of Mystery - Earth
      The Agent of Mystery - Earth
      LIGHT 2
      The Agent of Mystery - Earth
      • ATK:

      • 1000

      • DEF:

      • 800


      When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        3 cardForbidden Lance 3 cardForbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          1 cardGiant Trunade
          1 cardGiant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.


            1 cardMind Control 1 cardMind Control
            Mind Control
            Spell Normal
            Mind Control

              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                2 cardMystical Space Typhoon
                2 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  3 cardPot of Duality
                  3 cardPot of Duality
                  Pot of Duality
                  Spell Normal
                  Pot of Duality

                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                    Tag(s):

                    1 cardValhalla, Hall of the Fallen 1 cardValhalla, Hall of the Fallen
                    Valhalla, Hall of the Fallen
                    Spell Continuous
                    Valhalla, Hall of the Fallen

                      Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                      2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        1 cardCall of the Haunted
                        1 cardCall of the Haunted
                        Call of the Haunted
                        Trap Continuous
                        Call of the Haunted

                          Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                          2 cardDimensional Prison 2 cardDimensional Prison
                          Dimensional Prison
                          Trap Normal
                          Dimensional Prison

                            When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                            2 cardDust Tornado 2 cardDust Tornado
                            Dust Tornado
                            Trap Normal
                            Dust Tornado

                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                              1 cardMirror Force
                              1 cardMirror Force
                              Mirror Force
                              Trap Normal
                              Mirror Force

                                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                1 cardSeven Tools of the Bandit 1 cardSeven Tools of the Bandit
                                Seven Tools of the Bandit
                                Trap Counter
                                Seven Tools of the Bandit

                                  When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                  1 cardSolemn Judgment
                                  1 cardSolemn Judgment
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                    Tag(s):

                                    2 cardSolemn Warning 2 cardSolemn Warning
                                    Solemn Warning
                                    Trap Counter
                                    Solemn Warning

                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                      Tag(s):

                                      1 cardTorrential Tribute
                                      1 cardTorrential Tribute
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                        1 cardTrap Dustshoot
                                        1 cardTrap Dustshoot
                                        Trap Dustshoot
                                        Trap Normal
                                        Trap Dustshoot

                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                          1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                          Chimeratech Fortress Dragon
                                          DARK 8
                                          Chimeratech Fortress Dragon
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                          1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                          Ally of Justice Catastor
                                          DARK 5
                                          Ally of Justice Catastor
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                          1 cardAncient Sacred Wyvern 1 cardAncient Sacred Wyvern
                                          Ancient Sacred Wyvern
                                          LIGHT 7
                                          Ancient Sacred Wyvern
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          1 LIGHT Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.


                                          1 cardArmory Arm 1 cardArmory Arm
                                          Armory Arm
                                          LIGHT 4
                                          Armory Arm
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                          Black Rose Dragon
                                          FIRE 7
                                          Black Rose Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                          1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                          Brionac, Dragon of the Ice Barrier
                                          WATER 6
                                          Brionac, Dragon of the Ice Barrier
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1400


                                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                          1 cardGaia Knight, the Force of Earth 1 cardGaia Knight, the Force of Earth
                                          Gaia Knight, the Force of Earth
                                          EARTH 6
                                          Gaia Knight, the Force of Earth
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 800


                                          1 Tuner + 1 or more non-Tuner monsters


                                          1 cardScrap Dragon 1 cardScrap Dragon
                                          Scrap Dragon
                                          EARTH 8
                                          Scrap Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                          1 cardT.G. Hyper Librarian
                                          1 cardT.G. Hyper Librarian
                                          T.G. Hyper Librarian
                                          DARK 5
                                          T.G. Hyper Librarian
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                          1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                          Trishula, Dragon of the Ice Barrier
                                          WATER 9
                                          Trishula, Dragon of the Ice Barrier
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2000


                                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                          2 cardDaigusto Phoenix 2 cardDaigusto Phoenix
                                          Daigusto Phoenix
                                          WIND
                                          Daigusto Phoenix
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1100


                                          2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                          1 cardGachi Gachi Gantetsu 1 cardGachi Gachi Gantetsu
                                          Gachi Gachi Gantetsu
                                          EARTH
                                          Gachi Gachi Gantetsu
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 1800


                                          2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                          1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                          Leviair the Sea Dragon
                                          WIND
                                          Leviair the Sea Dragon
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1600


                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                          1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                          Number 17: Leviathan Dragon
                                          WATER
                                          Number 17: Leviathan Dragon
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 0


                                          2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                          ocg
                                          The Agent
                                          5







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