The Agent Deck Breakdown

Main Deck

Archlord Kristya
Archlord Kristya
Archlord Kristya
LIGHT 8
Archlord Kristya
  • ATK:

  • 2800

  • DEF:

  • 2300


If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Master Hyperion
Master Hyperion
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

The Agent of Creation - Venus
The Agent of Creation - Venus
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

Mystical Shine Ball
Mystical Shine Ball
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

The Agent of Mystery - Earth
The Agent of Mystery - Earth
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.

    Main: 55 Extra: 15

    2 cardArchlord Kristya
    2 cardArchlord Kristya
    Archlord Kristya
    LIGHT 8
    Archlord Kristya
    • ATK:

    • 2800

    • DEF:

    • 2300


    If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


    3 cardCyber Dragon 3 cardCyber Dragon
    Cyber Dragon
    LIGHT 5
    Cyber Dragon
    • ATK:

    • 2100

    • DEF:

    • 1600


    If only your opponent controls a monster, you can Special Summon this card (from your hand).


    3 cardD.D. Crow 3 cardD.D. Crow
    D.D. Crow
    DARK 1
    D.D. Crow
    • ATK:

    • 100

    • DEF:

    • 100


    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


    2 cardGellenduo 2 cardGellenduo
    Gellenduo
    LIGHT 4
    Gellenduo
    • ATK:

    • 1700

    • DEF:

    • 0


    Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.


    1 cardHecatrice 1 cardHecatrice
    Hecatrice
    LIGHT 4
    Hecatrice
    • ATK:

    • 1500

    • DEF:

    • 1100


    You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.


    1 cardHonest 1 cardHonest
    Honest
    LIGHT 4
    Honest
    • ATK:

    • 1100

    • DEF:

    • 1900


    During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


    3 cardMaster Hyperion 3 cardMaster Hyperion
    Master Hyperion
    LIGHT 8
    Master Hyperion
    • ATK:

    • 2700

    • DEF:

    • 2100


    You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


    2 cardSnowman Eater 2 cardSnowman Eater
    Snowman Eater
    WATER 3
    Snowman Eater
    • ATK:

    • 0

    • DEF:

    • 1900


    If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


    3 cardThe Agent of Creation - Venus 3 cardThe Agent of Creation - Venus
    The Agent of Creation - Venus
    LIGHT 3
    The Agent of Creation - Venus
    • ATK:

    • 1600

    • DEF:

    • 0


    You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


    3 cardMystical Shine Ball 3 cardMystical Shine Ball
    Mystical Shine Ball
    LIGHT 2
    Mystical Shine Ball
    • ATK:

    • 500

    • DEF:

    • 500


    A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


    3 cardHerald of Orange Light
    3 cardHerald of Orange Light
    Herald of Orange Light
    LIGHT 2
    Herald of Orange Light
    • ATK:

    • 300

    • DEF:

    • 500


    When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




    Tag(s):

    3 cardThe Agent of Mystery - Earth 3 cardThe Agent of Mystery - Earth
    The Agent of Mystery - Earth
    LIGHT 2
    The Agent of Mystery - Earth
    • ATK:

    • 1000

    • DEF:

    • 800


    When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


    1 cardDark Hole
    1 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      3 cardForbidden Lance 3 cardForbidden Lance
      Forbidden Lance
      Spell Quick
      Forbidden Lance

        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


        1 cardGiant Trunade
        1 cardGiant Trunade
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            2 cardMystical Space Typhoon
            2 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              3 cardPot of Duality
              3 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                1 cardValhalla, Hall of the Fallen 1 cardValhalla, Hall of the Fallen
                Valhalla, Hall of the Fallen
                Spell Continuous
                Valhalla, Hall of the Fallen

                  Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                  2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                  Bottomless Trap Hole
                  Trap Normal
                  Bottomless Trap Hole

                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                    3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      3 cardDust Tornado 3 cardDust Tornado
                      Dust Tornado
                      Trap Normal
                      Dust Tornado

                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                        1 cardMirror Force
                        1 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          1 cardSolemn Judgment
                          1 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            2 cardSolemn Warning 2 cardSolemn Warning
                            Solemn Warning
                            Trap Counter
                            Solemn Warning

                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                              Tag(s):

                              1 cardTorrential Tribute
                              1 cardTorrential Tribute
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                1 cardTrap Dustshoot
                                1 cardTrap Dustshoot
                                Trap Dustshoot
                                Trap Normal
                                Trap Dustshoot

                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                  1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                  Chimeratech Fortress Dragon
                                  DARK 8
                                  Chimeratech Fortress Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                  Ally of Justice Catastor
                                  DARK 5
                                  Ally of Justice Catastor
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1200


                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                  1 cardAncient Sacred Wyvern 1 cardAncient Sacred Wyvern
                                  Ancient Sacred Wyvern
                                  LIGHT 7
                                  Ancient Sacred Wyvern
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  1 LIGHT Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.


                                  1 cardArmory Arm 1 cardArmory Arm
                                  Armory Arm
                                  LIGHT 4
                                  Armory Arm
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1200


                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                  Black Rose Dragon
                                  FIRE 7
                                  Black Rose Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                  Brionac, Dragon of the Ice Barrier
                                  WATER 6
                                  Brionac, Dragon of the Ice Barrier
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1400


                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                  1 cardScrap Dragon 1 cardScrap Dragon
                                  Scrap Dragon
                                  EARTH 8
                                  Scrap Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                  1 cardT.G. Hyper Librarian
                                  1 cardT.G. Hyper Librarian
                                  T.G. Hyper Librarian
                                  DARK 5
                                  T.G. Hyper Librarian
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                  1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                  Trishula, Dragon of the Ice Barrier
                                  WATER 9
                                  Trishula, Dragon of the Ice Barrier
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                  1 cardDaigusto Phoenix 1 cardDaigusto Phoenix
                                  Daigusto Phoenix
                                  WIND
                                  Daigusto Phoenix
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1100


                                  2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                  1 cardGachi Gachi Gantetsu 1 cardGachi Gachi Gantetsu
                                  Gachi Gachi Gantetsu
                                  EARTH
                                  Gachi Gachi Gantetsu
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 1800


                                  2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                  1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                  Leviair the Sea Dragon
                                  WIND
                                  Leviair the Sea Dragon
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1600


                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                  1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                  Number 17: Leviathan Dragon
                                  WATER
                                  Number 17: Leviathan Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                  1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                  Number 30: Acid Golem of Destruction
                                  WATER
                                  Number 30: Acid Golem of Destruction
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                  1 cardShining Elf 1 cardShining Elf
                                  Shining Elf
                                  WIND
                                  Shining Elf
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1000


                                  2 Level 2 monsters When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.


                                  ocg
                                  The Agent
                                  5







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