Reptilianne Deck Breakdown

Cards Usage Statistic

Main Deck

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Night Sword Serpent
Night Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Reptilianne Coatl
Reptilianne Coatl
Reptilianne Coatl
DARK 4
Reptilianne Coatl
  • ATK:

  • 1400

  • DEF:

  • 1000


If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Extra Deck

    Reptilianne Echidna
    Reptilianne Echidna
    Reptilianne Echidna
    DARK
    Reptilianne Echidna
    • ATK:

    • 200

    • LINK-2

    Link Arrow:

    Left

    Bottom-Right


    2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.

    Reptilianne Melusine
    Reptilianne Melusine
    Reptilianne Melusine
    DARK 8
    Reptilianne Melusine
    • ATK:

    • 2500

    • DEF:

    • 2800


    1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.

    King of the Feral Imps
    King of the Feral Imps
    King of the Feral Imps
    DARK
    King of the Feral Imps
    • ATK:

    • 2300

    • DEF:

    • 2000


    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

    Main: 40 Extra: 15

    3 cardAlien Dog 3 cardAlien Dog
    Alien Dog
    LIGHT 3
    Alien Dog
    • ATK:

    • 1500

    • DEF:

    • 1000


    When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.


    3 cardAlien Kid 3 cardAlien Kid
    Alien Kid
    LIGHT 4
    Alien Kid
    • ATK:

    • 1600

    • DEF:

    • 700


    Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


    3 cardAlien Mars 3 cardAlien Mars
    Alien Mars
    FIRE 3
    Alien Mars
    • ATK:

    • 1000

    • DEF:

    • 1000


    The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".


    2 cardAlien Overlord 2 cardAlien Overlord
    Alien Overlord
    DARK 6
    Alien Overlord
    • ATK:

    • 2200

    • DEF:

    • 1600


    You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".


    3 cardAlien Stealthbuster 3 cardAlien Stealthbuster
    Alien Stealthbuster
    LIGHT 4
    Alien Stealthbuster
    • ATK:

    • 1700

    • DEF:

    • 1500


    If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.


    2 cardAlien Telepath 2 cardAlien Telepath
    Alien Telepath
    FIRE 4
    Alien Telepath
    • ATK:

    • 1600

    • DEF:

    • 1000


    Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


    2 cardMaxx "C"
    2 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    3 cardAlien Ammonite 3 cardAlien Ammonite
    Alien Ammonite
    LIGHT 1
    Alien Ammonite
    • ATK:

    • 500

    • DEF:

    • 200


    When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.


    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    3 cardReptilianne Lamia 3 cardReptilianne Lamia
    Reptilianne Lamia
    DARK 2
    Reptilianne Lamia
    • ATK:

    • 0

    • DEF:

    • 0


    If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.


    3 card"A" Cell Recombination Device 3 card"A" Cell Recombination Device
    "A" Cell Recombination Device
    Spell Quick
    "A" Cell Recombination Device

      Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.


      2 cardCalled by the Grave
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        3 cardMysterious Triangle 3 cardMysterious Triangle
        Mysterious Triangle
        Spell Quick
        Mysterious Triangle

          Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.


          1 cardReptilianne Spawn 1 cardReptilianne Spawn
          Reptilianne Spawn
          Spell Normal
          Reptilianne Spawn

            Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.


            3 cardSnake Rain 3 cardSnake Rain
            Snake Rain
            Spell Normal
            Snake Rain

              Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


              1 cardPlanet Pollutant Virus 1 cardPlanet Pollutant Virus
              Planet Pollutant Virus
              Trap Normal
              Planet Pollutant Virus

                Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.


                3 cardAlien Shocktrooper M-Frame 3 cardAlien Shocktrooper M-Frame
                Alien Shocktrooper M-Frame
                LIGHT
                Alien Shocktrooper M-Frame
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.


                3 cardCosmic Slicer Zer'oll 3 cardCosmic Slicer Zer'oll
                Cosmic Slicer Zer'oll
                LIGHT
                Cosmic Slicer Zer'oll
                • ATK:

                • 2600

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.


                2 cardReptilianne Echidna 2 cardReptilianne Echidna
                Reptilianne Echidna
                DARK
                Reptilianne Echidna
                • ATK:

                • 200

                • LINK-2

                Link Arrow:

                Left

                Bottom-Right


                2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                2 cardCosmic Fortress Gol'gar 2 cardCosmic Fortress Gol'gar
                Cosmic Fortress Gol'gar
                LIGHT 5
                Cosmic Fortress Gol'gar
                • ATK:

                • 2600

                • DEF:

                • 1800


                "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.


                1 cardReptilianne Hydra 1 cardReptilianne Hydra
                Reptilianne Hydra
                DARK 6
                Reptilianne Hydra
                • ATK:

                • 2100

                • DEF:

                • 1500


                1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


                1 cardReptilianne Melusine 1 cardReptilianne Melusine
                Reptilianne Melusine
                DARK 8
                Reptilianne Melusine
                • ATK:

                • 2500

                • DEF:

                • 2800


                1 Reptile Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.


                3 cardKing of the Feral Imps
                3 cardKing of the Feral Imps
                King of the Feral Imps
                DARK
                King of the Feral Imps
                • ATK:

                • 2300

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                ocg
                Reptilianne
                5







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