Reptilianne Deck #476337 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Aromage Rosemary x3, Nibiru, the Primal Being x3, Ragnaraika Wicked Butterfly x3. Created Apr 27, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/27/2025
Main Deck (55)
- Aromage Laurel x2
- Aromage Marjoram x2
- Aromage Rosemary x3
- Contact "C" x1
- Nibiru, the Primal Being x3
- Ragnaraika Armored Lizard x2
- Ragnaraika Samurai Beetle x1
- Ragnaraika the Evil Seed x1
- Ragnaraika Wicked Butterfly x3
- Rikka Princess x1
- Sneaky "C" x1
- Aromalilith Rosalina x3
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Reptilianne Coatl x3
- Aroma Blend x2
- Aroma Gardening x1
- Called by the Grave x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Ragnaraika Bloom x1
- Aroma Healing x1
- Blessed Winds x1
- Dimensional Barrier x3
- Dried Winds x1
- Humid Winds x1
- Ice Dragon's Prison x3
- Infinite Impermanence x2
- Ragnaraika Hunting Dance x3
- Ragnaraika Wisteria of Woe x3
Extra Deck (15)
- Aromalilith Magnolia x1
- Aromalilith Rosemary x1
- Cosmic Tree Irmistil x1
- Ragnaraika Chain Coils x1
- Ragnaraika Mantis Monk x1
- Ragnaraika Selene Snapper x2
- Ragnaraika Skeletal Soldier x2
- Ragnaraika Stag Sovereign x1
- Reptilianne Echidna x1
- Aromaseraphy Sweet Marjoram x1
- Circle of the Fairies x1
- Reptilianne Melusine x1
- King of the Feral Imps x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link and Synchro boards led by Ragnaraika Stag Sovereign, Ragnaraika Chain Coils, Ragnaraika Selene Snapper and Aromalilith Magnolia, with Reptilianne Melusine as a Reptile-only Synchro payoff; Hand-trap-backed disruption (Nibiru, Ash Blossom, Ghost Belle, Infinite Impermanence) that trades for time while the Link engine builds
- Turn 1 (going first): Open a Ragnaraika or Aroma starter and extend through Ragnaraika Wicked Butterfly or Ragnaraika the Evil Seed into a Link 2-3 monster, then clear backrow with Harpie's Feather Duster or Lightning Storm if the list is legal
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle or Nibiru for the opponent's first summon or search, then rebuild through Ragnaraika Armored Lizard and Ragnaraika Samurai Beetle
- Recovery: Recur Insect, Plant and Reptile monsters from the GY through Ragnaraika Skeletal Soldier, Ragnaraika Stag Sovereign and Ragnaraika Mantis Monk, plus Ragnaraika Hunting Dance from the GY
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists in the list
Why it scores here
The deck's reliable opening rests on a fragmented engine: only 5 of 55 Main Deck copies carry the exact Reptilianne name and 65 copies sit off-archetype across Ragnaraika, Aroma, Rikka and generic cards, so the starter probability of about 0.39 for the core group is the main limit on consistency. Its strength is the system: nine hand traps and 22 removal-text cards give it interaction that stays live through the early turns, and its Link 3 to 5 monsters (Stag Sovereign at 3300 ATK, Chain Coils at 2900 ATK) give closing power once a board is built. It has no recorded combos, so its ceiling and median are text-based inference only and carry the widest uncertainty. The score was not derived by averaging card scores, and the deck's popularity earned no points; the Illegal status (Forbidden Called by the Grave and King of the Feral Imps, and three copies of the Limited Dimensional Barrier) caps the final result at 30 as a structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of the 5-card core group in opening 5) ≈ 0.39; only 5 exact-name Reptilianne copies in 55 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 65 of 55 main copies off-archetype and 14 single-copy slots create conflicting starters and dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is a text-only read of Link 3-5 Ragnaraika extenders with GY recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured and is held near neutral (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Nine hand traps and recursion from GY through several Ragnaraika cards give a second route after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Ragnaraika Bloom, Hunting Dance and Wicked Butterfly provide float and recursion, but no resource signature was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 22 removal-text and 14 negation-text cards plus Dimensional Barrier and Lightning Storm; quality reads from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap group ≈ 0.68 in a 6-card hand plus Nibiru and Ash Blossom; no board-breaking data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Link 3 to 5 monsters with 2600-3300 ATK (Stag Sovereign 3300, Chain Coils 2900) are verified from the card table (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 30 distinct entries and heavy off-archetype spread, so compactness is moderate (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots spread across 10 Link, 3 Synchro, 1 Xyz and 1 Fusion, with mostly flexible monsters (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | The deck runs no side deck (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several engines and interactions with multiple decision points per turn make the deck hard to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-10); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 48.4; context modifiers -12 gives 36.4; Illegal cap applied, final reported as 30 (theoretical/structural only)
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