Elementsaber Deck Breakdown

Cards Usage Statistic

Main Deck

Amazoness Spiritualist
Amazoness Spiritualist
Amazoness Spiritualist
EARTH 2
Amazoness Spiritualist
  • ATK:

  • 800

  • DEF:

  • 1800


If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Dark Armed Dragon
Dark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Elemental Grace Doriado
Elemental Grace Doriado
Elemental Grace Doriado
LIGHT 9
Elemental Grace Doriado
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).

Elementsaber Aina
Elementsaber Aina
Elementsaber Aina
EARTH 2
Elementsaber Aina
  • ATK:

  • 900

  • DEF:

  • 1800


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Lapauila
Elementsaber Lapauila
Elementsaber Lapauila
LIGHT 4
Elementsaber Lapauila
  • ATK:

  • 400

  • DEF:

  • 2100


Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Lapauila Mana
Elementsaber Lapauila Mana
Elementsaber Lapauila Mana
LIGHT 6
Elementsaber Lapauila Mana
  • ATK:

  • 2400

  • DEF:

  • 2100


You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.

Elementsaber Makani
Elementsaber Makani
Elementsaber Makani
WIND 2
Elementsaber Makani
  • ATK:

  • 1300

  • DEF:

  • 1200


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Malo
Elementsaber Malo
Elementsaber Malo
FIRE 3
Elementsaber Malo
  • ATK:

  • 1700

  • DEF:

  • 200


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Molehu
Elementsaber Molehu
Elementsaber Molehu
DARK 4
Elementsaber Molehu
  • ATK:

  • 1900

  • DEF:

  • 0


Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elementsaber Nalu
Elementsaber Nalu
Elementsaber Nalu
WATER 3
Elementsaber Nalu
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Fire Flint Lady
Fire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

Giltia the D. Knight - Soul Spear
Giltia the D. Knight - Soul Spear
Giltia the D. Knight - Soul Spear
LIGHT 5
Giltia the D. Knight - Soul Spear
  • ATK:

  • 1850

  • DEF:

  • 1500


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.

Infernoble Knight - Renaud
Infernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Infernoble Knight - Roland
Infernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.

Noble Knight's Shield-Bearer
Noble Knight's Shield-Bearer
Noble Knight's Shield-Bearer
LIGHT 4
Noble Knight's Shield-Bearer
  • ATK:

  • 800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

Phosphorage the Elemental Lord
Phosphorage the Elemental Lord
Phosphorage the Elemental Lord
LIGHT 8
Phosphorage the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Silent Swordsman
Silent Swordsman
Silent Swordsman
LIGHT 4
Silent Swordsman
  • ATK:

  • 1000

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.

X-Saber Palomuro
X-Saber Palomuro
X-Saber Palomuro
EARTH 1
X-Saber Palomuro
  • ATK:

  • 200

  • DEF:

  • 300


When another "Saber" monster you control is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon this card from the Graveyard.

A.I. Love Fusion
A.I. Love Fusion
A.I. Love Fusion
Spell Normal
A.I. Love Fusion

    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.

    Dragoroar
    Dragoroar
    Dragoroar
    Spell Quick
    Dragoroar

      Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.

      Heroic Call
      Heroic Call
      Heroic Call
      Spell Normal
      Heroic Call

        Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

        Living Fossil
        Living Fossil
        Living Fossil
        Spell Equip
        Living Fossil

          Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

          Metalsilver Armor
          Metalsilver Armor
          Metalsilver Armor
          Spell Equip
          Metalsilver Armor

            As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.

            Palace of the Elemental Lords
            Palace of the Elemental Lords
            Palace of the Elemental Lords
            Spell Field
            Palace of the Elemental Lords

              All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.

              Phoenix Gearblade
              Phoenix Gearblade
              Phoenix Gearblade
              Spell Equip
              Phoenix Gearblade

                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                Reinforcement of the Army
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Reinforcement of the Army's Troops
                  Reinforcement of the Army's Troops
                  Reinforcement of the Army's Troops
                  Spell Continuous
                  Reinforcement of the Army's Troops

                    When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.

                    Salvage
                    Salvage
                    Salvage
                    Spell Normal
                    Salvage

                      Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.

                      Terraforming
                      Terraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.



                        Tag(s):

                        Elemental Training
                        Elemental Training
                        Elemental Training
                        Trap Continuous
                        Elemental Training

                          Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.

                          Expendable Dai
                          Expendable Dai
                          Expendable Dai
                          Trap Normal
                          Expendable Dai

                            Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

                            Metaverse
                            Metaverse
                            Metaverse
                            Trap Normal
                            Metaverse

                              Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                              Tag(s):

                              Extra Deck

                              Gilti-Gearfried the Magical Steel Knight
                              Gilti-Gearfried the Magical Steel Knight
                              Gilti-Gearfried the Magical Steel Knight
                              LIGHT 8
                              Gilti-Gearfried the Magical Steel Knight
                              • ATK:

                              • 2700

                              • DEF:

                              • 1600


                              2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

                              Barricadeborg Blocker
                              Barricadeborg Blocker
                              Barricadeborg Blocker
                              DARK
                              Barricadeborg Blocker
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                              Ferocious Flame Swordsman
                              Ferocious Flame Swordsman
                              Ferocious Flame Swordsman
                              FIRE
                              Ferocious Flame Swordsman
                              • ATK:

                              • 1300

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom-Left


                              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

                              Gouki The Powerload Ogre
                              Gouki The Powerload Ogre
                              Gouki The Powerload Ogre
                              EARTH
                              Gouki The Powerload Ogre
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

                              Right

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.

                              Isolde, Two Tales of the Noble Knights
                              Isolde, Two Tales of the Noble Knights
                              Isolde, Two Tales of the Noble Knights
                              LIGHT
                              Isolde, Two Tales of the Noble Knights
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                              Knightmare Phoenix
                              Knightmare Phoenix
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                              Ra'ten, the Heavenly General
                              Ra'ten, the Heavenly General
                              Ra'ten, the Heavenly General
                              EARTH
                              Ra'ten, the Heavenly General
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Top-Left

                              Bottom-Left

                              Bottom-Right


                              2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.

                              PSY-Framelord Zeta
                              PSY-Framelord Zeta
                              PSY-Framelord Zeta
                              LIGHT 7
                              PSY-Framelord Zeta
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

                              Blade Armor Ninja
                              Blade Armor Ninja
                              Blade Armor Ninja
                              WIND
                              Blade Armor Ninja
                              • ATK:

                              • 2200

                              • DEF:

                              • 1000


                              2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                              Herald of Pure Light
                              Herald of Pure Light
                              Herald of Pure Light
                              LIGHT
                              Herald of Pure Light
                              • ATK:

                              • 600

                              • DEF:

                              • 1000


                              2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.

                              Heroic Champion - Claivesolish
                              Heroic Champion - Claivesolish
                              Heroic Champion - Claivesolish
                              LIGHT
                              Heroic Champion - Claivesolish
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.

                              M-X-Saber Invoker
                              M-X-Saber Invoker
                              M-X-Saber Invoker
                              EARTH
                              M-X-Saber Invoker
                              • ATK:

                              • 1600

                              • DEF:

                              • 500


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                              Main: 55 Extra: 15

                              3 cardElementsaber Aina 3 cardElementsaber Aina
                              Elementsaber Aina
                              EARTH 2
                              Elementsaber Aina
                              • ATK:

                              • 900

                              • DEF:

                              • 1800


                              Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                              3 cardElementsaber Lapauila 3 cardElementsaber Lapauila
                              Elementsaber Lapauila
                              LIGHT 4
                              Elementsaber Lapauila
                              • ATK:

                              • 400

                              • DEF:

                              • 2100


                              Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                              3 cardElementsaber Lapauila Mana 3 cardElementsaber Lapauila Mana
                              Elementsaber Lapauila Mana
                              LIGHT 6
                              Elementsaber Lapauila Mana
                              • ATK:

                              • 2400

                              • DEF:

                              • 2100


                              You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.


                              3 cardElementsaber Makani 3 cardElementsaber Makani
                              Elementsaber Makani
                              WIND 2
                              Elementsaber Makani
                              • ATK:

                              • 1300

                              • DEF:

                              • 1200


                              Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                              3 cardElementsaber Malo 3 cardElementsaber Malo
                              Elementsaber Malo
                              FIRE 3
                              Elementsaber Malo
                              • ATK:

                              • 1700

                              • DEF:

                              • 200


                              Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                              3 cardElementsaber Molehu 3 cardElementsaber Molehu
                              Elementsaber Molehu
                              DARK 4
                              Elementsaber Molehu
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                              3 cardElementsaber Nalu 3 cardElementsaber Nalu
                              Elementsaber Nalu
                              WATER 3
                              Elementsaber Nalu
                              • ATK:

                              • 1500

                              • DEF:

                              • 1000


                              Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                              3 cardMagnum Shield 3 cardMagnum Shield
                              Magnum Shield
                              Spell Equip
                              Magnum Shield

                                Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. ● Attack Position: It gains ATK equal to its original DEF. ● Defense Position: It gains DEF equal to its original ATK.


                                3 cardPalace of the Elemental Lords 3 cardPalace of the Elemental Lords
                                Palace of the Elemental Lords
                                Spell Field
                                Palace of the Elemental Lords

                                  All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.


                                  3 cardPot of Desires
                                  3 cardPot of Desires
                                  Pot of Desires
                                  Spell Normal
                                  Pot of Desires

                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                    Tag(s):

                                    2 cardPot of Extravagance
                                    2 cardPot of Extravagance
                                    Pot of Extravagance
                                    Spell Normal
                                    Pot of Extravagance

                                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                      Tag(s):

                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        1 cardTerraforming
                                        1 cardTerraforming
                                        Terraforming
                                        Spell Normal
                                        Terraforming

                                          Add 1 Field Spell from your Deck to your hand.




                                          Tag(s):

                                          3 cardTriple Tactics Talent 3 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            3 cardElemental Absorber 3 cardElemental Absorber
                                            Elemental Absorber
                                            Trap Continuous
                                            Elemental Absorber

                                              Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.


                                              3 cardElemental Burst 3 cardElemental Burst
                                              Elemental Burst
                                              Trap Normal
                                              Elemental Burst

                                                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                3 cardElemental Training 3 cardElemental Training
                                                Elemental Training
                                                Trap Continuous
                                                Elemental Training

                                                  Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.


                                                  3 cardFuh-Rin-Ka-Zan 3 cardFuh-Rin-Ka-Zan
                                                  Fuh-Rin-Ka-Zan
                                                  Trap Normal
                                                  Fuh-Rin-Ka-Zan

                                                    When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.


                                                    3 cardPinpoint Guard 3 cardPinpoint Guard
                                                    Pinpoint Guard
                                                    Trap Normal
                                                    Pinpoint Guard

                                                      When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                                                      3 cardPowerful Rebirth 3 cardPowerful Rebirth
                                                      Powerful Rebirth
                                                      Trap Continuous
                                                      Powerful Rebirth

                                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                                                        1 cardAmazoness Augusta 1 cardAmazoness Augusta
                                                        Amazoness Augusta
                                                        EARTH 10
                                                        Amazoness Augusta
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2800


                                                        1 "Amazoness" Fusion Monster + 1 "Amazoness" monster Your opponent cannot target other "Amazoness" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. If this card was Fusion Summoned using "Amazoness Empress" or "Amazoness Queen" as material, it can make a second attack during each Battle Phase. If this card is Fusion Summoned: You can Special Summon 1 "Amazoness" monster from your Deck. You can only use this effect of "Amazoness Augusta" once per turn.


                                                        1 cardDark Magician Girl the Dragon Knight 1 cardDark Magician Girl the Dragon Knight
                                                        Dark Magician Girl the Dragon Knight
                                                        DARK 7
                                                        Dark Magician Girl the Dragon Knight
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 1700


                                                        "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.


                                                        1 cardWitchcrafter Vice-Madame 1 cardWitchcrafter Vice-Madame
                                                        Witchcrafter Vice-Madame
                                                        DARK 8
                                                        Witchcrafter Vice-Madame
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2800


                                                        1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                                                        1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                                                        Artemis, the Magistus Moon Maiden
                                                        LIGHT
                                                        Artemis, the Magistus Moon Maiden
                                                        • ATK:

                                                        • 800

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                        1 cardMadolche Fresh Sistart 1 cardMadolche Fresh Sistart
                                                        Madolche Fresh Sistart
                                                        EARTH
                                                        Madolche Fresh Sistart
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 "Madolche" monsters While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.


                                                        1 cardS:P Little Knight
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                        Selene, Queen of the Master Magicians
                                                        LIGHT
                                                        Selene, Queen of the Master Magicians
                                                        • ATK:

                                                        • 1850

                                                        • LINK-3

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                        1 cardYuki-Onna, the Icicle Mayakashi 1 cardYuki-Onna, the Icicle Mayakashi
                                                        Yuki-Onna, the Icicle Mayakashi
                                                        WATER
                                                        Yuki-Onna, the Icicle Mayakashi
                                                        • ATK:

                                                        • 2400

                                                        • LINK-3

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                                        1 cardFortune Lady Every 1 cardFortune Lady Every
                                                        Fortune Lady Every
                                                        LIGHT 7
                                                        Fortune Lady Every
                                                        • ATK:

                                                        • -1

                                                        • DEF:

                                                        • -1


                                                        1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                                                        1 cardCXyz Dark Fairy Cheer Girl 1 cardCXyz Dark Fairy Cheer Girl
                                                        CXyz Dark Fairy Cheer Girl
                                                        DARK
                                                        CXyz Dark Fairy Cheer Girl
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1900


                                                        3 Level 5 monsters When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect. ● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.


                                                        1 cardNinaruru, the Magistus Glass Goddess 1 cardNinaruru, the Magistus Glass Goddess
                                                        Ninaruru, the Magistus Glass Goddess
                                                        EARTH
                                                        Ninaruru, the Magistus Glass Goddess
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 2400


                                                        2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


                                                        1 cardNumber 83: Galaxy Queen 1 cardNumber 83: Galaxy Queen
                                                        Number 83: Galaxy Queen
                                                        DARK
                                                        Number 83: Galaxy Queen
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 500


                                                        3 Level 1 monsters Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                                        1 cardNumber 87: Queen of the Night 1 cardNumber 87: Queen of the Night
                                                        Number 87: Queen of the Night
                                                        WATER
                                                        Number 87: Queen of the Night
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2800


                                                        3 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 1 Set Spell/Trap Card your opponent controls; while this card is face-up on the field, that Set card cannot be activated. ● Target 1 Plant-Type monster on the field; change that target to face-down Defense Position. ● Target 1 face-up monster on the field; that target gains 300 ATK.


                                                        1 cardPrincess Cologne 1 cardPrincess Cologne
                                                        Princess Cologne
                                                        LIGHT
                                                        Princess Cologne
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 2200


                                                        2 Level 4 monsters When this card is Xyz Summoned: You can target 1 "Box of Friends" in your Graveyard; Special Summon that target. If you control another monster, your opponent cannot target this card with cards, effects, or for attacks. If a face-up Normal Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon 1 Normal Monster from your Deck or Graveyard in face-up Defense Position.


                                                        1 cardSylvan Princessprite 1 cardSylvan Princessprite
                                                        Sylvan Princessprite
                                                        LIGHT
                                                        Sylvan Princessprite
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 100


                                                        2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.



                                                        ELEMENTSABER Decks in OCG








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