Spell
QuickDragoroar
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3273
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.
Dragoroar — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 55.6 · Deck: 52.9 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Dragoroar is a Quick-Play Spell whose value is a field-removal effect: it shuffles one card on the field into the Deck, with a steep cost of banishing one EARTH, WATER, FIRE and WIND monster from the Graveyard. Its score comes from that interaction and from its portability: the 15 sampled decks span 8 archetypes, so the card is not tied to one home. The Graveyard attribute requirement and the lack of any combo or guide evidence hold it back, and the 1-for-1 exchange gives no card advantage. Its high view count and the high co-occurrence of its top partners add no points, since popularity and frequency are not power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Needs four specific-attribute monsters in the Graveyard, with no searcher or combo evidence to confirm reliable access; it does appear in 15 recent decks, so the route is real but conditional (inferred from text and deck stats). |
| Combo & Conversion | 30 | No recorded combo boards, so the card's ability to build into a larger board is text-only and it does not create any board itself (inferred). |
| Resource Economy | 35 | Banishes four monsters as a cost for a single field removal, a net -1 with no refuel or draw (verified from text, no combo stat). |
| Effect & Interaction | 65 | Quick-Play removal of any field card, usable on the opponent's turn, but the four-attribute Graveyard cost limits how often it can fire (verified from text; deck count is observed). |
| Material Utility | 20 | Spell card with no material role and no way to be used as a body (verified from frame type). |
| Resilience & Flexibility | 45 | Its requirement is spread across four attributes and is fragile to Graveyard-hate or an early mismatch, though it is not a single-point failure (inferred). |
| Deck-Building Efficiency | 60 | Single-copy, no garnet or brick, so it runs cleanly; the main cost is a Graveyard-dependent slot that needs a diverse monster mix (observed from copies per deck, 1.33 average). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 55.6, Deck ≈ 52.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-Play field removal that can be used on the opponent's turn
- Single-copy and clean to run, with no garnet or brick restriction
- Portable across 8 archetypes in the sample
Weaknesses
- Four-attribute Graveyard cost makes access conditional
- Net -1 card advantage with no refuel
- No combo or guide evidence to show a strong board conversion
Counters / choke points
- Graveyards that do not contain the four required attributes stop the activation (inferred from text)
Best use
Quick-Play field removal in decks with a diverse monster Graveyard. Decks: Dododo, Galaxy-Eyes, Elementsaber, Dragonmaid. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell with a GY banish cost of one EARTH, WATER, FIRE and WIND monster and a field shuffle effect; Frame type is spell, so it has no material role; Ran in 15 sampled decks across 8 archetypes
- Observed: Average 1.33 copies per deck, mostly one copy; Top partners appear in 8 of 15 decks (53.3%)
- Inferred: The four-attribute Graveyard requirement limits access in practice; Net -1 card advantage with no refuel; Portability across archetypes comes from the generic text
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the field-shuffle target choice






