Dragoroar
Spell Quick

Dragoroar

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Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 56
Deck 53

Dragoroar — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 55.6 · Deck: 52.9 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Dragoroar is a Quick-Play Spell whose value is a field-removal effect: it shuffles one card on the field into the Deck, with a steep cost of banishing one EARTH, WATER, FIRE and WIND monster from the Graveyard. Its score comes from that interaction and from its portability: the 15 sampled decks span 8 archetypes, so the card is not tied to one home. The Graveyard attribute requirement and the lack of any combo or guide evidence hold it back, and the 1-for-1 exchange gives no card advantage. Its high view count and the high co-occurrence of its top partners add no points, since popularity and frequency are not power.

Axis scores

Axis Score Evidence
Accessibility 40 Needs four specific-attribute monsters in the Graveyard, with no searcher or combo evidence to confirm reliable access; it does appear in 15 recent decks, so the route is real but conditional (inferred from text and deck stats).
Combo & Conversion 30 No recorded combo boards, so the card's ability to build into a larger board is text-only and it does not create any board itself (inferred).
Resource Economy 35 Banishes four monsters as a cost for a single field removal, a net -1 with no refuel or draw (verified from text, no combo stat).
Effect & Interaction 65 Quick-Play removal of any field card, usable on the opponent's turn, but the four-attribute Graveyard cost limits how often it can fire (verified from text; deck count is observed).
Material Utility 20 Spell card with no material role and no way to be used as a body (verified from frame type).
Resilience & Flexibility 45 Its requirement is spread across four attributes and is fragile to Graveyard-hate or an early mismatch, though it is not a single-point failure (inferred).
Deck-Building Efficiency 60 Single-copy, no garnet or brick, so it runs cleanly; the main cost is a Graveyard-dependent slot that needs a diverse monster mix (observed from copies per deck, 1.33 average).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 55.6, Deck ≈ 52.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play field removal that can be used on the opponent's turn
  • Single-copy and clean to run, with no garnet or brick restriction
  • Portable across 8 archetypes in the sample

Weaknesses

  • Four-attribute Graveyard cost makes access conditional
  • Net -1 card advantage with no refuel
  • No combo or guide evidence to show a strong board conversion

Counters / choke points

  • Graveyards that do not contain the four required attributes stop the activation (inferred from text)

Best use

Quick-Play field removal in decks with a diverse monster Graveyard. Decks: Dododo, Galaxy-Eyes, Elementsaber, Dragonmaid. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell with a GY banish cost of one EARTH, WATER, FIRE and WIND monster and a field shuffle effect; Frame type is spell, so it has no material role; Ran in 15 sampled decks across 8 archetypes
  • Observed: Average 1.33 copies per deck, mostly one copy; Top partners appear in 8 of 15 decks (53.3%)
  • Inferred: The four-attribute Graveyard requirement limits access in practice; Net -1 card advantage with no refuel; Portability across archetypes comes from the generic text
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for the field-shuffle target choice











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