Black Luster Soldier Deck Breakdown
Cards Usage Statistic
Main Deck
x1 in 100%
x1 in 100%

LIGHT
8Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
x1 in 100%
x1 in 100%

DARK
4Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
x1 in 100%
x1 in 100%

DARK
6Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
x1 in 100%
x1 in 100%

LIGHT
4D.D. Warrior Lady
ATK:
1500
DEF:
1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
x1 in 100%
x1 in 100%

DARK
6Jinzo
ATK:
2400
DEF:
1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
x1 in 100%
x1 in 100%

DARK
1Kuriboh
ATK:
300
DEF:
200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
x3 in 100%
x3 in 100%

LIGHT
4Manju of the Ten Thousand Hands
ATK:
1400
DEF:
1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
x1 in 100%
x1 in 100%

DARK
3Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
x1 in 100%
x1 in 100%

WATER
1Sinister Serpent
ATK:
300
DEF:
250
During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
x3 in 100%
x3 in 100%

LIGHT
5Thunder Dragon
ATK:
1600
DEF:
1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
x1 in 100%
x1 in 100%

WATER
4Tribe-Infecting Virus
ATK:
1600
DEF:
1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
x2 in 100%
x2 in 100%

DARK
4Gravekeeper's Spy
ATK:
1200
DEF:
2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
x2 in 100%
x2 in 100%

LIGHT
1Magician of Faith
ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.
x2 in 100%
x2 in 100%

DARK
3Night Assailant
ATK:
200
DEF:
500
FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.
x2 in 100%
x2 in 100%

DARK
1Relinquished
ATK:
0
DEF:
0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
x2 in 100%
x2 in 100%

LIGHT
4Asura Priest
ATK:
1700
DEF:
1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
x1 in 100%
x1 in 100%

DARK
4Tsukuyomi
ATK:
1100
DEF:
1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
x1 in 100%
x1 in 100%

Spell
NormalBlack Illusion Ritual
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
x2 in 100%
x2 in 100%

Spell
QuickBook of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.
x1 in 100%
x1 in 100%

Spell
NormalDelinquent Duo
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
x1 in 100%
x1 in 100%

Spell
NormalGiant Trunade
Return all Spell and Trap Cards on the field to the hand.
x2 in 100%
x2 in 100%

Spell
NormalMetamorphosis
Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.
x1 in 100%
x1 in 100%

Spell
NormalMind Control
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
x1 in 100%
x1 in 100%

Spell
QuickMystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.
x2 in 100%
x2 in 100%

Spell
NormalNobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
x2 in 100%
x2 in 100%

Spell
QuickScapegoat
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
x1 in 100%
x1 in 100%

Spell
EquipSnatch Steal
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
x2 in 100%
x2 in 100%

Trap
NormalDust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
x1 in 100%
x1 in 100%

Trap
NormalMirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
x1 in 100%
x1 in 100%

Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
x2 in 100%
x2 in 100%

Trap
CounterSolemn Judgment
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
x1 in 100%
x1 in 100%

Trap
NormalTorrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.
x3 in 100%
x3 in 100%

Trap
NormalTrap Dustshoot
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Extra Deck
x1 in 100%
x1 in 100%

DARK
5Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
x1 in 100%
x1 in 100%

DARK
6Dark Blade the Dragon Knight
ATK:
2200
DEF:
1500
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
x1 in 100%
x1 in 100%

WIND
3Dragoness the Wicked Knight
ATK:
1200
DEF:
900
"Armaill" + "One-Eyed Shield Dragon"
x1 in 100%
x1 in 100%

WIND
5Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
x1 in 100%
x1 in 100%

DARK
8Gatling Dragon
ATK:
2600
DEF:
1200
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
x1 in 100%
x1 in 100%

DARK
7King Dragun
ATK:
2400
DEF:
1100
"Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
x1 in 100%
x1 in 100%

LIGHT
6Ojama King
ATK:
0
DEF:
3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.
x1 in 100%
x1 in 100%

DARK
5Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
x1 in 100%
x1 in 100%

EARTH
6Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
x1 in 100%
x1 in 100%

EARTH
7The Last Warrior from Another Planet
ATK:
2350
DEF:
2300
"Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
x2 in 100%
x2 in 100%

DARK
1Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
x1 in 100%
x1 in 100%

LIGHT
7Twin-Headed Thunder Dragon
ATK:
2800
DEF:
2100
"Thunder Dragon" + "Thunder Dragon"
Main: 55 Extra: 15



LIGHT
8Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.



DARK
6Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.



DARK
1Relinquished
ATK:
0
DEF:
0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.



DARK
4Tsukuyomi
ATK:
1100
DEF:
1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.



Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.



DARK
5Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.



WIND
5Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.



DARK
5Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.



EARTH
6Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.



DARK
1Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.











