Alien Deck Breakdown

Cards Usage Statistic

Main Deck

Alien Kid
Alien Kid
Alien Kid
LIGHT 4
Alien Kid
  • ATK:

  • 1600

  • DEF:

  • 700


Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Alien Mars
Alien Mars
Alien Mars
FIRE 3
Alien Mars
  • ATK:

  • 1000

  • DEF:

  • 1000


The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".

Alien Stealthbuster
Alien Stealthbuster
Alien Stealthbuster
LIGHT 4
Alien Stealthbuster
  • ATK:

  • 1700

  • DEF:

  • 1500


If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.

Danger!? Tsuchinoko?
Danger!? Tsuchinoko?
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

I.A.S. -Invasive Alien Species-
I.A.S. -Invasive Alien Species-
I.A.S. -Invasive Alien Species-
LIGHT 4
I.A.S. -Invasive Alien Species-
  • ATK:

  • 1600

  • DEF:

  • 0


Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of "I.A.S. -Invasive Alien Species-" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card.

Keurse, the Ogdoadic Light
Keurse, the Ogdoadic Light
Keurse, the Ogdoadic Light
LIGHT 8
Keurse, the Ogdoadic Light
  • ATK:

  • 400

  • DEF:

  • 2400


If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.

Liberator Etho
Liberator Etho
Liberator Etho
DARK 8
Liberator Etho
  • ATK:

  • 4000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Etho" once per turn this way. This card's Special Summon cannot be negated. While this card is in the Monster Zone, it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponent's field during your turn only.

Lightserpent
Lightserpent
Lightserpent
LIGHT 3
Lightserpent
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.

Nauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.

Nephilabyss, the Ogdoadic Overlord
Nephilabyss, the Ogdoadic Overlord
Nephilabyss, the Ogdoadic Overlord
DARK 10
Nephilabyss, the Ogdoadic Overlord
  • ATK:

  • 2200

  • DEF:

  • 3100


If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.

Nunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.

Zohah, the Ogdoadic Boundless
Zohah, the Ogdoadic Boundless
Zohah, the Ogdoadic Boundless
DARK 4
Zohah, the Ogdoadic Boundless
  • ATK:

  • 1500

  • DEF:

  • 1700


If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.

Sakitama
Sakitama
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

Alien Ammonite
Alien Ammonite
Alien Ammonite
LIGHT 1
Alien Ammonite
  • ATK:

  • 500

  • DEF:

  • 200


When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.

"A" Cell Recombination Device
"A" Cell Recombination Device
"A" Cell Recombination Device
Spell Quick
"A" Cell Recombination Device

    Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Instant Fusion
        Instant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

          Mysterious Triangle
          Mysterious Triangle
          Mysterious Triangle
          Spell Quick
          Mysterious Triangle

            Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.

            Ogdoadic Daybreak
            Ogdoadic Daybreak
            Ogdoadic Daybreak
            Spell Quick
            Ogdoadic Daybreak

              Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.

              Ogdoadic Serpent Strike
              Ogdoadic Serpent Strike
              Ogdoadic Serpent Strike
              Spell Continuous
              Ogdoadic Serpent Strike

                You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.

                Ogdoadic Water Lily
                Ogdoadic Water Lily
                Ogdoadic Water Lily
                Spell Normal
                Ogdoadic Water Lily

                  Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.

                  Snake Rain
                  Snake Rain
                  Snake Rain
                  Spell Normal
                  Snake Rain

                    Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.

                    Snatch Steal
                    Snatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                      Planet Pollutant Virus
                      Planet Pollutant Virus
                      Planet Pollutant Virus
                      Trap Normal
                      Planet Pollutant Virus

                        Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.

                        Extra Deck

                        Extox Hydra
                        Extox Hydra
                        Extox Hydra
                        WATER 4
                        Extox Hydra
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2+ monsters you control, Special Summoned from the Extra Deck Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.

                        Alien Shocktrooper M-Frame
                        Alien Shocktrooper M-Frame
                        Alien Shocktrooper M-Frame
                        LIGHT
                        Alien Shocktrooper M-Frame
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.

                        Cosmic Slicer Zer'oll
                        Cosmic Slicer Zer'oll
                        Cosmic Slicer Zer'oll
                        LIGHT
                        Cosmic Slicer Zer'oll
                        • ATK:

                        • 2600

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.

                        Ragnaraika Chain Coils
                        Ragnaraika Chain Coils
                        Ragnaraika Chain Coils
                        FIRE
                        Ragnaraika Chain Coils
                        • ATK:

                        • 2900

                        • LINK-4

                        Link Arrow:

                        Right

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.

                        Ragnaraika Selene Snapper
                        Ragnaraika Selene Snapper
                        Ragnaraika Selene Snapper
                        WATER
                        Ragnaraika Selene Snapper
                        • ATK:

                        • 2600

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.

                        Reptilianne Echidna
                        Reptilianne Echidna
                        Reptilianne Echidna
                        DARK
                        Reptilianne Echidna
                        • ATK:

                        • 200

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom-Right


                        2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.

                        Cosmic Fortress Gol'gar
                        Cosmic Fortress Gol'gar
                        Cosmic Fortress Gol'gar
                        LIGHT 5
                        Cosmic Fortress Gol'gar
                        • ATK:

                        • 2600

                        • DEF:

                        • 1800


                        "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.

                        King of the Feral Imps
                        King of the Feral Imps
                        King of the Feral Imps
                        DARK
                        King of the Feral Imps
                        • ATK:

                        • 2300

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.

                        Main: 41 Extra: 12

                        1 cardAlien Kid 1 cardAlien Kid
                        Alien Kid
                        LIGHT 4
                        Alien Kid
                        • ATK:

                        • 1600

                        • DEF:

                        • 700


                        Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)


                        1 cardAlien Mars 1 cardAlien Mars
                        Alien Mars
                        FIRE 3
                        Alien Mars
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".


                        1 cardAlien Stealthbuster 1 cardAlien Stealthbuster
                        Alien Stealthbuster
                        LIGHT 4
                        Alien Stealthbuster
                        • ATK:

                        • 1700

                        • DEF:

                        • 1500


                        If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.


                        3 cardDanger!? Tsuchinoko?
                        3 cardDanger!? Tsuchinoko?
                        Danger!? Tsuchinoko?
                        DARK 3
                        Danger!? Tsuchinoko?
                        • ATK:

                        • 1300

                        • DEF:

                        • 0


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                        1 cardI.A.S. -Invasive Alien Species- 1 cardI.A.S. -Invasive Alien Species-
                        I.A.S. -Invasive Alien Species-
                        LIGHT 4
                        I.A.S. -Invasive Alien Species-
                        • ATK:

                        • 1600

                        • DEF:

                        • 0


                        Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of "I.A.S. -Invasive Alien Species-" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card.


                        2 cardKeurse, the Ogdoadic Light 2 cardKeurse, the Ogdoadic Light
                        Keurse, the Ogdoadic Light
                        LIGHT 8
                        Keurse, the Ogdoadic Light
                        • ATK:

                        • 400

                        • DEF:

                        • 2400


                        If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.


                        1 cardLiberator Etho 1 cardLiberator Etho
                        Liberator Etho
                        DARK 8
                        Liberator Etho
                        • ATK:

                        • 4000

                        • DEF:

                        • 0


                        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Etho" once per turn this way. This card's Special Summon cannot be negated. While this card is in the Monster Zone, it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also it is unaffected by monster effects activated on your opponent's field during your turn only.


                        1 cardLightserpent 1 cardLightserpent
                        Lightserpent
                        LIGHT 3
                        Lightserpent
                        • ATK:

                        • 1200

                        • DEF:

                        • 800


                        If this card is sent from the hand to your Graveyard: You can Special Summon it from the Graveyard. This card cannot be used as a Synchro Material Monster.


                        3 cardNauya, the Ogdoadic Remnant 3 cardNauya, the Ogdoadic Remnant
                        Nauya, the Ogdoadic Remnant
                        DARK 4
                        Nauya, the Ogdoadic Remnant
                        • ATK:

                        • 0

                        • DEF:

                        • 2000


                        You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


                        1 cardNephilabyss, the Ogdoadic Overlord 1 cardNephilabyss, the Ogdoadic Overlord
                        Nephilabyss, the Ogdoadic Overlord
                        DARK 10
                        Nephilabyss, the Ogdoadic Overlord
                        • ATK:

                        • 2200

                        • DEF:

                        • 3100


                        If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.


                        3 cardNunu, the Ogdoadic Remnant 3 cardNunu, the Ogdoadic Remnant
                        Nunu, the Ogdoadic Remnant
                        LIGHT 4
                        Nunu, the Ogdoadic Remnant
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


                        2 cardZohah, the Ogdoadic Boundless 2 cardZohah, the Ogdoadic Boundless
                        Zohah, the Ogdoadic Boundless
                        DARK 4
                        Zohah, the Ogdoadic Boundless
                        • ATK:

                        • 1500

                        • DEF:

                        • 1700


                        If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.


                        3 cardSakitama 3 cardSakitama
                        Sakitama
                        LIGHT 4
                        Sakitama
                        • ATK:

                        • 400

                        • DEF:

                        • 900


                        Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                        1 cardAlien Ammonite 1 cardAlien Ammonite
                        Alien Ammonite
                        LIGHT 1
                        Alien Ammonite
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.


                        3 card"A" Cell Recombination Device 3 card"A" Cell Recombination Device
                        "A" Cell Recombination Device
                        Spell Quick
                        "A" Cell Recombination Device

                          Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              1 cardInstant Fusion
                              1 cardInstant Fusion
                              Instant Fusion
                              Spell Normal
                              Instant Fusion

                                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                1 cardMysterious Triangle 1 cardMysterious Triangle
                                Mysterious Triangle
                                Spell Quick
                                Mysterious Triangle

                                  Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.


                                  2 cardOgdoadic Daybreak 2 cardOgdoadic Daybreak
                                  Ogdoadic Daybreak
                                  Spell Quick
                                  Ogdoadic Daybreak

                                    Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.


                                    1 cardOgdoadic Serpent Strike 1 cardOgdoadic Serpent Strike
                                    Ogdoadic Serpent Strike
                                    Spell Continuous
                                    Ogdoadic Serpent Strike

                                      You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.


                                      1 cardOgdoadic Water Lily 1 cardOgdoadic Water Lily
                                      Ogdoadic Water Lily
                                      Spell Normal
                                      Ogdoadic Water Lily

                                        Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


                                        3 cardSnake Rain 3 cardSnake Rain
                                        Snake Rain
                                        Spell Normal
                                        Snake Rain

                                          Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                                          2 cardSnatch Steal
                                          2 cardSnatch Steal
                                          Snatch Steal
                                          Spell Equip
                                          Snatch Steal

                                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                            1 cardPlanet Pollutant Virus 1 cardPlanet Pollutant Virus
                                            Planet Pollutant Virus
                                            Trap Normal
                                            Planet Pollutant Virus

                                              Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.


                                              1 cardExtox Hydra 1 cardExtox Hydra
                                              Extox Hydra
                                              WATER 4
                                              Extox Hydra
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2+ monsters you control, Special Summoned from the Extra Deck Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.


                                              2 cardAlien Shocktrooper M-Frame 2 cardAlien Shocktrooper M-Frame
                                              Alien Shocktrooper M-Frame
                                              LIGHT
                                              Alien Shocktrooper M-Frame
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.


                                              2 cardCosmic Slicer Zer'oll 2 cardCosmic Slicer Zer'oll
                                              Cosmic Slicer Zer'oll
                                              LIGHT
                                              Cosmic Slicer Zer'oll
                                              • ATK:

                                              • 2600

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.


                                              1 cardRagnaraika Chain Coils 1 cardRagnaraika Chain Coils
                                              Ragnaraika Chain Coils
                                              FIRE
                                              Ragnaraika Chain Coils
                                              • ATK:

                                              • 2900

                                              • LINK-4

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                              1 cardRagnaraika Selene Snapper 1 cardRagnaraika Selene Snapper
                                              Ragnaraika Selene Snapper
                                              WATER
                                              Ragnaraika Selene Snapper
                                              • ATK:

                                              • 2600

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                              2 cardReptilianne Echidna 2 cardReptilianne Echidna
                                              Reptilianne Echidna
                                              DARK
                                              Reptilianne Echidna
                                              • ATK:

                                              • 200

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom-Right


                                              2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                                              1 cardCosmic Fortress Gol'gar 1 cardCosmic Fortress Gol'gar
                                              Cosmic Fortress Gol'gar
                                              LIGHT 5
                                              Cosmic Fortress Gol'gar
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1800


                                              "Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.


                                              2 cardKing of the Feral Imps 2 cardKing of the Feral Imps
                                              King of the Feral Imps
                                              DARK
                                              King of the Feral Imps
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.



                                              ALIEN Decks in OCG








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