Instructions for Playing Snake-Eye Fire King

Instructions for Playing Snake-Eye Fire King

These snake-eye fire kings have very strong combo abilities, great recovery or backup next turn


Fire King and Snake-Eye are both FIRE, the Original card is searched because Snake-Eye's chubby Poplar can jump another equally chubby Ponix , the good thing here is that Poplar can use Bonfire to combo. You don't need to normal summon, so if you get hit with a handtrap, you can still combo

The pressure of the deck is huge: recover goods like hacking, monsters jump from the grave + shoot cards as many as the number of people stepped on by Eren's titan, shoot cards, banish, set spell/trap zone boxes to steal monsters to make link material opp monsters onto the field you have it all

Sections covered in this guide:




CORE

 

Snake-Eyes Poplar (x2)

 Rarity
Snake-Eyes Poplar
 Rarity
Snake-Eyes Poplar
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


Can you jump automatically when searched to extend combos or combos that don't cost a normal summon so that the handtrap can still be normal summoned?


This card has the ability to search spells/traps. In this deck, you will usually search for Original - a card that jumps more monsters but must send 1 card from the field, and coincidentally, when this card is sent to the grave, it will retrieve 1 FIRE from the grave. up for Original to use

Bonfire (x2)

UR Rarity
Bonfire
UR Rarity
Bonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


    Searching for a one card combo card, x3 is obvious, but due to being hit, this article only shows x2

    Snake-Eye Ash (x1)

    SR Rarity
    Snake-Eye Ash
    SR Rarity
    Snake-Eye Ash
    Snake-Eye Ash
    FIRE 1
    Snake-Eye Ash
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


    Snake-Eye searched and was limited to 1 :/


    This monster looks normal until chubby Poplar appears, she extends her combo and makes Snake-Eye hip hop.

    This card also has the effect of sending it and another card then jumping Snake-Eye from the deck, and coincidentally how the chubby Popl ar when sent to the grave will attach itself to the field as bait for this card to send cumbo expansion

    Snake-Eye Oak (x1)

    N Rarity
    Snake-Eye Oak
    N Rarity
    Snake-Eye Oak
    Snake-Eye Oak
    FIRE 1
    Snake-Eye Oak
    • ATK:

    • 900

    • DEF:

    • 200


    If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


    Has the ability to restock as well as the ability to send cards to jump monsters like Ash

    Snake-Eyes Flamberge Dragon (x1)

    UR Rarity
    Snake-Eyes Flamberge Dragon
    UR Rarity
    Snake-Eyes Flamberge Dragon
    Snake-Eyes Flamberge Dragon
    FIRE 8
    Snake-Eyes Flamberge Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


    is snake-eye's super boss, has the ability to pick up both players' monsters from the grave or field and place them on the spell/trap zone to harass opp. When this card is sent to the grave, it will jump back 2 FIRE Level 1 monsters from the grave (including including Fire King's Ponix ) serves to continue combos, recover goods, OTK or 2 sandbags to defend


    This card also has the ability to jump back to monsters in the spell/trap zone, you can jump back to opp's boss, negate or disrupt.

    Original Sinful Spoils - Snake-Eye (x1)

    UR Rarity
    Original Sinful Spoils - Snake-Eye
    UR Rarity
    Original Sinful Spoils - Snake-Eye
    Original Sinful Spoils - Snake-Eye
    Spell Normal
    Original Sinful Spoils - Snake-Eye

      Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


      Although these 2 card effects are very good, you can only use 1 of them once/turn and there are many ways to search so x1 is enough.


      The first effect allows you to jump a Level 1 FIRE monster

      The second effect both restores stock and searches for cards to continue comboing

      Divine Temple of the Snake-Eye (Domain Expansion)

      SR Rarity
      Divine Temple of the Snake-Eye
      SR Rarity
      Divine Temple of the Snake-Eye
      Divine Temple of the Snake-Eye
      Spell Field
      Divine Temple of the Snake-Eye

        When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


        Provides tons of ATK to OTK as well as play during the opponent's turn (or dying when eating Nibiru)

        Diabellstar the Black Witch (x3)

        UR Rarity
        Diabellstar the Black Witch
        UR Rarity
        Diabellstar the Black Witch
        Diabellstar the Black Witch
        DARK 7
        Diabellstar the Black Witch
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


        has the ability to jump on its own and set spell/trap Sinful Spoils, you can set Original and the combo begins

        WANTED: Seeker of Sinful Spoils (x1)

        UR Rarity
        WANTED: Seeker of Sinful Spoils
        UR Rarity
        WANTED: Seeker of Sinful Spoils
        WANTED: Seeker of Sinful Spoils
        Spell Quick
        WANTED: Seeker of Sinful Spoils

          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


          This card searches as well as recovers Diabellstar monsters, however the reason this card is limited to 1 is because it recovers the Original card (then draws 1).

          Legendary Fire King Ponix (x1)

           Rarity
          Legendary Fire King Ponix
           Rarity
          Legendary Fire King Ponix
          Legendary Fire King Ponix
          FIRE 1
          Legendary Fire King Ponix
          • ATK:

          • 500

          • DEF:

          • 200


          If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


          This card is like Original , strong and a searcher but x1 is enough, is a searcher and is searched by many other cards, restores itself and is restored by many other cards

          Fire King High Avatar Kirin (x2-3)

           Rarity
          Fire King High Avatar Kirin
           Rarity
          Fire King High Avatar Kirin
          Fire King High Avatar Kirin
          FIRE 8
          Fire King High Avatar Kirin
          • ATK:

          • 2400

          • DEF:

          • 200


          During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.


          is a handtrap that can be searched and played during the opponent's turn, shooting cards for you to trigger effects, this card being shot will also jump up the body for the next turn or def and combo for this turn, ready to shoot 1 card of opp :)

          Fire King Courtier Ulcanix (x2-3)

           Rarity
          Fire King Courtier Ulcanix
           Rarity
          Fire King Courtier Ulcanix
          Fire King Courtier Ulcanix
          FIRE 4
          Fire King Courtier Ulcanix
          • ATK:

          • 800

          • DEF:

          • 2000


          If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.


          is the starter of the deck that allows you to search for all the Fire King monsters in your hand. Shooting cards to search not only won't kill you but will also help other Fire King monsters trigger effects. Seems not strong enough komoney cook adds straight jump effect Garunix +1 body level 8

          Fire King Avatar Arvata (x1)

          R Rarity
          Fire King Avatar Arvata
          R Rarity
          Fire King Avatar Arvata
          Fire King Avatar Arvata
          FIRE 4
          Fire King Avatar Arvata
          • ATK:

          • 1800

          • DEF:

          • 200


          When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.


          negate, trigger the Fire King's effects and restore goods from the grave to the field, besides that, it can be easily searched by other cards, kings only stop at this level T_T

          Fire King High Avatar Garunix (x1)

          UR Rarity
          Fire King High Avatar Garunix
          UR Rarity
          Fire King High Avatar Garunix
          Fire King High Avatar Garunix
          FIRE 8
          Fire King High Avatar Garunix
          • ATK:

          • 2700

          • DEF:

          • 1700


          During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".


          Dark holes can be used on enemy turns and have the ability to jump monsters from the deck, but mainly use level 8 bodies for combos.

          Sacred Fire King Garunix (x1)

           Rarity
          Sacred Fire King Garunix
           Rarity
          Sacred Fire King Garunix
          Sacred Fire King Garunix
          FIRE 8
          Sacred Fire King Garunix
          • ATK:

          • 2700

          • DEF:

          • 1700


          If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.


          has the ability to jump from the grave or hand, this card has the ability to destroy cards STRAIGHT FROM THE DECK, it's very dirty, but it also increases ATK, can play long term or OTK

          Fire King Sanctuary and Fire King Island (x1)

           Rarity
          Fire King Sanctuary
           Rarity
          Fire King Sanctuary
          Fire King Sanctuary
          Spell Continuous
          Fire King Sanctuary

            When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.


            R Rarity
            Fire King Island
            R Rarity
            Fire King Island
            Fire King Island
            Spell Field
            Fire King Island

              If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


              Sanctuary : placing Island directly on the field has the ability to pressure the enemy turn and protect the Island


              Island : search card by destroying it very strongly and triggering the Fire King effect while adding it to the hand of the card you need

              Fire King Sky Burn (x0-1)

               Rarity
              Fire King Sky Burn
               Rarity
              Fire King Sky Burn
              Fire King Sky Burn
              Spell Quick
              Fire King Sky Burn

                Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.


                Both shoot cards to trigger Fire King's effect and shoot opp cards to have the effect of protecting Fire King's monsters/spells/traps from being destroyed (however, if you brick, you can take x0 of this card)

                Garunix Eternity Hyang of the Fire Kings (x1)

                 Rarity
                Garunix Eternity, Hyang of the Fire Kings
                 Rarity
                Garunix Eternity, Hyang of the Fire Kings
                Garunix Eternity, Hyang of the Fire Kings
                FIRE
                Garunix Eternity, Hyang of the Fire Kings
                • ATK:

                • 3000

                • DEF:

                • 2000


                2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                gigachad, himself is a whole dark hole, has the ability to shoot spells/traps to extend combos (you will understand the combo part, these cards interact with each other very horribly), has the ability to recover goods equal to number of Xyz materials when this card is destroyed


                2+ level 8 monster, I sometimes play Horus and also use this card

                Promethean Princess Bestower of Flames (x1)

                UR Rarity
                Promethean Princess, Bestower of Flames
                UR Rarity
                Promethean Princess, Bestower of Flames
                Promethean Princess, Bestower of Flames
                FIRE
                Promethean Princess, Bestower of Flames
                • ATK:

                • 2700

                • LINK-3

                Link Arrow:

                Left

                Bottom

                Right


                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                Easy to level, just need 2 or more effect monsters (no need for FIRE), has the ability to jump FIRE monsters from the grave every turn as well as bombard turn opp and jump from the grave which is extremely annoying



                Staple

                 

                Handtrap & Staple

                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Crossout Designator
                UR Rarity
                Crossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    Called by the Grave
                    UR Rarity
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      Effect Veiler
                      UR Rarity
                      Effect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      These guys have a one card combo like a hack so you don't care about bringing a lot of handtraps & staples (but peeling all 5 handtraps won't save you).

                      One for One (x1)

                      UR Rarity
                      One for One
                      UR Rarity
                      One for One
                      One for One
                      Spell Normal
                      One for One

                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                        a starter for the deck, sending monsters to the grave is sometimes profitable for you because you can easily jump back from the grave or monsters go to the grave to trigger effects. Level 1 of the deck is all gigachad one card combos (especially Ash) . and Poplar )

                        Linkuriboh (x1)

                        UR Rarity
                        Linkuriboh
                        UR Rarity
                        Linkuriboh
                        Linkuriboh
                        DARK
                        Linkuriboh
                        • ATK:

                        • 300

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                        It's easy to level up, you can spam and send Level 1 monsters to the grave continuously for combos or trigger monster effects when sent to the grave ( Poplar ), have the ability to jump to protect yourself and fight continuously, which is extremely annoying.

                        I:P Masquerena and S:P Little Knight (x1)

                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                        Our Turn


                        The I:P in the deck shows too little and the play rate is too low in the deck

                        S:P is used 100% in all top 1-4 prize decks (actually everyone brings it) with the ability to breathe, I banish

                        Hiita the Fire Charmer Ablaze (x1)

                        SR Rarity
                        Hiita the Fire Charmer, Ablaze
                        SR Rarity
                        Hiita the Fire Charmer, Ablaze
                        Hiita the Fire Charmer, Ablaze
                        FIRE
                        Hiita the Fire Charmer, Ablaze
                        • ATK:

                        • 1850

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                        The meta is full of FIRE now, so you should pick this one -> free 1 link 3 monster, not to mention the opp who throws Xuan , Xuan is still FIRE, this monster can still pick up and climb the link.

                        Salamangreat Sunlight Wolf (x1)

                        UR Rarity
                        Salamangreat Sunlight Wolf
                        UR Rarity
                        Salamangreat Sunlight Wolf
                        Salamangreat Sunlight Wolf
                        FIRE
                        Salamangreat Sunlight Wolf
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                        Easy to build, cool down (any FIRE monster is fine, even handtraps like Xuan )



                        As for the rest, you don't care because after this item restocks, its body will continue to combo, so you only care about the ability to restock :3

                        Knightmare Unicorn, Knightmare Cerberus and Knightmare Phoenix (Knightmares)

                        UR Rarity
                        Knightmare Unicorn
                        UR Rarity
                        Knightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Right


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        SR Rarity
                        Knightmare Cerberus
                        SR Rarity
                        Knightmare Cerberus
                        Knightmare Cerberus
                        EARTH
                        Knightmare Cerberus
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

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                        Top


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

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                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        usually use Phoenix because Phoenix can shoot floodgay like Fissure, you will still be able to continue playing until opp plugs in the second fissure

                        Salamangreat Raging Phoenix and Amphibious Swarmship Amblowhale (Link 4)

                        UR Rarity
                        Salamangreat Raging Phoenix
                        UR Rarity
                        Salamangreat Raging Phoenix
                        Salamangreat Raging Phoenix
                        FIRE
                        Salamangreat Raging Phoenix
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

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                        2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                        SR Rarity
                        Amphibious Swarmship Amblowhale
                        SR Rarity
                        Amphibious Swarmship Amblowhale
                        Amphibious Swarmship Amblowhale
                        FIRE
                        Amphibious Swarmship Amblowhale
                        • ATK:

                        • 2600

                        • LINK-4

                        Link Arrow:

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                        Bottom

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                        2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                        Raging Phoenix : legendary for his longevity, jumps up when a monster is destroyed and increases ATK (both OTK and good defense with a huge amount of ATK)


                        Whale : jumps back to a Link 3 or lower monster when destroyed or shoots a card when this card is in the grave

                        Apollousa Bow of the Goddess (x1)

                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • 0

                        • LINK-4

                        Link Arrow:

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                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        Easy to get on, good body, negate monsters not once per turn

                        Worldsea Dragon Zealantis (x1)

                        UR Rarity
                        Worldsea Dragon Zealantis
                        UR Rarity
                        Worldsea Dragon Zealantis
                        Worldsea Dragon Zealantis
                        WATER
                        Worldsea Dragon Zealantis
                        • ATK:

                        • 2500

                        • LINK-4

                        Link Arrow:

                        Left

                        Bottom

                        Right

                        Top


                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                        can kick Apollousa's head without ATK to increase, with the ability to banish and shoot cards that serve OTK well, this is a very good mercenary card for the link guys right now

                        Duelittle Chimera (x1)

                        SR Rarity
                        Duelittle Chimera
                        SR Rarity
                        Duelittle Chimera
                        Duelittle Chimera
                        FIRE
                        Duelittle Chimera
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.


                        When this card is destroyed (even if you shoot the card yourself), you will pick up 1 card for the next turn to play


                        This is link 2 card and is jumped from the grave by another card and climbs to link 3

                        Decode Talker Heatsoul (x1)

                        UR Rarity
                        Decode Talker Heatsoul
                        UR Rarity
                        Decode Talker Heatsoul
                        Decode Talker Heatsoul
                        FIRE
                        Decode Talker Heatsoul
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                        This one has the ability to draw 1 every turn, pay LP, don't worry, you have a ton of handtraps + a strong board, so what are you afraid of?



                        Combo

                         

                        Snake-Eye Ash and Legendary Fire King Ponix (All Cumbo)

                        SR Rarity
                        Snake-Eye Ash
                        SR Rarity
                        Snake-Eye Ash
                        Snake-Eye Ash
                        FIRE 1
                        Snake-Eye Ash
                        • ATK:

                        • 800

                        • DEF:

                        • 1000


                        If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                         Rarity
                        Legendary Fire King Ponix
                         Rarity
                        Legendary Fire King Ponix
                        Legendary Fire King Ponix
                        FIRE 1
                        Legendary Fire King Ponix
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


                        >>> Click Here <<<




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