Instructions for Playing Blue-Eyes

Instructions for Playing Blue-Eyes

Someone once said: "Every deck is strong until it bricks", Blue-Eyes surpasses that because it is more famous for brick-eyes than blue-eyes, fortunately recently Blue-Eyes mixed with Braindead so stronger than before, but bricks are still bricks :3


So what makes BE brick? Those are 3 8-star bricks ATK 3000 DEF 2500 that can't jump on their own but have to be sacrificed to get out. In fact, there are other cards that call them onto the field and have a strong body, but no one knows whether they'll remove the support cards or not.

Anyway, BE has the ability to mix clear boss or negate opp very well. Unfortunately, if you don't get banned and clear boss or negate, you have to punch in the Battle phase so you have to mix it with some bombardiers or save bricks, for example. Braindead,...

Sections covered in this guide:




CORE

 

Linkuriboh (x1)

UR Rarity
Linkuriboh
UR Rarity
Linkuriboh
Linkuriboh
DARK
Linkuriboh
  • ATK:

  • 300

  • LINK-1

Link Arrow:

Bottom


1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


God, this one helps you send eggs to the grave in 2 ways, sending monsters to the link (unless cards like BoM block them and cannot be negated), donating eggs to jump up (even if negated, the eggs will already go to the grave).


And this one on the field has the effect of permanently reducing the ATK of opp monsters to 0. Unfortunately, Yugioh doesn't have a battle phase.

The White Stone of Ancients (x1-3)

SR Rarity
The White Stone of Ancients
SR Rarity
The White Stone of Ancients
The White Stone of Ancients
LIGHT 1
The White Stone of Ancients
  • ATK:

  • 600

  • DEF:

  • 500


Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


I> at the end of the turn, if the egg is sent to the grave this turn, it jumps 1 Blue-Eyes from the deck

II> you can banish eggs from the grave, pick up 1 Blue-Eyes monster from the grave to your hand

These are 2 extremely OP effects

effect I, when it synchro, link or do anything as long as it touches the grave, jump 1 Blue-Eyes monster from the deck, Jet Dragon, White Dragon, Spirit,... as long as it has the word Blue-Eyes in its name (or can considered Blue-Eyes), meaning this animal will give you +1 resource on the field if it touches the grave and that resource is usually Jet (capable of protecting, big body, pushing opp cards).

and effect II, helps you pick up the goods again (meaning you have +1 more resource in your hand to discard, jump onto the field,...

So this egg is Level 1 and is a Tuner monster so it can be easily sent to the grave when synchro with another monster or link to halqifibrax

The White Stone of Legend (x0-3)

R Rarity
The White Stone of Legend
R Rarity
The White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


This egg is the same as above, instead of jumping up, search for Blue-Eyes White Dragon from the deck (must be it, not some other BE like Jet Dragon), also go to the grave to use as a link or synchro material. It's easy, but the effects of this one don't stop here

Blue-Eyes White Dragon (x1-3)

UR Rarity
Blue-Eyes White Dragon
UR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


The dragon makes a stupid face




is the main brick of the deck, this one is one of the icons of yu-gi-oh!, this one has been around for billions of years but can still be used well, as bait for fusion, synchro,... has ATK Enough to commit suicide with annoying monsters like Baronne, stop raising balls enough, brick is a brick for free :/

Blue-Eyes Alternative White Dragon (x0-1)

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


It's also a brick if you don't have "Blue-Eyes White Dragon" in your hand, which means you can't jump this level if you hold other BEs like Jet Dragon.


This monster has the ability to jump when showing opp BEWD, and has the ability to shoot an enemy monster but does not attack after shooting :/, but you can Xyz, Synchro, Fusion, Link,... to Get another one to punch opp

Well, this one's name is BEWD when on the field or in the grave so it's ok :3

But bricks are still bricks. If you play this game, you should bring eggs to search for BEWD or Melody of Awakening Dragon

Blue-Eyes Jet Dragon (x1-2)

UR Rarity
Blue-Eyes Jet Dragon
UR Rarity
Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


chad, can jump automatically, can protect all cards destroyed by opp's effect (except this one), has the ability to jump from hand or grave if there is a card (doesn't have to be BE and doesn't have to be a card yours), has the ability to push cards when fighting but also activates at the damage step so it is difficult to negate




Well, you must have BEWD in the yard or grave to use it

x1 if you are confident (or poor)
x2 if you are afraid that 1 copy of this card will be banned

Dictator of D. (x0-3)

SR Rarity
Dictator of D.
SR Rarity
Dictator of D.
Dictator of D.
DARK 4
Dictator of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.


4 stars so you can normally summon and have the ability to jump from your hand by throwing 1 BEWD from your hand or Deck to the grave (oh yeah 2 Level 4 monsters are real, it's Xyz time)


has the ability to throw 1 BEWD or any card related to BEWD such as Alternative Dragon to select 1 Blue-Eyes in the grave and jump up

In general, this item has the effect of reducing bricks when throwing BEWD to the grave so that Jet Dragon can use it (and BEWD with less copies in the deck will reduce the chance of you drawing on it), jumping bricks from the grave and... summoning face-down defense position. if it's too brick - something Level 8 dragons can't do :)

True Light (x0-3)

SR Rarity
True Light
SR Rarity
True Light
True Light
Trap Continuous
True Light

    Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


    There is a Jet Dragon that protects destroy, now this card protects the target (meaning it protects both pushing cards back, banishing,... as long as there is a target), has the ability to restore goods and prevent bricking (jumping BEWD from the grave and hand on the field) but if you don't draw on BEWD, it's still brick :/ (don't worry, Dictator can throw down BE, but if you draw on Dictator, I won't say)


    In addition, it has the ability to set 1 Magic/Trap from the Deck, as long as it says Blue-Eyes White Dragon in the text (where the effect is written) but that card is different from the name of the card on the field and in the grave (well, this effect It's a flop, no one uses it)

    The Ultimate Creature of Destruction (x0-1 )

    N Rarity
    The Ultimate Creature of Destruction
    N Rarity
    The Ultimate Creature of Destruction
    The Ultimate Creature of Destruction
    Trap Normal
    The Ultimate Creature of Destruction

      Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.


      This card makes a BE immune to effects, cannot be destroyed by battle and any monster that fights with a monster selected by this card will be destroyed at the end of the damage phase, has the ability to set itself face down from the grave if BEWD summoned to the field

      but was banned when leaving the field


      Anyway, in general, if you like this card, you can play it if you don't like it because it has quite a slow speed, is easy to shoot or negate, and is also easy to brick because if you don't have BE in your hand, you'll just play opp.



      Extra Deck

       

      Blue-Eyes Spirit Dragon (x0-2)

      UR Rarity
      Blue-Eyes Spirit Dragon
      UR Rarity
      Blue-Eyes Spirit Dragon
      Blue-Eyes Spirit Dragon
      LIGHT 9
      Blue-Eyes Spirit Dragon
      • ATK:

      • 2500

      • DEF:

      • 3000


      1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


      easy to upgrade, ban pendulum because it doesn't allow summoning 2 or more monsters AT THE SAME TIME, has the ability to negate effects from the grave, has good DEF, has the ability to self-tribute to avoid targets and jump any LIGHT Dragon (no needs to be Blue-Eyes ), so it could be Michael of Lightsworn,...



      Well that monster is destroyed at the end of the turn

      Azure-Eyes Silver Dragon (x0-1)

      SR Rarity
      Azure-Eyes Silver Dragon
      SR Rarity
      Azure-Eyes Silver Dragon
      Azure-Eyes Silver Dragon
      LIGHT 9
      Azure-Eyes Silver Dragon
      • ATK:

      • 2500

      • DEF:

      • 3000


      1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


      Easy to raise, usually raised thanks to the effect of Blue-Eyes Spirit Dragon, has the effect of protecting the target and destroying (by effect) all Dragon monsters, each turn jumps 1 Normal Dragon (no effect, look at Blue-Eyes White Dragon and you will see). And because this creature is not destroyed, jumping by Spirit will not be exploded by Spirit

      Blue-Eyes Tyrant Dragon (x0-1)

      SR Rarity
      Blue-Eyes Tyrant Dragon
      SR Rarity
      Blue-Eyes Tyrant Dragon
      Blue-Eyes Tyrant Dragon
      LIGHT 8
      Blue-Eyes Tyrant Dragon
      • ATK:

      • 3400

      • DEF:

      • 2900


      "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


      Big ATK, immune to traps, hits all monsters and has the ability to set traps in the grave, this monster has the ability to clear almost all enemy fields (because the average ATK DEF of bosses and negates is usually 3000) while small hey 3400



      Staple

       

      handtrap & staple

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          SR Rarity
          Droll & Lock Bird
          SR Rarity
          Droll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ghost Belle & Haunted Mansion
          UR Rarity
          Ghost Belle & Haunted Mansion
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




            Tag(s):

            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            UR Rarity
            Ghost Ogre & Snow Rabbit
            UR Rarity
            Ghost Ogre & Snow Rabbit
            Ghost Ogre & Snow Rabbit
            LIGHT 3
            Ghost Ogre & Snow Rabbit
            • ATK:

            • 0

            • DEF:

            • 1800


            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            Play whatever you like because this deck is already bricked :)

            Galactic Spiral Dragon, Nebula Dragon and Starliege Seyfert (Chaos Engine)

            R Rarity
            Galactic Spiral Dragon
            R Rarity
            Galactic Spiral Dragon
            Galactic Spiral Dragon
            DARK 8
            Galactic Spiral Dragon
            • ATK:

            • 2500

            • DEF:

            • 2500


            While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


            N Rarity
            Nebula Dragon
            N Rarity
            Nebula Dragon
            Nebula Dragon
            LIGHT 8
            Nebula Dragon
            • ATK:

            • 2000

            • DEF:

            • 0


            You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.


            SR Rarity
            Starliege Seyfert
            SR Rarity
            Starliege Seyfert
            Starliege Seyfert
            LIGHT 4
            Starliege Seyfert
            • ATK:

            • 1800

            • DEF:

            • 0


            You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


            x1 Galactic Spiral Dragon and x3 the other two guys


            Often used to support Xyz, and has a 100% usage rate in Xyz Festival, because Rank 8 guys are so dominant, Engine can negate, destroy, OTK and all (if it reaches Rank 8).

            Danger! Thunderbird! and Danger! Bigfoot! (Danger! Engine)

            R Rarity
            Danger! Thunderbird!
            R Rarity
            Danger! Thunderbird!
            Danger! Thunderbird!
            DARK 8
            Danger! Thunderbird!
            • ATK:

            • 2800

            • DEF:

            • 2400


            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


            UR Rarity
            Danger! Bigfoot!
            UR Rarity
            Danger! Bigfoot!
            Danger! Bigfoot!
            DARK 8
            Danger! Bigfoot!
            • ATK:

            • 3000

            • DEF:

            • 0


            You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


            There is a monkey and a bird, they are also common in Xyz Festival, the monkey shoots cards face up, the bird shoots cards face up, both are level 8 and can jump on their own (if you offer a banana to your ancestors).

            ảo thuật gia

            SR Rarity
            Dark Hole
            SR Rarity
            Dark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                Lightning Storm
                UR Rarity
                Lightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                  Tag(s):

                  UR Rarity
                  Harpie's Feather Duster
                  UR Rarity
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      Turn the opp field into an airport so it's easier for you to play

                      Number 100: Numeron Dragon and Number 97: Draglubion (OTK )

                      UR Rarity
                      Number 100: Numeron Dragon
                      UR Rarity
                      Number 100: Numeron Dragon
                      Number 100: Numeron Dragon
                      LIGHT
                      Number 100: Numeron Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                      R Rarity
                      Number 97: Draglubion
                      R Rarity
                      Number 97: Draglubion
                      Number 97: Draglubion
                      DARK
                      Number 97: Draglubion
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                      Xyz goes to Number 97, Number 97 jumps out to Number 100, buffs up to 9000 ATK and OTK, because Number 100 increases ATK by x1000 rank number, so if you add 1 more Rank 8

                      Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (bắn all card go brrrrrr)

                      UR Rarity
                      Galaxy-Eyes Full Armor Photon Dragon
                      UR Rarity
                      Galaxy-Eyes Full Armor Photon Dragon
                      Galaxy-Eyes Full Armor Photon Dragon
                      LIGHT
                      Galaxy-Eyes Full Armor Photon Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 3500


                      3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                      UR Rarity
                      Galaxy-Eyes Cipher Blade Dragon
                      UR Rarity
                      Galaxy-Eyes Cipher Blade Dragon
                      Galaxy-Eyes Cipher Blade Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Blade Dragon
                      • ATK:

                      • 3200

                      • DEF:

                      • 2800


                      3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                      SR Rarity
                      Galaxy-Eyes Cipher Dragon
                      SR Rarity
                      Galaxy-Eyes Cipher Dragon
                      Galaxy-Eyes Cipher Dragon
                      LIGHT
                      Galaxy-Eyes Cipher Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                      Go to Cipher, then go to Full Armor by using Cipher, Full Armor shoot 1, then go to Cipher Blade and shoot 1. Because Full Armor has special high ATK, you can use it as part of OTK (instead of going to Blade, use Full). Armor punches)

                      Number 23: Lancelot, Dark Knight of the Underworld, Number 90: Galaxy-Eyes Photon Lord and Number 38: Hope Harbinger Dragon Titanic Galaxy (Negate)

                      SR Rarity
                      Number 23: Lancelot, Dark Knight of the Underworld
                      SR Rarity
                      Number 23: Lancelot, Dark Knight of the Underworld
                      Number 23: Lancelot, Dark Knight of the Underworld
                      DARK
                      Number 23: Lancelot, Dark Knight of the Underworld
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                      UR Rarity
                      Number 90: Galaxy-Eyes Photon Lord
                      UR Rarity
                      Number 90: Galaxy-Eyes Photon Lord
                      Number 90: Galaxy-Eyes Photon Lord
                      LIGHT
                      Number 90: Galaxy-Eyes Photon Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 3000


                      2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                      UR Rarity
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      UR Rarity
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      LIGHT
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                      Oh, but Lancelot negates your card too, remember to be careful, why? Because it AUTOMATICALLY negates, you don't decide whether or not to negate the card

                      Divine Arsenal AA-ZEUS - Sky Thunder (máy dập cổ đại)

                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                       dập

                      Starving Venom Fusion Dragon, World Chalice Guardragon Almarduke and Earth Golem @Ignister (bạn của Super Poly)

                      SR Rarity
                      Starving Venom Fusion Dragon
                      SR Rarity
                      Starving Venom Fusion Dragon
                      Starving Venom Fusion Dragon
                      DARK 8
                      Starving Venom Fusion Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                      R Rarity
                      World Chalice Guardragon Almarduke
                      R Rarity
                      World Chalice Guardragon Almarduke
                      World Chalice Guardragon Almarduke
                      WIND 9
                      World Chalice Guardragon Almarduke
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                      R Rarity
                      Earth Golem @Ignister
                      R Rarity
                      Earth Golem @Ignister
                      Earth Golem @Ignister
                      EARTH 7
                      Earth Golem @Ignister
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                      Super Poly will often spawn these, you can add others depending on your recent battles, for example add Mudragon,...

                      Braindead Engine

                      R Rarity
                      Branded in Red
                      R Rarity
                      Branded in Red
                      Branded in Red
                      Spell Quick
                      Branded in Red

                        Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


                        N Rarity
                        Branded Opening
                        N Rarity
                        Branded Opening
                        Branded Opening
                        Spell Quick
                        Branded Opening

                          Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


                          UR Rarity
                          Albion the Branded Dragon
                          UR Rarity
                          Albion the Branded Dragon
                          Albion the Branded Dragon
                          DARK 8
                          Albion the Branded Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                          UR Rarity
                          Lubellion the Searing Dragon
                          UR Rarity
                          Lubellion the Searing Dragon
                          Lubellion the Searing Dragon
                          LIGHT 8
                          Lubellion the Searing Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 3000


                          1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                          UR Rarity
                          Mirrorjade the Iceblade Dragon
                          UR Rarity
                          Mirrorjade the Iceblade Dragon
                          Mirrorjade the Iceblade Dragon
                          DARK 8
                          Mirrorjade the Iceblade Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                          UR Rarity
                          Guardian Chimera
                          UR Rarity
                          Guardian Chimera
                          Guardian Chimera
                          DARK 9
                          Guardian Chimera
                          • ATK:

                          • 3300

                          • DEF:

                          • 3300


                          3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                          N Rarity
                          Despian Tragedy
                          N Rarity
                          Despian Tragedy
                          Despian Tragedy
                          DARK 1
                          Despian Tragedy
                          • ATK:

                          • 400

                          • DEF:

                          • 400


                          If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


                          SR Rarity
                          Aluber the Jester of Despia
                          SR Rarity
                          Aluber the Jester of Despia
                          Aluber the Jester of Despia
                          DARK 4
                          Aluber the Jester of Despia
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


                          UR Rarity
                          Branded Fusion
                          UR Rarity
                          Branded Fusion
                          Branded Fusion
                          Spell Normal
                          Branded Fusion

                            Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                            Spam Braindead Fusion to death, Aluber searches for Braindead Fusion, here you usually play 3 Albion because it's easy to level (needs light system) and will usually play with a mirrorjade on the field to get a banish that doesn't target opp


                            As for Guardian Chimera, it is quite special and plays very well with braindead thanks to the Braindead In Red card, has a big body, is not targetable, shoots, and draws strong cards.

                            Trade-In and Pot of Desires (+ tài nguyên)

                            UR Rarity
                            Trade-In
                            UR Rarity
                            Trade-In
                            Trade-In
                            Spell Normal
                            Trade-In

                              Discard 1 Level 8 monster; draw 2 cards.


                              SR Rarity
                              Pot of Desires
                              SR Rarity
                              Pot of Desires
                              Pot of Desires
                              Spell Normal
                              Pot of Desires

                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                Tag(s):

                                anyway, draw 2


                                As for Train-In, you throw BEWD into the grave, so when you draw Jet Dragon, you will have one that jumps on its own and has strong protection

                                Striker Dragon and Hieratic Seal of the Heavenly Spheres (Link)

                                SR Rarity
                                Striker Dragon
                                SR Rarity
                                Striker Dragon
                                Striker Dragon
                                DARK
                                Striker Dragon
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Left


                                1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                                UR Rarity
                                Hieratic Seal of the Heavenly Spheres
                                UR Rarity
                                Hieratic Seal of the Heavenly Spheres
                                Hieratic Seal of the Heavenly Spheres
                                LIGHT
                                Hieratic Seal of the Heavenly Spheres
                                • ATK:

                                • 0

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                Striker Dragon: when this one comes onto the field you will search for fie-, the main mistake is to send the egg down when linking this little one, because it's a SR so it's less boring than the linkuribuh

                                Heavenly Spheres: pushes card without target, declares skill drain as equal, easy to level, negate bait, jump straight 1 dragon you want from deck if sacrificed

                                The Melody of Awakening Dragon (x0-3)

                                UR Rarity
                                The Melody of Awakening Dragon
                                UR Rarity
                                The Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  Throw any card from your hand and add UP TO 2 Dragons with ATK of 3000 or more and DEF of 2500 or less, you can add BEWD and Alternative or Jet Dragon,... if the thrown card is an egg, it will help you + additional resources, because it does not require the thrown leaf, so you can also throw spells/traps to prevent bricking. This leaf dragon can be searched for any dragon, possibly even a Levianeer.

                                  Foolish Burial (x0-1)

                                  UR Rarity
                                  Foolish Burial
                                  UR Rarity
                                  Foolish Burial
                                  Foolish Burial
                                  Spell Normal
                                  Foolish Burial

                                    Send 1 monster from your Deck to the GY.




                                    Tag(s):

                                    It's a bit harsh but I recommend it because this leaf is so OP


                                    throw eggs -> out BEWD
                                    Throw BEWD -> make Jet Dragon use the effect or throw a leaf that requires an egg (The White Stone Of Ancients) to pick up

                                    Relinquished Anima (SUCC)

                                    UR Rarity
                                    Relinquished Anima
                                    UR Rarity
                                    Relinquished Anima
                                    Relinquished Anima
                                    DARK
                                    Relinquished Anima
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                    Strong on turn 2 because if you place a weak monster, you will be attracted by this monster or will bait 1 negate. Because it is equal to 1 Level 1 monster, you can raise it with any BE egg.

                                    Doggytika

                                    UR Rarity
                                    Nadir Servant
                                    UR Rarity
                                    Nadir Servant
                                    Nadir Servant
                                    Spell Normal
                                    Nadir Servant

                                      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                      R Rarity
                                      Dogmatika Punishment
                                      R Rarity
                                      Dogmatika Punishment
                                      Dogmatika Punishment
                                      Trap Normal
                                      Dogmatika Punishment

                                        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                        UR Rarity
                                        Elder Entity N'tss
                                        UR Rarity
                                        Elder Entity N'tss
                                        Elder Entity N'tss
                                        LIGHT 4
                                        Elder Entity N'tss
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                        UR Rarity
                                        Dogmatika Fleurdelis, the Knighted
                                        UR Rarity
                                        Dogmatika Fleurdelis, the Knighted
                                        Dogmatika Fleurdelis, the Knighted
                                        LIGHT 8
                                        Dogmatika Fleurdelis, the Knighted
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2500


                                        During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                                        SR Rarity
                                        Dogmatika Ecclesia, the Virtuous
                                        SR Rarity
                                        Dogmatika Ecclesia, the Virtuous
                                        Dogmatika Ecclesia, the Virtuous
                                        LIGHT 4
                                        Dogmatika Ecclesia, the Virtuous
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1500


                                        Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                        The engine has: negate, shoot cards, OTK and clear the field well, search cards, self-jump,... in general, playing this engine rarely bricks.

                                        Synchro Shoukan

                                        UR Rarity
                                        Chaos Ruler, the Chaotic Magical Dragon
                                        UR Rarity
                                        Chaos Ruler, the Chaotic Magical Dragon
                                        Chaos Ruler, the Chaotic Magical Dragon
                                        DARK 8
                                        Chaos Ruler, the Chaotic Magical Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                                        UR Rarity
                                        Baronne de Fleur
                                        UR Rarity
                                        Baronne de Fleur
                                        Baronne de Fleur
                                        WIND 10
                                        Baronne de Fleur
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                        UR Rarity
                                        Black Rose Moonlight Dragon
                                        UR Rarity
                                        Black Rose Moonlight Dragon
                                        Black Rose Moonlight Dragon
                                        LIGHT 7
                                        Black Rose Moonlight Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                        UR Rarity
                                        Psychic End Punisher
                                        UR Rarity
                                        Psychic End Punisher
                                        Psychic End Punisher
                                        LIGHT 11
                                        Psychic End Punisher
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3500


                                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                        UR Rarity
                                        Swordsoul Supreme Sovereign - Chengying
                                        UR Rarity
                                        Swordsoul Supreme Sovereign - Chengying
                                        Swordsoul Supreme Sovereign - Chengying
                                        WATER 10
                                        Swordsoul Supreme Sovereign - Chengying
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                        UR Rarity
                                        Virtual World Kyubi - Shenshen
                                        UR Rarity
                                        Virtual World Kyubi - Shenshen
                                        Virtual World Kyubi - Shenshen
                                        WIND 9
                                        Virtual World Kyubi - Shenshen
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                        Moonlight: raised by Spirit Dragon, causing trouble for opp

                                        Baronne: mercenary: recover goods, shoot cards, omni-negate
                                        Shenshen: Damn Lmao but shopee
                                        Chaos Ruler: search handtrap (or some LIGHT DARK things that this deck does not lack)
                                        Chengying: banish opp cards and protect yourself from destroying effects, reducing opp ATK
                                        Psychic End Punisher : Gigachad

                                        Plaguespreader Zombie and Jet Synchron (Tuner lỏd)

                                        N Rarity
                                        Plaguespreader Zombie
                                        N Rarity
                                        Plaguespreader Zombie
                                        Plaguespreader Zombie
                                        DARK 2
                                        Plaguespreader Zombie
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 200


                                        If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                                        SR Rarity
                                        Jet Synchron
                                        SR Rarity
                                        Jet Synchron
                                        Jet Synchron
                                        FIRE 1
                                        Jet Synchron
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 0


                                        If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                        After Synchro, jump to the next Synchro, 1 and 2 are small levels, okay to easily adjust the level

                                        P.U.N.K.

                                        SR Rarity
                                        Noh-P.U.N.K. Foxy Tune
                                        SR Rarity
                                        Noh-P.U.N.K. Foxy Tune
                                        Noh-P.U.N.K. Foxy Tune
                                        LIGHT 8
                                        Noh-P.U.N.K. Foxy Tune
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 2600


                                        Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


                                        N Rarity
                                        Joruri-P.U.N.K. Nashiwari Surprise
                                        N Rarity
                                        Joruri-P.U.N.K. Nashiwari Surprise
                                        Joruri-P.U.N.K. Nashiwari Surprise
                                        Trap Normal
                                        Joruri-P.U.N.K. Nashiwari Surprise

                                          Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.


                                          N Rarity
                                          Joruri-P.U.N.K. Dangerous Gabu
                                          N Rarity
                                          Joruri-P.U.N.K. Dangerous Gabu
                                          Joruri-P.U.N.K. Dangerous Gabu
                                          Trap Normal
                                          Joruri-P.U.N.K. Dangerous Gabu

                                            You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                            R Rarity
                                            Ukiyoe-P.U.N.K. Sharakusai
                                            R Rarity
                                            Ukiyoe-P.U.N.K. Sharakusai
                                            Ukiyoe-P.U.N.K. Sharakusai
                                            EARTH 3
                                            Ukiyoe-P.U.N.K. Sharakusai
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 600


                                            You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


                                            R Rarity
                                            Gagaku-P.U.N.K. Wa Gon
                                            R Rarity
                                            Gagaku-P.U.N.K. Wa Gon
                                            Gagaku-P.U.N.K. Wa Gon
                                            EARTH 3
                                            Gagaku-P.U.N.K. Wa Gon
                                            • ATK:

                                            • 900

                                            • DEF:

                                            • 600


                                            You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


                                            SR Rarity
                                            Noh-P.U.N.K. Ze Amin
                                            SR Rarity
                                            Noh-P.U.N.K. Ze Amin
                                            Noh-P.U.N.K. Ze Amin
                                            EARTH 3
                                            Noh-P.U.N.K. Ze Amin
                                            • ATK:

                                            • 600

                                            • DEF:

                                            • 600


                                            You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                                            UR Rarity
                                            Ukiyoe-P.U.N.K. Rising Carp
                                            UR Rarity
                                            Ukiyoe-P.U.N.K. Rising Carp
                                            Ukiyoe-P.U.N.K. Rising Carp
                                            WATER 8
                                            Ukiyoe-P.U.N.K. Rising Carp
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 2600


                                            2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                                            R Rarity
                                            Joruri-P.U.N.K. Madame Spider
                                            R Rarity
                                            Joruri-P.U.N.K. Madame Spider
                                            Joruri-P.U.N.K. Madame Spider
                                            EARTH 3
                                            Joruri-P.U.N.K. Madame Spider
                                            • ATK:

                                            • 900

                                            • DEF:

                                            • 600


                                            You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


                                            SR Rarity
                                            P.U.N.K. JAM Dragon Drive
                                            SR Rarity
                                            P.U.N.K. JAM Dragon Drive
                                            P.U.N.K. JAM Dragon Drive
                                            EARTH 8
                                            P.U.N.K. JAM Dragon Drive
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2400


                                            1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                            UR Rarity
                                            Ukiyoe-P.U.N.K. Amazing Dragon
                                            UR Rarity
                                            Ukiyoe-P.U.N.K. Amazing Dragon
                                            Ukiyoe-P.U.N.K. Amazing Dragon
                                            WIND 11
                                            Ukiyoe-P.U.N.K. Amazing Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2800


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                            SR Rarity
                                            Noh-P.U.N.K. Ogre Dance
                                            SR Rarity
                                            Noh-P.U.N.K. Ogre Dance
                                            Noh-P.U.N.K. Ogre Dance
                                            DARK 8
                                            Noh-P.U.N.K. Ogre Dance
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


                                            UR Rarity
                                            Noh-P.U.N.K. Deer Note
                                            UR Rarity
                                            Noh-P.U.N.K. Deer Note
                                            Noh-P.U.N.K. Deer Note
                                            EARTH 5
                                            Noh-P.U.N.K. Deer Note
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1800


                                            You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


                                            is a very powerful combo engine, mixed with some synchro cards that have negate, disrupt very strong types, has self-search traps to increase the sting of opp, few bricks but eating handtraps is bad.




                                            Companion unit:

                                            - Yu-Gi-Oh! Guidance Vietnam





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