Shinobird Deck Breakdown

Main Deck

N Rarity
Impcantation Bookstone
N Rarity
Impcantation Bookstone
N Rarity
Impcantation Bookstone
DARK 5
Impcantation Bookstone
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

SR Rarity
Shinobaron Peacock
SR Rarity
Shinobaron Peacock
SR Rarity
Shinobaron Peacock
WIND 8
Shinobaron Peacock
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).

SR Rarity
Shinobaron Shade Peacock
SR Rarity
Shinobaron Shade Peacock
SR Rarity
Shinobaron Shade Peacock
WIND 4
Shinobaron Shade Peacock
  • ATK:

  • 2000

  • DEF:

  • 1500


You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

SR Rarity
Shinobaroness Peacock
SR Rarity
Shinobaroness Peacock
SR Rarity
Shinobaroness Peacock
WIND 8
Shinobaroness Peacock
  • ATK:

  • 2500

  • DEF:

  • 3000


You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).

SR Rarity
Shinobaroness Shade Peacock
SR Rarity
Shinobaroness Shade Peacock
SR Rarity
Shinobaroness Shade Peacock
WIND 4
Shinobaroness Shade Peacock
  • ATK:

  • 1500

  • DEF:

  • 2000


You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

SR Rarity
Transonic Bird
SR Rarity
Transonic Bird
SR Rarity
Transonic Bird
DARK 4
Transonic Bird
  • ATK:

  • 0

  • DEF:

  • 2400


You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

R Rarity
Aratama
R Rarity
Aratama
R Rarity
Aratama
DARK 4
Aratama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".

R Rarity
Nikitama
R Rarity
Nikitama
R Rarity
Nikitama
LIGHT 4
Nikitama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.

UR Rarity
Sakitama
UR Rarity
Sakitama
UR Rarity
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

N Rarity
Impcantation Inception
N Rarity
Impcantation Inception
N Rarity
Impcantation Inception
Spell Normal
Impcantation Inception

    This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.

    SR Rarity
    Pre-Preparation of Rites
    SR Rarity
    Pre-Preparation of Rites
    SR Rarity
    Pre-Preparation of Rites
    Spell Normal
    Pre-Preparation of Rites

      Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

      SR Rarity
      Preparation of Rites
      SR Rarity
      Preparation of Rites
      SR Rarity
      Preparation of Rites
      Spell Normal
      Preparation of Rites

        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

        R Rarity
        Shinobird Power Spot
        R Rarity
        Shinobird Power Spot
        R Rarity
        Shinobird Power Spot
        Spell Continuous
        Shinobird Power Spot

          Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.

          N Rarity
          Shinobird's Calling
          N Rarity
          Shinobird's Calling
          N Rarity
          Shinobird's Calling
          Spell Normal
          Shinobird's Calling

            This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

            R Rarity
            Stars Align Above the Shrine
            R Rarity
            Stars Align Above the Shrine
            R Rarity
            Stars Align Above the Shrine
            Spell Field
            Stars Align Above the Shrine

              Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects; ● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand. ● Set 1 "Stars Align across the Milky Way" directly from your Deck.

              SR Rarity
              Stars Align across the Milky Way
              SR Rarity
              Stars Align across the Milky Way
              SR Rarity
              Stars Align across the Milky Way
              Trap Normal
              Stars Align across the Milky Way

                Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.

                Need 4 UR

                UR Rarity
                Odd-Eyes Pendulumgraph Dragon
                UR Rarity
                Sakitama
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Thrust

                Main: 42

                N Rarity
                1 cardImpcantation Bookstone
                N Rarity
                1 cardImpcantation Bookstone
                Impcantation Bookstone
                DARK 5
                Impcantation Bookstone
                • ATK:

                • 0

                • DEF:

                • 0


                You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                R Rarity
                1 cardImpcantation Candoll
                R Rarity
                1 cardImpcantation Candoll
                Impcantation Candoll
                LIGHT 4
                Impcantation Candoll
                • ATK:

                • 0

                • DEF:

                • 0


                You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                N Rarity
                2 cardImpcantation Penciplume
                N Rarity
                2 cardImpcantation Penciplume
                Impcantation Penciplume
                LIGHT 3
                Impcantation Penciplume
                • ATK:

                • 0

                • DEF:

                • 0


                You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                R Rarity
                1 cardImpcantation Talismandra
                R Rarity
                1 cardImpcantation Talismandra
                Impcantation Talismandra
                DARK 6
                Impcantation Talismandra
                • ATK:

                • 0

                • DEF:

                • 0


                You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                UR Rarity
                1 cardOdd-Eyes Pendulumgraph Dragon
                UR Rarity
                1 cardOdd-Eyes Pendulumgraph Dragon
                Odd-Eyes Pendulumgraph Dragon
                LIGHT 74
                Odd-Eyes Pendulumgraph Dragon
                • ATK:

                • 2700

                • DEF:

                • 2500


                [ Pendulum Effect ] During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn. [ Monster Effect ] You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.


                SR Rarity
                1 cardImpcantation Chalislime
                SR Rarity
                1 cardImpcantation Chalislime
                Impcantation Chalislime
                DARK 7
                Impcantation Chalislime
                • ATK:

                • 2500

                • DEF:

                • 1800


                You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.


                SR Rarity
                2 cardShinobaron Peacock
                SR Rarity
                2 cardShinobaron Peacock
                Shinobaron Peacock
                WIND 8
                Shinobaron Peacock
                • ATK:

                • 3000

                • DEF:

                • 2500


                You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


                SR Rarity
                2 cardShinobaron Shade Peacock
                SR Rarity
                2 cardShinobaron Shade Peacock
                Shinobaron Shade Peacock
                WIND 4
                Shinobaron Shade Peacock
                • ATK:

                • 2000

                • DEF:

                • 1500


                You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.


                SR Rarity
                2 cardShinobaroness Peacock
                SR Rarity
                2 cardShinobaroness Peacock
                Shinobaroness Peacock
                WIND 8
                Shinobaroness Peacock
                • ATK:

                • 2500

                • DEF:

                • 3000


                You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


                SR Rarity
                2 cardShinobaroness Shade Peacock
                SR Rarity
                2 cardShinobaroness Shade Peacock
                Shinobaroness Shade Peacock
                WIND 4
                Shinobaroness Shade Peacock
                • ATK:

                • 1500

                • DEF:

                • 2000


                You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.


                SR Rarity
                1 cardTransonic Bird
                SR Rarity
                1 cardTransonic Bird
                Transonic Bird
                DARK 4
                Transonic Bird
                • ATK:

                • 0

                • DEF:

                • 2400


                You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                R Rarity
                3 cardAratama
                R Rarity
                3 cardAratama
                Aratama
                DARK 4
                Aratama
                • ATK:

                • 800

                • DEF:

                • 1800


                Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".


                SR Rarity
                1 cardHino-Kagu-Tsuchi
                SR Rarity
                1 cardHino-Kagu-Tsuchi
                Hino-Kagu-Tsuchi
                FIRE 8
                Hino-Kagu-Tsuchi
                • ATK:

                • 2800

                • DEF:

                • 2900


                This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.


                R Rarity
                2 cardNikitama
                R Rarity
                2 cardNikitama
                Nikitama
                LIGHT 4
                Nikitama
                • ATK:

                • 800

                • DEF:

                • 1800


                Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.


                UR Rarity
                1 cardSakitama
                UR Rarity
                1 cardSakitama
                Sakitama
                LIGHT 4
                Sakitama
                • ATK:

                • 400

                • DEF:

                • 900


                Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                R Rarity
                1 cardBreath of Acclamation
                R Rarity
                1 cardBreath of Acclamation
                Breath of Acclamation
                Spell Normal
                Breath of Acclamation

                  This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


                  SR Rarity
                  1 cardFloowandereeze and the Unexplored Winds
                  SR Rarity
                  1 cardFloowandereeze and the Unexplored Winds
                  Floowandereeze and the Unexplored Winds
                  Spell Continuous
                  Floowandereeze and the Unexplored Winds

                    You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                    N Rarity
                    1 cardImpcantation Inception
                    N Rarity
                    1 cardImpcantation Inception
                    Impcantation Inception
                    Spell Normal
                    Impcantation Inception

                      This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.


                      SR Rarity
                      3 cardPre-Preparation of Rites
                      SR Rarity
                      3 cardPre-Preparation of Rites
                      Pre-Preparation of Rites
                      Spell Normal
                      Pre-Preparation of Rites

                        Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                        SR Rarity
                        2 cardPreparation of Rites
                        SR Rarity
                        2 cardPreparation of Rites
                        Preparation of Rites
                        Spell Normal
                        Preparation of Rites

                          Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                          N Rarity
                          3 cardShinobird's Calling
                          N Rarity
                          3 cardShinobird's Calling
                          Shinobird's Calling
                          Spell Normal
                          Shinobird's Calling

                            This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.


                            R Rarity
                            1 cardSonic Tracker
                            R Rarity
                            1 cardSonic Tracker
                            Sonic Tracker
                            Spell Normal
                            Sonic Tracker

                              This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.


                              R Rarity
                              3 cardStars Align Above the Shrine
                              R Rarity
                              3 cardStars Align Above the Shrine
                              Stars Align Above the Shrine
                              Spell Field
                              Stars Align Above the Shrine

                                Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects; ● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand. ● Set 1 "Stars Align across the Milky Way" directly from your Deck.


                                UR Rarity
                                1 cardTriple Tactics Talent
                                UR Rarity
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardTriple Tactics Thrust
                                  UR Rarity
                                  1 cardTriple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    SR Rarity
                                    2 cardStars Align across the Milky Way
                                    SR Rarity
                                    2 cardStars Align across the Milky Way
                                    Stars Align across the Milky Way
                                    Trap Normal
                                    Stars Align across the Milky Way

                                      Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.



                                      SHINOBIRD Decks in MASTER DUEL








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