Runick Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Runick Golden Droplet
SR Rarity
Runick Golden Droplet
SR Rarity
Runick Golden Droplet
Spell Quick
Runick Golden Droplet

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

    Extra Deck

    UR Rarity
    Hugin the Runick Wings
    UR Rarity
    Hugin the Runick Wings
    UR Rarity
    Hugin the Runick Wings
    LIGHT 2
    Hugin the Runick Wings
    • ATK:

    • 0

    • DEF:

    • 0


    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

    UR Rarity
    Munin the Runick Wings
    UR Rarity
    Munin the Runick Wings
    UR Rarity
    Munin the Runick Wings
    LIGHT 3
    Munin the Runick Wings
    • ATK:

    • 0

    • DEF:

    • 2000


    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

    Need 34 UR

    UR Rarity
    Elder Entity N'tss1 card
     Rarity
    Fiendsmith's Lacrima1 card
    UR Rarity
    Hugin the Runick Wings1 card
     Rarity
    Master of Ham1 card
    UR Rarity
    Munin the Runick Wings1 card
    UR Rarity
    Performage Trapeze Magician2 card
    UR Rarity
    Tiras, Keeper of Genesis2 card
    UR Rarity
    Runick Fountain1 card
    UR Rarity
    Runick Tip2 card
    UR Rarity
    Time-Tearing Morganite3 card
    UR Rarity
    Crackdown3 card
    UR Rarity
    Destructive Daruma Karma Cannon3 card
    UR Rarity
    Draco-Utopian Aura1 card
    UR Rarity
    Iron Thunder3 card
     Rarity
    Simultaneous Equation Cannons3 card
    UR Rarity
    Solemn Judgment3 card
    UR Rarity
    Solemn Strike3 card

    Main: 40 Extra: 15

    SR Rarity
    1 cardRunick Destruction
    SR Rarity
    1 cardRunick Destruction
    Runick Destruction
    Spell Quick
    Runick Destruction

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


      R Rarity
      1 cardRunick Dispelling
      R Rarity
      1 cardRunick Dispelling
      Runick Dispelling
      Spell Quick
      Runick Dispelling

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


        SR Rarity
        3 cardRunick Flashing Fire
        SR Rarity
        3 cardRunick Flashing Fire
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


          UR Rarity
          1 cardRunick Fountain
          UR Rarity
          1 cardRunick Fountain
          Runick Fountain
          Spell Field
          Runick Fountain

            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


            SR Rarity
            2 cardRunick Freezing Curses
            SR Rarity
            2 cardRunick Freezing Curses
            Runick Freezing Curses
            Spell Quick
            Runick Freezing Curses

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


              SR Rarity
              2 cardRunick Golden Droplet
              SR Rarity
              2 cardRunick Golden Droplet
              Runick Golden Droplet
              Spell Quick
              Runick Golden Droplet

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                R Rarity
                2 cardRunick Slumber
                R Rarity
                2 cardRunick Slumber
                Runick Slumber
                Spell Quick
                Runick Slumber

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                  R Rarity
                  2 cardRunick Smiting Storm
                  R Rarity
                  2 cardRunick Smiting Storm
                  Runick Smiting Storm
                  Spell Quick
                  Runick Smiting Storm

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                    UR Rarity
                    2 cardRunick Tip
                    UR Rarity
                    2 cardRunick Tip
                    Runick Tip
                    Spell Quick
                    Runick Tip

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                      UR Rarity
                      3 cardTime-Tearing Morganite
                      UR Rarity
                      3 cardTime-Tearing Morganite
                      Time-Tearing Morganite
                      Spell Normal
                      Time-Tearing Morganite

                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                        UR Rarity
                        3 cardCrackdown
                        UR Rarity
                        3 cardCrackdown
                        Crackdown
                        Trap Continuous
                        Crackdown

                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                          Tag(s):

                          UR Rarity
                          3 cardDestructive Daruma Karma Cannon
                          UR Rarity
                          3 cardDestructive Daruma Karma Cannon
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                            UR Rarity
                            1 cardDraco-Utopian Aura
                            UR Rarity
                            1 cardDraco-Utopian Aura
                            Draco-Utopian Aura
                            Trap Counter
                            Draco-Utopian Aura

                              When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                              UR Rarity
                              3 cardIron Thunder
                              UR Rarity
                              3 cardIron Thunder
                              Iron Thunder
                              Trap Counter
                              Iron Thunder

                                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                SR Rarity
                                1 cardMirror Force
                                SR Rarity
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                   Rarity
                                  3 cardSimultaneous Equation Cannons
                                   Rarity
                                  3 cardSimultaneous Equation Cannons
                                  Simultaneous Equation Cannons
                                  Trap Normal
                                  Simultaneous Equation Cannons

                                    Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                    UR Rarity
                                    3 cardSolemn Judgment
                                    UR Rarity
                                    3 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      UR Rarity
                                      3 cardSolemn Strike
                                      UR Rarity
                                      3 cardSolemn Strike
                                      Solemn Strike
                                      Trap Counter
                                      Solemn Strike

                                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        SR Rarity
                                        1 cardUnending Nightmare
                                        SR Rarity
                                        1 cardUnending Nightmare
                                        Unending Nightmare
                                        Trap Continuous
                                        Unending Nightmare

                                          You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                          UR Rarity
                                          1 cardElder Entity N'tss
                                          UR Rarity
                                          1 cardElder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                           Rarity
                                          1 cardFiendsmith's Lacrima
                                           Rarity
                                          1 cardFiendsmith's Lacrima
                                          Fiendsmith's Lacrima
                                          LIGHT 6
                                          Fiendsmith's Lacrima
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2400


                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                          UR Rarity
                                          1 cardHugin the Runick Wings
                                          UR Rarity
                                          1 cardHugin the Runick Wings
                                          Hugin the Runick Wings
                                          LIGHT 2
                                          Hugin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                           Rarity
                                          1 cardMaster of Ham
                                           Rarity
                                          1 cardMaster of Ham
                                          Master of Ham
                                          EARTH 5
                                          Master of Ham
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1850


                                          2 Beast monsters If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position. If this card is in your GY: You can banish 2 Flip monsters from your face-up field and/or GY; Special Summon this card in face-down Defense Position, but banish it when it leaves the field. You can only use each effect of "Master of Ham" once per turn.


                                          UR Rarity
                                          1 cardMunin the Runick Wings
                                          UR Rarity
                                          1 cardMunin the Runick Wings
                                          Munin the Runick Wings
                                          LIGHT 3
                                          Munin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2000


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                          SR Rarity
                                          2 cardDigital Bug Scaradiator
                                          SR Rarity
                                          2 cardDigital Bug Scaradiator
                                          Digital Bug Scaradiator
                                          LIGHT
                                          Digital Bug Scaradiator
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1400


                                          2 or more Level 3 LIGHT Insect-Type monsters Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material.


                                          SR Rarity
                                          2 cardGauntlet Launcher
                                          SR Rarity
                                          2 cardGauntlet Launcher
                                          Gauntlet Launcher
                                          EARTH
                                          Gauntlet Launcher
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2800


                                          2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.


                                          R Rarity
                                          2 cardNumber 29: Mannequin Cat
                                          R Rarity
                                          2 cardNumber 29: Mannequin Cat
                                          Number 29: Mannequin Cat
                                          LIGHT
                                          Number 29: Mannequin Cat
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 900


                                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                          UR Rarity
                                          2 cardPerformage Trapeze Magician
                                          UR Rarity
                                          2 cardPerformage Trapeze Magician
                                          Performage Trapeze Magician
                                          LIGHT
                                          Performage Trapeze Magician
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.


                                          UR Rarity
                                          2 cardTiras, Keeper of Genesis
                                          UR Rarity
                                          2 cardTiras, Keeper of Genesis
                                          Tiras, Keeper of Genesis
                                          LIGHT
                                          Tiras, Keeper of Genesis
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 1700


                                          2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.



                                          RUNICK Decks in MASTER DUEL








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