Flamvell Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

 Rarity
Silent Magician Zero
 Rarity
Silent Magician Zero
 Rarity
Silent Magician Zero
LIGHT 4
Silent Magician Zero
  • ATK:

  • 1000

  • DEF:

  • 1000


If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    N Rarity
    Enemy Controller
    N Rarity
    Enemy Controller
    N Rarity
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          Spell Normal
          Moray of Avarice

            Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

            SR Rarity
            Pot of Acquisitiveness
            SR Rarity
            Pot of Acquisitiveness
            SR Rarity
            Pot of Acquisitiveness
            Spell Quick
            Pot of Acquisitiveness

              Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



              Tag(s):

              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                Tag(s):

                UR Rarity
                Primal Seed
                UR Rarity
                Primal Seed
                UR Rarity
                Primal Seed
                Spell Normal
                Primal Seed

                  If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                    N Rarity
                    Shien's Spy
                    N Rarity
                    Shien's Spy
                    N Rarity
                    Shien's Spy
                    Spell Normal
                    Shien's Spy

                      Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.

                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                        SR Rarity
                        Synchro Creed
                        SR Rarity
                        Synchro Creed
                        SR Rarity
                        Synchro Creed
                        Spell Normal
                        Synchro Creed

                          If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

                          UR Rarity
                          Upstart Goblin
                          UR Rarity
                          Upstart Goblin
                          UR Rarity
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.

                            R Rarity
                            White Elephant's Gift
                            R Rarity
                            White Elephant's Gift
                            R Rarity
                            White Elephant's Gift
                            Spell Normal
                            White Elephant's Gift

                              Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                              SR Rarity
                              Wonder Wand
                              SR Rarity
                              Wonder Wand
                              SR Rarity
                              Wonder Wand
                              Spell Equip
                              Wonder Wand

                                Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                                Extra Deck

                                UR Rarity
                                Saryuja Skull Dread
                                UR Rarity
                                Saryuja Skull Dread
                                UR Rarity
                                Saryuja Skull Dread
                                EARTH
                                Saryuja Skull Dread
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                UR Rarity
                                Accel Synchro Stardust Dragon
                                UR Rarity
                                Accel Synchro Stardust Dragon
                                UR Rarity
                                Accel Synchro Stardust Dragon
                                WIND 8
                                Accel Synchro Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.

                                N Rarity
                                Cyberse Integrator
                                N Rarity
                                Cyberse Integrator
                                N Rarity
                                Cyberse Integrator
                                LIGHT 3
                                Cyberse Integrator
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                                SR Rarity
                                Ravenous Crocodragon Archethys
                                SR Rarity
                                Ravenous Crocodragon Archethys
                                SR Rarity
                                Ravenous Crocodragon Archethys
                                WATER 9
                                Ravenous Crocodragon Archethys
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                                R Rarity
                                Stardust Charge Warrior
                                R Rarity
                                Stardust Charge Warrior
                                R Rarity
                                Stardust Charge Warrior
                                WIND 6
                                Stardust Charge Warrior
                                • ATK:

                                • 2000

                                • DEF:

                                • 1300


                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                                UR Rarity
                                T.G. Hyper Librarian
                                UR Rarity
                                T.G. Hyper Librarian
                                UR Rarity
                                T.G. Hyper Librarian
                                DARK 5
                                T.G. Hyper Librarian
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                                SR Rarity
                                Formula Synchron
                                SR Rarity
                                Formula Synchron
                                SR Rarity
                                Formula Synchron
                                LIGHT 2
                                Formula Synchron
                                • ATK:

                                • 200

                                • DEF:

                                • 1500


                                1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                                SR Rarity
                                Martial Metal Marcher
                                SR Rarity
                                Martial Metal Marcher
                                SR Rarity
                                Martial Metal Marcher
                                WIND 3
                                Martial Metal Marcher
                                • ATK:

                                • 500

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                                R Rarity
                                Shamisen Samsara Sorrowcat
                                R Rarity
                                Shamisen Samsara Sorrowcat
                                R Rarity
                                Shamisen Samsara Sorrowcat
                                DARK 3
                                Shamisen Samsara Sorrowcat
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                                Need 12 UR

                                 Rarity
                                Silent Magician Zero1 card
                                UR Rarity
                                Saryuja Skull Dread1 card
                                UR Rarity
                                Antihuman Intelligence ME-PSY-YA1 card
                                UR Rarity
                                Accel Synchro Stardust Dragon1 card
                                UR Rarity
                                Ancient Fairy Dragon1 card
                                UR Rarity
                                T.G. Hyper Librarian1 card
                                UR Rarity
                                Moray of Avarice1 card
                                UR Rarity
                                Primal Seed2 card
                                UR Rarity
                                Upstart Goblin3 card

                                Main: 52 Extra: 15

                                R Rarity
                                1 cardChaos Emperor Dragon - Envoy of the End
                                R Rarity
                                1 cardChaos Emperor Dragon - Envoy of the End
                                Chaos Emperor Dragon - Envoy of the End
                                DARK 8
                                Chaos Emperor Dragon - Envoy of the End
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                                 Rarity
                                1 cardSilent Magician Zero
                                 Rarity
                                1 cardSilent Magician Zero
                                Silent Magician Zero
                                LIGHT 4
                                Silent Magician Zero
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.


                                SR Rarity
                                3 cardSummoner Monk
                                SR Rarity
                                3 cardSummoner Monk
                                Summoner Monk
                                DARK 4
                                Summoner Monk
                                • ATK:

                                • 800

                                • DEF:

                                • 1600


                                While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                                R Rarity
                                3 cardTreasure Panda
                                R Rarity
                                3 cardTreasure Panda
                                Treasure Panda
                                EARTH 4
                                Treasure Panda
                                • ATK:

                                • 1100

                                • DEF:

                                • 2000


                                You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                                N Rarity
                                1 cardLeft Arm of the Forbidden One
                                N Rarity
                                1 cardLeft Arm of the Forbidden One
                                Left Arm of the Forbidden One
                                DARK 1
                                Left Arm of the Forbidden One
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                N Rarity
                                1 cardLeft Leg of the Forbidden One
                                N Rarity
                                1 cardLeft Leg of the Forbidden One
                                Left Leg of the Forbidden One
                                DARK 1
                                Left Leg of the Forbidden One
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                N Rarity
                                1 cardRight Arm of the Forbidden One
                                N Rarity
                                1 cardRight Arm of the Forbidden One
                                Right Arm of the Forbidden One
                                DARK 1
                                Right Arm of the Forbidden One
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                N Rarity
                                1 cardRight Leg of the Forbidden One
                                N Rarity
                                1 cardRight Leg of the Forbidden One
                                Right Leg of the Forbidden One
                                DARK 1
                                Right Leg of the Forbidden One
                                • ATK:

                                • 200

                                • DEF:

                                • 300


                                A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                N Rarity
                                1 cardThousand-Eyes Idol
                                N Rarity
                                1 cardThousand-Eyes Idol
                                Thousand-Eyes Idol
                                DARK 1
                                Thousand-Eyes Idol
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                                R Rarity
                                1 cardFlamvell Guard
                                R Rarity
                                1 cardFlamvell Guard
                                Flamvell Guard
                                FIRE 1
                                Flamvell Guard
                                • ATK:

                                • 100

                                • DEF:

                                • 2000


                                A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                                N Rarity
                                2 cardWater Spirit
                                N Rarity
                                2 cardWater Spirit
                                Water Spirit
                                WATER 1
                                Water Spirit
                                • ATK:

                                • 400

                                • DEF:

                                • 1200


                                This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                                UR Rarity
                                1 cardAntihuman Intelligence ME-PSY-YA
                                UR Rarity
                                1 cardAntihuman Intelligence ME-PSY-YA
                                Antihuman Intelligence ME-PSY-YA
                                LIGHT 8
                                Antihuman Intelligence ME-PSY-YA
                                • ATK:

                                • 2500

                                • DEF:

                                • 3000


                                [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


                                R Rarity
                                1 cardHarvest Angel of Doom
                                R Rarity
                                1 cardHarvest Angel of Doom
                                Harvest Angel of Doom
                                DARK 48
                                Harvest Angel of Doom
                                • ATK:

                                • 1800

                                • DEF:

                                • 1000


                                [ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "Harvest Angel of Doom" once per turn. [ Monster Effect ] If this card is Normal or Pendulum Summoned: You can add 1 "Horn of Heaven" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of "Harvest Angel of Doom" once per turn.


                                SR Rarity
                                3 cardAllure of Darkness
                                SR Rarity
                                3 cardAllure of Darkness
                                Allure of Darkness
                                Spell Normal
                                Allure of Darkness

                                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                  N Rarity
                                  1 cardEnemy Controller
                                  N Rarity
                                  1 cardEnemy Controller
                                  Enemy Controller
                                  Spell Quick
                                  Enemy Controller

                                    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                    N Rarity
                                    1 cardFalling Current
                                    N Rarity
                                    1 cardFalling Current
                                    Falling Current
                                    Spell Normal
                                    Falling Current

                                      Target 1 face-up monster you control and declare a Level between 1 and 3; it becomes that Level.


                                      SR Rarity
                                      3 cardInto the Void
                                      SR Rarity
                                      3 cardInto the Void
                                      Into the Void
                                      Spell Normal
                                      Into the Void

                                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                        R Rarity
                                        3 cardMagical Mallet
                                        R Rarity
                                        3 cardMagical Mallet
                                        Magical Mallet
                                        Spell Normal
                                        Magical Mallet

                                          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                          UR Rarity
                                          1 cardMoray of Avarice
                                          UR Rarity
                                          1 cardMoray of Avarice
                                          Moray of Avarice
                                          Spell Normal
                                          Moray of Avarice

                                            Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                            R Rarity
                                            1 cardMystik Wok
                                            R Rarity
                                            1 cardMystik Wok
                                            Mystik Wok
                                            Spell Quick
                                            Mystik Wok

                                              Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                              SR Rarity
                                              1 cardPot of Acquisitiveness
                                              SR Rarity
                                              1 cardPot of Acquisitiveness
                                              Pot of Acquisitiveness
                                              Spell Quick
                                              Pot of Acquisitiveness

                                                Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                Tag(s):

                                                SR Rarity
                                                3 cardPot of Avarice
                                                SR Rarity
                                                3 cardPot of Avarice
                                                Pot of Avarice
                                                Spell Normal
                                                Pot of Avarice

                                                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                  Tag(s):

                                                  UR Rarity
                                                  2 cardPrimal Seed
                                                  UR Rarity
                                                  2 cardPrimal Seed
                                                  Primal Seed
                                                  Spell Normal
                                                  Primal Seed

                                                    If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                                    N Rarity
                                                    3 cardReload
                                                    N Rarity
                                                    3 cardReload
                                                    Reload
                                                    Spell Quick
                                                    Reload

                                                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                      N Rarity
                                                      1 cardShien's Spy
                                                      N Rarity
                                                      1 cardShien's Spy
                                                      Shien's Spy
                                                      Spell Normal
                                                      Shien's Spy

                                                        Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                                                        SR Rarity
                                                        1 cardSpellbook of Knowledge
                                                        SR Rarity
                                                        1 cardSpellbook of Knowledge
                                                        Spellbook of Knowledge
                                                        Spell Normal
                                                        Spellbook of Knowledge

                                                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                          SR Rarity
                                                          1 cardSynchro Creed
                                                          SR Rarity
                                                          1 cardSynchro Creed
                                                          Synchro Creed
                                                          Spell Normal
                                                          Synchro Creed

                                                            If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            UR Rarity
                                                            3 cardUpstart Goblin
                                                            Upstart Goblin
                                                            Spell Normal
                                                            Upstart Goblin

                                                              Draw 1 card, then your opponent gains 1000 LP.


                                                              R Rarity
                                                              3 cardWhite Elephant's Gift
                                                              R Rarity
                                                              3 cardWhite Elephant's Gift
                                                              White Elephant's Gift
                                                              Spell Normal
                                                              White Elephant's Gift

                                                                Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                                SR Rarity
                                                                3 cardWonder Wand
                                                                SR Rarity
                                                                3 cardWonder Wand
                                                                Wonder Wand
                                                                Spell Equip
                                                                Wonder Wand

                                                                  Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                                  UR Rarity
                                                                  1 cardSaryuja Skull Dread
                                                                  UR Rarity
                                                                  1 cardSaryuja Skull Dread
                                                                  Saryuja Skull Dread
                                                                  EARTH
                                                                  Saryuja Skull Dread
                                                                  • ATK:

                                                                  • 2800

                                                                  • LINK-4

                                                                  Link Arrow:

                                                                  Top

                                                                  Bottom-Left

                                                                  Bottom

                                                                  Bottom-Right


                                                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                  UR Rarity
                                                                  1 cardAccel Synchro Stardust Dragon
                                                                  UR Rarity
                                                                  1 cardAccel Synchro Stardust Dragon
                                                                  Accel Synchro Stardust Dragon
                                                                  WIND 8
                                                                  Accel Synchro Stardust Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                                  UR Rarity
                                                                  1 cardAncient Fairy Dragon
                                                                  UR Rarity
                                                                  1 cardAncient Fairy Dragon
                                                                  Ancient Fairy Dragon
                                                                  LIGHT 7
                                                                  Ancient Fairy Dragon
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 3000


                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                                                  N Rarity
                                                                  1 cardCyberse Integrator
                                                                  N Rarity
                                                                  1 cardCyberse Integrator
                                                                  Cyberse Integrator
                                                                  LIGHT 3
                                                                  Cyberse Integrator
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                                  N Rarity
                                                                  2 cardOld Entity Cthugua
                                                                  N Rarity
                                                                  2 cardOld Entity Cthugua
                                                                  Old Entity Cthugua
                                                                  FIRE 4
                                                                  Old Entity Cthugua
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 200


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                                                  SR Rarity
                                                                  1 cardRavenous Crocodragon Archethys
                                                                  SR Rarity
                                                                  1 cardRavenous Crocodragon Archethys
                                                                  Ravenous Crocodragon Archethys
                                                                  WATER 9
                                                                  Ravenous Crocodragon Archethys
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 1000


                                                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                  R Rarity
                                                                  1 cardStardust Charge Warrior
                                                                  R Rarity
                                                                  1 cardStardust Charge Warrior
                                                                  Stardust Charge Warrior
                                                                  WIND 6
                                                                  Stardust Charge Warrior
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1300


                                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                  UR Rarity
                                                                  1 cardT.G. Hyper Librarian
                                                                  UR Rarity
                                                                  1 cardT.G. Hyper Librarian
                                                                  T.G. Hyper Librarian
                                                                  DARK 5
                                                                  T.G. Hyper Librarian
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                  SR Rarity
                                                                  2 cardFormula Synchron
                                                                  SR Rarity
                                                                  2 cardFormula Synchron
                                                                  Formula Synchron
                                                                  LIGHT 2
                                                                  Formula Synchron
                                                                  • ATK:

                                                                  • 200

                                                                  • DEF:

                                                                  • 1500


                                                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                  SR Rarity
                                                                  1 cardMartial Metal Marcher
                                                                  SR Rarity
                                                                  1 cardMartial Metal Marcher
                                                                  Martial Metal Marcher
                                                                  WIND 3
                                                                  Martial Metal Marcher
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 2200


                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                                  R Rarity
                                                                  1 cardShamisen Samsara Sorrowcat
                                                                  R Rarity
                                                                  1 cardShamisen Samsara Sorrowcat
                                                                  Shamisen Samsara Sorrowcat
                                                                  DARK 3
                                                                  Shamisen Samsara Sorrowcat
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                                  R Rarity
                                                                  1 cardNumber 43: Manipulator of Souls
                                                                  R Rarity
                                                                  1 cardNumber 43: Manipulator of Souls
                                                                  Number 43: Manipulator of Souls
                                                                  DARK
                                                                  Number 43: Manipulator of Souls
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.


                                                                  SR Rarity
                                                                  1 cardNumber 60: Dugares the Timeless
                                                                  SR Rarity
                                                                  1 cardNumber 60: Dugares the Timeless
                                                                  Number 60: Dugares the Timeless
                                                                  FIRE
                                                                  Number 60: Dugares the Timeless
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 1200


                                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.



                                                                  FLAMVELL Decks in MASTER DUEL








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