Flamvell Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Asset Mountis
SR Rarity
Asset Mountis
SR Rarity
Asset Mountis
LIGHT 7
Asset Mountis
  • ATK:

  • 2300

  • DEF:

  • 2000


If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

N Rarity
Morphtronic Lantron
N Rarity
Morphtronic Lantron
N Rarity
Morphtronic Lantron
LIGHT 1
Morphtronic Lantron
  • ATK:

  • 200

  • DEF:

  • 200


● While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead. ● While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Black Garden
    SR Rarity
    Black Garden
    SR Rarity
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

      SR Rarity
      Dark Room of Nightmare
      SR Rarity
      Dark Room of Nightmare
      SR Rarity
      Dark Room of Nightmare
      Spell Continuous
      Dark Room of Nightmare

        Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

        SR Rarity
        Into the Void
        SR Rarity
        Into the Void
        SR Rarity
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

          R Rarity
          Magical Mallet
          R Rarity
          Magical Mallet
          R Rarity
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

            UR Rarity
            Moray of Avarice
            UR Rarity
            Moray of Avarice
            UR Rarity
            Moray of Avarice
            Spell Normal
            Moray of Avarice

              Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

              N Rarity
              Mystic Box
              N Rarity
              Mystic Box
              N Rarity
              Mystic Box
              Spell Normal
              Mystic Box

                Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.

                SR Rarity
                Pot of Acquisitiveness
                SR Rarity
                Pot of Acquisitiveness
                SR Rarity
                Pot of Acquisitiveness
                Spell Quick
                Pot of Acquisitiveness

                  Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                  Tag(s):

                  SR Rarity
                  Pot of Avarice
                  SR Rarity
                  Pot of Avarice
                  SR Rarity
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                    Tag(s):

                    N Rarity
                    Reload
                    N Rarity
                    Reload
                    N Rarity
                    Reload
                    Spell Quick
                    Reload

                      Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.

                          R Rarity
                          White Elephant's Gift
                          R Rarity
                          White Elephant's Gift
                          R Rarity
                          White Elephant's Gift
                          Spell Normal
                          White Elephant's Gift

                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            Spell Equip
                            Wonder Wand

                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                              Extra Deck

                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Saryuja Skull Dread
                              EARTH
                              Saryuja Skull Dread
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              Ancient Fairy Dragon
                              LIGHT 7
                              Ancient Fairy Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.

                              N Rarity
                              Cyberse Integrator
                              N Rarity
                              Cyberse Integrator
                              N Rarity
                              Cyberse Integrator
                              LIGHT 3
                              Cyberse Integrator
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                              N Rarity
                              Old Entity Cthugua
                              N Rarity
                              Old Entity Cthugua
                              N Rarity
                              Old Entity Cthugua
                              FIRE 4
                              Old Entity Cthugua
                              • ATK:

                              • 2200

                              • DEF:

                              • 200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

                              R Rarity
                              Stardust Charge Warrior
                              R Rarity
                              Stardust Charge Warrior
                              R Rarity
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              DARK 5
                              T.G. Hyper Librarian
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                              SR Rarity
                              Coral Dragon
                              SR Rarity
                              Coral Dragon
                              SR Rarity
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                              SR Rarity
                              Formula Synchron
                              SR Rarity
                              Formula Synchron
                              SR Rarity
                              Formula Synchron
                              LIGHT 2
                              Formula Synchron
                              • ATK:

                              • 200

                              • DEF:

                              • 1500


                              1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                              SR Rarity
                              Martial Metal Marcher
                              SR Rarity
                              Martial Metal Marcher
                              SR Rarity
                              Martial Metal Marcher
                              WIND 3
                              Martial Metal Marcher
                              • ATK:

                              • 500

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                              R Rarity
                              Shamisen Samsara Sorrowcat
                              R Rarity
                              Shamisen Samsara Sorrowcat
                              R Rarity
                              Shamisen Samsara Sorrowcat
                              DARK 3
                              Shamisen Samsara Sorrowcat
                              • ATK:

                              • 1600

                              • DEF:

                              • 1200


                              1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                              SR Rarity
                              Number 60: Dugares the Timeless
                              SR Rarity
                              Number 60: Dugares the Timeless
                              SR Rarity
                              Number 60: Dugares the Timeless
                              FIRE
                              Number 60: Dugares the Timeless
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                              SR Rarity
                              Red-Eyes Flare Metal Dragon
                              SR Rarity
                              Red-Eyes Flare Metal Dragon
                              SR Rarity
                              Red-Eyes Flare Metal Dragon
                              DARK
                              Red-Eyes Flare Metal Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2400


                              2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

                              Need 7 UR

                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              Moray of Avarice
                              UR Rarity
                              Upstart Goblin
                              UR Rarity
                              Upstart Goblin
                              UR Rarity
                              Upstart Goblin

                              Main: 48 Extra: 15

                              SR Rarity
                              1 cardAsset Mountis
                              SR Rarity
                              1 cardAsset Mountis
                              Asset Mountis
                              LIGHT 7
                              Asset Mountis
                              • ATK:

                              • 2300

                              • DEF:

                              • 2000


                              If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn.


                              SR Rarity
                              3 cardSummoner Monk
                              SR Rarity
                              3 cardSummoner Monk
                              Summoner Monk
                              DARK 4
                              Summoner Monk
                              • ATK:

                              • 800

                              • DEF:

                              • 1600


                              While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                              R Rarity
                              3 cardTreasure Panda
                              R Rarity
                              3 cardTreasure Panda
                              Treasure Panda
                              EARTH 4
                              Treasure Panda
                              • ATK:

                              • 1100

                              • DEF:

                              • 2000


                              You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                              N Rarity
                              1 cardLeft Arm of the Forbidden One
                              N Rarity
                              1 cardLeft Arm of the Forbidden One
                              Left Arm of the Forbidden One
                              DARK 1
                              Left Arm of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardLeft Leg of the Forbidden One
                              N Rarity
                              1 cardLeft Leg of the Forbidden One
                              Left Leg of the Forbidden One
                              DARK 1
                              Left Leg of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardRight Arm of the Forbidden One
                              N Rarity
                              1 cardRight Arm of the Forbidden One
                              Right Arm of the Forbidden One
                              DARK 1
                              Right Arm of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardRight Leg of the Forbidden One
                              N Rarity
                              1 cardRight Leg of the Forbidden One
                              Right Leg of the Forbidden One
                              DARK 1
                              Right Leg of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardThousand-Eyes Idol
                              N Rarity
                              1 cardThousand-Eyes Idol
                              Thousand-Eyes Idol
                              DARK 1
                              Thousand-Eyes Idol
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                              R Rarity
                              1 cardFlamvell Guard
                              R Rarity
                              1 cardFlamvell Guard
                              Flamvell Guard
                              FIRE 1
                              Flamvell Guard
                              • ATK:

                              • 100

                              • DEF:

                              • 2000


                              A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                              N Rarity
                              2 cardWater Spirit
                              N Rarity
                              2 cardWater Spirit
                              Water Spirit
                              WATER 1
                              Water Spirit
                              • ATK:

                              • 400

                              • DEF:

                              • 1200


                              This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                              N Rarity
                              1 cardMorphtronic Lantron
                              N Rarity
                              1 cardMorphtronic Lantron
                              Morphtronic Lantron
                              LIGHT 1
                              Morphtronic Lantron
                              • ATK:

                              • 200

                              • DEF:

                              • 200


                              ● While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead. ● While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.


                              SR Rarity
                              3 cardAllure of Darkness
                              SR Rarity
                              3 cardAllure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                SR Rarity
                                1 cardBlack Garden
                                SR Rarity
                                1 cardBlack Garden
                                Black Garden
                                Spell Field
                                Black Garden

                                  If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                                  SR Rarity
                                  3 cardDark Room of Nightmare
                                  SR Rarity
                                  3 cardDark Room of Nightmare
                                  Dark Room of Nightmare
                                  Spell Continuous
                                  Dark Room of Nightmare

                                    Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


                                    SR Rarity
                                    3 cardInto the Void
                                    SR Rarity
                                    3 cardInto the Void
                                    Into the Void
                                    Spell Normal
                                    Into the Void

                                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                      R Rarity
                                      3 cardMagical Mallet
                                      R Rarity
                                      3 cardMagical Mallet
                                      Magical Mallet
                                      Spell Normal
                                      Magical Mallet

                                        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                        UR Rarity
                                        1 cardMoray of Avarice
                                        UR Rarity
                                        1 cardMoray of Avarice
                                        Moray of Avarice
                                        Spell Normal
                                        Moray of Avarice

                                          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                          N Rarity
                                          1 cardMystic Box
                                          N Rarity
                                          1 cardMystic Box
                                          Mystic Box
                                          Spell Normal
                                          Mystic Box

                                            Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                                            SR Rarity
                                            1 cardPot of Acquisitiveness
                                            SR Rarity
                                            1 cardPot of Acquisitiveness
                                            Pot of Acquisitiveness
                                            Spell Quick
                                            Pot of Acquisitiveness

                                              Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                              Tag(s):

                                              SR Rarity
                                              3 cardPot of Avarice
                                              SR Rarity
                                              3 cardPot of Avarice
                                              Pot of Avarice
                                              Spell Normal
                                              Pot of Avarice

                                                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                Tag(s):

                                                N Rarity
                                                3 cardReload
                                                N Rarity
                                                3 cardReload
                                                Reload
                                                Spell Quick
                                                Reload

                                                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                  SR Rarity
                                                  1 cardSpellbook of Knowledge
                                                  SR Rarity
                                                  1 cardSpellbook of Knowledge
                                                  Spellbook of Knowledge
                                                  Spell Normal
                                                  Spellbook of Knowledge

                                                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                    UR Rarity
                                                    3 cardUpstart Goblin
                                                    UR Rarity
                                                    3 cardUpstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                      R Rarity
                                                      3 cardWhite Elephant's Gift
                                                      R Rarity
                                                      3 cardWhite Elephant's Gift
                                                      White Elephant's Gift
                                                      Spell Normal
                                                      White Elephant's Gift

                                                        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                        SR Rarity
                                                        3 cardWonder Wand
                                                        SR Rarity
                                                        3 cardWonder Wand
                                                        Wonder Wand
                                                        Spell Equip
                                                        Wonder Wand

                                                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                          UR Rarity
                                                          1 cardSaryuja Skull Dread
                                                          UR Rarity
                                                          1 cardSaryuja Skull Dread
                                                          Saryuja Skull Dread
                                                          EARTH
                                                          Saryuja Skull Dread
                                                          • ATK:

                                                          • 2800

                                                          • LINK-4

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                                                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                          UR Rarity
                                                          1 cardAncient Fairy Dragon
                                                          UR Rarity
                                                          1 cardAncient Fairy Dragon
                                                          Ancient Fairy Dragon
                                                          LIGHT 7
                                                          Ancient Fairy Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 3000


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                                          N Rarity
                                                          1 cardCyberse Integrator
                                                          N Rarity
                                                          1 cardCyberse Integrator
                                                          Cyberse Integrator
                                                          LIGHT 3
                                                          Cyberse Integrator
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 1000


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                          N Rarity
                                                          2 cardOld Entity Cthugua
                                                          N Rarity
                                                          2 cardOld Entity Cthugua
                                                          Old Entity Cthugua
                                                          FIRE 4
                                                          Old Entity Cthugua
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 200


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                                          R Rarity
                                                          1 cardStardust Charge Warrior
                                                          R Rarity
                                                          1 cardStardust Charge Warrior
                                                          Stardust Charge Warrior
                                                          WIND 6
                                                          Stardust Charge Warrior
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1300


                                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                          UR Rarity
                                                          1 cardT.G. Hyper Librarian
                                                          UR Rarity
                                                          1 cardT.G. Hyper Librarian
                                                          T.G. Hyper Librarian
                                                          DARK 5
                                                          T.G. Hyper Librarian
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1800


                                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                          SR Rarity
                                                          1 cardCoral Dragon
                                                          SR Rarity
                                                          1 cardCoral Dragon
                                                          Coral Dragon
                                                          WATER 6
                                                          Coral Dragon
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 500


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                          SR Rarity
                                                          3 cardFormula Synchron
                                                          SR Rarity
                                                          3 cardFormula Synchron
                                                          Formula Synchron
                                                          LIGHT 2
                                                          Formula Synchron
                                                          • ATK:

                                                          • 200

                                                          • DEF:

                                                          • 1500


                                                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                          SR Rarity
                                                          1 cardMartial Metal Marcher
                                                          SR Rarity
                                                          1 cardMartial Metal Marcher
                                                          Martial Metal Marcher
                                                          WIND 3
                                                          Martial Metal Marcher
                                                          • ATK:

                                                          • 500

                                                          • DEF:

                                                          • 2200


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                          R Rarity
                                                          1 cardShamisen Samsara Sorrowcat
                                                          R Rarity
                                                          1 cardShamisen Samsara Sorrowcat
                                                          Shamisen Samsara Sorrowcat
                                                          DARK 3
                                                          Shamisen Samsara Sorrowcat
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 1200


                                                          1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                          SR Rarity
                                                          1 cardNumber 60: Dugares the Timeless
                                                          SR Rarity
                                                          1 cardNumber 60: Dugares the Timeless
                                                          Number 60: Dugares the Timeless
                                                          FIRE
                                                          Number 60: Dugares the Timeless
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                          SR Rarity
                                                          1 cardRed-Eyes Flare Metal Dragon
                                                          SR Rarity
                                                          1 cardRed-Eyes Flare Metal Dragon
                                                          Red-Eyes Flare Metal Dragon
                                                          DARK
                                                          Red-Eyes Flare Metal Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2400


                                                          2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.



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