Flamvell Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      R Rarity
      Magical Mallet
      R Rarity
      Magical Mallet
      R Rarity
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

        UR Rarity
        Moray of Avarice
        UR Rarity
        Moray of Avarice
        UR Rarity
        Moray of Avarice
        Spell Normal
        Moray of Avarice

          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

          SR Rarity
          Pot of Acquisitiveness
          SR Rarity
          Pot of Acquisitiveness
          SR Rarity
          Pot of Acquisitiveness
          Spell Quick
          Pot of Acquisitiveness

            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



            Tag(s):

            SR Rarity
            Pot of Avarice
            SR Rarity
            Pot of Avarice
            SR Rarity
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



              Tag(s):

              UR Rarity
              Primal Seed
              UR Rarity
              Primal Seed
              UR Rarity
              Primal Seed
              Spell Normal
              Primal Seed

                If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

                N Rarity
                Reload
                N Rarity
                Reload
                N Rarity
                Reload
                Spell Quick
                Reload

                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                  SR Rarity
                  Spellbook of Knowledge
                  SR Rarity
                  Spellbook of Knowledge
                  SR Rarity
                  Spellbook of Knowledge
                  Spell Normal
                  Spellbook of Knowledge

                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                    UR Rarity
                    Upstart Goblin
                    UR Rarity
                    Upstart Goblin
                    UR Rarity
                    Upstart Goblin
                    Spell Normal
                    Upstart Goblin

                      Draw 1 card, then your opponent gains 1000 LP.

                      R Rarity
                      White Elephant's Gift
                      R Rarity
                      White Elephant's Gift
                      R Rarity
                      White Elephant's Gift
                      Spell Normal
                      White Elephant's Gift

                        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                        SR Rarity
                        Wonder Wand
                        SR Rarity
                        Wonder Wand
                        SR Rarity
                        Wonder Wand
                        Spell Equip
                        Wonder Wand

                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                          Extra Deck

                          UR Rarity
                          Saryuja Skull Dread
                          UR Rarity
                          Saryuja Skull Dread
                          UR Rarity
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                          UR Rarity
                          Ancient Fairy Dragon
                          UR Rarity
                          Ancient Fairy Dragon
                          UR Rarity
                          Ancient Fairy Dragon
                          LIGHT 7
                          Ancient Fairy Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                          N Rarity
                          Cyberse Integrator
                          N Rarity
                          Cyberse Integrator
                          N Rarity
                          Cyberse Integrator
                          LIGHT 3
                          Cyberse Integrator
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                          SR Rarity
                          Ravenous Crocodragon Archethys
                          SR Rarity
                          Ravenous Crocodragon Archethys
                          SR Rarity
                          Ravenous Crocodragon Archethys
                          WATER 9
                          Ravenous Crocodragon Archethys
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                          R Rarity
                          Stardust Charge Warrior
                          R Rarity
                          Stardust Charge Warrior
                          R Rarity
                          Stardust Charge Warrior
                          WIND 6
                          Stardust Charge Warrior
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                          UR Rarity
                          T.G. Hyper Librarian
                          UR Rarity
                          T.G. Hyper Librarian
                          UR Rarity
                          T.G. Hyper Librarian
                          DARK 5
                          T.G. Hyper Librarian
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                          SR Rarity
                          Formula Synchron
                          SR Rarity
                          Formula Synchron
                          SR Rarity
                          Formula Synchron
                          LIGHT 2
                          Formula Synchron
                          • ATK:

                          • 200

                          • DEF:

                          • 1500


                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                          SR Rarity
                          Martial Metal Marcher
                          SR Rarity
                          Martial Metal Marcher
                          SR Rarity
                          Martial Metal Marcher
                          WIND 3
                          Martial Metal Marcher
                          • ATK:

                          • 500

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                          R Rarity
                          Shamisen Samsara Sorrowcat
                          R Rarity
                          Shamisen Samsara Sorrowcat
                          R Rarity
                          Shamisen Samsara Sorrowcat
                          DARK 3
                          Shamisen Samsara Sorrowcat
                          • ATK:

                          • 1600

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                          Need 13 UR

                           Rarity
                          Cyber Jar2 card
                          UR Rarity
                          Saryuja Skull Dread1 card
                          UR Rarity
                          Antihuman Intelligence ME-PSY-YA1 card
                          UR Rarity
                          Accel Synchro Stardust Dragon1 card
                          UR Rarity
                          Ancient Fairy Dragon1 card
                          UR Rarity
                          T.G. Hyper Librarian1 card
                          UR Rarity
                          Moray of Avarice1 card
                          UR Rarity
                          Primal Seed2 card
                          UR Rarity
                          Upstart Goblin3 card

                          Main: 54 Extra: 15

                          R Rarity
                          1 cardChaos Emperor Dragon - Envoy of the End
                          R Rarity
                          1 cardChaos Emperor Dragon - Envoy of the End
                          Chaos Emperor Dragon - Envoy of the End
                          DARK 8
                          Chaos Emperor Dragon - Envoy of the End
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                          SR Rarity
                          1 cardKing Tiger Wanghu
                          SR Rarity
                          1 cardKing Tiger Wanghu
                          King Tiger Wanghu
                          EARTH 4
                          King Tiger Wanghu
                          • ATK:

                          • 1700

                          • DEF:

                          • 1000


                          When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


                          SR Rarity
                          3 cardSummoner Monk
                          SR Rarity
                          3 cardSummoner Monk
                          Summoner Monk
                          DARK 4
                          Summoner Monk
                          • ATK:

                          • 800

                          • DEF:

                          • 1600


                          While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                          R Rarity
                          3 cardTreasure Panda
                          R Rarity
                          3 cardTreasure Panda
                          Treasure Panda
                          EARTH 4
                          Treasure Panda
                          • ATK:

                          • 1100

                          • DEF:

                          • 2000


                          You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                           Rarity
                          2 cardCyber Jar
                           Rarity
                          2 cardCyber Jar
                          Cyber Jar
                          DARK 3
                          Cyber Jar
                          • ATK:

                          • 900

                          • DEF:

                          • 900


                          FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                          N Rarity
                          1 cardLeft Arm of the Forbidden One
                          N Rarity
                          1 cardLeft Arm of the Forbidden One
                          Left Arm of the Forbidden One
                          DARK 1
                          Left Arm of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardLeft Leg of the Forbidden One
                          N Rarity
                          1 cardLeft Leg of the Forbidden One
                          Left Leg of the Forbidden One
                          DARK 1
                          Left Leg of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardRight Arm of the Forbidden One
                          N Rarity
                          1 cardRight Arm of the Forbidden One
                          Right Arm of the Forbidden One
                          DARK 1
                          Right Arm of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardRight Leg of the Forbidden One
                          N Rarity
                          1 cardRight Leg of the Forbidden One
                          Right Leg of the Forbidden One
                          DARK 1
                          Right Leg of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardThousand-Eyes Idol
                          N Rarity
                          1 cardThousand-Eyes Idol
                          Thousand-Eyes Idol
                          DARK 1
                          Thousand-Eyes Idol
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                          R Rarity
                          1 cardFlamvell Guard
                          R Rarity
                          1 cardFlamvell Guard
                          Flamvell Guard
                          FIRE 1
                          Flamvell Guard
                          • ATK:

                          • 100

                          • DEF:

                          • 2000


                          A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                          N Rarity
                          2 cardWater Spirit
                          N Rarity
                          2 cardWater Spirit
                          Water Spirit
                          WATER 1
                          Water Spirit
                          • ATK:

                          • 400

                          • DEF:

                          • 1200


                          This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                          UR Rarity
                          1 cardAntihuman Intelligence ME-PSY-YA
                          UR Rarity
                          1 cardAntihuman Intelligence ME-PSY-YA
                          Antihuman Intelligence ME-PSY-YA
                          LIGHT 8
                          Antihuman Intelligence ME-PSY-YA
                          • ATK:

                          • 2500

                          • DEF:

                          • 3000


                          [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


                          N Rarity
                          1 cardWattfox
                          N Rarity
                          1 cardWattfox
                          Wattfox
                          LIGHT 2
                          Wattfox
                          • ATK:

                          • 800

                          • DEF:

                          • 100


                          If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.


                          N Rarity
                          1 cardA Feather of the Phoenix
                          N Rarity
                          1 cardA Feather of the Phoenix
                          A Feather of the Phoenix
                          Spell Normal
                          A Feather of the Phoenix

                            Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.


                            SR Rarity
                            3 cardAllure of Darkness
                            SR Rarity
                            3 cardAllure of Darkness
                            Allure of Darkness
                            Spell Normal
                            Allure of Darkness

                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                              N Rarity
                              1 cardBook of Taiyou
                              N Rarity
                              1 cardBook of Taiyou
                              Book of Taiyou
                              Spell Normal
                              Book of Taiyou

                                Flip 1 face-down monster on the field into face-up Attack Position.


                                N Rarity
                                1 cardDouble Summon
                                N Rarity
                                1 cardDouble Summon
                                Double Summon
                                Spell Normal
                                Double Summon

                                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                  R Rarity
                                  1 cardForbidden Dress
                                  R Rarity
                                  1 cardForbidden Dress
                                  Forbidden Dress
                                  Spell Quick
                                  Forbidden Dress

                                    Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.


                                    SR Rarity
                                    3 cardInto the Void
                                    SR Rarity
                                    3 cardInto the Void
                                    Into the Void
                                    Spell Normal
                                    Into the Void

                                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                      R Rarity
                                      3 cardMagical Mallet
                                      R Rarity
                                      3 cardMagical Mallet
                                      Magical Mallet
                                      Spell Normal
                                      Magical Mallet

                                        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                        UR Rarity
                                        1 cardMoray of Avarice
                                        UR Rarity
                                        1 cardMoray of Avarice
                                        Moray of Avarice
                                        Spell Normal
                                        Moray of Avarice

                                          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                          SR Rarity
                                          1 cardPot of Acquisitiveness
                                          SR Rarity
                                          1 cardPot of Acquisitiveness
                                          Pot of Acquisitiveness
                                          Spell Quick
                                          Pot of Acquisitiveness

                                            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                            Tag(s):

                                            SR Rarity
                                            3 cardPot of Avarice
                                            SR Rarity
                                            3 cardPot of Avarice
                                            Pot of Avarice
                                            Spell Normal
                                            Pot of Avarice

                                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                              Tag(s):

                                              UR Rarity
                                              2 cardPrimal Seed
                                              UR Rarity
                                              2 cardPrimal Seed
                                              Primal Seed
                                              Spell Normal
                                              Primal Seed

                                                If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                                N Rarity
                                                3 cardReload
                                                N Rarity
                                                3 cardReload
                                                Reload
                                                Spell Quick
                                                Reload

                                                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                  N Rarity
                                                  1 cardShien's Spy
                                                  N Rarity
                                                  1 cardShien's Spy
                                                  Shien's Spy
                                                  Spell Normal
                                                  Shien's Spy

                                                    Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                                                    SR Rarity
                                                    1 cardSpellbook of Knowledge
                                                    SR Rarity
                                                    1 cardSpellbook of Knowledge
                                                    Spellbook of Knowledge
                                                    Spell Normal
                                                    Spellbook of Knowledge

                                                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                      UR Rarity
                                                      3 cardUpstart Goblin
                                                      UR Rarity
                                                      3 cardUpstart Goblin
                                                      Upstart Goblin
                                                      Spell Normal
                                                      Upstart Goblin

                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                        R Rarity
                                                        3 cardWhite Elephant's Gift
                                                        R Rarity
                                                        3 cardWhite Elephant's Gift
                                                        White Elephant's Gift
                                                        Spell Normal
                                                        White Elephant's Gift

                                                          Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                          SR Rarity
                                                          3 cardWonder Wand
                                                          SR Rarity
                                                          3 cardWonder Wand
                                                          Wonder Wand
                                                          Spell Equip
                                                          Wonder Wand

                                                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                            UR Rarity
                                                            1 cardSaryuja Skull Dread
                                                            UR Rarity
                                                            1 cardSaryuja Skull Dread
                                                            Saryuja Skull Dread
                                                            EARTH
                                                            Saryuja Skull Dread
                                                            • ATK:

                                                            • 2800

                                                            • LINK-4

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                                                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                            UR Rarity
                                                            1 cardAccel Synchro Stardust Dragon
                                                            UR Rarity
                                                            1 cardAccel Synchro Stardust Dragon
                                                            Accel Synchro Stardust Dragon
                                                            WIND 8
                                                            Accel Synchro Stardust Dragon
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                            UR Rarity
                                                            1 cardAncient Fairy Dragon
                                                            UR Rarity
                                                            1 cardAncient Fairy Dragon
                                                            Ancient Fairy Dragon
                                                            LIGHT 7
                                                            Ancient Fairy Dragon
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 3000


                                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                            N Rarity
                                                            1 cardCyberse Integrator
                                                            N Rarity
                                                            1 cardCyberse Integrator
                                                            Cyberse Integrator
                                                            LIGHT 3
                                                            Cyberse Integrator
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1000


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                            N Rarity
                                                            2 cardOld Entity Cthugua
                                                            N Rarity
                                                            2 cardOld Entity Cthugua
                                                            Old Entity Cthugua
                                                            FIRE 4
                                                            Old Entity Cthugua
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 200


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                                            SR Rarity
                                                            1 cardRavenous Crocodragon Archethys
                                                            SR Rarity
                                                            1 cardRavenous Crocodragon Archethys
                                                            Ravenous Crocodragon Archethys
                                                            WATER 9
                                                            Ravenous Crocodragon Archethys
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1000


                                                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                            R Rarity
                                                            1 cardStardust Charge Warrior
                                                            R Rarity
                                                            1 cardStardust Charge Warrior
                                                            Stardust Charge Warrior
                                                            WIND 6
                                                            Stardust Charge Warrior
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1300


                                                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                            UR Rarity
                                                            1 cardT.G. Hyper Librarian
                                                            UR Rarity
                                                            1 cardT.G. Hyper Librarian
                                                            T.G. Hyper Librarian
                                                            DARK 5
                                                            T.G. Hyper Librarian
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1800


                                                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                            SR Rarity
                                                            3 cardFormula Synchron
                                                            SR Rarity
                                                            3 cardFormula Synchron
                                                            Formula Synchron
                                                            LIGHT 2
                                                            Formula Synchron
                                                            • ATK:

                                                            • 200

                                                            • DEF:

                                                            • 1500


                                                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                            SR Rarity
                                                            1 cardMartial Metal Marcher
                                                            SR Rarity
                                                            1 cardMartial Metal Marcher
                                                            Martial Metal Marcher
                                                            WIND 3
                                                            Martial Metal Marcher
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 2200


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                            R Rarity
                                                            1 cardShamisen Samsara Sorrowcat
                                                            R Rarity
                                                            1 cardShamisen Samsara Sorrowcat
                                                            Shamisen Samsara Sorrowcat
                                                            DARK 3
                                                            Shamisen Samsara Sorrowcat
                                                            • ATK:

                                                            • 1600

                                                            • DEF:

                                                            • 1200


                                                            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                            SR Rarity
                                                            1 cardGallant Granite
                                                            SR Rarity
                                                            1 cardGallant Granite
                                                            Gallant Granite
                                                            EARTH
                                                            Gallant Granite
                                                            • ATK:

                                                            • 2300

                                                            • DEF:

                                                            • 1800


                                                            2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.



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