With the recently buffed Tachyon Dragon Domination skill, the Tachyon deck at Duel Links has come out of the cave and the one card combos are quite good.
Instructions for Playing Tachyon
Sections covered in this guide:
Skill
Tachyon Dragon Domination (Skill Card) (100%)
Tachyon Dragon Domination (Skill Card)
ATK:
0
DEF:
0
Set a Deck where all monsters that are not Level 1 in your Deck (Extra Deck excluded) are Dragon-Type LIGHT/DARK monsters; LIGHT monsters are Level 4/8 with 2000 ATK or lower; DARK monsters are Level 8 and have ATK of 2500 or 2000. Beginning a Duel with these settings will let you use each of the following effects once per turn and twice each during the Duel. ● Reveal 1 Level 8 monster in your hand, add 1 Level 4 or 8 LIGHT monster to your hand, and set 1 Level 8 monster in your hand onto your field. ● Return 1 face-up monster on your field to your hand and add 1 "Tachyon Transmigration" from your Deck or 1 "Rank-Up-Magic Barian's Force" from outside your Deck to your hand.
skill allows you to jump 1 Level 8 monster from your hand as well as search for another monster from your deck to your hand
CORE
Number 107: Galaxy-Eyes Tachyon Dragon (x2)
Number 107: Galaxy-Eyes Tachyon Dragon
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
You must have this spot on the field to set Rank-Up-Magic or counter trap, so you have to bring x2 (1 card goes on turn 1, 1 card goes on turn 2, rank-up to C107 to OTK)
Number C107: Neo Galaxy-Eyes Tachyon Dragon (x1-2)
Number C107: Neo Galaxy-Eyes Tachyon Dragon
ATK:
4500
DEF:
3000
3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
It's easy because the skill carries the whole back, negates all other face-up card effects on the field (negates all your cards, except this card) and opp can't use cards or effects on the field until the end of the turn. Ability to punch monsters 3 times (not straight to the original point) at the relatively cheap price of sacrificing 2 monsters but must be considered carefully because the deck has little ability to restore goods
Galactic Spiral Dragon (x3)
Galactic Spiral Dragon
ATK:
2500
DEF:
2500
While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
F2P
Schwarzschild Limit Dragon (x1-3)
jump on your own, because it's level 8 so you can still combo with the carry skill, you can jump on the field yourself but usually only use turn 2 because it requires opp hpair to have monsters with 2000 ATK or more on the field
Nebula Dragon (x2-3)
Nebula Dragon
ATK:
2000
DEF:
0
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
Even though it's a real brick, it doesn't get bricked because it absorbs the skill. This card jumps on its own, and even jumps for another level 8 Dragon card from your hand to Xyz Rank 8 very easily (however, using that you can only summon LIGHT monsters). or DARK Dragon)
Parsec the Interstellar Dragon (x2-3)
This monster can be normal summoned. If you have a one card combo, you will activate the skill and search this card to have 2 Level 8 monsters on the field.
Starliege Seyfert (x1-2)
Starliege Seyfert
ATK:
1800
DEF:
0
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
Possesses the ability to search for things that the skill does better, the good thing here is that it can search for Galactic Spiral Dragon to create very good combos, has the ability to recover Level 8 from the grave very well to restore goods for the next turn.
Staple
Galaxy-Eyes Cipher Dragon (x1)
Galaxy-Eyes Cipher Dragon
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
Steal an opp monster to clear 1 corpse (but will return to take your turn), note that when you use this effect, only this card can be played directly (but other cards can still attack enemy monsters to steal LP).
Galaxy-Eyes Cipher Blade Dragon (x2)
Galaxy-Eyes Cipher Blade Dragon
ATK:
3200
DEF:
2800
3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
You can use Tachyon or Cipher Dragon to get on this card. Cipher Blade Dragon has the ability to shoot cards, clear monsters or spell/trap very well and has the effect of jumping back to Galaxy-Eyes Cipher Dragon from the grave when destroyed to defend the field.
Galaxy-Eyes Full Armor Photon Dragon (x1)
Galaxy-Eyes Full Armor Photon Dragon
ATK:
4000
DEF:
3500
3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.
If you NTR an enemy monster with Cipher Dragon that is an Xyz monster, you can use that monster as Xyz Material on this card
Dingirsu the Orcust of the Evening Star (x0-1)
Dingirsu, the Orcust of the Evening Star
ATK:
2600
DEF:
2100
2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.
Send card without target, against opp bosses that have anti-target or anti-destroy ability
Number 68: Sanaphond the Sky Prison (x0-1)
Number 68: Sanaphond the Sky Prison
ATK:
2100
DEF:
2700
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
Both lock the grave and have a big body + are not destroyed by effects
the remaining leaves
Artifact Lancea
ATK:
1700
DEF:
2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
Ghost Mourner & Moonlit Chill
ATK:
0
DEF:
1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Play whatever you like, no more than 20 total cards in the deck
Reference gameplay
Number 107: Galaxy-Eyes Tachyon Dragon (Gameplay)
Number 107: Galaxy-Eyes Tachyon Dragon
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.