Instructions for Playing Tachyon

Instructions for Playing Tachyon

With the recently buffed Tachyon Dragon Domination skill, the Tachyon deck at Duel Links has come out of the cave and the one card combos are quite good.


Although this deck is quite cheap and does not require VND, if you want to build this deck, build a different deck because this deck is not as strong as the meta (but the meta deck has some very cheap decks) or build Blue-Eyes (both cheap and available). card in Tachyon's box) or play both :)

Sections covered in this guide:




Skill

 

Tachyon Dragon Domination (Skill Card) (100%)
UR rarity
Tachyon Dragon Domination (Skill Card)
UR rarity
Tachyon Dragon Domination (Skill Card)

skill allows you to jump 1 Level 8 monster from your hand as well as search for another monster from your deck to your hand


It doesn't stop there, EVERY TURN you can set 1 Tachyon Transmigration counter trap from the deck onto the field (can be triggered this turn) or 1 Rank-Up Magic Barian's Force from outside the deck onto the field

but in the main deck you must have no level 1 monsters in the deck (snake-eye ah wtf), monsters in the main deck can only bring LIGHT/DARK Dragon with level 4 or 8 with ATK 2000 or lower or DARK monsters with ATK 2500 or less. 2000



CORE

 

Number 107: Galaxy-Eyes Tachyon Dragon (x2)
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon

You must have this spot on the field to set Rank-Up-Magic or counter trap, so you have to bring x2 (1 card goes on turn 1, 1 card goes on turn 2, rank-up to C107 to OTK)


This card's effect is quite difficult to use. It has the ability to negate all other monsters on the field (including friendly monsters) and make their ATK/DEF the original ATK/DEF, then each time an opp resolve this card increases by 1000 ATK until the end of the Battle Phase. and punch twice (usually opp uses spells/traps and this guy is out of the field so it's hard to say)

Number C107: Neo Galaxy-Eyes Tachyon Dragon (x1-2)
Card rarity
Number C107: Neo Galaxy-Eyes Tachyon Dragon
Card rarity
Number C107: Neo Galaxy-Eyes Tachyon Dragon

It's easy because the skill carries the whole back, negates all other face-up card effects on the field (negates all your cards, except this card) and opp can't use cards or effects on the field until the end of the turn. Ability to punch monsters 3 times (not straight to the original point) at the relatively cheap price of sacrificing 2 monsters but must be considered carefully because the deck has little ability to restore goods

Galactic Spiral Dragon (x3)
SR rarity
Galactic Spiral Dragon
SR rarity
Galactic Spiral Dragon

F2P


Able to jump from hand or grave when you control 2 or more LIGHT/DARK monsters and level all monsters to 8


This is a card that jumps from the grave continuously onto the field for you to combo. If you accidentally pick it up, it's okay, the skill carries

Schwarzschild Limit Dragon (x1-3)
R rarity
Schwarzschild Limit Dragon
R rarity
Schwarzschild Limit Dragon

jump on your own, because it's level 8 so you can still combo with the carry skill, you can jump on the field yourself but usually only use turn 2 because it requires opp hpair to have monsters with 2000 ATK or more on the field

Nebula Dragon (x2-3)
SR rarity
Nebula Dragon
SR rarity
Nebula Dragon

Even though it's a real brick, it doesn't get bricked because it absorbs the skill. This card jumps on its own, and even jumps for another level 8 Dragon card from your hand to Xyz Rank 8 very easily (however, using that you can only summon LIGHT monsters). or DARK Dragon)


This card also has the ability to restore goods but is rarely used

Parsec the Interstellar Dragon (x2-3)
R rarity
Parsec, the Interstellar Dragon
R rarity
Parsec, the Interstellar Dragon

This monster can be normal summoned. If you have a one card combo, you will activate the skill and search this card to have 2 Level 8 monsters on the field.

Starliege Seyfert (x1-2)
SR rarity
Starliege Seyfert
SR rarity
Starliege Seyfert

Possesses the ability to search for things that the skill does better, the good thing here is that it can search for Galactic Spiral Dragon to create very good combos, has the ability to recover Level 8 from the grave very well to restore goods for the next turn.



Staple

 

Galaxy-Eyes Cipher Dragon (x1)
UR rarity
Galaxy-Eyes Cipher Dragon
UR rarity
Galaxy-Eyes Cipher Dragon

Steal an opp monster to clear 1 corpse (but will return to take your turn), note that when you use this effect, only this card can be played directly (but other cards can still attack enemy monsters to steal LP).

Galaxy-Eyes Cipher Blade Dragon (x2)
SR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon

You can use Tachyon or Cipher Dragon to get on this card. Cipher Blade Dragon has the ability to shoot cards, clear monsters or spell/trap very well and has the effect of jumping back to Galaxy-Eyes Cipher Dragon from the grave when destroyed to defend the field.

Galaxy-Eyes Full Armor Photon Dragon (x1)
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Full Armor Photon Dragon

If you NTR an enemy monster with Cipher Dragon that is an Xyz monster, you can use that monster as Xyz Material on this card


This card can only shoot face-up cards => face-up spells/traps cannot be touched, in return ATK is up to 4000

Dingirsu the Orcust of the Evening Star (x0-1)
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Dingirsu, the Orcust of the Evening Star

Send card without target, against opp bosses that have anti-target or anti-destroy ability

Number 68: Sanaphond the Sky Prison (x0-1)
R rarity
Number 68: Sanaphond the Sky Prison
R rarity
Number 68: Sanaphond the Sky Prison

Both lock the grave and have a big body + are not destroyed by effects

Trade-In (x0-2)
SR rarity
Trade-In
SR rarity
Trade-In

Allows removing 1 body draw 2 staples (or 2 monsters) but in return, removing too many copies or too many staples & traps will cause bricks

the remaining leaves
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
UR rarity
D.D. Crow
UR rarity
D.D. Crow
SR rarity
Dark Hole
SR rarity
Dark Hole
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance
UR rarity
Artifact Lancea
UR rarity
Artifact Lancea
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Bottomless Trap Hole
UR rarity
Bottomless Trap Hole

Play whatever you like, no more than 20 total cards in the deck



Reference gameplay

 

Number 107: Galaxy-Eyes Tachyon Dragon (Gameplay)
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon

>>>Click Here<<<




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