Guide to Paleozoic play

Guide to Paleozoic play

Paleozoic in the main deck has 2 main effects, 1 specific effect for each card, 1 general effect allowing summoning from the grave when a trap is activated.


All Paleozoic monsters (including traps considered as monsters or extra decks) are immune to opp's monster effects

This deck will often use traps that have effects on the field and in the grave to optimize. The deck also uses cards that allow copying effects from the grave, search trap, mill trap,...




+69 Resources

 

That Grass Looks Greener (x3 if possible)
UR rarity
Limited to 1 copy
That Grass Looks Greener
UR rarity
Limited to 1 copy
That Grass Looks Greener

Because the deck carries 60 cards and this card allows you to send cards from the top deck to the grave equal to the difference in the enemy's deck (usually the enemy only brings 40 cards), this helps you add countless resources to the grave. not once per turn.

Reasoning (x3)
SR rarity
Reasoning
SR rarity
Reasoning

That Grass Looks Greener but over or under, summary: the enemy chooses a level 1 to 12 monster, turns over the card on top of the deck - if it is a normal summon monster or can be set face down, there will be 2 cases


+ That monster is the same level as the level opp predicted before: send all the turned cards on top of the deck

+ that monster has a different level than the level opp predicted before: summon that monster to the field, the remaining overturned cards are thrown into the grave

=> This will allow you to add a ton of your trap resources to the grave to use effects from the grave. If you hit a monster, don't worry, your monsters on the field or in the grave can use it :)



Paleozoic

All Paleozoic monsters are immune to monster effects


Paleozoic Trap When a trap activates while this card is in the grave, you will summon that trap to the field as a monster (and of course immune to monster effects).

Paleozoic Canadia (x3)
N rarity
Paleozoic Canadia
N rarity
Paleozoic Canadia

Once upon a time, Floodgate Trap Hole destroyed the duel links meta


Although this move only changes the monster to face down defense, this will end some combos because when the monster is face down, it cannot synchro, xyz or link, plus that monster does not have an effect that activates when summoned. is an effect that must be on the field. If you click on it to activate it, this card will block that card from activating the effect (toggle on).

Paleozoic Dinomischus (x3)
R rarity
Paleozoic Dinomischus
R rarity
Paleozoic Dinomischus

discard 1 card and banish, although it sounds a bit harsh, banish is a strong effect that can counter grave users (discard 1 card allows you to throw more cards you want to the grave but on the field there are already 5 face-down cards or monster cards but you have normal summon/set in turn)

Paleozoic Marrella (x3)
N rarity
Paleozoic Marrella
N rarity
Paleozoic Marrella

Send 1 trap to the grave, you can send Transaction Rollback to use another trap effect in the grave or simply send another Paleozoic to let them jump from the grave to combo

Paleozoic Olenoides (x3)
N rarity
Paleozoic Olenoides
N rarity
Paleozoic Olenoides

shoot spells/traps (even your own), this allows you to protect your Paleozoic monsters (remember Paleozoic is only immune to monsters, still susceptible to spells/traps), this card is especially strong when shooting spells/traps enemy's eternal or environmental magic

Paleozoic Leanchoilia (x3)
N rarity
Paleozoic Leanchoilia
N rarity
Paleozoic Leanchoilia

Select all banned monsters/spells/traps and return them to the grave, this helps your Paleozoic or Transaction Rollback to activate effects from the grave.

Paleozoic Cambroraster (X1)
UR rarity
Paleozoic Cambroraster
UR rarity
Paleozoic Cambroraster

It's easy to get up, it also sends cards to the grave to search (for example, if opp doesn't use the grave, if you put the grave counter card face down, that card will be useless) and has protection, but body 1200 is easy to OTK, this monster accidentally gets opp It's okay to punch a normal summon because going to the grave still protects spells/traps, so you limit the cost of traps to protect this card

Paleozoic Opabinia (X2)
SR rarity
Paleozoic Opabinia
SR rarity
Paleozoic Opabinia

Easy to climb, can use Paleozoic trap from hand !!!, handtrap is real. Able to search and defend quite hard (2400 DEF)

Paleozoic Anomalocaris (X2)
SR rarity
Paleozoic Anomalocaris
SR rarity
Paleozoic Anomalocaris

Although it's a bit difficult to level up, it has the ability to add up your own resources and shoot strong enemy resources (unfortunately the target - in return you can shoot underworld d goddess )



Rick Rollback

 

Transaction Rollback (X3)
Card rarity
Transaction Rollback
Card rarity
Transaction Rollback

Born as a cost, the effect from the grave allows you to copy the effect of a trap card in the grave and you can use the same trap card's effect twice.


If you are on the field, you can copy opp's Imperm to negate, in general this card will be the most optimal for going to the grave.



Fuck

 

Fairy Tail - Snow (X1)
UR rarity
Fairy Tail - Snow
UR rarity
Fairy Tail - Snow

Book of moon and jump from the grave once per turn, this card combined with paleozoic can attack the enemy apollousa or accesscode talker in the surprise of the enemy

Absolute King Back Jack (X3)
SR rarity
Absolute King Back Jack
SR rarity
Absolute King Back Jack

Specialized in trap decks, especially with lots of graves, back 5 allows you to both rearrange the top deck (to prevent bricking, or if you see too much brick, surr quickly) and also place traps directly on the field.


The easiest way to send to the grave is to spam the 2 cards Reasoning and That Grass Looks Greener mentioned above



Other cards

 

Pot of Desires, Pot of Prosperity and Pot of Duality (Draw robbery)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Limited to 1 copy
Pot of Duality

Use whatever you like, the main purpose of the above cards is to allow you to have more resources or pick up the card you need

Needlebug Nest (X3)
SR rarity
Needlebug Nest
SR rarity
Needlebug Nest

Mill 5 is not free once per turn, in theory you get +5 resources from just one card

Reckless Greed (X2)
SR rarity
Reckless Greed
SR rarity
Reckless Greed

Pot of greed but the draw phase is skipped, sounds a bit boring but with Rollback you can spam this card's effect to draw continuously

Accumulated Fortune (X3)
SR rarity
Accumulated Fortune
SR rarity
Accumulated Fortune

Draw 2 has no side effects, chaining a lot of links is easy when you flip a bunch of traps. If you like, wait for opp to activate a card before chain link 1 and then you can chain it to save money.

Aegis of the Ocean Dragon Lord (x3)
R rarity
Aegis of the Ocean Dragon Lord
R rarity
Aegis of the Ocean Dragon Lord

All your monsters are WATER, they are already immune to very annoying monster effects, but now they cannot be destroyed by battle or effects thanks to this card, meaning there are only spell/trap banish, return,... only affects these guys and usually very few decks (except trap control like Labyrnth) use them, making your defense extremely tough.

Needle Ceiling (x3)
R rarity
Needle Ceiling
R rarity
Needle Ceiling

The effect of destroying all monsters is like Dark Hole but used on the enemy's turn. You can use it in every phase, including the battle phase to block OTK decks that cannot negate (Numeron) to destroy all monsters when opp just Pendulum Summon: )

Rise to Full Height (x3)
R rarity
Rise to Full Height
R rarity
Rise to Full Height

is another protection card that when activated from the grave, when used on the field on your 2400 DEF monster also creates a monster that is immune to monster effects (and cannot be destroyed by battle or effects if using Aegis of the Ocean Dragon Lod )

Lost Wind (x3)
R rarity
Lost Wind
R rarity
Lost Wind

negate monster effects but can be negated up to 2 times: 1 time when flipped on the field, 1 time when regenerating yourself onto the field from the grave if there is a monster specially summoned from the enemy's extra deck

Ice Dragon's Prison (x3)
SR rarity
Ice Dragon's Prison
SR rarity
Ice Dragon's Prison

has the ability to summon monsters from the enemy grave (this monster you can use to Xyz or Link), if that monster has the same Type (Type) such as Dragon-Type, then you can banish (not target) both monsters at the same time. Type on both fields, this allows you to subtract 2 of the enemy's resources if the enemy uses a deck that depends on the grave, as well as opp not knowing which card you will banish if they control too many cards of the same Type

Destructive Daruma Karma Cannon (x3)
UR rarity
Destructive Daruma Karma Cannon
UR rarity
Destructive Daruma Karma Cannon

super trap, turns all monsters on the field into face-down defense, any face-up monster that cannot be face-up will be sent to the grave. Of course, using this card is very profitable because blocking opps that cannot link, synchro or Xyz can also send linked monsters. opp's go to the grave (can't defend face down), but the Paleozoic guys don't care, they can jump from the grave to the field if they want :)

Trap Trick (x3)
SR rarity
Trap Trick
SR rarity
Trap Trick

The trap card is commonly used in decks that use traps. This card allows you to place 1 trap card face down along with the card you ban from the deck when activating this card, and the face-down card will be activated this turn !!!. However, you can only use 1 trap card in that turn. These are risky tricks. Although you can search for the trap you need and use it immediately, using it at the wrong time means you handicap your opponent with the remaining 4 trap cards.

Gigantic Spright (x1)
UR rarity
Gigantic Spright
UR rarity
Gigantic Spright

To level up easily, you can use link 2 monsters (including our paleozoic - Cambroraster - to Xyz), if so, this monster will have 3200 ATK to OTK and punch negates or enemy bosses (ATK 3000) easily, even OTK release

 

Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Sky Cavalry Centaurea (Ancient Stamping Machine)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Downerd Magician
SR rarity
Downerd Magician
SR rarity
Sky Cavalry Centaurea
SR rarity
Sky Cavalry Centaurea

Centau : not destroyed by combat, after punching Zeus , if Zeus 's ingredients are not an even number, you can add Downerd Magician so Zeus can use the effect 2+ times

Linkuriboh and Relinquished Anima (x1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh
UR rarity
Relinquished Anima
UR rarity
Relinquished Anima

Usually you play this card to send Back 5 Cu to the grave. I recommend using these 2 cards. Although both are UR (komoney), they are very strong cards that only use 1 monster.


Linkuribuh : can sacrifice Back 5 Cu to revive from the grave => use Back 5 Cu continuously if still on the field (or still in hand but there is no way to send to the grave, normal summon and get this card), in addition to Has the powerful ability to reduce ATK to 0

Anima : SUCC enemy boss or negate bait

Link Shoukan
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
SR rarity
Lyna the Light Charmer, Lustrous
SR rarity
Lyna the Light Charmer, Lustrous
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Spellcaster should be able to go to Selene , Lyna link 2 + has the effect of jumping 1 more body => Link 3 Selene easily, Link 3 Selene pulls 1 more body => to Accesscode Talker or Apollousa easily


Apollousa : negate not once per turn go brrrrrrrrrr

Accesscode Talk er : 5300 ATK, shoot card without target and opp can't do anything (except toggle on) go brrrrrrr

Underworld Goddess : turns opp monsters into Link materials, negate no target, negate summon from grave, only affected by target effects, ATK large




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