Paleozoic in the main deck has 2 main effects, 1 specific effect for each card, 1 general effect allowing summoning from the grave when a trap is activated.

Guide to Paleozoic play
Sections covered in this guide:
+69 Resources
Because the deck carries 60 cards and this card allows you to send cards from the top deck to the grave equal to the difference in the enemy's deck (usually the enemy only brings 40 cards), this helps you add countless resources to the grave. not once per turn.
That Grass Looks Greener but over or under, summary: the enemy chooses a level 1 to 12 monster, turns over the card on top of the deck - if it is a normal summon monster or can be set face down, there will be 2 cases
Paleozoic
All Paleozoic monsters are immune to monster effects
Once upon a time, Floodgate Trap Hole destroyed the duel links meta
discard 1 card and banish, although it sounds a bit harsh, banish is a strong effect that can counter grave users (discard 1 card allows you to throw more cards you want to the grave but on the field there are already 5 face-down cards or monster cards but you have normal summon/set in turn)
It's easy to get up, it also sends cards to the grave to search (for example, if opp doesn't use the grave, if you put the grave counter card face down, that card will be useless) and has protection, but body 1200 is easy to OTK, this monster accidentally gets opp It's okay to punch a normal summon because going to the grave still protects spells/traps, so you limit the cost of traps to protect this card
Rick Rollback
Born as a cost, the effect from the grave allows you to copy the effect of a trap card in the grave and you can use the same trap card's effect twice.
Fuck
Specialized in trap decks, especially with lots of graves, back 5 allows you to both rearrange the top deck (to prevent bricking, or if you see too much brick, surr quickly) and also place traps directly on the field.
Other cards
All your monsters are WATER, they are already immune to very annoying monster effects, but now they cannot be destroyed by battle or effects thanks to this card, meaning there are only spell/trap banish, return,... only affects these guys and usually very few decks (except trap control like Labyrnth) use them, making your defense extremely tough.
has the ability to summon monsters from the enemy grave (this monster you can use to Xyz or Link), if that monster has the same Type (Type) such as Dragon-Type, then you can banish (not target) both monsters at the same time. Type on both fields, this allows you to subtract 2 of the enemy's resources if the enemy uses a deck that depends on the grave, as well as opp not knowing which card you will banish if they control too many cards of the same Type
super trap, turns all monsters on the field into face-down defense, any face-up monster that cannot be face-up will be sent to the grave. Of course, using this card is very profitable because blocking opps that cannot link, synchro or Xyz can also send linked monsters. opp's go to the grave (can't defend face down), but the Paleozoic guys don't care, they can jump from the grave to the field if they want :)
The trap card is commonly used in decks that use traps. This card allows you to place 1 trap card face down along with the card you ban from the deck when activating this card, and the face-down card will be activated this turn !!!. However, you can only use 1 trap card in that turn. These are risky tricks. Although you can search for the trap you need and use it immediately, using it at the wrong time means you handicap your opponent with the remaining 4 trap cards.
Usually you play this card to send Back 5 Cu to the grave. I recommend using these 2 cards. Although both are UR (komoney), they are very strong cards that only use 1 monster.
Spellcaster should be able to go to Selene , Lyna link 2 + has the effect of jumping 1 more body => Link 3 Selene easily, Link 3 Selene pulls 1 more body => to Accesscode Talker or Apollousa easily
















































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