Instructions for playing Amazement

Instructions for playing Amazement

Introducing to you a deck that's not very popular, but it's fun and colorful =)) great art




Introduction to Archetype

Introduction to Archetype


A bit of Archetype lore : The story is about an extremely large park that attracts tens of thousands of tourists because of its many game and entertainment areas: " Amazement ". This place is famous for providing a dream-like experience, to the point that sometimes some tourists get carried away too much. To satisfy players, the games here are always full of drama, suspense and surprises! Small children can also participate in games such as " Rapid Racing " or " Majestic Merry-Go-Round ", while braver children can take part in the challenges of " Cyclo-Coaster " and " Viking Vortex". ". And if that's not enough for you, we can add a little more scary with " Horror House ". Furthermore, at night, the "Precious Tower" in the center of the park will appear shimmering and magical, and the best place to enjoy this "view" is at the " Wonder Whee l"! Finally, this place has no closing time, you can stay here as long as you want! We are ready to serve you as long as you are willing to spend your precious time, and you can stay here forever... forever... never go back...! (The above introduction is like a metaphor to say that Amusement Park is actually just a trap)

Amazement is a type of deck that everyone likes: Backrow Control! To be frank, they are a bit similar to "Altergeist" but weaker. What's unique about all "Amazement" Trap Cards is that they can be equipped to either your monster or your opponent's monster. Their effects depend on which monster they are equipped to. And Amazement Administrator Arlekino is the Boss of this Deck, Special Summoning when a Trap Card is activated. Giving you the ability to discard cards and even more disruptions.


The interesting thing is that the "Amazement" Deck, even though played in a pure Archetype style, still works well, but their real potential lies in the ability to coordinate with many other Decks as a support Engine. And we'll learn how and why below:



People who work on "Amazement"


Amazement Administrator Arlekino (x2-3)
UR rarity
Amazement Administrator Arlekino
UR rarity
Amazement Administrator Arlekino

Amazement Administrator Arlekino is the life of the party! As the operator of this amusement park, he always makes sure everyone has a great experience.


  • When a Trap Card is activated (on your or your opponent's side of the field), you can Special Summon Arlekino from your hand. And this will be the way we often use to summon this guy

  • If your opponent Normal Summons or Special Summons a monster (Except during Damage Step): You can target 1 of the face-up monsters they control; equip 1 "Attraction" Trap Card from your Deck to that target. We can simply understand this effect as bonus disruption, continuously destroying the enemy. Usually we will take the Amaze Attraction Horror House card because the effect is exactly the same as Book of Moon

  • And during your turn, you can Banish as many "Attraction" Trap Cards from the Graveyard as you can destroy your opponent's cards.

A Boss Monster has almost everything. Cause disruption, Atk-Def to, and eliminate all at once. Just add a little protection and he'll be perfect. But as you may have noticed, there are no summon locks or restrictions on Arlekino. This means you can play him with 1-3 "Attraction" Trap Cards in any deck as an Engine that can strengthen that deck. More specifically, mid-range control Decks that are not locked can use Arlekino such as Live Twins and Charmers.


Amazement Attendant Comica (x3)
SR rarity
Amazement Attendant Comica
SR rarity
Amazement Attendant Comica

Unlike Arlekio, Comia is used for normal summoning. Her ability is quite simple: When Normal Summoned, you will be able to place 1 "Amaze" Trap Card for free from your Deck on the field. Thanks to this ability, you can increase stability and remove backrow cards with Amaze Attraction Cyclo-Coaster or Disrupt your opponent with Amaze Attraction Horror House . At first glance, Comica's second ability may seem unimportant. It simply retargets the currently equipped Trap Card "Amaze". But there is one key interaction you need to keep in mind. Comica target Trap, DO NOT select the monster you want to equip it on. This allows Comica to bypass the monster's anti-target effects. For example, you have Equip Horror House for Comica itself first. Then, use Comica's ability to place it on another monster like Lunalight Leo Dance , causing them to face down regardless of anti-targeting effects.


One interesting thing is that Comica has an attack stat of 1400 while Arlekino has 2600. This means that if Arlekino's ability activates successfully, it can end the match in turn 3 with any deck. no possibility of recovery.



Entertainment venuesii

All Attraction Traps listed below have an equip effect on 1 monster and have increased effects depending on where it is equipped (1 for own monsters - 2 for enemy monsters).

Amazing Time Ticket (x2-3)
SR rarity
Amazing Time Ticket
SR rarity
Amazing Time Ticket

Amaze Time Ticket is a Quick Spell Card, meaning Comica cannot set this card like the other Amaze trap cards. This card allows you to Pay 800 LP to activate an effect depending on whose turn it is.


  • During your turn: You can add any "Amazement" Card from your Deck. This can be Comica or Arlekino if you don't have one already. Note that Comica will often search Arlekino with the help of the Amaze Attraction Cyclo-Coaster .

  • During your opponent's turn: You can set any Attraction card from the deck, and it can be activated this turn. Essentially, this effect will act as additional copies of the Trap Cards you want to use.

Amaze Attraction Horror House (x2-3)
R rarity
Amaze Attraction Horror House
R rarity
Amaze Attraction Horror House

Best disruption of the deck:

  • When equipped on your monster, it will negate the effect of an enemy monster until the end phase, quite similar to Breakthrough Skill .

  • When equipped on an opp monster, it is a Book of Moon.

Amaze Attraction Cyclo-Coaster (x1-2)
R rarity
Amaze Attraction Cyclo-Coaster
R rarity
Amaze Attraction Cyclo-Coaster

This card is a 2-in-1 item, both clearing the backrow and increasing the stability of the deck:

  • Equip to our monster, we will send this card and 1 enemy spell/trap to the grave (send, not destroy).

  • If you equip an opp monster, you can search for 1 Amazement Monster.

Amaze Attraction Viking Vortex (x0-1)
R rarity
Amaze Attraction Viking Vortex
R rarity
Amaze Attraction Viking Vortex

This card is quite dependent on the situation, the first effect is also bad:

  • Equip to our side, we can negate the attack 1 time... but in return we have to give our monster to the enemy until the end of Endphase... that's fake.

  • Equipping an enemy monster will return that monster to the hand, this is quite ok

Amaze Attraction Rapid Racing (x0-1)
N rarity
Amaze Attraction Rapid Racing
N rarity
Amaze Attraction Rapid Racing

Quite similar to Viking Vortex, it depends a lot on the match and situation, while we can use other cards better. But after all, this is a counter card that can still be searched.

  • Equip to your side's monster: Return 1 card to the grave, in exchange for changing the attack or defense of the equipped monster. Quite stable when countering decks that often use graves

  • Equip the opp monster: Level it up to 1, sometimes the troll will counter Synchro and Xyz etc.



Skill

 

Grit and LP Boost Alpha (1)
Card rarity
Grit
Card rarity
Grit
Card rarity
LP Boost Alpha
Card rarity
LP Boost Alpha

LP Boost Alpha/Grit to prevent premature death =))

Draw Sense: Low-Level (Skill Card) and Draw Sense: High-Level (2)
UR rarity
Draw Sense: Low-Level (Skill Card)
UR rarity
Draw Sense: Low-Level (Skill Card)
Card rarity
Draw Sense: High-Level
Card rarity
Draw Sense: High-Level


Draw Sense: High/Low Level to draw Arlekino or Comica in the next draw, mainly to prevent deadhand.

Beatdown! and The Tie that Binds (3)
Card rarity
Beatdown!
Card rarity
Beatdown!
Card rarity
The Tie that Binds
Card rarity
The Tie that Binds

Beatdown and TTTB, 2 common skills in the case: "I don't know what else to use" =))) then we will bring these 2 in because it simply buffs ATK.



Engine

 

Unpossessed, Awakening of the Possessed and Spirit Charmers (Charmer)
SR rarity
Unpossessed
SR rarity
Unpossessed
Card rarity
Awakening of the Possessed
Card rarity
Awakening of the Possessed
UR rarity
Spirit Charmers
UR rarity
Spirit Charmers

Charmer Core. Charmers are a perfect combination with Arlekino. They have their trap Engine Possessed Partnerships while Awakening of the Possessed gives us the ability to draw. Arlekino is also a DARK monster, which means Awakening will give an additional +300 ATK bonus because Arlekino is looming on the field.

Live☆Twin Lil-la and Live☆Twin Ki-sikil (Live)
UR rarity
Live☆Twin Lil-la
UR rarity
Live☆Twin Lil-la
UR rarity
Live☆Twin Ki-sikil
UR rarity
Live☆Twin Ki-sikil

Live☆Twin Core. When compared, Comica in the deck is a card that plays the role of normal summon but only stops at a "MORE OK" level, while Live☆Twins will actually have more effects than that . Gives you both Draw and Disruption. And the Live☆Twins are also very flexible in choosing the engine , Arlekino will be very suitable for the deck when used with Charmer. Arlekino even fixes the main problem of Live☆Twin, which is that there are no strong Boss Monsters.

and Black Luster Soldier - Legendary Swordsman and Black Luster Soldier - Envoy of the Beginning and Black Luster Soldier (BLS)
UR rarity
Black Luster Soldier - Legendary Swordsman
UR rarity
Black Luster Soldier - Legendary Swordsman
UR rarity
Limited to 3 copies
Black Luster Soldier - Envoy of the Beginning
UR rarity
Limited to 3 copies
Black Luster Soldier - Envoy of the Beginning
UR rarity
Black Luster Soldier
UR rarity
Black Luster Soldier

Enough talking about Arlekino in other decks, let's talk about how good Comica is when doing the Normal Summon engine quest in other decks. For example: Black Luster Soldier . This deck has just been nerfed and lost its Magistus Engine, and most other players will choose Manju instead, they can do better . While Manju only provides anti-brick stability, Comica provides more power when going first. Go to Horror House and wait for opp to dance.

Immortal Phoenix Gearfried (IPG)
UR rarity
Immortal Phoenix Gearfried
UR rarity
Immortal Phoenix Gearfried

Gearfried has pretty good skills, but his deck is still a bit weak, especially because he's afraid of backrows. Mixing with Amazement will help this deck have quite a bit more disruption ability.



Sample deck

For this part, you can play pure Amazement, but I really don't recommend this. Try to use Amazement as an Engine and mix it with a deck you like




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