Beatdown!

Beatdown!

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 4501




[If you control a Level 5 or higher monster, you can activate this Skill.] All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 8, 2026
39± 12/ 100
Power Score
Intrinsic 39

Beatdown! — Power Evaluation

Final Score: 39 ± 12 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Utility

Why it scores here

Beatdown! converts board size into ATK: it needs a Level 5 or higher monster you control, and then every monster you control gains 300 ATK per such monster. That is a continuous stat boost, not card advantage, interaction, or a body, so resource_economy, effect_interaction and material_utility stay low. Its 280-plus ATK-style power is not established by the evidence; the 6 guide mentions are tangential, with no deck or combo data to confirm how it performs in practice, which keeps confidence Low and the score a provisional Intrinsic-only read.

Axis scores

Axis Score Evidence
Accessibility 45 The activation gate is one Level 5+ monster you control, a condition the text states directly, but no deck or starter data shows how often it is live (inferred).
Combo & Conversion 40 The text scales ATK with the count of Level 5+ monsters, and one guide says Hieratics players use it to raise Xyz ATK, but no combo boards record it (observed in guide text, not measured).
Resource Economy 30 The text gives no draw, search, banish, or recursion, so there is no card-advantage line (verified: absence of such text).
Effect & Interaction 30 No negation, removal, or hand-trap clause appears in the text; the effect only raises ATK (verified).
Material Utility 20 It is a Skill card with no body, level, or attribute to act as material (verified).
Resilience & Flexibility 40 The text has a flip-over clause at end of turn, but how that affects ongoing value is not stated, and no interaction data exists (inferred).
Deck-Building Efficiency 55 Being a Skill card, it does not take a main-deck slot, and it has no garnet or lock; skill-slot rules are not in the evidence (inferred).

Calculation

Weight profile: Utility default weights; no decks or combos, so Final = Intrinsic (provisional). Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)

Strengths

  • Activation is gated by one Level 5+ monster you control, a simple and checkable condition
  • ATK bonus scales with the number of Level 5+ monsters on board
  • Does not occupy a main-deck slot as a Skill card

Weaknesses

  • No card advantage, interaction, or recursion in the text
  • Benefit depends on having Level 5+ monsters on board
  • The flip-over clause at end of turn is not explained in the text, so ongoing value is unclear

Counters / choke points

  • Removing or negating the Level 5+ monsters shrinks or ends the bonus
  • The card has no interaction of its own to answer the opponent's board

Best use

Utility ATK booster. Decks: Hieratics (guide-reported ATK boost for Xyz monsters). Suggested copies: 1.

Evidence & gaps

  • Verified: Activation requires a Level 5 or higher monster you control; All monsters you control gain 300 ATK per Level 5 or higher monster you control; At the end of your turn, flip this card over; No draw, search, banish, negation, or removal clause in the English text
  • Observed: 6 guide mentions, with one guide (Hieratics) describing use to boost Xyz ATK
  • Inferred: Accessibility and deckbuilding cost estimated from frame type and text, since no decks or combos exist
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only description_vi states the skill can be used once per duel, but the English description has no such clause — the usage limit is unresolved flip-over-at-end-of-turn clause has no stated effect in the text skill-slot selection and usage rules are not in the evidence











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