Beatdown!
ATK:
0
DEF:
0
View:
4501
[If you control a Level 5 or higher monster, you can activate this Skill.] All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.
Beatdown! — Power Evaluation
Final Score: 39 ± 12 · Confidence: Low
- Intrinsic: 39 · Deck: — · Meta: provisional
- Primary role: Utility
Why it scores here
Beatdown! converts board size into ATK: it needs a Level 5 or higher monster you control, and then every monster you control gains 300 ATK per such monster. That is a continuous stat boost, not card advantage, interaction, or a body, so resource_economy, effect_interaction and material_utility stay low. Its 280-plus ATK-style power is not established by the evidence; the 6 guide mentions are tangential, with no deck or combo data to confirm how it performs in practice, which keeps confidence Low and the score a provisional Intrinsic-only read.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | The activation gate is one Level 5+ monster you control, a condition the text states directly, but no deck or starter data shows how often it is live (inferred). |
| Combo & Conversion | 40 | The text scales ATK with the count of Level 5+ monsters, and one guide says Hieratics players use it to raise Xyz ATK, but no combo boards record it (observed in guide text, not measured). |
| Resource Economy | 30 | The text gives no draw, search, banish, or recursion, so there is no card-advantage line (verified: absence of such text). |
| Effect & Interaction | 30 | No negation, removal, or hand-trap clause appears in the text; the effect only raises ATK (verified). |
| Material Utility | 20 | It is a Skill card with no body, level, or attribute to act as material (verified). |
| Resilience & Flexibility | 40 | The text has a flip-over clause at end of turn, but how that affects ongoing value is not stated, and no interaction data exists (inferred). |
| Deck-Building Efficiency | 55 | Being a Skill card, it does not take a main-deck slot, and it has no garnet or lock; skill-slot rules are not in the evidence (inferred). |
Calculation
Weight profile: Utility default weights; no decks or combos, so Final = Intrinsic (provisional). Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)
Strengths
- Activation is gated by one Level 5+ monster you control, a simple and checkable condition
- ATK bonus scales with the number of Level 5+ monsters on board
- Does not occupy a main-deck slot as a Skill card
Weaknesses
- No card advantage, interaction, or recursion in the text
- Benefit depends on having Level 5+ monsters on board
- The flip-over clause at end of turn is not explained in the text, so ongoing value is unclear
Counters / choke points
- Removing or negating the Level 5+ monsters shrinks or ends the bonus
- The card has no interaction of its own to answer the opponent's board
Best use
Utility ATK booster. Decks: Hieratics (guide-reported ATK boost for Xyz monsters). Suggested copies: 1.
Evidence & gaps
- Verified: Activation requires a Level 5 or higher monster you control; All monsters you control gain 300 ATK per Level 5 or higher monster you control; At the end of your turn, flip this card over; No draw, search, banish, negation, or removal clause in the English text
- Observed: 6 guide mentions, with one guide (Hieratics) describing use to boost Xyz ATK
- Inferred: Accessibility and deckbuilding cost estimated from frame type and text, since no decks or combos exist
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only description_vi states the skill can be used once per duel, but the English description has no such clause — the usage limit is unresolved flip-over-at-end-of-turn clause has no stated effect in the text skill-slot selection and usage rules are not in the evidence






