Instructions for playing Witchcrafter

Instructions for playing Witchcrafter

Summary: Witchcrafter is a deck with a variety of systems, in which the LIGHT system accounts for the majority (currently).


Style play :
Witchcrafter Level 4 or lower and Witchcrafter Level 5 or higher always have the ability to cooperate with each other
Level 4 or lower always has a quick effect: throw a spell card and summon another Witchcrafter from the deck. As well as banishing yourself from the grave to assist other Witchcrafters
Meanwhile, Level 5 or higher has the ability to prevent effects, bombardment, and increase ATK/DEF, making it difficult for the opponent.
Gameplay: Control
Should you play F2P: yes
Should a newbie play: if you want the game to go fast or don't have the ability to think and judge situations, you shouldn't play. Because this is a fast duel, as well as a control deck, one mistake is a lost match.




Skill

 

Grit (32% at KoG)

 Rarity
Grit
 Rarity
Grit
Grit
Grit
  • ATK:

  • 0

  • DEF:

  • 0


[Flip this card over when you activate this Skill.] At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel.


As a Control deck, you must try to survive until you have a full setup or a preliminary setup so you can try to reach maximum power at the end of the game. Grit allows you when you survive 1 more turn. If your LP is 4000 or more, only once, your life points will not decrease to 1. Helps you who are OTK still stay on the field with 1 LP remaining.

Balance (Skill Card) (7%)

UR Rarity
Balance (Skill Card)
UR Rarity
Balance (Skill Card)
Balance (Skill Card)
Balance (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.


Balance helps you reduce bricks, helping you to have at least 1 Spellcaster monster, 1 Spell and maximum 1 trap in your hand. Although the skill will prohibit you from special summoning and activating effects until the end of the Main Phase. But Witchcrafter is a quick effect, so you can activate it in End Phase or the opponent's turn to avoid the target.

Draw Loan (Skill Card) (58% at KoG)

UR Rarity
Draw Loan (Skill Card)
UR Rarity
Draw Loan (Skill Card)
Draw Loan (Skill Card)
Draw Loan (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Add 1 "Lucky Loan" from your Deck to your hand. You cannot conduct your normal Draw on your next turn. You can only use this Skill once per turn.


This skill allows you to draw 1 Draw Loan card from the deck to your hand once per turn, but next turn you cannot draw normal cards. This skill allows you to take 1 MAGIC Draw Loan card straight from the deck into your hand to help you combo easier and faster. Although its minus 1 turn effect is quite harsh, Witchcrafter always has a way to manage it.

Show Of Nightmares (Skill Card) (3%)

UR Rarity
Show Of Nightmares (Skill Card)
UR Rarity
Show Of Nightmares (Skill Card)
Show Of Nightmares (Skill Card)
Show Of Nightmares (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used if you have 3 or more Spell Cards in your Graveyard. Add 1 random Spell Card from your Graveyard to your hand. Then, return 1 card from your hand to your Deck. This Skill can only be used once per Duel.


This skill has two abilities that are both useful to Witchcrafter. If you have 3 or more spells in your grave, you add 1 random spell from your grave to your hand (allowing you to recreate Lightning Vortex , BoM , etc.), then you put 1 card from your hand into your deck ( will often bring in Madame Verre to use another Witchcrafter to call out).



Core

 

Witchcrafter Pittore (X1-3)

SR Rarity
Witchcrafter Pittore
SR Rarity
Witchcrafter Pittore
Witchcrafter Pittore
WATER 3
Witchcrafter Pittore
  • ATK:

  • 1000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.


Due to its low level, Pittore will hardly lead to bricking. Pittore has the quick effect of sacrificing himself and throwing 1 Spell card from his hand (does not need to have Witchcrafter in his name). And directly summon 1 Witchcrafter from your deck, except this card. It can be said that this is the search ability but stronger and more versatile. Because Witchcrafters often activate effects on the field, if you summon Level 4 or lower Witchcrafter monsters you will perform many beneficial combos for yourself. If you are Level 5 or higher, you will summon the Boss to def the field, etc.

Additionally, you can banish this card from the grave to draw 1 card then throw 1 Witchcrafter card to the grave (+1 resource if you throw Spell Witchcrafter, I will explain later). However, the disadvantage is that if you don't have a Witchcrafter to throw, ALL the cards in your hand will be BANISHED.

Witchcrafter Schmietta (X1-3)

UR Rarity
Witchcrafter Schmietta
UR Rarity
Witchcrafter Schmietta
Witchcrafter Schmietta
FIRE 4
Witchcrafter Schmietta
  • ATK:

  • 1800

  • DEF:

  • 600


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


Due to its low level, Schmietta will hardly lead to bricking. Schmietta has the quick effect of sacrificing herself and throwing 1 Spell card from her hand (does not need to have Witchcrafter in her name). And directly summon 1 Witchcrafter from your deck, except this card. It can be said that this is the search ability but stronger and more versatile. Because Witchcrafters often activate effects on the field, if you summon Level 4 or lower Witchcrafter monsters you will perform many beneficial combos for yourself. If you are Level 5 or higher, you will summon the Boss to def the field, etc.

You can banish this card from the Graveyard and throw 1 Witchcrafter card from the Deck to the Graveyard. This is a disguised search because if you throw a Witchcrafter monster to the grave it will trigger a banish effect from the grave, or you use a summon spell on the field. If you throw a spell, you will gain +1 resource (I will explain later).

Witchcrafter Genni (X0-3)

UR Rarity
Witchcrafter Genni
UR Rarity
Witchcrafter Genni
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


Due to its low level, Genni will hardly lead to bricking. Genni has the quick effect of sacrificing himself and throwing 1 Spell card from his hand (does not need to have Witchcrafter in his name). And directly summon 1 Witchcrafter from your deck, except this card. It can be said that this is the search ability but stronger and more versatile. Because Witchcrafters often activate effects on the field, if you summon Level 4 or lower Witchcrafter monsters you will perform many beneficial combos for yourself. If you are Level 5 or higher, you will summon the Boss to def the field, etc.

Additionally, you can banish this card and 1 Witchcrafter spell from the grave. This card's effect will become an effect when that spell activates. This effect allows you to use a Spell's effect from the grave, but if you cannot recycle it, you will lose the resources that the spell regenerates into your hand, which is a waste.

Witchcrafter Edel (X1-2)

UR Rarity
Witchcrafter Edel
UR Rarity
Witchcrafter Edel
Witchcrafter Edel
LIGHT 5
Witchcrafter Edel
  • ATK:

  • 2000

  • DEF:

  • 2300


(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.


As a Level 5 monster, it is easy to brick, Edel has the quick effect of throwing 1 magic card from hand to the grave and summoning 1 Witchcrafter from hand, except Edel . This effect isn't of much use unless you have all the copies of Madame Verre on hand. The main reason professional players bring Edel is the effect of sacrificing this card to summon a Witchcrafter from the grave, which is very effective when mixed with Lightsworn.

Witchcrafter Madame Verre (X1-3)

UR Rarity
Witchcrafter Madame Verre
UR Rarity
Witchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT 8
Witchcrafter Madame Verre
  • ATK:

  • 1000

  • DEF:

  • 2800


During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


Currently in duel links, Madame Verre is the final boss of the Witchcrafters. Madame Verre has the ability to increase Spellcaster monsters by 1000 ATK/DEF until the end of the turn for each DIFFERENT NAME spell card you show your opponent in your hand during the damage calculation step. (this is a quick effect). The benefit of this effect allows other Spellcaster monsters to attack instead of Madame Verre (to avoid being affected by Drowning Mirror Force ), while also making Madame Verre easier to defend and the opponent does not dare to attack (2800 DEF + 1000 for each spell with different name).

In addition, Madame Verre also has the ability to lock the field very strongly. (quick effect) you throw 1 Magic from your hand to the grave to block all monster effects the opponent is CURRENTLY controlling. This is a strong effect, but if you use this effect at the wrong time or don't have a second card to protect it, your opponent can still summon a monster to the field and that monster can activate the effect as usual.

Witchcrafter Holiday (X0-3)

R Rarity
Witchcrafter Holiday
R Rarity
Witchcrafter Holiday
Witchcrafter Holiday
Spell Normal
Witchcrafter Holiday

    Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


    Witchcrafter Holiday allows you to target 1 Witchcrafter from the Graveyard and special summon it to the field. and if you have a Witchcrafter monster on the field, you can return this card from your Graveyard to your hand. This card used to be very strong when mixed with Lightsworn, and because of its strength, Konami limited these two cards along with Lightsworn's charge card, so this card was hardly put in the deck, instead it took 2 charges . But if you play purely, you can still play this card as usual.

    Witchcrafter Unveiling (X1-3)

    R Rarity
    Witchcrafter Unveiling
    R Rarity
    Witchcrafter Unveiling
    Witchcrafter Unveiling
    Spell Quick
    Witchcrafter Unveiling

      Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.


      This card allows you to avoid bricking when holding too many high-level monsters like Edel or Madame Verre in your hand. Unveiling has the ability to summon 1 Witchcrafter monster from your hand, and is an instant magic so you can surprise your opponents. method after baiting unpleasant cards like TtH , BoM ,... If you activate the summoning effect from this card's hand. When Spellcaster monster effects are activated, the opponent cannot insert effects or cards for the entire turn, making it easier for Madame Verre or other Spellcaster cards to combo. While this card is in the grave and you control a Witchcrafter monster on the field, you can return this card from the grave to your hand.

      Witchcrafter Collaboration (X1,-3)

      R Rarity
      Witchcrafter Collaboration
      R Rarity
      Witchcrafter Collaboration
      Witchcrafter Collaboration
      Spell Normal
      Witchcrafter Collaboration

        Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.


        Collaboration allows you to perform OTK with Witchcrafter when the opportunity arises, Collaboration will target 1 of your Witchcrafter and that monster will be attacked twice in the Battle Phase. And when that monster attacks, until the Damage Step ends, your opponent cannot activate magic or traps. When this card is in the Graveyard and you have 1 Witchcrafter monster on the field, you can return this card from the Graveyard to your hand.

        Witchcrafter Patronus (X1-3)

        SR Rarity
        Witchcrafter Patronus
        SR Rarity
        Witchcrafter Patronus
        Witchcrafter Patronus
        Trap Continuous
        Witchcrafter Patronus

          You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.


          Patronus is a very powerful resource regeneration card, it allows you to target 1 Spellcaster monster in the graveyard or banish zone ( Raigeki Break and Karma Cut hate this), after regeneration, you add 1 Witchcrafter magic card. From deck to hand (+1 resource). If this card is in the grave, you can banish itself to select Witchcrafter magic cards with different names in the banish zone, taking it INTO YOUR HAND (this card's ability + resources and recycling are huge).

          Witchcrafter Masterpiece (X0-2)

          R Rarity
          Witchcrafter Masterpiece
          R Rarity
          Witchcrafter Masterpiece
          Witchcrafter Masterpiece
          Trap Normal
          Witchcrafter Masterpiece

            If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.


            Masterpiece allows you to search the grave for a Spell card of the same name, if you control a Witchcrafter monster ( BoM , Lightning Vortex like this). If this card is in the Graveyard, except the turn it was sent, you can remove from play it and a spell (any spell, not necessarily Witcrafter), to summon 1 Witchcrafter monster with Level is equal to the number of cards removed from play. This effect helps you summon Witchcrafter monsters as you like, but I recommend as low a level as possible to activate the summoning effect of higher level monsters. If madame verre is in the grave, you can replace it with Edel .



            Staple

             

            Mill grave

            N Rarity
            Minerva, Lightsworn Maiden
            N Rarity
            Minerva, Lightsworn Maiden
            Minerva, Lightsworn Maiden
            LIGHT 3
            Minerva, Lightsworn Maiden
            • ATK:

            • 800

            • DEF:

            • 200


            When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.


            SR Rarity
            Charge of the Light Brigade
            SR Rarity
            Charge of the Light Brigade
            Charge of the Light Brigade
            Spell Normal
            Charge of the Light Brigade

              Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


              UR Rarity
              Lyla, Lightsworn Sorceress
              UR Rarity
              Lyla, Lightsworn Sorceress
              Lyla, Lightsworn Sorceress
              LIGHT 4
              Lyla, Lightsworn Sorceress
              • ATK:

              • 1700

              • DEF:

              • 200


              You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


              R Rarity
              Needlebug Nest
              R Rarity
              Needlebug Nest
              Needlebug Nest
              Trap Normal
              Needlebug Nest

                Send the top 5 cards of your Deck to the GY.


                SR Rarity
                Raiden, Hand of the Lightsworn
                SR Rarity
                Raiden, Hand of the Lightsworn
                Raiden, Hand of the Lightsworn
                LIGHT 4
                Raiden, Hand of the Lightsworn
                • ATK:

                • 1700

                • DEF:

                • 1000


                During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                UR Rarity
                Volcanic Wall
                UR Rarity
                Volcanic Wall
                Volcanic Wall
                Spell Continuous
                Volcanic Wall

                  Once per turn: You can send 3 cards from the top of your Deck to the Graveyard, and if you do, inflict 250 damage to your opponent for each Pyro-Type monster sent to the Graveyard by this effect. You cannot declare an attack during the turn you activate this effect.


                  R Rarity
                  Solar Recharge
                  R Rarity
                  Solar Recharge
                  Solar Recharge
                  Spell Normal
                  Solar Recharge

                    Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                    Beggar the past: before being nefted, there was a time when Witchcrafter was tier 1 thanks to Lightsworn cards throwing cards into the grave. Nowadays they still use the Lightsworn engine, but Lightsworn has been nerfed, so today players mix in other cards with strong mill deck abilities. And until now, the Lightsworn engine still takes the number 1 position in making the Witchcrafter deck convenient to play (less bricks). Lumina is not used much because its ability to mill graves is in End Phase, it can be OTKed and does not mill graves as fast as Raiden .

                    Lightning Vortex (X0-3)

                    SR Rarity
                    Lightning Vortex
                    SR Rarity
                    Lightning Vortex
                    Lightning Vortex
                    Spell Normal
                    Lightning Vortex

                      Discard 1 card; destroy all face-up monsters your opponent controls.


                      The strength of Lightning Vortex in the Witchcrafter deck is that it is magic. Lightning Vortex has the ability to clear the field very well by destroying all face-up monsters on the opponent's field. For the cost of throwing 1 card, you can throw another Witchcrafter spell to get that spell back to your hand at the end of your turn.

                      Cosmic Cyclone and Mystical Space Typhoon (X0-3)

                      UR Rarity
                      Cosmic Cyclone
                      UR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

                          Specifically :
                          Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
                          ===> This makes it easier to activate Level Duplication skills or skills that require LP
                          MST only targets and destroys 1 spell/trap without paying a cost
                          ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

                          Book of Moon and Forbidden Chalice (X0-3)

                          UR Rarity
                          Book of Moon
                          UR Rarity
                          Book of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            SR Rarity
                            Forbidden Chalice
                            SR Rarity
                            Forbidden Chalice
                            Forbidden Chalice
                            Spell Quick
                            Forbidden Chalice

                              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                              They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

                              Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
                              BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 hit and still consume enemy resources).



                              Staple Extra Deck

                               

                              Number 39: Utopia and Number C39: Utopia Ray (X0-1)

                              UR Rarity
                              Number 39: Utopia
                              UR Rarity
                              Number 39: Utopia
                              Number 39: Utopia
                              LIGHT
                              Number 39: Utopia
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                              UR Rarity
                              Number C39: Utopia Ray
                              UR Rarity
                              Number C39: Utopia Ray
                              Number C39: Utopia Ray
                              LIGHT
                              Number C39: Utopia Ray
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                              Number 39: Utopia

                              ===> used to jump to Number C39: Utopia Ray
                              Number C39: Utopia Ray
                              You can Xyz Summon this card by using Number 39 as the material. Number 39 and all of its current materials will be transferred to this card.
                              When your base score is 1000 or lower. You can discard 1 Xyz material from this card, this card gains 500 ATK, and if it does, 1 opponent's monster loses 1000 ATK (not targeted).
                              ===> This is a card with extremely strong OTK and comeback abilities. As long as the opponent does not have enough ATK or DEF to OTK you and you have enough resources to summon this monster, there is a high chance you will turn the bet.

                              Number 70: Malevolent Sin (X0-1)

                              SR Rarity
                              Number 70: Malevolent Sin
                              SR Rarity
                              Number 70: Malevolent Sin
                              Number 70: Malevolent Sin
                              DARK
                              Number 70: Malevolent Sin
                              • ATK:

                              • 2400

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                Number 70 is used   for OTK phases with the ability to banish 1 monster on the opponent's field to help eliminate annoying monsters such as: Bloom Diva , Twin Burst ,... Things that Madame Verre finds difficult or impossible to handle without losing Madame Verre for the exchange of moves.

                              Diamond Dire Wolf (X0-1)

                              SR Rarity
                              Diamond Dire Wolf
                              SR Rarity
                              Diamond Dire Wolf
                              Diamond Dire Wolf
                              EARTH
                              Diamond Dire Wolf
                              • ATK:

                              • 2000

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                              Diamond Dire Wolf is summoned very easily with just 2 Level 4 monsters. Diamond Dire Wolf is a very famous monster with Magnet Warrior due to its ability to both destroy cards and send monsters as Xyz materials to the grave, the same in Witchcrafter, Diamond Dire Wolf also destroys the card and sends Schmietta to the grave to activate the effect.

                              Hieratic Sun Dragon Overlord of Heliopolis (X0-1)

                              UR Rarity
                              Hieratic Sun Dragon Overlord of Heliopolis
                              UR Rarity
                              Hieratic Sun Dragon Overlord of Heliopolis
                              Hieratic Sun Dragon Overlord of Heliopolis
                              LIGHT
                              Hieratic Sun Dragon Overlord of Heliopolis
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                              HSDOOH is used like Diamond Dire Wolf but the cost is different:

                              HSDOOH requires you to sacrifice MONSTER cards in your hand or field, and destroy (not target) cards on the field equal to the number of cards sacrificed. This card does not need to explode itself or be used in case of sending its Xyz material to the grave to activate the effect. HSDOOH is more stable than Diamond Dire Wolf and has a large Body (ATK 3000) that can be traded well with the opponent. , with only HSDOOH left on the field, you can confidently win the card.
                              That's why decks that have the ability to recycle cards into the hand like BE or onto the field like Witchcrafter are often used for the purpose of mass bombardment.

                              Dante Traveler of the Burning Abyss (X0-1)

                              UR Rarity
                              Dante, Traveler of the Burning Abyss
                              UR Rarity
                              Dante, Traveler of the Burning Abyss
                              Dante, Traveler of the Burning Abyss
                              LIGHT
                              Dante, Traveler of the Burning Abyss
                              • ATK:

                              • 1000

                              • DEF:

                              • 2500


                              2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                              Yes, it's Dante again, lord of staple, boss of tomb mill. Dante has a very good milling ability, but the milling ability is not as strong as the engine above ( Charge + Raiden ). Dante is also a grave mill card with a 2k5 body if milling 3 cards. Using Dante cannot be as carefree as the engines above. Using Dante requires trading 2 Level 3 monsters like Pittore , etc. If you mill a grave that is not good, then getting OTK is normal.

                              Bonus: when you discard an Xyz material, Pittore, Dante will give you +1 if you throw a spell thanks to the effect and have 1 Witchcrafter on the field.

                              Sylvan Princessprite (X0-1)

                              SR Rarity
                              Sylvan Princessprite
                              SR Rarity
                              Sylvan Princessprite
                              Sylvan Princessprite
                              LIGHT
                              Sylvan Princessprite
                              • ATK:

                              • 1800

                              • DEF:

                              • 100


                              2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.


                              Even though it's only a 1-card mill, I consider Princess to be better than the mill cards above. Before milling, this card will go through the filtering stage. If it's magic or a trap, it will be taken into your hand, and if it's a monster, it will be thrown into the grave. This helps you mill less leaves like BoM , Lightning Vortex ,... Go to the grave in regret.

                              Synchro 7 Sao

                              R Rarity
                              Samurai Destroyer
                              R Rarity
                              Samurai Destroyer
                              Samurai Destroyer
                              EARTH 7
                              Samurai Destroyer
                              • ATK:

                              • 2600

                              • DEF:

                              • 1400


                              1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                              SR Rarity
                              Fortune Lady Every
                              SR Rarity
                              Fortune Lady Every
                              Fortune Lady Every
                              LIGHT 7
                              Fortune Lady Every
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                              UR Rarity
                              Odd-Eyes Meteorburst Dragon
                              UR Rarity
                              Odd-Eyes Meteorburst Dragon
                              Odd-Eyes Meteorburst Dragon
                              FIRE 7
                              Odd-Eyes Meteorburst Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                              UR Rarity
                              Black Rose Dragon
                              UR Rarity
                              Black Rose Dragon
                              Black Rose Dragon
                              FIRE 7
                              Black Rose Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                              Although these monsters operate differently, they all have the same purpose: removing obstacles or making OTK go more smoothly.

                              Number 47: Nightmare Shark (X0-1)

                              UR Rarity
                              Number 47: Nightmare Shark
                              UR Rarity
                              Number 47: Nightmare Shark
                              Number 47: Nightmare Shark
                              WATER
                              Number 47: Nightmare Shark
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                              Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your starting point with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

                              Number 47: Nightmare Shark (X0-1)

                              UR Rarity
                              Number 47: Nightmare Shark
                              UR Rarity
                              Number 47: Nightmare Shark
                              Number 47: Nightmare Shark
                              WATER
                              Number 47: Nightmare Shark
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                              Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your starting point with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

                              Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)

                              SR Rarity
                              Number 20: Giga-Brilliant
                              SR Rarity
                              Number 20: Giga-Brilliant
                              Number 20: Giga-Brilliant
                              LIGHT
                              Number 20: Giga-Brilliant
                              • ATK:

                              • 1800

                              • DEF:

                              • 1800


                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                              R Rarity
                              Digital Bug Corebage
                              R Rarity
                              Digital Bug Corebage
                              Digital Bug Corebage
                              LIGHT
                              Digital Bug Corebage
                              • ATK:

                              • 2200

                              • DEF:

                              • 1800


                              2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                              SR Rarity
                              Gaia Dragon, the Thunder Charger
                              SR Rarity
                              Gaia Dragon, the Thunder Charger
                              Gaia Dragon, the Thunder Charger
                              WIND
                              Gaia Dragon, the Thunder Charger
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                              Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, many people bring Number 20 as a Staple for the F2P version of the Extra Deck.


                              Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the last effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

                              Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.



                              Combo

                               

                              Witchcrafter Unveiling, Witchcrafter Madame Verre and Witchcrafter Schmietta (Basic combos)

                              R Rarity
                              Witchcrafter Unveiling
                              R Rarity
                              Witchcrafter Unveiling
                              Witchcrafter Unveiling
                              Spell Quick
                              Witchcrafter Unveiling

                                Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.


                                UR Rarity
                                Witchcrafter Madame Verre
                                UR Rarity
                                Witchcrafter Madame Verre
                                Witchcrafter Madame Verre
                                LIGHT 8
                                Witchcrafter Madame Verre
                                • ATK:

                                • 1000

                                • DEF:

                                • 2800


                                During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


                                UR Rarity
                                Witchcrafter Schmietta
                                UR Rarity
                                Witchcrafter Schmietta
                                Witchcrafter Schmietta
                                FIRE 4
                                Witchcrafter Schmietta
                                • ATK:

                                • 1800

                                • DEF:

                                • 600


                                During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


                                In this combo, you will use what you have to summon Madame Verre in a defensive position. For example, Unveiling to summon Madame Verre from hand or use Witchcrafter Level 4 or lower effect to throw magic and sacrifice itself to summon Madame Verre to the field.

                                Combo summons Madame Verre from the grave

                                SR Rarity
                                Charge of the Light Brigade
                                SR Rarity
                                Charge of the Light Brigade
                                Charge of the Light Brigade
                                Spell Normal
                                Charge of the Light Brigade

                                  Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                                  UR Rarity
                                  Lyla, Lightsworn Sorceress
                                  UR Rarity
                                  Lyla, Lightsworn Sorceress
                                  Lyla, Lightsworn Sorceress
                                  LIGHT 4
                                  Lyla, Lightsworn Sorceress
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 200


                                  You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                                  SR Rarity
                                  Raiden, Hand of the Lightsworn
                                  SR Rarity
                                  Raiden, Hand of the Lightsworn
                                  Raiden, Hand of the Lightsworn
                                  LIGHT 4
                                  Raiden, Hand of the Lightsworn
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1000


                                  During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                                  R Rarity
                                  Witchcrafter Holiday
                                  R Rarity
                                  Witchcrafter Holiday
                                  Witchcrafter Holiday
                                  Spell Normal
                                  Witchcrafter Holiday

                                    Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


                                    UR Rarity
                                    Volcanic Wall
                                    UR Rarity
                                    Volcanic Wall
                                    Volcanic Wall
                                    Spell Continuous
                                    Volcanic Wall

                                      Once per turn: You can send 3 cards from the top of your Deck to the Graveyard, and if you do, inflict 250 damage to your opponent for each Pyro-Type monster sent to the Graveyard by this effect. You cannot declare an attack during the turn you activate this effect.


                                      Use everything you have to throw as many cards into the grave as possible. If you have Charge, use it to search for Raiden and use the Raiden effect to throw more. Once you have Madame Verre in the grave, you can use Holiday or Edel (summoned with Unveiling or a Level 4 or lower Witchcrafter monster + 1 spell) to summon Madame Verre from the grave.

                                      Number 39: Utopia, Witchcrafter Schmietta and Number C39: Utopia Ray (OTK)

                                      UR Rarity
                                      Number 39: Utopia
                                      UR Rarity
                                      Number 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      UR Rarity
                                      Witchcrafter Schmietta
                                      UR Rarity
                                      Witchcrafter Schmietta
                                      Witchcrafter Schmietta
                                      FIRE 4
                                      Witchcrafter Schmietta
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 600


                                      During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


                                      UR Rarity
                                      Number C39: Utopia Ray
                                      UR Rarity
                                      Number C39: Utopia Ray
                                      Number C39: Utopia Ray
                                      LIGHT
                                      Number C39: Utopia Ray
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                      When your LP is 1000 or lower.
                                      If you have a Level 4 or lower Witchcrafter monster on the field, summon 1 Schmietta . If that monster is already a Schmietta , use another Level 4 or lower Witchcrafter monster to activate the effect to summon another Schmietta (or summon another Schmietta from hand). Then summon Number 39 and get Chaos Number 39 and OTK (if possible).

                                      Number 39: Utopia, Number C39: Utopia Ray and Witchcrafter Holiday (Combo OTK)

                                      UR Rarity
                                      Number 39: Utopia
                                      UR Rarity
                                      Number 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      UR Rarity
                                      Number C39: Utopia Ray
                                      UR Rarity
                                      Number C39: Utopia Ray
                                      Number C39: Utopia Ray
                                      LIGHT
                                      Number C39: Utopia Ray
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                      R Rarity
                                      Witchcrafter Holiday
                                      R Rarity
                                      Witchcrafter Holiday
                                      Witchcrafter Holiday
                                      Spell Normal
                                      Witchcrafter Holiday

                                        Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


                                        When your LP is 1000 or lower

                                        Summon Schmietta , then use Holiday or Edel to summon another Schmietta from the grave
                                        Summon Schmietta , then remove Schmietta from play to throw another Schmietta to the grave, use Holiday or Edel to summon it to the field
                                        Summon Xyz Number 39 or Chaos Number 39 and OTK (if possible).



                                        F2P

                                         

                                        Deck Template

                                        Draw Loan

                                        Need 7 UR

                                        UR Rarity
                                        Fortune Fairy En
                                        UR Rarity
                                        Fortune Fairy En
                                        UR Rarity
                                        Witchcrafter Genni
                                        UR Rarity
                                        Witchcrafter Genni
                                        UR Rarity
                                        Witchcrafter Genni
                                        UR Rarity
                                        Witchcrafter Madame Verre
                                        UR Rarity
                                        Witchcrafter Schmietta

                                        Main: 21

                                        UR Rarity
                                        Fortune Fairy En
                                        UR Rarity
                                        Fortune Fairy En
                                        Fortune Fairy En
                                        FIRE 2
                                        Fortune Fairy En
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.


                                        UR Rarity
                                        Fortune Fairy En
                                        UR Rarity
                                        Fortune Fairy En
                                        Fortune Fairy En
                                        FIRE 2
                                        Fortune Fairy En
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.


                                        SR Rarity
                                        Kiteroid
                                        SR Rarity
                                        Kiteroid
                                        Kiteroid
                                        WIND 1
                                        Kiteroid
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 400


                                        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                                        SR Rarity
                                        Kiteroid
                                        SR Rarity
                                        Kiteroid
                                        Kiteroid
                                        WIND 1
                                        Kiteroid
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 400


                                        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                                        UR Rarity
                                        Witchcrafter Genni
                                        UR Rarity
                                        Witchcrafter Genni
                                        Witchcrafter Genni
                                        WIND 1
                                        Witchcrafter Genni
                                        • ATK:

                                        • 300

                                        • DEF:

                                        • 500


                                        During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


                                        UR Rarity
                                        Witchcrafter Genni
                                        UR Rarity
                                        Witchcrafter Genni
                                        Witchcrafter Genni
                                        WIND 1
                                        Witchcrafter Genni
                                        • ATK:

                                        • 300

                                        • DEF:

                                        • 500


                                        During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


                                        UR Rarity
                                        Witchcrafter Genni
                                        UR Rarity
                                        Witchcrafter Genni
                                        Witchcrafter Genni
                                        WIND 1
                                        Witchcrafter Genni
                                        • ATK:

                                        • 300

                                        • DEF:

                                        • 500


                                        During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


                                        UR Rarity
                                        Witchcrafter Madame Verre
                                        UR Rarity
                                        Witchcrafter Madame Verre
                                        Witchcrafter Madame Verre
                                        LIGHT 8
                                        Witchcrafter Madame Verre
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 2800


                                        During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


                                        SR Rarity
                                        Witchcrafter Pittore
                                        SR Rarity
                                        Witchcrafter Pittore
                                        Witchcrafter Pittore
                                        WATER 3
                                        Witchcrafter Pittore
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1500


                                        During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.


                                        SR Rarity
                                        Witchcrafter Pittore
                                        SR Rarity
                                        Witchcrafter Pittore
                                        Witchcrafter Pittore
                                        WATER 3
                                        Witchcrafter Pittore
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1500


                                        During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.


                                        UR Rarity
                                        Witchcrafter Schmietta
                                        UR Rarity
                                        Witchcrafter Schmietta
                                        Witchcrafter Schmietta
                                        FIRE 4
                                        Witchcrafter Schmietta
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 600


                                        During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


                                        SR Rarity
                                        Lucky Loan
                                        SR Rarity
                                        Lucky Loan
                                        Lucky Loan
                                        Spell Normal
                                        Lucky Loan

                                          Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.


                                          R Rarity
                                          Witchcrafter Collaboration
                                          R Rarity
                                          Witchcrafter Collaboration
                                          Witchcrafter Collaboration
                                          Spell Normal
                                          Witchcrafter Collaboration

                                            Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.


                                            R Rarity
                                            Witchcrafter Collaboration
                                            R Rarity
                                            Witchcrafter Collaboration
                                            Witchcrafter Collaboration
                                            Spell Normal
                                            Witchcrafter Collaboration

                                              Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.


                                              R Rarity
                                              Witchcrafter Holiday
                                              R Rarity
                                              Witchcrafter Holiday
                                              Witchcrafter Holiday
                                              Spell Normal
                                              Witchcrafter Holiday

                                                Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


                                                R Rarity
                                                Witchcrafter Holiday
                                                R Rarity
                                                Witchcrafter Holiday
                                                Witchcrafter Holiday
                                                Spell Normal
                                                Witchcrafter Holiday

                                                  Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


                                                  R Rarity
                                                  Witchcrafter Unveiling
                                                  R Rarity
                                                  Witchcrafter Unveiling
                                                  Witchcrafter Unveiling
                                                  Spell Quick
                                                  Witchcrafter Unveiling

                                                    Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.


                                                    R Rarity
                                                    Witchcrafter Unveiling
                                                    R Rarity
                                                    Witchcrafter Unveiling
                                                    Witchcrafter Unveiling
                                                    Spell Quick
                                                    Witchcrafter Unveiling

                                                      Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.


                                                      SR Rarity
                                                      Witchcrafter Patronus
                                                      SR Rarity
                                                      Witchcrafter Patronus
                                                      Witchcrafter Patronus
                                                      Trap Continuous
                                                      Witchcrafter Patronus

                                                        You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.


                                                        SR Rarity
                                                        Witchcrafter Patronus
                                                        SR Rarity
                                                        Witchcrafter Patronus
                                                        Witchcrafter Patronus
                                                        Trap Continuous
                                                        Witchcrafter Patronus

                                                          You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.


                                                          SR Rarity
                                                          Witchcrafter Patronus
                                                          SR Rarity
                                                          Witchcrafter Patronus
                                                          Witchcrafter Patronus
                                                          Trap Continuous
                                                          Witchcrafter Patronus

                                                            You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.


                                                               




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