Instructions for playing Black Luster Soldier

Instructions for playing Black Luster Soldier

... Whatever comes must come, even though I hate this deck, I will still post it for you to have an overview of this Black Luster Soldier deck, also known as BLS.

Anime deck + cheat Skill = ez tier 1, is this a brainless p2w deck that can be played?? Let's see too




Skill

Yep, Skill will be the first thing mentioned because everyone knows what this deck is strongest for...

The Soul of Light and Darkness (Skill Card) (100%)
UR rarity
The Soul of Light and Darkness (Skill Card)
UR rarity
The Soul of Light and Darkness (Skill Card)

+7 Grave Card for nothing?

- Maybe we should speak slowly, because this skill is quite long. Right now we see adding a bunch of something to the grave, but we'll leave it for later. The important thing is the second sentence - it's almost a side effect (the deck's summon limit) to make it less strong. But WTF Konami?? It only prevents us from Synchro and XYZ , what about Link??? The current meta can be mixed with a bunch of awesome Link engines, bro?? So this deck is still playable with Link Monster in Extra .

- Usually on my first turn, I will immediately Ritual 1 BLS with "Super Soldier Ritual" along with 2 ingredients in the grave.

Then: add another free BLS from the deck to your hand, set 1 ritual spell from the deck to the field (can be Chaos Form), Return 3 banished cards to the grave (3 cards I used for ritual) to prepare for the next turn Following the next ritual,.....

Dcm writes but feels like he's talking like a bot, what skill is fake, dirty buff imitating fifai



Pile of cards in the grave
R rarity
Dark Magician
R rarity
Dark Magician
R rarity
Mystical Elf
R rarity
Mystical Elf
UR rarity
Sphere Kuriboh
UR rarity
Sphere Kuriboh
UR rarity
Kuriboh
UR rarity
Kuriboh
SR rarity
Arisen Gaia the Fierce Knight
SR rarity
Arisen Gaia the Fierce Knight
UR rarity
Gaia The Fierce Knight
UR rarity
Gaia The Fierce Knight
SR rarity
Charging Gaia the Fierce Knight
SR rarity
Charging Gaia the Fierce Knight
UR rarity
Super Soldier Ritual
UR rarity
Super Soldier Ritual

This is the pile added to the grave through Skill. The most notable card is the ritual spell " Super Soldier Ritual ":

  • This card can be activated the same turn it is added to the graveyard through Skills. Ritual 1 BLS in hand ignores the million condition Its recovery is only from the ingredients provided in the grave. Note that this is Hard one per turn , so after bringing it back from the banish area to the grave, you have to wait until the next turn to use it again.



Black Luster Soldier

Because this deck has up to 3 Ritual monsters and all the monsters are named Black Luster Soldier , I will abbreviate them quickly and to differentiate:

  • Legendary Swordsman
  • Super Soldier
  • BLS

Black Luster Soldier - Super Soldier (x1)
UR rarity
Black Luster Soldier - Super Soldier
UR rarity
Black Luster Soldier - Super Soldier

To make it short, Super Soldier is the best turn 1 card because of its effect when leaving the field (+1 Gaia on the field)

The main role of this card is a beater with 3000 ATK, also burn damage.

Arisen Gaia the Fierce Knight and Charging Gaia the Fierce Knight (Gaia)
SR rarity
Arisen Gaia the Fierce Knight
SR rarity
Arisen Gaia the Fierce Knight
SR rarity
Charging Gaia the Fierce Knight
SR rarity
Charging Gaia the Fierce Knight

Included with Super Soldier are these 2 Gaia cards (these are added to the grave through skills so they do not take up deck slots)

There is nothing to say too much when their effect is to replace meat when Super Soldier leaves the field

Black Luster Soldier - Legendary Swordsman (x1)
UR rarity
Black Luster Soldier - Legendary Swordsman
UR rarity
Black Luster Soldier - Legendary Swordsman

The ideal card to summon on turn 2, it has enough elements to become a beater that every deck wants to have:

  • ATK 3000 also forces opp not to be ALLOWED to activate effs in the battle phase (in Duel Links, cards that have the ability to prevent enemies from activating effects in the Damage Step are already very good), making this card counter everything that prevents us from attacking like Mirror Force , Magic Cylinder, ... or simply those who don't read and save Disruption until the Battle Phase to use it.

  • Because the skill has given us a bunch of normal monsters in the grave, this card has 100% chance of having 1 additional effect when attacking and destroying a monster : Return all opp's cards. Combined with the above effect, the opp flying the whole field will almost happen (unless we encounter some Uneffected cards) -> thereby finishing off the opponent with an empty field.
Bonus effect instead of drawing bad luck, we can add a ritual spell to hand instead of drawing. Through the skill ( the ability to add Black Luster Soldier ) , 96.69% of this card will be in your hand even if you only x1 it in the deck, so please rest assured that x1.

Black Luster Soldier (x2-3)
UR rarity
Black Luster Soldier
UR rarity
Black Luster Soldier

There is nothing to say about this Black Luster Soldier base form. However, try to x2-3 slots for it.

Black Luster Soldier - Envoy of the Beginning (x3)
UR rarity
Limited to 3 copies
Black Luster Soldier - Envoy of the Beginning
UR rarity
Limited to 3 copies
Black Luster Soldier - Envoy of the Beginning

This is an important core card that needs to be x3 in this deck. It is also counted as a Special Summoned BLS so it will activate the Skill . Cards that are banned as a condition for summoning this card will also be returned to the grave via skill.

The effectiveness of the two effects is summarized as follows:

  • The first effect is also the most important effect, banish 1 monster to open the way (because sometimes we cannot rely on Legendary Swordman). Although you cannot attack on the turn using this ability, you can use it as a material to summon Link

  • The second eff is simply punching a monster, giving you +1 attack. But to be honest, I rarely use it because once I punch, I usually use Legendary Swordman



Master

This Engine is the best Engine for BLS.

Endymion the Magistus of Mastery (x3)
R rarity
Limited to 3 copies
Endymion, the Magistus of Mastery
R rarity
Limited to 3 copies
Endymion, the Magistus of Mastery

Endymion has many uses to bring advantage to this deck that only costs 1 normal summon (while BLS doesn't even need a Normal summon :v).

The effect of equipping 1 Magistus from the extra deck and then the 2nd effect is to destroy one of your own face-up spells/traps, bringing different effects depending on the Magistus card you use to Equip and I will talk about it later.

A simple turn 1 combo with this card is :

  1. Normal summon this card

  2. Equip Artemis in extra deck

  3. Activate the second effect, destroy Artemis

  4. Artemis's effect will search for 1 more Endymion from the deck - at the same time chain to Draw and return the Endymion card just searched
So we have +1 card on turn 1, increasing the ability to draw tech to defend through turn 2

Artemis the Magistus Moon Maiden (x2)
SR rarity
Artemis, the Magistus Moon Maiden
SR rarity
Artemis, the Magistus Moon Maiden

Reading the previous part, we will see that Artemis will mainly be used to equip on turn 1 to search for 1 copy of Endymion to increase card advantage.

The remaining Magistus
R rarity
Vahram, the Magistus Divinity Dragon
R rarity
Vahram, the Magistus Divinity Dragon
SR rarity
Rilliona, the Wondrous Magistus Witch Wardrobe
SR rarity
Rilliona, the Wondrous Magistus Witch Wardrobe
R rarity
Aiwass, the Magistus Spell Spirit
R rarity
Aiwass, the Magistus Spell Spirit
R rarity
Limited to 1 copy
Ninaruru, the Magistus Glass Goddess
R rarity
Limited to 1 copy
Ninaruru, the Magistus Glass Goddess

Similar to Artemis, these 4 cards will also be equipped into Endymion through his effect, then activate the Effect. Each of these 4 cards has the same usage, but the effects are slightly different:

  • Ninaruru : Destroy 1 spell/trap

  • Aiwass : Buff 1000 ATK/DEF for Endymion

  • Rilliona : Negate your opponent's effect monster

  • Vahram : Helps Destroy monsters when Endymion attacks



Tech & Spell/Trap

 

Chaos Form (x1)
UR rarity
Limited to 1 copy
Chaos Form
UR rarity
Limited to 1 copy
Chaos Form

Chaos Form is a ritual card that uses materials from the grave, so it's very gentle. In addition, the dirty buff skill makes the chance of us having this card 100%, so we only need x1 (because of the skill, no one wants to pick it up in their hand :v)

D.D. Crow and Effect Veiler (Handtrap)
UR rarity
D.D. Crow
UR rarity
D.D. Crow
UR rarity
Effect Veiler
UR rarity
Effect Veiler

Now the hand trap in Duel Links is quite convenient and has a certain discomfort for opp, replacing it with other techs is ok so we can use it.

Crackdown and Warning Point (Trap )
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Warning Point
UR rarity
Warning Point

This deck has a core that takes up few slots, so we have a lot of slots left over for cards like this.

Enemy Controller and Book of Moon (Quick Spell)
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller
UR rarity
Book of Moon
UR rarity
Book of Moon

The deck is strong but doesn't have any problems - there aren't any cards that are limited, so we can fit the Enemy Controller without thinking too much.

Artifact Lancea (bonus)
UR rarity
Artifact Lancea
UR rarity
Artifact Lancea

Used to deal with Cosmic, Tenyi, Phantom Knights,.... even BLS.



Extra deck

 

Knightmare Phoenix and Knightmare Unicorn (Knightmare)
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Too familiar....

Ferocious Flame Swordsman (x0-1)
SR rarity
Ferocious Flame Swordsman
SR rarity
Ferocious Flame Swordsman

3000 ATK is not too much now in Duel Links, the average bosses are now 3k so buffing 500 ATK for Warrior monsters seems small but is incredibly effective.




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