Instructions for playing Solfachord

Instructions for playing Solfachord

Welcome to   Doremichord Solfachord, a pendulum archetype with simple but equally interesting gameplay

Solfachord is suitable for everyone because this deck is suitable for new players who want to learn about pendulum without being overwhelmed by the complexity of scale effects.

So what is Solfachord?


Solfachords are "Musical fairies" that have levels and scales corresponding to them in reverse order. The main theme of this archetype is taken directly from the musical term called Solfège. This musical sequence starts from Do-Re-Mi... and then returns to Do to complete the cycle.

( One thing that can't be mentioned is that the Art of the archetype is so beautiful: v the waifu range from loli to adult is one of the reasons you should play this deck!! )




Skill

 

United Pendulums (Skill Card) (100%)

UR Rarity
United Pendulums (Skill Card)
UR Rarity
United Pendulums (Skill Card)
United Pendulums (Skill Card)
United Pendulums (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add Pendulum Zones to your field. The following effect can be used once per Duel. Select 1 Pendulum Monster you control and place it in your Pendulum Zone. Then, select 1 Pendulum Monster in your Deck with the same original Type as that monster, but with a different original name, and place it in your Pendulum Zone. Then, negate both cards' effects until the end of the turn. The turn you activate this Skill, you can only Special Summon from your Extra Deck once, except for Pendulum Summons. This Skill can only be used/applied if, at the start of the Duel, at least half of the cards in your Deck (excluding Extra Deck) are Pendulum Monsters with the same Type.


National skill for pendulum decks, giving you 2 more pendulum zone slots. In addition, it also has the ability to help us pendulum summon extremely quickly by setting scale 1 on the field and 1 from the deck.

However, please note its limitations, it has a few minor side effects such as: the extra word can only be summoned once during the skill activation turn (except pendulum summon), and can only be activated once. Works when 1/2 of the deck is a pendulum monster of the same type



Solvachord pendulum monster

Each Solfachord pendulum monster has a main effect that requires no specific conditions and a secondary effect that relies on Solfachord's Scale to activate their effect.


Typically, pendulum monsters have complex pendulum scale effects, however, the Solfachord archetype focuses on implementing a simple pendulum play by preventing the opponent from activating the effect or negating our pendulum summon.

Below will clearly state the purpose of each leaf and how you should use them to optimize effectiveness.

DoSolfachord Cutia (x3)

SR Rarity
DoSolfachord Cutia
SR Rarity
DoSolfachord Cutia
DoSolfachord Cutia
EARTH 18
DoSolfachord Cutia
  • ATK:

  • 100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


Cutia is the main starter for all of Solfachord's combos in Duel Links. By Normal summon or Special summon , we can add: LaSolfachord Angelia , SolSolfachord Gracia to prepare after pendulum summon, DoSolfachord Coolia because of its small scale, or even ReSolfachord Dreamia to extra summon more meat (However, this card Not often used in duel links because we simply don't have enough slots for it :v)


The second effect of this card can be ignored, the Scale effect is also worth mentioning. The useful thing to note is that this card has the largest Scale in Archetype, so after the first summon of this card as a combo starter we can activate SKILL and put it in scale to pendulum summon.

DoSolfachord Coolia (x1)

SR Rarity
DoSolfachord Coolia
SR Rarity
DoSolfachord Coolia
DoSolfachord Coolia
WIND 81
DoSolfachord Coolia
  • ATK:

  • 2700

  • DEF:

  • 2500


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.


This is the main boss and also one of our most useful cards that has the effect of destroying the enemy. Normally, we will need Cutia to maximize the effect of this card.


Coolia 's negate effect is sometimes useful, sometimes not. Simply because it is not a quick effect, most of the time it will be used to negate continous spells/traps and sometimes can also be a monster effect.

FaSolfachord Fancia (x2-3)

SR Rarity
FaSolfachord Fancia
SR Rarity
FaSolfachord Fancia
FaSolfachord Fancia
FIRE 45
FaSolfachord Fancia
  • ATK:

  • 1600

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn.


Fancia is an additional starter alongside DoSolfachord Cutia , when combined with the Field spell: Solfachord Harmonia , it functions exactly like a Cutia . Because the number of cards in the Main deck is quite small, Fancia will be quite useful if it comes with Field, but sometimes we can also consider x1 this card because we only have x1 field (sometimes there is no field to play).

SolSolfachord Gracia (x2-x3)

R Rarity
SolSolfachord Gracia
R Rarity
SolSolfachord Gracia
SolSolfachord Gracia
WATER 54
SolSolfachord Gracia
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


This can be considered the second most important piece to summon in the pile of Solfachord monsters. The most notable ability of the card is the ability to search Solfachord Spell/Trap

  • If you want to hinder opp and cause discomfort on your opponent's turn, then search for Solfachord Musica . If not, search for Solfachord Harmonia to create card advantage. Sometimes you will also search for Solfachord Elegance when the remaining two cards are gone or you urgently need to scale or draw more.


    The second effect of this card is also quite useful in battle.

TiSolfachord Beautia (x1)

N Rarity
TiSolfachord Beautia
N Rarity
TiSolfachord Beautia
TiSolfachord Beautia
EARTH 72
TiSolfachord Beautia
  • ATK:

  • 2500

  • DEF:

  • 2400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster.


Beautia's ability allows you to attack large enemy monsters with large amounts of ATK. Her Quick effect is also considered a type of effect that causes interference for enemies but is rarely used.

LaSolfachord Angelia (x2)

R Rarity
LaSolfachord Angelia
R Rarity
LaSolfachord Angelia
LaSolfachord Angelia
FIRE 63
LaSolfachord Angelia
  • ATK:

  • 2300

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.


Angelia's effect allows you to play flexibly with monsters, helping you find monsters that suit the situation in battle.


In most cases, we will special summon DoSolfachord Coolia from the deck by sacrificing Angelia herself. Switching from SolSolfachord Gracia to TiSolfachord Beautia is also another popular play direction. Secondary effects can allow you to attack without worrying about backrow effects like Mirror Force.

MiSolfachord Eliteia and ReSolfachord Dreamia (x0-1)

N Rarity
MiSolfachord Eliteia
N Rarity
MiSolfachord Eliteia
MiSolfachord Eliteia
WATER 36
MiSolfachord Eliteia
  • ATK:

  • 1100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.


R Rarity
ReSolfachord Dreamia
R Rarity
ReSolfachord Dreamia
ReSolfachord Dreamia
WIND 27
ReSolfachord Dreamia
  • ATK:

  • 600

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.


These are two rarely used cards in the Solfachord Duel Links deck


  • Although Dreamia is a card that has the ability to self-summon very simply and has the effect of protecting other Solfachords, it is not suitable for the gameplay in Duel Links when this deck cannot combo for long and is also more than enough for the monster slot. on the field

  • Eliteia simply returns 1 spell/trap, not enough to prove that it deserves 1/20 slot in the deck.



Spell/Trap

 

Solfachord Harmonia (x1)

R Rarity
Solfachord Harmonia
R Rarity
Solfachord Harmonia
Solfachord Harmonia
Spell Field
Solfachord Harmonia

    You can activate 1 of these effects; ● Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ● Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ● If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn.


    Harmonia can add, increase the scale of Solfachords during the turn, and destroy 1 card on the field. It is very useful and helps our Hand, but drawing too many of these cards is a bad point so we only x1 (we can take advantage of Gracia 's Search ability). We will leave slots for other supports besides the Solfachord archetype

    Solfachord Elegance (x3)

    R Rarity
    Solfachord Elegance
    R Rarity
    Solfachord Elegance
    Solfachord Elegance
    Spell Normal
    Solfachord Elegance

      Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.


      This is one of the best single Pendulum Scale searchers in the game, because the limit is not too difficult after activating, we will usually take scale 1 and 8.


      This card will often be activated after searching for Gracia, Angelia, Beautia with Cutia , activating scale or through Skill and thereby drawing bonuses and giving advantages.

      Solfachord Musica (x1)

      R Rarity
      Solfachord Musica
      R Rarity
      Solfachord Musica
      Solfachord Musica
      Trap Normal
      Solfachord Musica

        Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn.


        This will be the card that we often search through Gracia when entering the first turn. Its ability is to summon a face-up Solfachord in the extra deck, but this is usually not its main purpose.
        The main purpose of this card is the third effect, allowing us to destroy an opponent's immediately.

        One for One (x0-1)

        UR Rarity
        One for One
        UR Rarity
        One for One
        One for One
        Spell Normal
        One for One

          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


          We can use this card to summon Cutia in case we cannot draw it.

          Staple

          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              UR Rarity
              Crackdown
              UR Rarity
              Crackdown
              Crackdown
              Trap Continuous
              Crackdown

                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                Tag(s):

                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Cosmic Cyclone
                  UR Rarity
                  Cosmic Cyclone
                  Cosmic Cyclone
                  Spell Quick
                  Cosmic Cyclone

                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                    Some non-archetypal support is common in duel links



                    Extra deck

                     

                    GranSolfachord Musecia (x1)

                    UR Rarity
                    GranSolfachord Musecia
                    UR Rarity
                    GranSolfachord Musecia
                    GranSolfachord Musecia
                    LIGHT
                    GranSolfachord Musecia
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.


                    Our Extra deck monster, but it's not a boss or anything. Its ability simply helps us be more flexible, exchange cards and have an advantage in the number of cards on hand. So many times we will even have to think about summoning this card (2 monsters in exchange for 1900 ATK).

                    Knightmare Phoenix and Knightmare Unicorn (Knightmare family)

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Right


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    There's nothing more to say about them. Mercenaries are too popular with decks that are not heavy on extra decks with the ability to draw bonuses, destroy backrows, return cards,...

                    Dingirsu, the Orcust of the Evening Star, Constellar Ptolemy M7, Castel and the Skyblaster Musketeer (XYZ)

                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                    UR Rarity
                    Constellar Ptolemy M7
                    UR Rarity
                    Constellar Ptolemy M7
                    Constellar Ptolemy M7
                    LIGHT
                    Constellar Ptolemy M7
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                    SR Rarity
                    Castel, the Skyblaster Musketeer
                    SR Rarity
                    Castel, the Skyblaster Musketeer
                    Castel, the Skyblaster Musketeer
                    WIND
                    Castel, the Skyblaster Musketeer
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                    Some useful XYZ cards can be added to the deck

                    random link monster

                    UR Rarity
                    Decode Talker
                    UR Rarity
                    Decode Talker
                    Decode Talker
                    DARK
                    Decode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                    R Rarity
                    Link Disciple
                    R Rarity
                    Link Disciple
                    Link Disciple
                    LIGHT
                    Link Disciple
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                    N Rarity
                    Pentestag
                    N Rarity
                    Pentestag
                    Pentestag
                    DARK
                    Pentestag
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                    UR Rarity
                    Galatea, the Orcust Automaton
                    UR Rarity
                    Galatea, the Orcust Automaton
                    Galatea, the Orcust Automaton
                    DARK
                    Galatea, the Orcust Automaton
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Top-Right


                    2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                    Add it to fill the Extra slot :v However, it can be useful in some cases



                    Combo

                     

                    Combo turn 1

                    R Rarity
                    LaSolfachord Angelia
                    R Rarity
                    LaSolfachord Angelia
                    LaSolfachord Angelia
                    FIRE 63
                    LaSolfachord Angelia
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.


                    R Rarity
                    SolSolfachord Gracia
                    R Rarity
                    SolSolfachord Gracia
                    SolSolfachord Gracia
                    WATER 54
                    SolSolfachord Gracia
                    • ATK:

                    • 2100

                    • DEF:

                    • 1400


                    [ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


                    SR Rarity
                    DoSolfachord Cutia
                    SR Rarity
                    DoSolfachord Cutia
                    DoSolfachord Cutia
                    EARTH 18
                    DoSolfachord Cutia
                    • ATK:

                    • 100

                    • DEF:

                    • 400


                    [ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


                    R Rarity
                    Solfachord Musica
                    R Rarity
                    Solfachord Musica
                    Solfachord Musica
                    Trap Normal
                    Solfachord Musica

                      Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn.


                      Cutia 1 card

                      1. Summon Cutia and search for any Solfachord depending on the situation (100% Gracia if not in hand)

                      2. Activate the skill, place Cutia on the field and Angelia from the deck into scale

                      3. Pendulum summon max possible (must include Gracia)

                      4. Activate Gracia's eff, Search Musica

                      5. Set Musica and end your turn

                        *Yep this deck is just that as mentioned above




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





                      https://metaduelist.com/
                      Top