Instructions for playing Dinomist

Instructions for playing Dinomist

Recently released, Dinomis t - a powerful card line that has taken the TCG/OCG scene by storm, has now appeared at Duel Links with a very promising potential.

A little biography about this article. Dinomist is a prototype line of Pendulum WATER Machine Beasts introduced in Breakers of Shadow , and used by Shingo Sawatari in the spin-off manga Yu-Gi-Oh! ARC-V The Strongest Duelist Yuya!! . All of its archetype cards are Level 4 or 5, as well as a Pendulum Scale of 3 or 6. Like the Igknight and Majespecter archetypes, they are all connected to the Dracoslayer archetype.




overview

overview




Dinomist is a pendulum dependent deck that plays simply like a beatdown deck (OTK meme), but they come with good protection as pendulum effects can protect them from destruction and damage. targeting effect, at least once.

With the use of Dinomist Charge , we can play around a monster sent to the extra deck to minimize resource loss, allowing us to take several turns in succession.

Since it's all WATER attribute, we can also take advantage of Reginald 's skill to easily achieve some WATER Xyz Rank 4. But this can lead to problems due to lack of trap/magic zones.



Skills

Before going into Skills, you need to note that Dinomist is a line of cards belonging to the WATER system - that is, the skills of characters using the WATER system are always suitable for them. At the same time, because it is essentially a pendulum deck, expanding the field to add a pendulum area is an extremely stable thing.

Swing Into Action: Pendulum Summon! (Skill Card) (82%)
UR rarity
Swing Into Action: Pendulum Summon! (Skill Card)
UR rarity
Swing Into Action: Pendulum Summon! (Skill Card)

Because it is a Pendulum deck, using a Skill that points towards Pendulum is extremely logical. With this Skill, your field will be expanded and you will only use Dinomists and conduct your match. It doesn't provide anything other than giving you an extra Pendulum area to conveniently set your backrow.

Territory of the Sharks (Skill Card) (60%)
UR rarity
Territory of the Sharks (Skill Card)
UR rarity
Territory of the Sharks (Skill Card)

This skill can only be used with decks that are pure WATER - that is, there are no cards with properties other than WATER. Luckily, the Dinomists are a WATER deck. Giving you 1 Xyz turn to Rank 4 is also quite useful in some cases. However, the only limitation is that you have to sacrifice going to the Pendulum area in exchange for 1 turn of Xyz, which will limit your backrow setting .

Grit (10%)
Card rarity
Grit
Card rarity
Grit

Grit is less used in competitive builds, so it's still suitable for newbies if you haven't unlocked World Arv-V yet. Grit helps you survive your opponent's massive attack and helps you survive to draw the card you need to draw in your next turn (if you're lucky enough to survive drawing that card).

Silent as WATER (Skill Card) (40%)
UR rarity
Silent as WATER (Skill Card)
UR rarity
Silent as WATER (Skill Card)

This is a pretty good choice when used for Dinomists and I personally feel it is quite suitable for Bastion Misawa. With environmental magic like Umiiruka , the ATK of monsters will increase, giving them a moderate ATK, enough to overcome opponent monsters or enough for you to perform a more stable OTK.



The Core

Dinomists have the same pendulum effects according to their pendulum scale, which is to protect Dinomists on the field from destruction or target effects by sacrificing themselves.

Scale 3 Dinomists protect the Dinomist (s) on your field from destruction, while scale 6 Dinomists negate cards targeting the Dinomist (s) your. If multiple monsters are targeted/destroyed at once (through Treacherous Trap Hole for example), then using 1 of the pendulum effects will protect them all.

Pendulum cards when destroyed go to the Extra Deck, but with Dinomist Charge on the field, once per turn, you can restore a card sent to the Extra Deck. Another way to restore cards sent to the Extra Deck is simply to summon a pendulum.

Dinomist Spinos (3x)
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos

One of the deck's easy win conditions. It can attack twice a turn and attack directly, ignoring all opponent's monsters and having some protective effects from Dinomist pendulum cards.

Summon Pendulum Spinos with other Dinomists and activate Spinos 's effect. If you have Dinomist Charge on the field, the card sacrificed to Spinos returns to your hand. If that card is low level or has a special summoning effect, you can return it to the field to be sacrificed to Spinos again.

Alternatively, you can special summon Spinos from the deck with Dinomist Rush and have it unaffected by everything that turn, but this can be a risky turn. Even if you have Dinomist Charge , you can only recover 1 card per turn, whereas this OTK play requires a lot of cards.

Since the Dinomist monster's pendulum effect is intended to protect monsters on your field from targeting or destruction effects, there is a fairly high chance that Spinos ' attack will succeed. With 2x 2500 ATK, it's enough to OTK for a lot of time, unless your opponent uses "Grit" or has handtraps.

If you have Concentrating Current in hand, you only need to activate the Spinos effect once to perform OTK.

Dinomist Pteran, Dinomist Ceratops and Dinomist Stegosaur (Other Scale 3s)
R rarity
Dinomist Pteran
R rarity
Dinomist Pteran
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
N rarity
Dinomist Stegosaur
N rarity
Dinomist Stegosaur

  • Pteran is a useful searcher so you can get both scales to perform pendulum summons or to access combos for an OTK round. 1800 ATK for low levels is just decent, but you can increase its attack power with cards in the deck like Abyss Dweller , Dinomic Powerload or Concentrating Current .
  • Ceratops allows you to activate 2 Spinos effects in the same turn quite easily. Summon pendulum Spinos + Ceratops then sacrifice the Ceratops for the first effect. Follow it up by special summoning another Ceratops or using the same Ceratops as it is added back to your hand if you have Dinomist Charge on the field.
  • As for Stegosaur , its effect only works on your other Dinomist monsters and only works after the damage calculation step. This allows any of your other Dinomists to deal with any monster your opponent controls, as long as they can be destroyed by a card effect. It's less of a loss if you have Dinomist Charge on the field because you can bring the destroyed monster back to life.

Scale 6 options
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex

  • Rex has a strong ability to remove non-target cards or a suitable OTK option if your opponent has at least 2 monsters. But Rex can only use its effect after it attacks, and needs to sacrifice another monster to do so, making regular use a bit difficult. You can use its effect to remove dangerous monsters like Bloom Diva the Melodious Choir , but you will need to sacrifice another Dinomist monster on your field as well as a low-scale Dinomist effect to prevent it. Blocks destructive effects.
  • Plesios helps turn the deck into more of a beatdown deck, but it can only reduce up to 300 ATK due to only having 3 monster zones. Dinamic Powerload will help increase ATK range so you can defeat most monsters with any Dinomist .
  • For decks that don't use banish effects, Ankylos 's effect is quite strong as it will remove them for the rest of the game. But this is quite situational and needing to destroy them with combat only helps a beatdown version of the deck.
  • Brachion on the other hand gives you an extra special summon from your hand to make it easier to get to Rank 5. In addition, the pendulum effect is also used as much as any other Dinomist card, so it is also ranked as nothing special in the deck.

Dinomist Charge (3x)
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge

Use this card to search for other scales you need for pendulum summoning. If you've got both low and high scale (3 and 6), then Spinos or Ceratops are good options to choose if you want to play OTK.

Its healing effect makes it possible for you to freely use certain Dinomist sacrifice effects. But since it's only once per turn, you'll have to consider whether or not you need to use pendulum effects for protection.

If you are using a deck without the skill to create a pendulum zone, be careful with this card because you can clog the field after placing 2 pendulum cards on the field.

Dinomic Powerload (1-2x)
R rarity
Dinomic Powerload
R rarity
Dinomic Powerload

This card allows you to attack without interruption and also prevents handtraps. The ATK increase is just a pretty good bonus, but it only helps the beatdown version gameplay more so in most builds it is not very important.

Dinomist Rush and Dinomist Eruption (3x)
R rarity
Dinomist Rush
R rarity
Dinomist Rush
N rarity
Dinomist Eruption
N rarity
Dinomist Eruption

  • The best monster to summon with Dinomist Rush is Spinos . As long as you have any other Dinomist monsters, Spinos will be able to attack directly. With 2 monsters, the possibility of OTK is quite high.
    • The only cards that can stop an OTK from a Spinos that can attack twice directly are cards that prevent damage dealt. Since this trap card will destroy the summoned monster during your End Phase, this is not a good play if you think your opponent has any handtraps that are not Sphere Kuriboh as you will be out of monsters. Which animal is on your yard?
  • But Dinomist Rush is a very good combination with Dinomist Eruption . After 1 Dinomist monster is destroyed (whether from you or your opponent), you can target 1 card on your opponent's field for destruction. Thus, if the Dinomists are destroyed after the End Phase by the effect of Dinomist Rush , you will not worry too much about the empty field because you can now destroy the opponent's field as well.



Extra Deck

Dinomist 's Extra Deck depends more on Xyz Ranks 4 and 5 than using Synchro or other Ranks, because the pendulum nature of Duel Links is very suitable for quickly summoning Xyz.

Abyss Dweller (1-2x)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Mainly to prevent your opponent from being able to use activateable cards in the grave. Since Dinomists are WATER-attributed, the Abyss Dweller will receive an ATK boost, making it 2200 ATK, as well as buffing your other Dinomists on the field.

Xyz Shark options
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 32: Shark Drake
UR rarity
Number 32: Shark Drake
SR rarity
Full Armored Black Ray Lancer
SR rarity
Full Armored Black Ray Lancer
UR rarity
Bahamut Shark
UR rarity
Bahamut Shark
UR rarity
Number 47: Nightmare Shark
UR rarity
Number 47: Nightmare Shark

The cards I then introduce are perfectly usable for Dinomists .

  • Bahamut Shark allows you to special summon another 2000+ ATK monster, to block attacks or just to make a safer first turn in general.
  • There aren't any level 3 Dinomists in the deck so you can't Xyz Nightmare Shark summon with these materials, which also means you can't use its effects to attack directly. Mainly used to rank up to Black Ray Lancer . Full Armored Black Ray Lancer has a one-time protection effect, but it's also a pretty good puncher as it has 2100 to 2300 ATK.
  • Number 37 is a pretty strong monster that may be difficult for your opponent to overcome as it is basically considered a monster with 3600 ATK if it still has Xyz materials. The floating effect is also quite powerful as you will be able to special summon any monster in the grave if it is destroyed. This is a way to restore Dinomists if they are ever sent to the grave.
  • Finally, Number 32: Shark Drake , Number 32 can be the second most powerful OTK in your deck if you play the beatdown version. For 1 turn, it can act as a Spinos but acts as an opponent's monster up to 2 times.

Number 30: Acid Golem of Destruction (1x)
SR rarity
Number 30: Acid Golem of Destruction
SR rarity
Number 30: Acid Golem of Destruction

What if I said there are still a few good brothers who still love this evil way of playing? Especially for WATER players. Very suitable to play with the Bahamut Shark and Mystic Box combo.

Other Rank 4 options
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf

There seems to be no need to say too much about these cards because their power is common enough for most decks that favor Xyz Rank 4. The common point of these cards is to remove at least 1 cards on the opponent's field so that Dinomists can perform OTK turns more easily.

Tiras, Keeper of Genesis, Adreus and Keeper of Armageddon (The Keeper Rank 5)
SR rarity
Tiras, Keeper of Genesis
SR rarity
Tiras, Keeper of Genesis
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Adreus, Keeper of Armageddon

  • If you no longer have the ability to defend destruction from scale 3 Dinomists , you can Xyz into Tiras to avoid clearing the field. It has the pretty cool effect of being able to destroy a card if it attacks or is attacked, but Rex can provide a more powerful form of card removal if you can afford it.
  • Adreus gives the deck a card removal effect without having to attack your opponent. This turn can deal with dangerous handtraps or other traps that may occur during the Battle Phase.

Number 61: Volcasaurus, Gaia Dragon and the Thunder Charger (1x)
UR rarity
Number 61: Volcasaurus
UR rarity
Number 61: Volcasaurus
SR rarity
Gaia Dragon, the Thunder Charger
SR rarity
Gaia Dragon, the Thunder Charger

  • Number 61 is another variation of the Dinomist mechanical dinosaurs in Xyz FIRE form. In essence, it is also an Adreus but can only deal effect damage corresponding to the destroyed monster. Its limitation is that it can only destroy monsters, is not as diverse as Adreus and cannot attack like Adreus . But the effect damage that Number 61 causes is not small and is quite useful in a few turns.
  • If Number 61 cannot attack after using its effect, you can still rank it up with Gaia . Gaia 's armor-piercing attack also helps in some situations.

Wind-Up Arsenal Zenmaioh and Gear Gigant X (Bronk Stone Xyz Options)
R rarity
Wind-Up Arsenal Zenmaioh
R rarity
Wind-Up Arsenal Zenmaioh
UR rarity
Gear Gigant X
UR rarity
Gear Gigant X

Dinomists are essentially still Machine-type monsters, meaning using an Extra Deck that only involves Machine types is still welcome. For example, here, I'm introducing you to Bronk Stone 's flagship Machines.

  • First of all is Gigant In addition, the ATK of 2300 cards is quite high and enough to be able to OTK when combined with the Rank 4 removal options that I introduced in the previous section.
  • And Zenmaioh can completely destroy 2 of your opponent's backrows so you can quickly finish and ensure your OTK turn - a quite useful card.



Techs

Sometimes the Techs for this deck are not very necessary but it is still good to have some necessary protection for your LP if your field is cleared after your failed OTK turn.

Santa Claws (1-2x)
SR rarity
Santa Claws
SR rarity
Santa Claws

Of course, new products coming out in new boxes should be in a completely new deck, right? Santa Claws can fix your OTK turns easier. All you need to do is deal with potential backrows and handtraps.

Book of Moon, Sphere Kuriboh and Kiteroid (Protection options)
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Sphere Kuriboh
UR rarity
Sphere Kuriboh
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

You should use these cards to give yourself some necessary protection to survive a failed OTK that clears the field. It will always be necessary to use these leaves, so it will not be redundant or too bricked. In my opinion, Sphere Kuriboh and Book of Moon should still be used more because they are still unnumbered.

Necrovalley (1-2x)
UR rarity
Necrovalley
UR rarity
Necrovalley

Since Dinomist doesn't rely too much on graves, why not turn it into an even more super annoying deck with Necrovalley ? Locking your opponent's grave completely will cause them to no longer be able to use their combos and eventually lead to them giving up the match.

Forbidden Chalice (1-2x)
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice

It will be a pretty good ATK increase for Dinomists but it will be counterproductive in that it nerfs their effects. But with such increased protection and 1 ATK, OTK is really too easy.

Pulse Mines (2x)
SR rarity
Limited to 2 copies
Pulse Mines
SR rarity
Limited to 2 copies
Pulse Mines

Gives you more protection than with Sphere Kuriboh , instead of just 1 target, after you activate this card, all of your opponent's monsters will go into defense position, that's enough. enough for you to turn the situation around next time.



Combos

Because the deck is purely Dinomists and has no other monsters, you will find it quite easy to use the deck, relying mainly on Spinos , Rex , Dinomist Charge . Below are some useful combos for you to get used to, check them out.

Dinomist Spinos, Dinomist Charge and Dinomist Ceratops (Combo 1)
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops

As mentioned in the previous section, this combo will help you avoid wasting useless resources but can also continuously recycle resources to continue your OTK turn.

  • Activate Dinomist Charge first to bring 1 more Ceratops to your hand (whether or not you have Ceratops in your hand, but ideally you should have 1 Ceratops card in your hand).
  • Summons pendulum Spinos if scale 3 and 6 are available on the field
  • Using Ceratops 's effect, summon it and using Spinos 's effect, sacrifice Ceratops . After being sacrificed, Ceratops will return to the Extra Deck.
  • Now that Dinomist Charge is activated, you will need to bring Ceratop s back to your hand.
  • Continue special summoning Ceratops and use Spinos to activate its second effect, Tribute Ceratops .
  • At this point you will be able to use both of Spinos 's effects without wasting too much resources. Your best field setup right now might be Spinos and another Dinomist monster, for example.

Combo 2
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Adreus, Keeper of Armageddon

This combo will be more diverse and help you get 1 Xyz Rank 5, better than combo 1 and will only be suitable if you are behind your opponent, your starting hand will be Spinos , Dinomist Charge, Brachion or Ceratops and another level 5 Dinomist .

  • Activate Dinomist Charge to bring Ceratops or Brachion to hand (any card already in hand, but usually Brachion as it is quite unlikely to be drawn).
  • Surely your opponent will summon a monster before you and to take advantage of that, you should summon Brachion first. Then normal summon Spinos , this time don't activate Dinomist Charge because you definitely won't need to use the Brachion that just returned to the Extra Deck.
  • Special Summon Ceratops , Spinos will sacrifice Ceratops to activate his head effect.
  • Activate Dinomist Charge to return Ceratops to your hand and special summon it to further tribute Spinos 's second effect.
  • At this time, you have not yet summoned the pendulum, pendulum 1 level 5 Dinomist from your hand and 1 level 5 Dinomist from the Extra Deck to the field. Xyz has a Rank 5 like Adreus for example, use their effects to clear you of backrows or enemy monsters to ensure Spinos can OTK straight away.

Dinomist Rush, Dinomist Eruption and Dinomist Stegosaur (Combo 3)
R rarity
Dinomist Rush
R rarity
Dinomist Rush
N rarity
Dinomist Eruption
N rarity
Dinomist Eruption
N rarity
Dinomist Stegosaur
N rarity
Dinomist Stegosaur

This combo will help you feel more secure after Dinomists use their abilities to destroy themselves or in times when those Dinomists need to sacrifice themselves for a better purpose.

  • Activate Rush to bring the Stegosaur onto the field. Stegosaur has the ability to help other Dinomists destroy enemy monsters after attacking.
  • For example, when facing monsters with higher ATK than your Dinomist and all Dinomists are destroyed, immediately activate or Eruption , I don't care how many cards you set but at least have 1 card for the combo. hey - destroy 1 opponent's card.
  • In the End Phase, the Stegosaur will be destroyed, but the interesting thing here is that if you still have 1 Eruption left on the field, after the Stegosaur fades, you can still make the opponent's field disappear.



Some sample Decks

First of all, I would like to thank Cat Fool Gaming for providing some of these sample decks with mainly all types of decks built for free and for the purpose of only farming gems and opening boxes. Below are some sample decks so you can briefly refer to the builds of this deck.

Sample Deck 1
Swing Into Action: Pendulum Summon!

Need 3 UR

UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 61: Volcasaurus

Main: 20 Extra: 7

N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
R rarity
Dinomist Pteran
R rarity
Dinomist Pteran
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Limited to 1 copy
Abyss Dweller
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Gaia Dragon, the Thunder Charger
SR rarity
Gaia Dragon, the Thunder Charger
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 61: Volcasaurus
UR rarity
Number 61: Volcasaurus
R rarity
Wind-Up Arsenal Zenmaioh
R rarity
Wind-Up Arsenal Zenmaioh

       

Sample Deck 2
Swing Into Action: Pendulum Summon!

Need 2 UR

UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Cyber Dragon Nova

Main: 20 Extra: 7

N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Cyber Dragon Nova
UR rarity
Cyber Dragon Nova
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf
SR rarity
Number 12: Crimson Shadow Armor Ninja
SR rarity
Number 12: Crimson Shadow Armor Ninja
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach

   

Sample Deck 3
Territory of the Sharks

Need 6 UR

UR rarity
Crystron Quariongandrax
UR rarity
Coral Dragon
UR rarity
Deep Sea Diva
UR rarity
Deep Sea Diva
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Number 32: Shark Drake

Main: 20 Extra: 7

SR rarity
Atlantean Heavy Infantry
SR rarity
Atlantean Heavy Infantry
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
R rarity
Dinomist Ceratops
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
N rarity
Dinomist Stegosaur
N rarity
Dinomist Stegosaur
UR rarity
Deep Sea Diva
UR rarity
Deep Sea Diva
UR rarity
Deep Sea Diva
UR rarity
Deep Sea Diva
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
UR rarity
Crystron Quariongandrax
UR rarity
Crystron Quariongandrax
SR rarity
Gungnir, Dragon of the Ice Barrier
SR rarity
Gungnir, Dragon of the Ice Barrier
SR rarity
White Aura Dolphin
SR rarity
White Aura Dolphin
UR rarity
Coral Dragon
UR rarity
Coral Dragon
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Limited to 1 copy
Abyss Dweller
R rarity
Evigishki Merrowgeist
R rarity
Evigishki Merrowgeist
UR rarity
Number 32: Shark Drake
UR rarity
Number 32: Shark Drake

    



Final thoughts

Dinomist is one of the card lines that is considered F2P (Free to Play - Free) and is worth playing in the current Duel Links format. With the Core cards mainly found in the latest Force of Infinity box and just with them, it is completely possible to build an extremely strong Dinomist deck. The power of this deck is not only at the F2P level but can also be used to compete with other top tiers, worthy of being one of the most potential top rank decks in Duel Links.




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