Instructions for playing World Chalice

Instructions for playing World Chalice

World Vrain appeared and immediately introduced us to completely new Link decks for Duel Links, of which World Chalice is also one of these Decks. The special feature of this deck is that the 99% F2P deck is very friendly to players but is also extremely anti-meta.

The ability to return Special summoned monsters from extra decks is one of the big plus points because most meta decks need extras. In addition, boss link 3 also has the ability to return, so it has become an anti-meta deck. F2P is easy to build and has good power, which is also another big strength of World chalice

The deck's weakness is similar to many current decks as it easily suffers from backrow shutdown combos. In addition, the amount of ATK is quite low, causing us to struggle to return and clear the opponent's field to be able to kill or score.

Overall rating: 7.25/10




Skill

 

Labyrinth Builder (Skill Card) (100%)

UR Rarity
Labyrinth Builder (Skill Card)
UR Rarity
Labyrinth Builder (Skill Card)
Labyrinth Builder (Skill Card)
Labyrinth Builder (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Shuffle 2 cards from your hand into the Deck to create 'Labyrinth Wall' on your side of the field. This Skill can only be used once per Duel.


Skill brought fame to the two brothers. By exchanging 2 cards in hand, we will have a "maze" with a defense index of 3000 (a Normal monster). This means we will be able to immediately link to Imduk without having to waste a summon turn or when we don't have any Normal monsters in hand.

Because Imduk is the card that starts the story, opens combos and many other things, so if there are no normal monsters -> no Imduk -> 69% loss rate :D



Main Deck

 

Lee the World Chalice Fairy (x3)

N Rarity
Lee the World Chalice Fairy
N Rarity
Lee the World Chalice Fairy
Lee the World Chalice Fairy
LIGHT 2
Lee the World Chalice Fairy
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.


Lee the World Chalice Fairy is the main searcher for the World Chalice monster when this card is Normal or Special Summoned.

While this card is in your Graveyard, you can swap places with 1 monster (Example: World Chalice Guardragon) from your hand or field, from which you can Summon this card again next turn and search another card. You can then activate the Guardragon effect to revive 1 Normal World Chalice for another Link Summon Combo.

World Chalice Guardragon (x1-x2)

R Rarity
World Chalice Guardragon
R Rarity
World Chalice Guardragon
World Chalice Guardragon
WIND 1
World Chalice Guardragon
  • ATK:

  • 400

  • DEF:

  • 400


When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.


Guardragon's first effect will allow you to protect a Linked Monster you control from a Target Eff by sending it to the Graveyard and also destroying that card. Its second Combo Extender effect allows you to banish itself from the grave and revive a Normal-type monster from your grave to a linked zone. (area pointed by the Link monster's arrow)

World Legacy - "World Chalice" (x3)

N Rarity
World Legacy - "World Chalice"
N Rarity
World Legacy - "World Chalice"
World Legacy - "World Chalice"
DARK 5
World Legacy - "World Chalice"
  • ATK:

  • 0

  • DEF:

  • 0


If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.


World Legacy - "World Chalice" is a good Combo Starter or Extender. The first effect will allow you to bring out another 2 World Chalice monster pieces from your Deck while this card is Normal Summoned and leaves the field. You can combine this effect with its third effect which can interrupt the Summon of a Monster from your opponent's extra or simply Link Summon a Monster with World Legacy - "World Chalice" as ingredient.


The second effect will help you search for 1 World Legacy card from your Deck, in which case you can add another copy of itself by banishing World Legacy - "World Chalice" from your Graveyard.

Chosen by the World Chalice, Crowned by the World Chalice and Beckoned by the World Chalice (World chalice normal monsters)

N Rarity
Chosen by the World Chalice
N Rarity
Chosen by the World Chalice
Chosen by the World Chalice
FIRE 3
Chosen by the World Chalice
  • ATK:

  • 1600

  • DEF:

  • 0


Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.


N Rarity
Crowned by the World Chalice
N Rarity
Crowned by the World Chalice
Crowned by the World Chalice
WATER 2
Crowned by the World Chalice
  • ATK:

  • 0

  • DEF:

  • 2100


With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.


N Rarity
Beckoned by the World Chalice
N Rarity
Beckoned by the World Chalice
Beckoned by the World Chalice
EARTH 4
Beckoned by the World Chalice
  • ATK:

  • 1800

  • DEF:

  • 0


His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.


Normal World Chalice monsters, mainly to Link to Imduk and combine with some deck effects. Also quite good in attack or defense when Beckoned has 1800 Atk or Crowned with 2100 Def

World Legacy's Heart (x1)

R Rarity
World Legacy's Heart
R Rarity
World Legacy's Heart
World Legacy's Heart
Spell Normal
World Legacy's Heart

    Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.


    The first effect will allow you to regain 2 World Chalice monster cards with different names to establish Link. The second effect of World Legacy's Heart will protect your Linked Link Monsters from being destroyed by battle.

    Unexpected Dai and Enchanting Fitting Room (Spell helps summon Normal monsters)

    UR Rarity
    Unexpected Dai
    UR Rarity
    Unexpected Dai
    Unexpected Dai
    Spell Normal
    Unexpected Dai

      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


      SR Rarity
      Enchanting Fitting Room
      SR Rarity
      Enchanting Fitting Room
      Enchanting Fitting Room
      Spell Normal
      Enchanting Fitting Room

        Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


        Although the effects of these two magic cards are to help us summon Normal monsters more easily, they are actually not optimal. Depending on the Cards you have, you can leave 2-3 slots for these cards or you can completely replace them with Rescue Rabbit



        Extra Deck

         

        Ningirsu the World Chalice Warrior (x1)

        UR Rarity
        Ningirsu the World Chalice Warrior
        UR Rarity
        Ningirsu the World Chalice Warrior
        Ningirsu the World Chalice Warrior
        EARTH
        Ningirsu the World Chalice Warrior
        • ATK:

        • 2500

        • LINK-3

        Link Arrow:

        Left

        Top

        Right


        2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


        Link Monster 3 (presumably the Boss of the World Chalice Duel Link deck) allows you to draw equal to the number of World Chalice monsters Ningirsu was pointing at when he was summoned, which is great for regaining talent. Your resource after one summon consumes a lot from your hand. Besides that, Ningirsu also has another great effect, non-target removal, not destroy but return, very good against Monsters that cannot be targeted or destroyed.

        Auram the World Chalice Blademaster (x2)

        R Rarity
        Auram the World Chalice Blademaster
        R Rarity
        Auram the World Chalice Blademaster
        Auram the World Chalice Blademaster
        FIRE
        Auram the World Chalice Blademaster
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 "World Chalice" monsters Gains 300 ATK for each "World Legacy" monster in your GY with a different name. You can Tribute 1 "World Chalice" monster this card points to, then target 1 other monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Auram the World Chalice Blademaster" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


        Auram the World Chalice Blademaster, a "Good Combo Extender" will allow you to revive Monsters including Big boss Link Monsters by sacrificing 1 World Chalice monster you control. This effect will also help activate the effect of that Tributed monster for the combo.

        Ib the World Chalice Priestess (x1-x2)

        R Rarity
        Ib the World Chalice Priestess
        R Rarity
        Ib the World Chalice Priestess
        Ib the World Chalice Priestess
        WATER
        Ib the World Chalice Priestess
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Left

        Right


        2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


        A Link 2 World Chalice Monster with protection from being destroyed by Battle or Card Effects (it also protects the pointed World Chalice monster from being targeted) while this card is linked to Monsters Other links. You can also send Ib the World Chalice Priestess to the Graveyard to protect your other Monsters this card points to from Destruction.

        Imduk the World Chalice Dragon (x3)

        R Rarity
        Imduk the World Chalice Dragon
        R Rarity
        Imduk the World Chalice Dragon
        Imduk the World Chalice Dragon
        WIND
        Imduk the World Chalice Dragon
        • ATK:

        • 800

        • LINK-1

        Link Arrow:

        Top


        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


        Imduk is an extremely good Combo Starter card that cannot be missing in the deck. It is brought to x2-x3 in the deck because of the ability to add 1 extra normal summon and also add 1 special summon World Chalice when this card leaves the field. In addition, we only need 1 normal World Chalice monster to have Imduk, which easily meets our BigBoss summoning condition. Ningirsu requires up to 2+ Link Monsters.

        Security Dragon (x1)

        SR Rarity
        Security Dragon
        SR Rarity
        Security Dragon
        Security Dragon
        LIGHT
        Security Dragon
        • ATK:

        • 1100

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


        A link 2 monster with the effect of Compulsory Evacation Device when co-linked will be a great combo to destroy the enemy. When we have imduk in the extra deck, co-Linking with security dragon will be easier.



        Tech

         

        Mystical Space Typhoon (x3)

        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          Yep, every deck needs cards to help destroy the backrow, it's just a matter of having enough slots to fit them in :v. World Chalice is no exception, but we just summoned a world chalice and if we get a crackdown or a flood gate, we'll just lie down and cry, why now =))

          Crackdown (x2-x3)

          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          Crackdown
          Trap Continuous
          Crackdown

            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




            Tag(s):

            Succ 1 monster for free is a great way to interrupt combos and block the opponent's throat. Crackdown is better than E Controller in that it doesn't have to sacrifice a monster but also has to return it to the opponent at the end of the turn and is not limited to 1 (I won't say it loses to E Con ​​in that it cannot attack and is not quick Where's the spell :D)

            D.D. Crow (x1-x2)

            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            This can be considered as a Hand trap, quick banish 1 card from the grave will interrupt many combos of most current decks in Duel Links such as: Galaxy-Eyes, Infernoid, Sala,...

            Treacherous Trap Hole (x1)

            SR Rarity
            Treacherous Trap Hole
            SR Rarity
            Treacherous Trap Hole
            Treacherous Trap Hole
            Trap Normal
            Treacherous Trap Hole

              If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


              Unfortunately, this trap card is now limited to 1. Although the Hand rate is not as high as before or it cannot be mixed with many other cards, perhaps World chalice will still have extra slots to welcome it. Pop up to 2 monsters, in many cases it also puts an end to the opponent and that's why it is limited to 1 (according to konami, it is too strong and is used a lot in a long time :v)



              Other Cards Option

               

              Rescue Rabbit (x3)

              UR Rarity
              Rescue Rabbit
              UR Rarity
              Rescue Rabbit
              Rescue Rabbit
              EARTH 4
              Rescue Rabbit
              • ATK:

              • 300

              • DEF:

              • 100


              Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


              The pretty rabbit's effect helps us immediately have 2 normal World Chalices on the field. However, the rabbit's effect is quite slow, takes 1 round of normal summoning, then banishes itself rather than tributes itself. This makes it possible for the enemy to chain into the rabbit's effect (e.g. Karma Cut) and from then on no World Chalice will be specially summoned :((

              Draconnet (,)

              SR Rarity
              Draconnet
              SR Rarity
              Draconnet
              Draconnet
              DARK 3
              Draconnet
              • ATK:

              • 1400

              • DEF:

              • 1200


              When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position.


              Also helps us in special summoning normal monsters. However, because it is not a World Chalice, Draconnet will not be able to link to Imduk or World Chalice Links, sometimes becoming a hindrance.

              Maybe that's why we should use Draconnet when it comes with the Storm Access skill

              World Legacy Discovery (x1)

              N Rarity
              World Legacy Discovery
              N Rarity
              World Legacy Discovery
              World Legacy Discovery
              Spell Field
              World Legacy Discovery

                All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.


                300 ATK/Def is not much, but it's enough to help Ningirsu reach 2k8 ATK and not be easily defeated. In addition, the t2 effect of this Field card can save us from many losses or help us turn the tables on the next turn.

                Invokerrrrrrrrr

                N Rarity
                Chosen by the World Chalice
                N Rarity
                Chosen by the World Chalice
                Chosen by the World Chalice
                FIRE 3
                Chosen by the World Chalice
                • ATK:

                • 1600

                • DEF:

                • 0


                Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.


                UR Rarity
                Aleister the Invoker
                UR Rarity
                Aleister the Invoker
                Aleister the Invoker
                DARK 4
                Aleister the Invoker
                • ATK:

                • 1000

                • DEF:

                • 1800


                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                UR Rarity
                Invoked Purgatrio
                UR Rarity
                Invoked Purgatrio
                Invoked Purgatrio
                FIRE 7
                Invoked Purgatrio
                • ATK:

                • 2300

                • DEF:

                • 2000


                "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                R Rarity
                Invocation
                R Rarity
                Invocation
                Invocation
                Spell Normal
                Invocation

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                  Hehe, wherever there is Fire, there is Invoker. Recently Invoker has been released again, it's time to mix.

                  The Agent of Creation - Venus and Mystical Shine Ball (Goddess with 2 marbles)

                  SR Rarity
                  The Agent of Creation - Venus
                  SR Rarity
                  The Agent of Creation - Venus
                  The Agent of Creation - Venus
                  LIGHT 3
                  The Agent of Creation - Venus
                  • ATK:

                  • 1600

                  • DEF:

                  • 0


                  You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


                  SR Rarity
                  Mystical Shine Ball
                  SR Rarity
                  Mystical Shine Ball
                  Mystical Shine Ball
                  LIGHT 2
                  Mystical Shine Ball
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


                  Spamming a bunch of balls (please don't listen to me) that aren't one per turn means we'll have a bunch of imduk and Ez Ningiru




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