Instructions for playing Dark Magician
overview
Abbreviations
Before going into the tutorial on how to play Dark Magician, I think I should at least let you know about the acronyms in this article because maybe sometimes the card names are too long and I'm lazy and don't play them. ra ~~ Therefore, I will introduce to you the abbreviation specifically for this article for convenience in future articles.
- Dark Magical Circle = Circle
- Dark Magician = DM
- Magician Navigation = Navi / Navigation
- Magician's Rod = Rod
- Magician of Dark Illusion = MoDI
- The Eye of Timaeus = Eye / Timaeus
- Dark Cavalry = Cavalry
- Herald of the Abyss = Herald
- Cosmic Cyclone = CC
- Mystical Space Typhoon = MST
- Dark Magic Curtain = Curtain
- Graveyard = GY
Skill
Balance (Skill Card) (50%)
Balance (Skill Card)
ATK:
0
DEF:
0
Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
A Trick up the Sleeve (Skill Card) (25%)
A Trick up the Sleeve (Skill Card)
ATK:
0
DEF:
0
Your starting hand will include 1 level 7 or higher DARK Spellcaster-Type monster, randomly selected from your Deck. This Skill will not activate if your Deck does not contain any Level 7 DARK Spellcaster-Type monsters. You cannot Special Summon effect monsters during your first turn.
Destiny Draw (Skill Card) (50% )
Sealed Tombs (Skill Card) (30%)
Sealed Tombs (Skill Card)
ATK:
0
DEF:
0
Can be used if your Life Points are lower than your opponent's by 1000 or more. Until the end of your opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This Skill can only be used once per Duel.
Beatdown!, Power of Dark and The Tie that Binds (25%)
- For Power of Dark . This skill will increase the monster's ATK and DEF by 200 by playing Yami at the start of a Duel. This skill will help against Blackwings like Assault Blackwing - Raikiri the Rain Shower and Blackwing Tamer - Obsidian Hawk Joe will no longer be bigger than your Dark Magician unless they waste Cosmic Cyclone or Raikiri to turn on your Environmental Magic. It can also reduce Fairy monsters' ATK/DEF by 200, which can help against Valkyrie and Melodious . Additionally, it will create a MoDI + Kycoo/Rod combo that threatens over 4000 damage.
- For The Tie that Binds . This skill will function similarly to Power of Dark , but with two distinct differences: It will only boost your monsters during your turn, and it does not place Environmental Magic on your field that your opponent's you can remove it from the field on their first turn. Should be used if you don't care about brickhand being blocked, otherwise you should use Balance .
- For Beatdown! This is basically a riskier variant of The Tie that Binds , as it happens once per Game and only increases the ATK of your Lv 5 or higher monsters like Dark Magician , Magician of Dark Illusion and Dark Cavalry ,... However, the extra power it provides can be the difference between being deadly or losing 300 ATK and then getting swept across the field the next turn.
Master of Rites (Skill Card) (10%)
Master of Rites (Skill Card)
ATK:
0
DEF:
0
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and choose 1 of the following: ● Add 1 random Ritual Monster from your Deck to your hand. ● Add 1 random Ritual Spell Card from your Deck to your hand. This Skill can only be used twice per Duel.
Core Archetype
Dark Magician (3x)
Magician of Dark Illusion (0-2x)
Magician of Dark Illusion
ATK:
2100
DEF:
2500
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
Magician's Rod (2x)
Magician's Rod
ATK:
1600
DEF:
100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
Magician's Robe (2x)
Magician's Robe
ATK:
700
DEF:
2000
During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
Magician of Chaos (2x)
Magician of Chaos
ATK:
2500
DEF:
2100
You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
Dark Magical Circle (3x)
Dark Magical Circle
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
Illusion Magic (1x)
Dark Magic Curtain and Dark Magic Veil (Các lựa chọn triệu hồi DM)
- As for Dark Magic Curtain , you can activate it when you have Dark Magical Circle for maximum effectiveness. Navigation requires you to have Dark Magician available, so Curtain is usually more reliable. However, the summon restriction is a bit harmful because you can't continue other combos. And because this card only has 1 copy in Duel Links, its use is also limited.
- As for Dark Magic Veil , this is another card you can use to Special Summon Dark Magician at LP cost. Typically, you will choose a Dark Magician in the GY to Special Summon, so overall you lose nothing in terms of resources. But if you have Magician of Dark Illusion available, it is more beneficial to Special Summon a Dark Magician from your hand and let Magician of Dark Illusion revive the Dark Magician in your graveyard.
Dark Magic Expanded (0-1x)
Dark Magic Expanded
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
Dark Magic Attack and Thousand Knives (Các lựa chọn càn quét sân chơi)
- The first is Dark Magic Attack , this card can wipe out your opponent's entire backrow as long as you control a Dark Magician . If you're free to play and/or don't want to search for Cosmic Cyclone , this is a suitable alternative. However, in many cases it is a more beneficial card, as Magician Navigation can negate most, if not all, of the cards you are destroying with this card (Total Destroy set but not targeting capabilities). However, with that said, it does remove, or at least removes, Counter Traps and/or cards that can activate during the Damage Step, which cannot be negated by Navigation in GY.
- The second is Thousand Knives , this card will be less popular because it does not destroy all monsters but must be targeted to destroy. That's enough to make it not as popular as other cards like Lightning Vortex , which can also destroy monsters without targeting.
The Eye of Timaeus (1-2x)
The Eye of Timaeus
(This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
Advanced Ritual Art and Chaos Form (Các lựa chọn dành cho bản dựng Ritual)
Chaos Form
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
Magician Navigation (1-3x)
Magician Navigation
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
Other Cores
Dwarf Star Dragon Planeter (2-3x)
Kycoo the Ghost Destroyer (1x)
Night's End Sorcerer (1x)
Palladium Oracle Mahad (1-2x)
Palladium Oracle Mahad
ATK:
2500
DEF:
2100
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
Extra Deck Archetype
Dark Paladin (1x)
Dark Paladin
ATK:
2900
DEF:
2400
"Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Dark Cavalry (1x)
Dark Cavalry
ATK:
2800
DEF:
2300
"Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.
Amulet Dragon (1x)
Amulet Dragon
ATK:
2900
DEF:
2500
"Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
Ebon Illusion Magician (1-2x)
Ebon Illusion Magician
ATK:
2500
DEF:
2100
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
Other Extra Decks
Mecha Phantom Beast Dracossack (1x)
Mecha Phantom Beast Dracossack
ATK:
2600
DEF:
2200
2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
Digital Bug Corebage (1x)
Digital Bug Corebage
ATK:
2200
DEF:
1800
2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
Red-Eyes Flare Metal Dragon (1x)
Red-Eyes Flare Metal Dragon
ATK:
2800
DEF:
2400
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.
Number 28: Titanic Moth (1-2x)
Number 28: Titanic Moth
ATK:
2400
DEF:
2200
2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.
Gaia Dragon the Thunder Charger (1x)
Number 32: Shark Drake, Evilswarm Ouroboros and Stellarknight Delteros (Các lựa chọn khi chơi kết hợp với Engine Star Seraph)
Number 32: Shark Drake
ATK:
2800
DEF:
2100
3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.
Evilswarm Ouroboros
ATK:
2750
DEF:
1950
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.
Stellarknight Delteros
ATK:
2500
DEF:
2100
3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
- Delteros protects you from newly summoned hazards, most notably Floodgate Trap Hole and Void Trap Hole . Its removal effect is also great at disrupting your opponent's field.
- Ouroboros is one of the stronger Rank-4 Xyz due to having three different good effects that can be used once while it is on the field.
- The first effect is a simple but effective target removal effect.
- The second effect, when used early in a Game, can limit your opponent's turns by reducing their resources.
- When used properly, the third effect can remove an important card from their Graveyard.
- Shark Drake is a card that can deal good damage. Its effect allows you to revive your opponent's monster so that you can deal damage through that monster for half. The requirement to use three materials makes it a summonable monster when using Star Seraph Sovereignty as a material.
Abyss Dweller and Diamond Dire Wolf (Các Rank 4 sử dụng ít nguyên liệu hơn)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
- Diamond Dire Wolf sacrifices itself along with any of your opponent's cards. Use this card as on-demand removal for a problematic card on your opponent's field or secure your attacks by removing your opponent's backrow.
- Abyss Dweller is great at negating your opponent's Graveside plays similar to an Xyz version Necrovalley mini, without hindering your own Graveyard plays. Remember that the Abyss Dweller prevents activation, not negates it. Make sure you switch the chain to "ON" and activate Abyss Dweller at the start of your opponent's turn.
Gagaga Cowboy and Gagaga Samurai (Các lựa chọn Gagaga)
Gagaga Cowboy
ATK:
1500
DEF:
2400
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.
Gagaga Samurai
ATK:
1900
DEF:
1600
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
- A key monster in other Rank-4 types. Gagaga Cowboy 's defensive position effect can sometimes net you some wins by burning your opponent's last 400LP. The attack position effect is great for defeating larger beasts, especially when double-attacked with Gagaga Samurai .
- As for Gagaga Samurai , you usually use it to double your attack directly into your opponent's LP.
Number 91: Thunder Spark Dragon (1x)
Number 39: Utopia and Number C39: Utopia Ray (Các lựa chọn Utopia)
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number 70: Malevolent Sin and Daigusto Emeral (Các lựa chọn Tech cho Extra Deck)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
- Malevolent Sin temporarily banishes a monster, which can expose your opponent to direct attacks. You should do this when you need a non-destructive form of removal. Another thing to note is that banishing an Xyz monster will remove all of their Xyz materials so you can take advantage of this to neutralize pesky Xyz monsters on your opponent's field.
- Emeral 's first effect allows you to recycle monsters from the Graveyard while also granting you a draw. The second effect is simply used to revive Dark Magician , which is good for using this deck's main combo.
Quintet Magician (1x)
Quintet Magician
ATK:
4500
DEF:
4500
5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
Engine
Star Seraph Scepter and Star Seraph Sovereignty (Engine Star Seraph)
Star Seraph Scepter
ATK:
1800
DEF:
400
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Sovereignty
ATK:
800
DEF:
2000
Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.
Apple Magician Girl, Berry Magician Girl and Chocolate Magician Girl (Engine Magician Girl)
Apple Magician Girl
ATK:
1200
DEF:
800
Once per turn, if this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.
Berry Magician Girl
ATK:
400
DEF:
400
If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".
Chocolate Magician Girl
ATK:
1600
DEF:
1000
Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.
Techs
Mystical Space Typhoon (2-3x)
Herald of the Abyss (1-2x)
Herald of the Abyss
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
Necrovalley (1x)
Heat Wave (1-2x)
Book of Moon and Paleozoic Canadia (Những lựa chọn lật bài)
Paleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
- As for Book of Moon , the card is really popular in almost every deck. It can help you resist targeting effects, repel an opponent's monster, make the opponent's monster not be targeted by their deck's own effects,... Really a lot of work. It is also becoming free for newbies, so I also recommend using this card more than Canadia (simply because it is a Quick-Play spell, more versatile than Trap).
- Canadia will turn over your opponent's monsters, which can make Blackwings and Karakuri unable to Synchro, and can even be used to deny Xyz turns. That's basically it, but it's a trap card, and it's quite risky to use it because you have to wait for your opponent's turn to activate it. But the fact that it gives you a shield for defense is also a good thing to use this card.
Raigeki Break and Karma Cut (Các lựa chọn loại bỏ quái thú)
- Basically, Raigeki Break will destroy any card on the field by discarding 1 card. You can discard additional copies of Dark Magical Circle / Magician Navigation to pay the cost, while later discarding will give you an additional negation of the effect on your next turn, assuming you have one Dark Magician on the field.
- This card is essentially the same as Raigeki Break , but will only work on face-up monsters. However, it will banish that beast and any copies of that beast from the GY, which can be useful against Shiranui and Witchcrafters to banish their Shiranui Spectralword or Shiranui Sunsaga first, or Banish Witchcrafter Madame Verre later, and this will bypass the destruction protection from Sunsaga .
Wall of Disruption and Mirror Wall (Các lựa chọn giảm ATK)
- Wall of Disruption is a pretty meta-dependent Tech, but it will reduce all monsters' ATK by 800 per monster the opponent controls on their attack. It's especially good against Karakuri since they don't have a lot of good ways to deal with it other than Cosmic Cyclone , which is better used to eliminate Dark Magical Circle .
- As for Mirror Wall , this card is quite strong in mirror play, as it can be turned up during the Damage Step to dodge Magician Navigation 's negative attacks. Not only that, it cannot be countered because it is a Continuous Trap card. The 2000 LP it causes you can be utilized to activate Skills like Sealed Tombs or Destiny Draw .
Ultimate Providence and Divine Wrath (Những lựa chọn Counter Trap)
Champion's Vigilance (Lựa chọn Counter Trap khác)
Shadow Spell and Fiendish Chain (Những lựa chọn xích sắt)
Appointer of the Red Lotus (1x)
Sphere Kuriboh and Kiteroid (Các lựa chọn bảo vệ, kiểm soát LP)
Kiteroid
ATK:
200
DEF:
400
During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.
- As for Sphere Kuriboh , it will prevent your opponent's attacks like a Book of Moon but will only cause the opponent's monster to go into face-up defense position.
- As for Kiteroid , you will have to think twice about playing it instead of Magician of Dark Illusion because both are limited to 2, but using it instead of MoDI is also quite beneficial because it helps reduce the chance of your hand bricking. you more. Furthermore, you can still defeat your opponent with only 3 DM because you now have Ebon to help you banish your opponent's cards instead of Circle.
Some sample combos
Dark Magician, Dark Magical Circle and Magician Navigation (Combo chống lại Dark Calvary)
Dark Magical Circle
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
Magician Navigation
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
Dark Magical Circle and Magician Navigation (Combo ngắt combo Blackwings)
Dark Magical Circle
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
Magician Navigation
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
Dark Magician, Illusion Magic and Magician of Dark Illusion (Combo tấn công 4 lần)
Magician of Dark Illusion
ATK:
2100
DEF:
2500
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
Dark Magician, Ebon Illusion Magician and Magician of Dark Illusion (Combo tấn công nhiều lần phiên bản Xyz)
Ebon Illusion Magician
ATK:
2500
DEF:
2100
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
Magician of Dark Illusion
ATK:
2100
DEF:
2500
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
Illusion Magic, Magician's Rod and Magician Navigation (Combo search đúng trình tự nên dùng)
Magician's Rod
ATK:
1600
DEF:
100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
Magician Navigation
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.