Instructions for Playing Fluffal

Instructions for Playing Fluffal

Fluffal is a deck consisting of 3 guys: Fluffal, Edge Imp and Frightfur, in which Frightfur is a fusion of the remaining 2 guys.


Deck Fluffal is a very strong OTK deck, combining in the traditional style of 1 monster + 1 other monster, you can state the full name or just state Edge Imp and use poly to fuse.
The Deck has the ability to bombard, punch multiple times, even revive and increase ATK

Sections covered in this guide:




Skill

Because this deck at the present time does not have a skill that is too good to be able to use that skill 100%, there are even up to 4 skills used for this deck.

Prescience (33%)
Card rarity
Prescience
Card rarity
Prescience

This skill tells you what deck opp plays and what card he picks next to avoid (eg book of moon,...)


In addition, this skill also goes together with Toy Vendor so you can play gacha with less luck.

Patchwork Creation (Skill Card) (33% (number of users is increasing))
Card rarity
Patchwork Creation (Skill Card)
Card rarity
Patchwork Creation (Skill Card)

This skill is not as useless as people think. If you have tried this skill or have mastered Fluffal, you will know that this skill allows you to exchange 1 crappy Edge Imp in your hand (maybe Edge Imp Chain) for 1. The Edge Imp you need (can be Edge Imp Sabers)

Aroma Strategy (17% (player rate is decreasing very sharply))
Card rarity
Aroma Strategy
Card rarity
Aroma Strategy

Like Prescience but only sees your top deck

Supreme King’s Castle Revelation (Skill Card) (17% (player rate is slowly decreasing))
Card rarity
Supreme King’s Castle Revelation (Skill Card)
Card rarity
Supreme King’s Castle Revelation (Skill Card)

Your Frightfur monster will not be targeted, Book Of Moon, Raigeki Break, Karma Cut will lower your head :D



Core

 

Fluffal Bear (x3)
SR rarity
Fluffal Bear
SR rarity
Fluffal Bear

If F2P can also search for the soul of the deck, it must definitely be x3, not only that, it also has the ability to pick up Poly from the grave.


Note: You can only use 1 Bear effect per turn and exactly 1 time during that turn

Fluffal Dog (x3)
SR rarity
Fluffal Dog
SR rarity
Fluffal Dog

The deck's searcher should x3 be normal. Not only can it search for Fluffal monsters, it can also search for Edge Imp Sabers - an important material for Tiger and Wolf,...

Fluffal Wings (x2-3)
R rarity
Fluffal Wings
R rarity
Fluffal Wings

is the deck's pot of greed, usually Bear will pull Toy Vendor onto the field, Toy Vendor throws this card draw 1, this card banishes itself and Bear to draw 1, send your Toy Vendor to the grave, draw 1 and when Toy Vendor goes down Grave will search, this card has very strong resources and F2P :D

Fluffal Owl (x1-2)
SR rarity
Fluffal Owl
SR rarity
Fluffal Owl

F2P


Ability to search poly and pay 500 LP to fuse to create Fusion Frightfur monsters from the Extra Deck and use materials from hand and field, because search poly is used to use skills but can be searched by Dog so it is often played x1

Fluffal Cat (x1)
R rarity
Fluffal Cat
R rarity
Fluffal Cat

F2P


When this card goes to the grave as a fusion material, it will pick up poly from the grave and return it to the hand. Because it is searched by Dog, it can only be played x1, and of course poly is not once per turn :D

Edge Imp Sabres (x2)
UR rarity
Edge Imp Sabres
UR rarity
Edge Imp Sabres

F2P


The required material must be "Edge Imp Sabers" to fuse onto Wolf or Tiger, this card can be searched by Dog or Frightfur Patchwork (skill)

This card also jumps back to the field from the grave, but you must place a card from your hand on the top deck and the next turn you will peel that card again, but rest assured that if you place Dog, Dog can search for another card. But the biggest problem here is that this deck is an OTK deck, so there is no next turn :D

Edge Imp Chain (x0-1)
UR rarity
Edge Imp Chain
UR rarity
Edge Imp Chain

Mainly used in effects when sent from the hand or field to the grave, it will search for 1 Frightfur card from the deck. often used as bait for skills or searching for Frightfur Fusion

Toy Vendor (x2)
SR rarity
Toy Vendor
SR rarity
Toy Vendor

the soul of the deck and it's F2P, unfortunately the game only has 2 copies of it so it can't be x3


This card allows you to discard 1 card and draw 1. If you discard Sabers, it will jump up, Chain will search, Wings will be pot of greed, Poly can be picked up again,...

If you draw a Fluffal monster, you special summon 1 monster from your hand, any monster is fine, it does not require the exact monster you just drew, if it is not a Fluffal monster, that monster will be thrown to the grave, if it is not a Fluffal monster then it is Edge Imp or Kiteroid, both can be activated from the grave

If this card is sent to the grave (send from anywhere, opp or you can send it yourself), search for 1 Edge Imp Sabers or Fluffal monster from your deck to your hand.

Polymerization (x2-3)
UR rarity
Polymerization
UR rarity
Polymerization

Well... fusion,...


This card is so famous that I don't even want to talk about it

Frightfur Fusion (x1-2)
UR rarity
Frightfur Fusion
UR rarity
Frightfur Fusion

Mainly fuse the Frightfur monster from the Extra Deck by banishing the monster from the field or grave (usually after fusion Tiger shoots and uses up all grave resources to create other monsters to make OTK easier), because it is once per turn and searchable, so it is also possible. You should play x1, but if you like x2, that's okay because everyone has their own way of playing and I respect that.

Frightfur Tiger (x2)
UR rarity
Frightfur Tiger
UR rarity
Frightfur Tiger

Both effects are strong


How many ingredients are used, how many cards does the target shoot?

Increases 300 ATK for all Frightfur monsters corresponding to Fluffal and Frightfur monsters (2 monsters increase 600 for all, 3 monsters increase 900 for all)

Remember to prioritize backrows, but some decks should not shoot backrows, such as Ancient Gear or Abyss Actor because shooting is very risky.

Frightfur Wolf (x1-2)
R rarity
Frightfur Wolf
R rarity
Frightfur Wolf

How many punches do you use? How many punches do you use? :D


but will usually ask Tiger or Saber-Tooth to increase ATK or increase it after Tiger shoots all the cards

Frightfur Sabre-Tooth (x1)
UR rarity
Frightfur Sabre-Tooth
UR rarity
Frightfur Sabre-Tooth

Usually fusion with Tiger and use effect to bring Tiger back, the effect using its 3 ingredients is not very important, depending on the situation you should think whether or not.

Frightfur Daredevil (x1)
R rarity
Frightfur Daredevil
R rarity
Frightfur Daredevil

You can level it up very easily, just need edge imp or any fluffal, so you can upgrade it anytime, no one cares about the effects :)

This one has a body big enough to punch to death or commit suicide with any boss. It also increases ATK when using it as bait on Saber-Tooth and its body is at least 3400 ATK at this time, enough to punch to death a boss with a normal body. seeing as 3000 ATK, the Trishula Zero Dragon only increased to 3300 ATK

Because the LP has 4000, this one has 3000, so when you come late, this one can punch or burn and send opp to the altar.

Frightfur Sheep (x0-1)
UR rarity
Frightfur Sheep
UR rarity
Frightfur Sheep

raised by chain so it can handle the situation of not having Edge Imp Sabers in hand, this one has been tested for a while but is now gone, since you spend 1 poly and 2 cards to get it out but can only show 1 body to defend then just go ahead. x2 kiteroid or x3 BoM heals it


This one must be fought for a long time to be strong (specifically increase 800 ATK...) anyway, it's okay to increase, the important thing is the heart :D



Staple

 

Kiteroid (x0-2)
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

This deck is just a sandbag on turn 1, but you shouldn't use valuable resources for your OTK to sandbag, this card helps you survive after accidentally being taken on turn 1.

Evil HERO Dark Gaia, Evil HERO Wild Cyclone and Dark Fusion (Evil Hero )
SR rarity
Evil HERO Dark Gaia
SR rarity
Evil HERO Dark Gaia
UR rarity
Evil HERO Wild Cyclone
UR rarity
Evil HERO Wild Cyclone
UR rarity
Dark Fusion
UR rarity
Dark Fusion

Mainly goes with the skill Supreme King's Castle Revelation, and of course, not targeted :D


Usually this playstyle will have 1 poly (can be searched and can activate skills) and 2 Dark Fusion (can not be targeted and can activate skills).

x0-3
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
UR rarity
Sphere Kuriboh
UR rarity
Sphere Kuriboh
UR rarity
Kuriboh
UR rarity
Kuriboh
R rarity
Wightprincess
R rarity
Wightprincess
SR rarity
Arcana Force XIV - Temperance
SR rarity
Arcana Force XIV - Temperance

The first game is a game that is considered throwaway :(

Night Beam (x0-3)
UR rarity
Night Beam
UR rarity
Night Beam

In fact, fluffal, especially Tiger who has just touched the field and then shoots, is not afraid of facing back or destroying or banish, but he is more afraid of negate, more than negate and destroy or banish, so you can mix this card, but it will brick, really. In fact, Forbidden Lance also protects very well, but when I climbed to KoG at Legend 5 rank, there were still a few people using counter traps, and when using counter traps, you cannot chain to them if your chain card is not a counter trap.




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