Fluffal is a deck consisting of 3 guys: Fluffal, Edge Imp and Frightfur, in which Frightfur is a fusion of the remaining 2 guys.
Instructions for Playing Fluffal
Skill
Because this deck at the present time does not have a skill that is too good to be able to use that skill 100%, there are even up to 4 skills used for this deck.
Prescience (33%)
This skill tells you what deck opp plays and what card he picks next to avoid (eg book of moon,...)
Patchwork Creation (Skill Card) (33% (number of users is increasing))
This skill is not as useless as people think. If you have tried this skill or have mastered Fluffal, you will know that this skill allows you to exchange 1 crappy Edge Imp in your hand (maybe Edge Imp Chain) for 1. The Edge Imp you need (can be Edge Imp Sabers)
Supreme King’s Castle Revelation (Skill Card) (17% (player rate is slowly decreasing))
Your Frightfur monster will not be targeted, Book Of Moon, Raigeki Break, Karma Cut will lower your head :D
Core
Fluffal Bear (x3)
Fluffal Bear
ATK:
1200
DEF:
800
You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.
If F2P can also search for the soul of the deck, it must definitely be x3, not only that, it also has the ability to pick up Poly from the grave.
Fluffal Dog (x3)
The deck's searcher should x3 be normal. Not only can it search for Fluffal monsters, it can also search for Edge Imp Sabers - an important material for Tiger and Wolf,...
Fluffal Wings (x2-3)
Fluffal Wings
ATK:
100
DEF:
100
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
is the deck's pot of greed, usually Bear will pull Toy Vendor onto the field, Toy Vendor throws this card draw 1, this card banishes itself and Bear to draw 1, send your Toy Vendor to the grave, draw 1 and when Toy Vendor goes down Grave will search, this card has very strong resources and F2P :D
Fluffal Owl (x1-2)
Fluffal Owl
ATK:
1000
DEF:
1000
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
F2P
Fluffal Cat (x1)
F2P
Edge Imp Sabres (x2)
F2P
Edge Imp Chain (x0-1)
Edge Imp Chain
ATK:
1200
DEF:
1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
Mainly used in effects when sent from the hand or field to the grave, it will search for 1 Frightfur card from the deck. often used as bait for skills or searching for Frightfur Fusion
Toy Vendor (x2)
Toy Vendor
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
the soul of the deck and it's F2P, unfortunately the game only has 2 copies of it so it can't be x3
Frightfur Fusion (x1-2)
Mainly fuse the Frightfur monster from the Extra Deck by banishing the monster from the field or grave (usually after fusion Tiger shoots and uses up all grave resources to create other monsters to make OTK easier), because it is once per turn and searchable, so it is also possible. You should play x1, but if you like x2, that's okay because everyone has their own way of playing and I respect that.
Frightfur Tiger (x2)
Frightfur Tiger
ATK:
1900
DEF:
1200
"Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
Both effects are strong
Frightfur Wolf (x1-2)
Frightfur Wolf
ATK:
2000
DEF:
1500
"Edge Imp Sabres" + 1 or more "Fluffal" monsters Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
How many punches do you use? How many punches do you use? :D
Frightfur Sabre-Tooth (x1)
Frightfur Sabre-Tooth
ATK:
2400
DEF:
2000
1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
Usually fusion with Tiger and use effect to bring Tiger back, the effect using its 3 ingredients is not very important, depending on the situation you should think whether or not.
Frightfur Daredevil (x1)
Frightfur Daredevil
ATK:
3000
DEF:
2200
1 "Edge Imp" monster + 1 "Fluffal" monster When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.
You can level it up very easily, just need edge imp or any fluffal, so you can upgrade it anytime, no one cares about the effects :)
Frightfur Sheep (x0-1)
Frightfur Sheep
ATK:
2000
DEF:
2000
"Edge Imp Chain" + 1 "Fluffal" monster If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
raised by chain so it can handle the situation of not having Edge Imp Sabers in hand, this one has been tested for a while but is now gone, since you spend 1 poly and 2 cards to get it out but can only show 1 body to defend then just go ahead. x2 kiteroid or x3 BoM heals it
Staple
Kiteroid (x0-2)
Kiteroid
ATK:
200
DEF:
400
During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.
This deck is just a sandbag on turn 1, but you shouldn't use valuable resources for your OTK to sandbag, this card helps you survive after accidentally being taken on turn 1.
Evil HERO Dark Gaia, Evil HERO Wild Cyclone and Dark Fusion (Evil Hero )
Evil HERO Dark Gaia
ATK:
0
DEF:
0
1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
Evil HERO Wild Cyclone
ATK:
1900
DEF:
2300
"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Mainly goes with the skill Supreme King's Castle Revelation, and of course, not targeted :D
x0-3
Wightprincess
ATK:
1600
DEF:
0
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
Arcana Force XIV - Temperance
ATK:
2400
DEF:
2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
The first game is a game that is considered throwaway :(
Night Beam (x0-3)
In fact, fluffal, especially Tiger who has just touched the field and then shoots, is not afraid of facing back or destroying or banish, but he is more afraid of negate, more than negate and destroy or banish, so you can mix this card, but it will brick, really. In fact, Forbidden Lance also protects very well, but when I climbed to KoG at Legend 5 rank, there were still a few people using counter traps, and when using counter traps, you cannot chain to them if your chain card is not a counter trap.