Instructions for Playing Fluffal

Instructions for Playing Fluffal

Fluffal is a deck consisting of 3 guys: Fluffal, Edge Imp and Frightfur, in which Frightfur is a fusion of the remaining 2 guys.


Deck Fluffal is a very strong OTK deck, combining in the traditional style of 1 monster + 1 other monster, you can state the full name or just state Edge Imp and use poly to fuse.
The Deck has the ability to bombard, punch multiple times, even revive and increase ATK

Sections covered in this guide:




Skill

Because this deck at the present time does not have a skill that is too good to be able to use that skill 100%, there are even up to 4 skills used for this deck.

Prescience (33%)

 Rarity
Prescience
 Rarity
Prescience
Prescience
Prescience
  • ATK:

  • 0

  • DEF:

  • 0


[Flip this card over when you activate this Skill.] If your opponent's LP is more than twice your LP, activate this Skill. You may look at the top card of both your and your opponent's Deck at any time.


This skill tells you what deck opp plays and what card he picks next to avoid (eg book of moon,...)


In addition, this skill also goes together with Toy Vendor so you can play gacha with less luck.

Patchwork Creation (Skill Card) (33% (number of users is increasing))

 Rarity
Patchwork Creation (Skill Card)
 Rarity
Patchwork Creation (Skill Card)
Patchwork Creation (Skill Card)
Patchwork Creation (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used on turn 3 and onward. Return 1 Polymerization and 1 "Edge Imp" monster from your hand to your Deck, and add 1 Frightfur Patchwork from outside of your Deck to your hand. This Skill can only be used once per Duel.


This skill is not as useless as people think. If you have tried this skill or have mastered Fluffal, you will know that this skill allows you to exchange 1 crappy Edge Imp in your hand (maybe Edge Imp Chain) for 1. The Edge Imp you need (can be Edge Imp Sabers)

Aroma Strategy (17% (player rate is decreasing very sharply))

 Rarity
Aroma Strategy
 Rarity
Aroma Strategy
Aroma Strategy
Aroma Strategy
  • ATK:

  • 0

  • DEF:

  • 0


[At the start of the Duel, flip this card over.] You may look at the top card of your Deck at any time.


Like Prescience but only sees your top deck

Supreme King’s Castle Revelation (Skill Card) (17% (player rate is slowly decreasing))

 Rarity
Supreme King’s Castle Revelation (Skill Card)
 Rarity
Supreme King’s Castle Revelation (Skill Card)
Supreme King’s Castle Revelation (Skill Card)
Supreme King’s Castle Revelation (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used by revealing 1 “Polymerization” Spell Card or “Fusion” Spell Card in your hand when you have no Field Spell on your field. Play "Supreme King’s Castle" from outside of your Deck. This Skill can only be used once per Duel.


Your Frightfur monster will not be targeted, Book Of Moon, Raigeki Break, Karma Cut will lower your head :D



Core

 

Fluffal Bear (x3)

SR Rarity
Fluffal Bear
SR Rarity
Fluffal Bear
Fluffal Bear
EARTH 3
Fluffal Bear
  • ATK:

  • 1200

  • DEF:

  • 800


You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.


If F2P can also search for the soul of the deck, it must definitely be x3, not only that, it also has the ability to pick up Poly from the grave.


Note: You can only use 1 Bear effect per turn and exactly 1 time during that turn

Fluffal Dog (x3)

SR Rarity
Fluffal Dog
SR Rarity
Fluffal Dog
Fluffal Dog
EARTH 4
Fluffal Dog
  • ATK:

  • 1700

  • DEF:

  • 1000


When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.


The deck's searcher should x3 be normal. Not only can it search for Fluffal monsters, it can also search for Edge Imp Sabers - an important material for Tiger and Wolf,...

Fluffal Wings (x2-3)

R Rarity
Fluffal Wings
R Rarity
Fluffal Wings
Fluffal Wings
LIGHT 1
Fluffal Wings
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.


is the deck's pot of greed, usually Bear will pull Toy Vendor onto the field, Toy Vendor throws this card draw 1, this card banishes itself and Bear to draw 1, send your Toy Vendor to the grave, draw 1 and when Toy Vendor goes down Grave will search, this card has very strong resources and F2P :D

Fluffal Owl (x1-2)

SR Rarity
Fluffal Owl
SR Rarity
Fluffal Owl
Fluffal Owl
EARTH 2
Fluffal Owl
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.


F2P


Ability to search poly and pay 500 LP to fuse to create Fusion Frightfur monsters from the Extra Deck and use materials from hand and field, because search poly is used to use skills but can be searched by Dog so it is often played x1

Fluffal Cat (x1)

R Rarity
Fluffal Cat
R Rarity
Fluffal Cat
Fluffal Cat
EARTH 1
Fluffal Cat
  • ATK:

  • 700

  • DEF:

  • 300


If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.


F2P


When this card goes to the grave as a fusion material, it will pick up poly from the grave and return it to the hand. Because it is searched by Dog, it can only be played x1, and of course poly is not once per turn :D

Edge Imp Sabres (x2)

UR Rarity
Edge Imp Sabres
UR Rarity
Edge Imp Sabres
Edge Imp Sabres
DARK 3
Edge Imp Sabres
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.


F2P


The required material must be "Edge Imp Sabers" to fuse onto Wolf or Tiger, this card can be searched by Dog or Frightfur Patchwork (skill)

This card also jumps back to the field from the grave, but you must place a card from your hand on the top deck and the next turn you will peel that card again, but rest assured that if you place Dog, Dog can search for another card. But the biggest problem here is that this deck is an OTK deck, so there is no next turn :D

Edge Imp Chain (x0-1)

UR Rarity
Edge Imp Chain
UR Rarity
Edge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


Mainly used in effects when sent from the hand or field to the grave, it will search for 1 Frightfur card from the deck. often used as bait for skills or searching for Frightfur Fusion

Toy Vendor (x2)

SR Rarity
Toy Vendor
SR Rarity
Toy Vendor
Toy Vendor
Spell Continuous
Toy Vendor

    Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.


    the soul of the deck and it's F2P, unfortunately the game only has 2 copies of it so it can't be x3


    This card allows you to discard 1 card and draw 1. If you discard Sabers, it will jump up, Chain will search, Wings will be pot of greed, Poly can be picked up again,...

    If you draw a Fluffal monster, you special summon 1 monster from your hand, any monster is fine, it does not require the exact monster you just drew, if it is not a Fluffal monster, that monster will be thrown to the grave, if it is not a Fluffal monster then it is Edge Imp or Kiteroid, both can be activated from the grave

    If this card is sent to the grave (send from anywhere, opp or you can send it yourself), search for 1 Edge Imp Sabers or Fluffal monster from your deck to your hand.

    Polymerization (x2-3)

    UR Rarity
    Polymerization
    UR Rarity
    Polymerization
    Polymerization
    Spell Normal
    Polymerization

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


      Well... fusion,...


      This card is so famous that I don't even want to talk about it

      Frightfur Fusion (x1-2)

      UR Rarity
      Frightfur Fusion
      UR Rarity
      Frightfur Fusion
      Frightfur Fusion
      Spell Normal
      Frightfur Fusion

        Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn.


        Mainly fuse the Frightfur monster from the Extra Deck by banishing the monster from the field or grave (usually after fusion Tiger shoots and uses up all grave resources to create other monsters to make OTK easier), because it is once per turn and searchable, so it is also possible. You should play x1, but if you like x2, that's okay because everyone has their own way of playing and I respect that.

        Frightfur Tiger (x2)

        UR Rarity
        Frightfur Tiger
        UR Rarity
        Frightfur Tiger
        Frightfur Tiger
        DARK 6
        Frightfur Tiger
        • ATK:

        • 1900

        • DEF:

        • 1200


        "Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".


        Both effects are strong


        How many ingredients are used, how many cards does the target shoot?

        Increases 300 ATK for all Frightfur monsters corresponding to Fluffal and Frightfur monsters (2 monsters increase 600 for all, 3 monsters increase 900 for all)

        Remember to prioritize backrows, but some decks should not shoot backrows, such as Ancient Gear or Abyss Actor because shooting is very risky.

        Frightfur Wolf (x1-2)

        R Rarity
        Frightfur Wolf
        R Rarity
        Frightfur Wolf
        Frightfur Wolf
        DARK 6
        Frightfur Wolf
        • ATK:

        • 2000

        • DEF:

        • 1500


        "Edge Imp Sabres" + 1 or more "Fluffal" monsters Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.


        How many punches do you use? How many punches do you use? :D


        but will usually ask Tiger or Saber-Tooth to increase ATK or increase it after Tiger shoots all the cards

        Frightfur Sabre-Tooth (x1)

        UR Rarity
        Frightfur Sabre-Tooth
        UR Rarity
        Frightfur Sabre-Tooth
        Frightfur Sabre-Tooth
        DARK 8
        Frightfur Sabre-Tooth
        • ATK:

        • 2400

        • DEF:

        • 2000


        1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.


        Usually fusion with Tiger and use effect to bring Tiger back, the effect using its 3 ingredients is not very important, depending on the situation you should think whether or not.

        Frightfur Daredevil (x1)

        R Rarity
        Frightfur Daredevil
        R Rarity
        Frightfur Daredevil
        Frightfur Daredevil
        DARK 8
        Frightfur Daredevil
        • ATK:

        • 3000

        • DEF:

        • 2200


        1 "Edge Imp" monster + 1 "Fluffal" monster When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.


        You can level it up very easily, just need edge imp or any fluffal, so you can upgrade it anytime, no one cares about the effects :)

        This one has a body big enough to punch to death or commit suicide with any boss. It also increases ATK when using it as bait on Saber-Tooth and its body is at least 3400 ATK at this time, enough to punch to death a boss with a normal body. seeing as 3000 ATK, the Trishula Zero Dragon only increased to 3300 ATK

        Because the LP has 4000, this one has 3000, so when you come late, this one can punch or burn and send opp to the altar.

        Frightfur Sheep (x0-1)

        UR Rarity
        Frightfur Sheep
        UR Rarity
        Frightfur Sheep
        Frightfur Sheep
        DARK 5
        Frightfur Sheep
        • ATK:

        • 2000

        • DEF:

        • 2000


        "Edge Imp Chain" + 1 "Fluffal" monster If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.


        raised by chain so it can handle the situation of not having Edge Imp Sabers in hand, this one has been tested for a while but is now gone, since you spend 1 poly and 2 cards to get it out but can only show 1 body to defend then just go ahead. x2 kiteroid or x3 BoM heals it


        This one must be fought for a long time to be strong (specifically increase 800 ATK...) anyway, it's okay to increase, the important thing is the heart :D



        Staple

         

        Kiteroid (x0-2)

        SR Rarity
        Kiteroid
        SR Rarity
        Kiteroid
        Kiteroid
        WIND 1
        Kiteroid
        • ATK:

        • 200

        • DEF:

        • 400


        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


        This deck is just a sandbag on turn 1, but you shouldn't use valuable resources for your OTK to sandbag, this card helps you survive after accidentally being taken on turn 1.

        Evil HERO Dark Gaia, Evil HERO Wild Cyclone and Dark Fusion (Evil Hero )

        SR Rarity
        Evil HERO Dark Gaia
        SR Rarity
        Evil HERO Dark Gaia
        Evil HERO Dark Gaia
        EARTH 8
        Evil HERO Dark Gaia
        • ATK:

        • 0

        • DEF:

        • 0


        1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


        UR Rarity
        Evil HERO Wild Cyclone
        UR Rarity
        Evil HERO Wild Cyclone
        Evil HERO Wild Cyclone
        EARTH 8
        Evil HERO Wild Cyclone
        • ATK:

        • 1900

        • DEF:

        • 2300


        "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


        UR Rarity
        Dark Fusion
        UR Rarity
        Dark Fusion
        Dark Fusion
        Spell Normal
        Dark Fusion

          Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


          Mainly goes with the skill Supreme King's Castle Revelation, and of course, not targeted :D


          Usually this playstyle will have 1 poly (can be searched and can activate skills) and 2 Dark Fusion (can not be targeted and can activate skills).

          x0-3

          SR Rarity
          Enemy Controller
          SR Rarity
          Enemy Controller
          Enemy Controller
          Spell Quick
          Enemy Controller

            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              SR Rarity
              Treacherous Trap Hole
              SR Rarity
              Treacherous Trap Hole
              Treacherous Trap Hole
              Trap Normal
              Treacherous Trap Hole

                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                UR Rarity
                Sphere Kuriboh
                UR Rarity
                Sphere Kuriboh
                Sphere Kuriboh
                DARK 1
                Sphere Kuriboh
                • ATK:

                • 300

                • DEF:

                • 200


                When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


                UR Rarity
                Kuriboh
                UR Rarity
                Kuriboh
                Kuriboh
                DARK 1
                Kuriboh
                • ATK:

                • 300

                • DEF:

                • 200


                During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                R Rarity
                Wightprincess
                R Rarity
                Wightprincess
                Wightprincess
                LIGHT 3
                Wightprincess
                • ATK:

                • 1600

                • DEF:

                • 0


                This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


                SR Rarity
                Arcana Force XIV - Temperance
                SR Rarity
                Arcana Force XIV - Temperance
                Arcana Force XIV - Temperance
                LIGHT 6
                Arcana Force XIV - Temperance
                • ATK:

                • 2400

                • DEF:

                • 2400


                During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                The first game is a game that is considered throwaway :(

                Night Beam (x0-3)

                UR Rarity
                Night Beam
                UR Rarity
                Night Beam
                Night Beam
                Spell Normal
                Night Beam

                  Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                  In fact, fluffal, especially Tiger who has just touched the field and then shoots, is not afraid of facing back or destroying or banish, but he is more afraid of negate, more than negate and destroy or banish, so you can mix this card, but it will brick, really. In fact, Forbidden Lance also protects very well, but when I climbed to KoG at Legend 5 rank, there were still a few people using counter traps, and when using counter traps, you cannot chain to them if your chain card is not a counter trap.




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