Fluffal is a deck consisting of 3 guys: Fluffal, Edge Imp and Frightfur, in which Frightfur is a fusion of the remaining 2 guys.

Instructions for Playing Fluffal
Skill
Because this deck at the present time does not have a skill that is too good to be able to use that skill 100%, there are even up to 4 skills used for this deck.
This skill is not as useless as people think. If you have tried this skill or have mastered Fluffal, you will know that this skill allows you to exchange 1 crappy Edge Imp in your hand (maybe Edge Imp Chain) for 1. The Edge Imp you need (can be Edge Imp Sabers)
Core
is the deck's pot of greed, usually Bear will pull Toy Vendor onto the field, Toy Vendor throws this card draw 1, this card banishes itself and Bear to draw 1, send your Toy Vendor to the grave, draw 1 and when Toy Vendor goes down Grave will search, this card has very strong resources and F2P :D
F2P
the soul of the deck and it's F2P, unfortunately the game only has 2 copies of it so it can't be x3
Mainly fuse the Frightfur monster from the Extra Deck by banishing the monster from the field or grave (usually after fusion Tiger shoots and uses up all grave resources to create other monsters to make OTK easier), because it is once per turn and searchable, so it is also possible. You should play x1, but if you like x2, that's okay because everyone has their own way of playing and I respect that.
Both effects are strong
You can level it up very easily, just need edge imp or any fluffal, so you can upgrade it anytime, no one cares about the effects :)
raised by chain so it can handle the situation of not having Edge Imp Sabers in hand, this one has been tested for a while but is now gone, since you spend 1 poly and 2 cards to get it out but can only show 1 body to defend then just go ahead. x2 kiteroid or x3 BoM heals it
Staple
Mainly goes with the skill Supreme King's Castle Revelation, and of course, not targeted :D
In fact, fluffal, especially Tiger who has just touched the field and then shoots, is not afraid of facing back or destroying or banish, but he is more afraid of negate, more than negate and destroy or banish, so you can mix this card, but it will brick, really. In fact, Forbidden Lance also protects very well, but when I climbed to KoG at Legend 5 rank, there were still a few people using counter traps, and when using counter traps, you cannot chain to them if your chain card is not a counter trap.












































