Basic instructions for playing Invoked

Basic instructions for playing Invoked

This article will help you learn how to play Invoked.




Gameplay overview

Invoked is a deck with a variety of deck building methods, played around a main monster, Aleister the Invoker, the Invocation card. Aleister is the main fusion material of all Invoked monsters. Invoked's fusion monsters have all the characteristics such as limiting the activation of monster effects, harassing opponents, and even having large attack monsters capable of quickly defeating opponents.



Core

Most Invoked monsters are in the side deck, so Invoked's core in the main deck is very thin.

Currently, almost all Invoked cards are limited in number when building a deck ( Aleister (3), Invocation (3), Magellanica (2), Cocytus (0)).

Aleister the Invoker and Invocation (Key)
UR rarity
Aleister the Invoker
UR rarity
Aleister the Invoker
R rarity
Invocation
R rarity
Invocation

Aleister

(first)

(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn.

(2)

If this card is Normal Summoned or flipped face-up : You can add 1 "Invocation" from your Deck to your hand.

 

Aleister is the main fusion material for Invoked monsters. Each Invoked monster has the fusion material Aleister and a monster with the same system as that Invoked, so having Aleister is a prerequisite. Most decks play the maximum number of Aleisters they can handle.

Invocation

(first)

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material.

(2)

If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; Shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

 

Invocation is a card that only allows you to fusion summon a monster using materials from your hand.

However, for Invoked specifically, Invocation also allows you to use materials from your field and the graves of both players. This minimizes the subtraction of cards in your hand from fusion summons. You can take advantage of monsters that no longer have any effects from your grave and what makes Invocation even better is being able to use resources from your opponent's grave, using Invocation to banish monsters that may arise from the opponent's grave or they require being at the grave to activate the effect which can put some pressure on your opponent.

You can get Invocation on your hand thanks to Aleister 's effect. So with just 1 Aleister in your hand, you can easily fuse 1 Invoked monster. However, to do this, you have to exchange the normal summon during the turn to normally summon Aleister , a completely reasonable exchange when the current game has many effects that can easily special summon Aleister. onto the field.

Invoked's main deck only plays around Aleister and Invocation , so if Aleister is banished, it will cause you some difficulties when trying to fuse Invoked monsters. It's nice that Invocation also has a cooldown ability that allows you to put Aleister back in your hand and return Invocation to the deck. With this effect, in the next turns you can repeat the normal summon combo of Aleister for Invocation , fusion summon and then recycle both. Thus, each turn you can completely fuse 1 Invoked monster and do not need to worry about your monster force.

Invoked Purgatrio (2)
UR rarity
Invoked Purgatrio
UR rarity
Invoked Purgatrio

"Aleister the Invoker" + 1 FIRE monster

(first)

This card gains 200 ATK for each card your opponent controls.

(2)

This card can attack all monsters your opponent controls, once each.

(3)

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

Purgatrio is a monster that helps you defeat opponents with its attack and ability to scan enemy monsters in the battle phase. In addition, Purgatrio can cause penetrating damage, making it easier for you to otk.

Invoked Magellanica (1)
SR rarity
Invoked Magellanica
SR rarity
Invoked Magellanica

"Aleister the Invoker" + 1 EARTH monster

 

 

 

Magellanica has no effects at all, this is simply an Invoked that crushes people with its huge 3000 attack power. However, this does not turn Magellanica into a weak monster in the game. Firstly, you can summon a 3000 atk monster and moreover can use the opponent's resources very easily with just 1 Aleister normally summoned from your hand. Second, combined with the attack increasing effects from Aleister and Purgatrio almost turns Magellanica into a monster with unmatched attack power. And finally, Magellanica is not an effect monster, which makes Magellanica avoid strong cards and only target effect monsters like Fiendish Chain .

Invoked Caliga (1)
R rarity
Invoked Caliga
R rarity
Invoked Caliga

"Aleister the Invoker" + 1 DARK monster

(first)

If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field.

(2)

Each player can attack with only 1 monster during each Battle Phase.

 

Caliga has an effect that limits the number of times the player's monster effects can be activated to once per turn, making combos difficult. In addition, Caliga also limits the number of monsters that can be fought in a turn to 1 to help players buy more time.

However, for other Invoked, Caliga has almost no impact on them. This creates a great advantage for you as Caliga 's entire effect is just annoying for your opponent.

Invoked only needs to activate each of Aleister 's effects to get Invocation to his hand on his turn and can use Aleister to increase attack during the opponent's turn, Purgatrio and Magellanica do not have any active effects. You can also easily circumvent Caliga 's attack limit with Purgatrio because Caliga only limits the number of monsters that attack and does not limit the number of attacks.

The opponent must deal with Caliga before they want to do anything else, so Caliga can be considered a shield for your other monsters. In return, Caliga cannot protect itself and accordingly its attack and defense stats are not very high.

Caliga is also a level 4 monster, the same level as Aleister , you can easily use Caliga and Aleister as xyz materials when you feel Caliga is no longer needed.



Other supports

Although Invocation can use monsters in the opponent's grave as fusion materials, players cannot completely depend on their grave. Invoked's core is very thin so you can combine it with other monsters or other card races to create more initiative.

Inari Fire (3)
SR rarity
Inari Fire
SR rarity
Inari Fire

(first)

You can only control 1 "Inari Fire".

(2)

If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand).

(3)

Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.

 

Use Inari Fire as an ingredient for Purgatrio .

Inari Fire can be summoned after you normally summon Aleister .

Invocation can use materials from the grave so you don't need to rush to summon Purgatrio . To make the most of your resources, you should use Aleister and Inari Fire to summon xyz 4 first.

Ipiria and Volcanic Shell (3)
SR rarity
Ipiria
SR rarity
Ipiria
R rarity
Volcanic Shell
R rarity
Volcanic Shell

Volcanic Shell

(first)

Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

 

Epiria

(2)

If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

 

Volcanic Shell and Ipiria are simply options that help players thin out their decks to get Aleister as soon as possible.

Volcanic Shell and Ipiria will be used to pay the cost of effects from other cards such as Karma Cut , Raigeki Break , Ballista Squads if the deck plays towards controlling the game.

Amano-Iwato (3)
SR rarity
Amano-Iwato
SR rarity
Amano-Iwato

Cannot be Special Summoned.

(first)

Monsters cannot activate their effects, except Spirit monsters.

(2)

Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


Purgatrio and Magellanica are monsters that do not carry any effects that require activation, so Amano-Iwato can work well with the deck allowing your Invoked to attack without having to worry about physical obstacles. Activation of monster effects from your opponent.



Card clans can be played with Invoked

 

Ritual Beast Ulti-Pettlephin, Spiritual Beast Tamer Winda and Ritual Beast Ulti-Apelio (support)
R rarity
Ritual Beast Ulti-Pettlephin
R rarity
Ritual Beast Ulti-Pettlephin
UR rarity
Spiritual Beast Tamer Winda
UR rarity
Spiritual Beast Tamer Winda
UR rarity
Ritual Beast Ulti-Apelio
UR rarity
Ritual Beast Ulti-Apelio

(Ritual Beast)

Elemental HERO Brave Neos, Elemental HERO Neos and Neos Fusion (support)
UR rarity
Limited to 2 copies
Elemental HERO Brave Neos
UR rarity
Limited to 2 copies
Elemental HERO Brave Neos
UR rarity
Elemental HERO Neos
UR rarity
Elemental HERO Neos
SR rarity
Neos Fusion
SR rarity
Neos Fusion

(Neos Package)

Ninjitsu Art of Super-Transformation, White Dragon Ninja and Ninja Grandmaster Hanzo (support)
SR rarity
Ninjitsu Art of Super-Transformation
SR rarity
Ninjitsu Art of Super-Transformation
R rarity
White Dragon Ninja
R rarity
White Dragon Ninja
UR rarity
Ninja Grandmaster Hanzo
UR rarity
Ninja Grandmaster Hanzo

(Ninja)

Vision HERO Vyon and Elemental HERO Blazeman (support)
R rarity
Vision HERO Vyon
R rarity
Vision HERO Vyon
SR rarity
Elemental HERO Blazeman
SR rarity
Elemental HERO Blazeman

(HERO)

Megaroid City, Rescueroid and Kiteroid (support)
R rarity
Limited to 2 copies
Megaroid City
R rarity
Limited to 2 copies
Megaroid City
SR rarity
Rescueroid
SR rarity
Rescueroid
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

(Rod)



Directions for playing the deck of cards

    

Aleister the Invoker and Inari Fire (States)
UR rarity
Aleister the Invoker
UR rarity
Aleister the Invoker
SR rarity
Inari Fire
SR rarity
Inari Fire

Cards in hand: Aleister , Inari Fire

  • Normal summon Aleister . Use Aleister 's effect to add Invocation to your hand.
  • Special Summon Inari Fire .

Number 70: Malevolent Sin and Diamond Dire Wolf (Summon xyz)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
SR rarity
Diamond Dire Wolf
SR rarity
Diamond Dire Wolf

  • If the opponent's field has a monster, you can call Number 70 or Diamond DireWolf ( Dire Wolf 's target can be Caliga or itself because this deck does not focus much on Beast, Beast-Warrior, or Winged Beast)   to use the effect to clear your opponent's monsters.
You should prioritize using Aleister as a cost so you can use Invocation to banish Aleister from the grave.

Invoked Caliga, Invoked Purgatrio and Invoked Magellanica (Use Invocation!)
R rarity
Invoked Caliga
R rarity
Invoked Caliga
UR rarity
Invoked Purgatrio
UR rarity
Invoked Purgatrio
SR rarity
Invoked Magellanica
SR rarity
Invoked Magellanica

When fusing with Invocation , to optimize resources, you should use Invocation and remove Aleister from the grave along with monsters in the opponent's grave.

After Dire Wolf uses its effect and destroys itself, you have the system needed to create Purgatrio (from Inari Fire ) or Magellanica (from Dire Wolf ) if the enemy grave doesn't have the system you need for the fusion.

Aleister the Invoker and Invocation (Restore resources!)
UR rarity
Aleister the Invoker
UR rarity
Aleister the Invoker
R rarity
Invocation
R rarity
Invocation

Don't forget that you haven't used Invocation 's remaining effect yet. Return Invocation to your deck then add the discarded Aleister to your hand.

Invocation will not return to the deck when you don't have an Aleister being discarded, so you should plan your moves ahead to ensure that there is an Aleister that will be discarded.

Aleister can be used to increase the ATK of your fusion monsters by 1000, or you can normal summon Aleister or gain additional Invocation next turn!

Invoked Caliga (Unforeseen danger!)
R rarity
Invoked Caliga
R rarity
Invoked Caliga

Don't forget that you still have Caliga in your deck. This is a monster that causes a lot of discomfort for opponents. Use Invocation to banish DARK-type monsters from your opponent's grave because most DARK-type monsters will have effects that affect the graveyard.

Furthermore, Caliga is also a Beast-Type monster and has level 4, so it will be suitable as a target for Dire Wolf and used as a xyz 4 material.

Red-Eyes Slash Dragon, Red-Eyes Fusion and Red-Eyes Black Dragon (Red-Eyes monsters)
UR rarity
Red-Eyes Slash Dragon
UR rarity
Red-Eyes Slash Dragon
SR rarity
Red-Eyes Fusion
SR rarity
Red-Eyes Fusion
UR rarity
Red-Eyes Black Dragon
UR rarity
Red-Eyes Black Dragon

Call Red-Eyes Slash Dragon to stay on the field for the next turn. Red-Eyes Fusion allows you to send materials from the deck so it can help you thin out the deck and pull up Aleister as quickly as possible. However, you must give up the ability to summon other monsters this turn to use this effect!!!

Polymerization and Invocation (tip)
UR rarity
Polymerization
UR rarity
Polymerization
R rarity
Invocation
R rarity
Invocation

Invocation is a fusion card that is not unique to Invoked!

In case the cards in your hand are too bad like Red-Eyes Black Dragon, Invocation, Photon Thrasher (cards that should be in the deck instead of in hand), you can extinguish the fire by calling Red-Eyes Slash Dragon with Invocation .
Invocation , if you summon a monster that is not Invoked, you can only use materials from your hand and cannot use materials from the field like normal Polymerization , so don't rush to summon Photon Thrasher but keep it on hand.



Another way to play Invoked

The deck has quite simple gameplay when you just need to summon monsters and then set up spells and traps to wait for the time.

Sangan (Beasts help you get Aleister into your hand!)
UR rarity
Sangan
UR rarity
Sangan

(first)

If this card is sent from the field to the GY : Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


Sangan can be used as a sacrifice to the Ballista Squad . When Sangan goes down from the field to the grave, you will gain Aleister to your hand. Remember that you will not be able to activate the effects of monsters that Sangan puts in your hand during the same turn.

Volcanic Shell (skill)
R rarity
Volcanic Shell
R rarity
Volcanic Shell

Skill: FIRE Reload

Can be used if you only have FIRE Pyro-Type monsters in your hand. Return all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you returned to your Deck. This Skill can only be used once per Duel.


Volcanic Shell is only effective in the grave and can do almost nothing in the hand and on the field. Combined with the FIRE Reload skill, it helps you filter the cards in your hand once if you accidentally get too many Volcanic Shells in your hand.

Sample deck
Swing Into Action: Pendulum Summon!

Need 3 UR

UR rarity
Odd-Eyes Advance Dragon
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Bahamut Shark

Main: 20 Extra: 7

UR rarity
Odd-Eyes Advance Dragon
UR rarity
Odd-Eyes Advance Dragon
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Ankylos
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Brachion
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
N rarity
Dinomist Plesios
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
SR rarity
Dinomist Rex
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
R rarity
Dinomist Spinos
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
SR rarity
Dinomist Charge
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
R rarity
Dinomist Rush
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Limited to 1 copy
Abyss Dweller
UR rarity
Bahamut Shark
UR rarity
Bahamut Shark
SR rarity
Full Armored Black Ray Lancer
SR rarity
Full Armored Black Ray Lancer
R rarity
Mermail Abysstrite
R rarity
Mermail Abysstrite
SR rarity
Number 12: Crimson Shadow Armor Ninja
SR rarity
Number 12: Crimson Shadow Armor Ninja
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

  



Epilogue

Invoked is a potential card clan that takes up very little space in your main deck and is almost always used as an engine for many other decks. After this article, hopefully you can understand how it works as well as have some directions for building a deck with this family of cards.




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