Instructions for playing Lunalight

Instructions for playing Lunalight

Lunalight was released in Judgment Force in February 2020. Lunalight found its place in Duel Links as a deck that focuses aggressively on OTK. The Lunalight deck revolves around its monsters receiving effects when sent to the grave using card effects to gain advantages in the number of cards in hand, number of monsters on the field, resource recycling, and more. that too. Additionally, the Lunalight monster has secondary effects to facilitate Fusion summoning. These effects together make Lunalight a powerful Fusion deck that can abuse its mechanics to continuously OTK in Duel Links. The purpose of this article is to introduce and guide the play of Lunalight , provide insight into how the cards combo together, and provide help and tips for building powerful decks for the meta .




overview

  • Lunalight is an OTK focused deck. The deck revolves around its monsters gaining effects when sent to the Graveyard using card effects to gain the advantage of Chain-Link Blocking , stable field placement, resource conservation, and more. again. Additionally, Lunalight Monsters have secondary effects to facilitate Fusion summoning. One of the main ways to win is Lunalight Saber Dancer , a monster with high attack power that cannot be targeted, or using your opponent's monster from the Extra Deck to summon Lunalight Cat Dancer , a free monster. Infected with destruction in combat can clear monsters similar to Invoked Purgatrio . Lunalight decks can be supplemented with additional mechanics such as Neos or Lightsworn to activate Lunalight effects in the graveyard to extend the turn or create further Fusion summons for the next turn.

  • Despite going through two ban lists when all of Lunalight's core cards were limited, Lunalight still proved its position in the meta thanks to the support of Fire Formation - Tenki and Rank 4 Xyz monsters.

  • Lunalight is also a famous deck because it is both effective and cheap, very suitable for F2P players. Although you will have to spend more Gems or money to improve its power, But in general, you can have enough cards to play with a reasonable amount of gems.



Skill

Before going into Core Card, let's go through the Skills you should use when playing Lunalight. Skills are really important for this deck because you can easily put pressure on your opponent or stay on the field and come back after almost losing.

Destiny Draw (Skill Card) (90%)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


You can draw any card in the deck after losing 2000 life points. This is one of the weapons you can put great pressure on your opponent. It can cause you to flip the bet at the last moment after drawing the necessary card. This is also the reason why it is used more widely and more than other Skills.

Grit (5%)

 Rarity
Grit
 Rarity
Grit
Grit
Grit
  • ATK:

  • 0

  • DEF:

  • 0


[Flip this card over when you activate this Skill.] At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel.


This is a skill that was used a lot when Lunalight was first released. You will not lose the first time your life points drop to 0, you will remain at 1 life point. But because of the neft, you can no longer Special Summon the next turn to OTK the opponent, but you can still have a chance to OTK the next turn. After being nerfed, Grit is no longer used much, most people have switched to Destiny Draw .

See you later (Skill Card), No mortal can resist (Skill Card) and Master of Fusion (Skill Card) (Skills that are rarely used - 5%)

UR Rarity
See you later (Skill Card)
UR Rarity
See you later (Skill Card)
See you later (Skill Card)
See you later (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when your Life Points decrease by 1500. Select 1 monster you control and which you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.


UR Rarity
No mortal can resist (Skill Card)
UR Rarity
No mortal can resist (Skill Card)
No mortal can resist (Skill Card)
No mortal can resist (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when your Life points are at least 2000 less than your opponent. Change all monsters in your opponent's Graveyard to "Skull Servant" (Zombie-Type, Dark, Level 1, 300 ATK/200 DEF). This Skill can only be used once per Duel.


UR Rarity
Master of Fusion (Skill Card)
UR Rarity
Master of Fusion (Skill Card)
Master of Fusion (Skill Card)
Master of Fusion (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 'Polymerization' to your hand from outside of your Deck. This Skill can only be used twice per Duel.


Lunalights do not require any specific Skills to function. This property allows Lunalight decks to use countless good Skills in the meta when not using Grit or Destiny Draw. The best example is No Mortal Can Resist . No Mortal Can Resist has the benefit of supporting Lunalights in one of its toughest matchups, Crystrons . Additionally, the meta's reliance on grave-focused decks like Shiranui , Invoked , and others makes using No Mortal Can Resist great in combination with Cosmic Cyclone . See You Later! can be used to return a Lunalight Yellow Marten after it uses its effect, essentially preventing it from being removed when leaving the field. Finally, Master of Fusion can be used to Fusion Summon additional Lunalight monsters and can be easily activated after using Cosmic Cyclone
I acknowledge that these Skills can be used. As mentioned before, Lunalights work independently of the character's Skills, so you can use any Skill when playing Lunalight! Lunalights has the potential in the future to tailor Skills to suit their needs in the meta.



Core Card

This section will include the Core cards for Lunalight, which must be present for you to play properly.

Lunalight Yellow Marten (x1-3)

SR Rarity
Lunalight Yellow Marten
SR Rarity
Lunalight Yellow Marten
Lunalight Yellow Marten
DARK 4
Lunalight Yellow Marten
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.


Lunalight Yellow Marten is one of two important elements to increase the deck's stability. Its search effect when sent to the grave allows easy access to the deck's key monsters. Its grave effect can bring it back to the field by sending 1 Lunalight monster on the field to the hand, this not only helps you gain advantage in cards in your hand, but also creates advantage in materials to create cards. Fusion main monster.

Lunalight Crimson Fox (x2)

N Rarity
Lunalight Crimson Fox
N Rarity
Lunalight Crimson Fox
Lunalight Crimson Fox
DARK 4
Lunalight Crimson Fox
  • ATK:

  • 1800

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


Lunalight Crimson Fox is a card that allows you to activate this deck's OTK combo. Both of its effects are very strong and excellent at punishing opponents for playing too confidently without protection or without follow-up combos.


The effect reduces the attack power of a monster on the opponent's field to zero, then summons Lunalight Cat Dancer to attack twice and end the match.

The second effect is to negate effects that target your opponent's Lunalight monsters.

This is a card that opponents must always pay attention to before performing combos, and failing to do so successfully will often lead to quick defeat.

Lunalight Emerald Bird (x1-3)

N Rarity
Lunalight Emerald Bird
N Rarity
Lunalight Emerald Bird
Lunalight Emerald Bird
DARK 4
Lunalight Emerald Bird
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.


Lunalight Emerald Bird is the second most important factor for stability and is the main summon of the main mechanic. Its card draw effect when summoned will help thin out the deck and synergize very well with Lunalight Yellow Marten , allowing easy access to Fusion monsters and creating a significant advantage in the number of cards in hand. The second effect to revive and reuse graveyard and discarded materials also makes it an extremely good card in the late game.

Lunalight Fusion (x3)

R Rarity
Lunalight Fusion
R Rarity
Lunalight Fusion
Lunalight Fusion
Spell Normal
Lunalight Fusion

    Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


    Lunalight Fusion is the core Fusion spell of the deck. Its additional effect is to allow the player to use a Lunalight monster from the Extra Deck or main deck as Fusion material if the opponent controls a monster specially summoned from the Extra Deck. This effect allows the player to use effects when sent to the grave of Lunalight Crimson Fox , Lunalight Yellow Marten , or Lunalight Yellow Marten.   Lunalight Emerald Bird is suitable depending on your field while still preserving the advantage of the number of cards in hand. This is the core method for creating Lunalight Saber Dancer , both in terms of summoning support, sending Lunalight monsters to the grave to use their effects. Note that Lunalight Fusion can only be activated once per turn.

    Lunalight Cat Dancer (x2-3)

    SR Rarity
    Lunalight Cat Dancer
    SR Rarity
    Lunalight Cat Dancer
    Lunalight Cat Dancer
    DARK 7
    Lunalight Cat Dancer
    • ATK:

    • 2400

    • DEF:

    • 2000


    2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.


    Lunalight Cat Dancer is the main carry monster. This is a card you will often use to OTK your opponents. This card combines extremely well with Lunalight Crimson Fox to attack after reducing the opponent's monster's attack power to 0 ATK.


    Its effect is to make 1 of your opponent's monsters unable to be destroyed by battle the first time it is destroyed. You may be wondering why you want your opponent's monster to not be destroyed by battle? Isn't it a buff for the opponent's monster? It is true that it is a buff to your opponent's monster, but you will use this effect after Lunalight Crimson Fox 's effect has reduced that monster's ATK to 0. At this time, you will attack 2 times on 1 monster. Animals with attack power of 0 ATK and Lunalight Cat Dancer    Your attack power is 2400 ATK, you can easily OTK your opponent even if they have 5000 life points.

    This is a card that your opponents always fear after they failed to finish you off last turn.

    Lunalight Sabre Dancer (x2-3)

    SR Rarity
    Lunalight Sabre Dancer
    SR Rarity
    Lunalight Sabre Dancer
    Lunalight Sabre Dancer
    DARK 9
    Lunalight Sabre Dancer
    • ATK:

    • 3000

    • DEF:

    • 2600


    3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.


    Lunalight Saber Dancer is one of your two secondary main monsters. A true tank, this card is very difficult for most decks with its overwhelming ATK and DEF stats and immunity to targeting effects. Even though its grave effect doesn't appear too often, its existence is enough, forcing opponents to play around it forever while it lingers on your field.


    For many decks, for example Onomat, just by summoning Lunalight Saber Dancer , a normal Onomat deck will have no way to overcome because most of their cards choose the target. From then on they will lose instantly,

    Fire Formation - Tenki (x3)

    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      Although not a card in the Lunalight archetype, this is a recently added card and is widely used. It becomes an indispensable part of Lunalight with the ability to search for any Lunalight card in the deck. Its ATK increasing effect is not taken too seriously, this is simply a card to increase the stability of Lunalight decks.

      Lunalight White Rabbit (x3)

      N Rarity
      Lunalight White Rabbit
      N Rarity
      Lunalight White Rabbit
      Lunalight White Rabbit
      DARK 2
      Lunalight White Rabbit
      • ATK:

      • 800

      • DEF:

      • 800


      When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.


      Lunalight White Rabbit is used more after Lunalight Yellow Marten and Lunalight Emerald Bird joined the Banlist. While you can now use Fire Formation - Tenki to search for combo pieces, Lunalight White Rabbit can be used to destroy Spell/Trap cards as well as a material to summon Fusion in your hand as well as the ability to reuse The other Lunalights are in their graves towards the end of the game.



      Tech Card

      Unlike Core Cards, which are cards you must use in your deck, Tech Cards are cards you can replace with any card to deal with other archetypes or counter a specific archetype. there.


      At the present time, after being banned twice, Lunalight has about 5-7 slots to use Tech Card. Most of these Tech Cards will focus on staying on the field and then use Destiny Draw and end the match immediately afterward.

      Sphere Kuriboh (x3 - Used a lot)

      UR Rarity
      Sphere Kuriboh
      UR Rarity
      Sphere Kuriboh
      Sphere Kuriboh
      DARK 1
      Sphere Kuriboh
      • ATK:

      • 300

      • DEF:

      • 200


      When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


      Sphere Kuriboh is a card seen a lot in Lunalight because of its save ability by changing the attacking monster's position. Using Sphere Kuriboh with Destiny Draw will give you the ability to turn the bet at the last minute extremely well.

      Arcana Force XIV - Temperance (x2-3 - Used a lot by F2P players)

      SR Rarity
      Arcana Force XIV - Temperance
      SR Rarity
      Arcana Force XIV - Temperance
      Arcana Force XIV - Temperance
      LIGHT 6
      Arcana Force XIV - Temperance
      • ATK:

      • 2400

      • DEF:

      • 2400


      During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


      Arcana Force Saves you from taking damage in combat. Most of the time this isn't that bad, but when facing monsters with multiple attacks like Neo Blue-Eyes Ultimate Dragon , Invoked Purgatrio , or the opponent's own Lunalight Cat Dancer , Arcana Force XIV - Temperance is not is the right choice as you can still lose if the above monsters attack more than once. However, this is a very easy card to get, does not cost too many gems like Sphere Kuriboh , so it is very suitable for F2P decks.

      Winged Kuriboh, Kuriboh and Relinkuriboh (Use the same purpose)

      SR Rarity
      Winged Kuriboh
      SR Rarity
      Winged Kuriboh
      Winged Kuriboh
      LIGHT 1
      Winged Kuriboh
      • ATK:

      • 300

      • DEF:

      • 200


      If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


      UR Rarity
      Kuriboh
      UR Rarity
      Kuriboh
      Kuriboh
      DARK 1
      Kuriboh
      • ATK:

      • 300

      • DEF:

      • 200


      During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


      SR Rarity
      Relinkuriboh
      SR Rarity
      Relinkuriboh
      Relinkuriboh
      DARK 1
      Relinkuriboh
      • ATK:

      • 300

      • DEF:

      • 200


      If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead.


      These Kuriboh cards are used for the same purpose as Arcana Force XIV - Temperance to survive the turn, thereby turning the odds at the last minute.


      These Kuriboh cards are also F2P cards, you can easily get them through Events or Card Traders.

      Bad Aim, Fiendish Chain and Drowning Mirror Force (Option to harass the enemy)

      SR Rarity
      Bad Aim
      SR Rarity
      Bad Aim
      Bad Aim
      Trap Normal
      Bad Aim

        When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


        UR Rarity
        Fiendish Chain
        UR Rarity
        Fiendish Chain
        Fiendish Chain
        Trap Continuous
        Fiendish Chain

          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


          UR Rarity
          Drowning Mirror Force
          UR Rarity
          Drowning Mirror Force
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


            These are Trap card options that you can use to harass your opponents, you can use any trap cards you want to replace the following cards. However, these cards are used and are highly effective in major tournaments.

            Mystical Space Typhoon and Double Cyclone (Clear Spell/Trap cards)

            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              SR Rarity
              Double Cyclone
              SR Rarity
              Double Cyclone
              Double Cyclone
              Spell Quick
              Double Cyclone

                Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                Double Cyclone and Mystical Space Typhoon are options if you are facing decks that use a lot of Spell/Trap cards.

                Raigeki Break, Ultimate Providence and Karma Cut (Send the cards in your hand to the grave)

                UR Rarity
                Raigeki Break
                UR Rarity
                Raigeki Break
                Raigeki Break
                Trap Normal
                Raigeki Break

                  Discard 1 card, then target 1 card on the field; destroy it.


                  R Rarity
                  Ultimate Providence
                  R Rarity
                  Ultimate Providence
                  Ultimate Providence
                  Trap Counter
                  Ultimate Providence

                    When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                    SR Rarity
                    Karma Cut
                    SR Rarity
                    Karma Cut
                    Karma Cut
                    Trap Normal
                    Karma Cut

                      Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                      Because Lunalight monsters all have effects when in the grave, Trap cards that have the ability to send cards to the grave as a cost are still frequently used but not widely.

                      Dark World Dealings (Draw and send cards to the grave)

                      UR Rarity
                      Dark World Dealings
                      UR Rarity
                      Dark World Dealings
                      Dark World Dealings
                      Spell Normal
                      Dark World Dealings

                        Each player draws 1 card, then each player discards 1 card.


                        This is also a card that helps you draw more cards and send Lunalight monsters to the grave to activate its effects.

                        Brotherhood of the Fire Fist - Tiger King (x1)

                        UR Rarity
                        Brotherhood of the Fire Fist - Tiger King
                        UR Rarity
                        Brotherhood of the Fire Fist - Tiger King
                        Brotherhood of the Fire Fist - Tiger King
                        FIRE
                        Brotherhood of the Fire Fist - Tiger King
                        • ATK:

                        • 2200

                        • DEF:

                        • 1800


                        2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                        Brotherhood of the Fire Fist - Tiger King is often used to search for Fire Formation - Tenki from the deck onto the field, and Brotherhood of the Fire Fist - Tiger King can also negate all effects of monsters on the field. When this card is sent from the field to the graveyard, you can summon 2 level 4 or lower Beast-Warrior-type monsters from the deck. This is an Extra Deck monster that has been used a lot recently and has achieved a lot of success in its customization capabilities.

                        Number 70: Malevolent Sin (x1)

                        SR Rarity
                        Number 70: Malevolent Sin
                        SR Rarity
                        Number 70: Malevolent Sin
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                        This is an Extra Deck Tech Card monster that is used a lot not only in Lunalight but also in decks that use many other level 4 monsters. It has the ability to remove 1 opponent's monster and end the battle. It is used to overcome damage-resistant monsters such as Blue-Eyes Twin Burst Dragon or Bloom Diva the Melodious Choir .



                        Other Lunalight options

                              

                        Lunalight Purple Butterfly (Depends on the situation)

                        R Rarity
                        Lunalight Purple Butterfly
                        R Rarity
                        Lunalight Purple Butterfly
                        Lunalight Purple Butterfly
                        DARK 3
                        Lunalight Purple Butterfly
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.


                        Lunalight Purple Butterfly can be sent to the grave to increase the monster's ATK by 1000 until the end of the turn. It would probably get more play if it were a quick effect but it's not. Butterfly can also be removed from the graveyard to special summon a monster from the hand, which can sometimes be considered useful.

                        Lunalight Reincarnation Dance (Depends on the situation)

                        R Rarity
                        Lunalight Reincarnation Dance
                        R Rarity
                        Lunalight Reincarnation Dance
                        Lunalight Reincarnation Dance
                        Trap Normal
                        Lunalight Reincarnation Dance

                          If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn.


                          Lunalight Reincarnation Dance allows players to seek up to two Lunalight monsters from their deck to their hand when a Lunalight monster is destroyed by battle or card effect. While the search ability is appreciated, the majority of Lunalight decks do not use backrows and sometimes the card will be discarded before it can actually be added to the hand with Lunalight Reincarnation Dance . This card can be used in slower versions of the deck with some Spell/Trap cards but it is not recommended.



                          How to play and combos

                          The following combos are performed with the required ingredients in hand or drawn by card effects. Again, if the opponent controls a special monster summoned from the extra deck, Lunalight Fusion allows the player to use materials from the main deck or Extra Deck. Keep this in mind when performing combos.


                          If you're holding a lot of Hand Traps in your hand, you can skip the turn and let your opponent use your combo, lurking to OTK whenever the opponent is vulnerable.



                          Standard combo produces Cat Dancer

                          1. Normal summon Lunalight Emerald Bird and use its effect to send Lunalight Yellow Marten to the grave.
                          2. Use Lunalight Yellow Marten 's effect to add Lunalight Fusion from your deck to your hand.
                          3. Use Lunalight Yellow Marten 's effect in the grave to add Lunalight Emerald Bird to your hand and special summon Lunalight Yellow Marten from the grave.
                          4. Use Lunalight Fusion to summon the appropriate Lunalight Fusion monster. If your opponent controls a monster specially summoned from the Extra Deck, a fusion material can be used from the Extra Deck or deck to summon.
                          5. Lunalight Emerald Bird 's grave effect will activate, its activation depends on the Lunalight Fusion monster that was summoned.
                          • If summoning Lunalight Cat Dancer , use Lunalight Emerald Bird to Special Summon Lunalight Yellow Marten again , then activate Lunalight Cat Dancer to sacrifice   Lunalight Yellow Marten attacks all opposing monsters twice each.
                          • If summoning Lunalight Saber Dancer , determine whether Lunalight Yellow Marten is needed on the field, as taking it out of the removal zone will reduce Lunalight Saber Dancer 's ATK by 200 .



                          Tips

                          Lunalight Cat Dancer and Lunalight Crimson Fox can deal up to 5000 damage to any monster with an attack position. This is exactly the LP your opponent will have and consider whether Lunalight Crimson Fox needs to be used to negate targeted effects on Lunalight monsters. Always keep this in mind when evaluating game status.
                          When Fusion Summoning a monster, the Chain Link chain is determined by which material is sent to the Graveyard first. This means the first card chosen to send will activate as Chain Link 1, the second card chosen will be Chain Link 2, etc. Use this to Chain Link Block disabling effects such as Blue-Eyes Spirit Dragon , Crystron Impact , Dark Cavalry and other cards. It is useful to send the material with the most used effect last to avoid getting Divine Wrath or Ultimate Providence .
                          Lunalight White Rabbit can revive Lunalight Cat Dancer from the grave but cannot revive Lunalight Saber Dancer . Lunalight Saber Dancer can only be Fusion Summoned.



                          Epilogue

                          Lunalights is an explosive and aggressive deck. Lunalights has the potential to become a meta mainstay in the near future. Lunalights was supposed to change the meta by forcing other decks to adapt to non-target destruction or banishment. Lunalights is off to a strong start with their first support.




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