Instructions for playing Hieratics

Instructions for playing Hieratics

After Blue-Eyes (the most powerful dragon deck in the Duel Links Meta), Hieratics - a deck of cards including dragons with powerful special summoning abilities, is guaranteed to excite newbies who are new to Duel. Links. The deck can currently be considered a F2P series with most of the key cards available in the Infinite Ray box




overview

Hieratics are Dragon monsters that can special summon a normal monster from the hand, deck, or grave when Tributing themselves. The commonly used Hieratics is level 6, which can lead to Rank 6 XYZ, Atum , to special summon any Dragon monster from the deck. Currently, Pendulum monsters have appeared, so Hieratics' gameplay is also more diverse. When used in conjunction with Aether, this allows the deck to quickly and easily discard monsters, and can then follow up with another Rank 6 XYZ. It is because of such a succession of special summons that Hieratics can almost be called an emerging Meta line of Duel Links.

However, they are unable to protect themselves, so they always have to rely heavily on their backrow and their terrorist Extra Deck Rank 6.

Although it favors Rank 6, Hieratics will also be a quite interesting deck when combined with level 8 monsters like Blue-Eyes and Legendary Maju Garzett. Combining them will give you a perfect farming deck to farm gems for other decks

Overall, Hieratics is not a bad deck. They can take you to Platinum Rank if you know how to play and their combos. Let's take a closer look.



Skill

In fact, based on your OTK power, there is always a Skill that can help increase the ATK of monsters and make it easier for Hieratics to OTK. That's why players often use these skills, or card search skills like Light and Dark , to easily bring out the Hieratics monster you need without worrying about the possibility of bricking your hand.

Ready for Victory

This skill seems quite suitable for a deck that carries monsters of the same level as Hieratics . Most players use it to increase the ATK of Xyz monsters instead of Beatdown! (only increases ATK for monsters with level 5 or higher) or The Tie that Binds (only increases ATK by 100 points for each monster on the field and because of the format of Duel Links, you only increase 300ATK). That's why this skill is used more.


Destiny Draw (Skill Card) (50% used)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Still the unique Skill of Saint Yugi, I always recommend this Skill for any deck because of its decisiveness. With the price of 2000 life points in exchange for the card that decides the match, it's worth it. Therefore, this is also a very good and reasonable Skill search for you to use throughout PvP matches, Rank,...

Beatdown! (50% used)

 Rarity
Beatdown!
 Rarity
Beatdown!
Beatdown!
Beatdown!
  • ATK:

  • 0

  • DEF:

  • 0


[If you control a Level 5 or higher monster, you can activate this Skill.] All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.


Support Pendulum has debuted in Selection Box and other Main Boxes and Mini Boxes and that means you will have a pretty big choice in using Pendulum to summon Hieratics, and with that, there will be monsters with their special ability to summon Pendulum like Aether . What you need to do at that time is to OTK the opponent, so it is not necessary that you summon Xyz, you can use this Skill to increase the ATK of Hieratics monsters to make OTK easier.

The Tie that Binds (50% used)

 Rarity
The Tie that Binds
 Rarity
The Tie that Binds
The Tie that Binds
The Tie that Binds
  • ATK:

  • 0

  • DEF:

  • 0


Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn.


This skill seems to be more diverse than the other skills, because the applicability does not matter which monster, you can increase your ATK to OTK or overcome opponent monsters more easily. However, the only weakness is that the ATK increase is too low, not enough for you to say you can overcome monsters but more suitable for newbies.

Light and Dark (70% used)

UR Rarity
Light and Dark
UR Rarity
Light and Dark
Light and Dark
Light and Dark
  • ATK:

  • 0

  • DEF:

  • 0


This Skill can be used when your Life Points decrease by 1000. Choose 1 of the following: ● Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as that monster from your Deck to your hand. ● Return 1 LIGHT monster from your hand to your Deck. Then, add 1 DARK monster with the same Level and Type as that monster from your Deck to your hand. This Skill can only be used once per turn, and twice per Duel.


Light and Dark are very useful for improving your brick hand. For example, you put a DARK dragon in your hand and it does not have the ability to special summon (because normal Hieratics monsters are LIGHT monsters and always have the ability to special summon another monster), you You can use the Skill to swap that monster with a Hieratics monster to start your combo more smoothly. The cost is that you have to give up 1000 life points to do this, but the price is really cheap if you carry a Cosmic Cyclone with you .



Core Cards

Most Cores can be found in boxes Infinite Ray , SD The White Dragon of Legend , SD Rise of Gaia

Hieratic Dragon of Tefnuit (2-3x (50%))

SR Rarity
Hieratic Dragon of Tefnuit
SR Rarity
Hieratic Dragon of Tefnuit
Hieratic Dragon of Tefnuit
LIGHT 6
Hieratic Dragon of Tefnuit
  • ATK:

  • 2100

  • DEF:

  • 1400


If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


Tefnuit 's value is mainly due to being one of the few Hieratic monsters you can put on the field without sacrificing. Use a few copies of it in your deck to start your strategy.

When it is sacrificed, special summon Labradorite Dragon as it is the only normal monster in the deck (Using this card will be more optimal than other level 6 normal Dragon cards) or Blue-Eyes White Dragon if you want to play more towards Xyz Rank 8 and OTK faster.

Hieratic Dragon of Su (3x (100%))

R Rarity
Hieratic Dragon of Su
R Rarity
Hieratic Dragon of Su
Hieratic Dragon of Su
LIGHT 6
Hieratic Dragon of Su
  • ATK:

  • 2200

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.


Sacrifice Tefnuit or Eset to summon Su . The sacrificed monster's effect will then activate to Special Summon a normal monster. You can then use Su's backrow removal effect before summoning a Rank 6 Xyz.

Hieratic Dragon of Eset (3x (100%))

R Rarity
Hieratic Dragon of Eset
R Rarity
Hieratic Dragon of Eset
Hieratic Dragon of Eset
LIGHT 5
Hieratic Dragon of Eset
  • ATK:

  • 1900

  • DEF:

  • 1200


You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.


Eset and Tefnuit are used to start your combos. While Tefnuit doesn't use up all of your Normal Summon function, the disadvantage is that you can only summon it under certain conditions. In most situations, Eset is a much more reliable combo starter card.

Eset 's second effect makes it a very effective Xyz support card. With your face-up Hieratics copying the level of a normal level 6 monster will give you much broader access to Rank 6 Xyz summons (or Rank 8, depending on how you play).

Hieratic Seal of Convocation (3x (100%))

UR Rarity
Hieratic Seal of Convocation
UR Rarity
Hieratic Seal of Convocation
Hieratic Seal of Convocation
Spell Normal
Hieratic Seal of Convocation

    Add 1 "Hieratic" monster from your Deck to your hand.


    Add some consistency to the deck by looking for any Hieratic monster. Most of the time, you will use this card to find Tefnuit or Eset . If you already have them in hand, you can choose to search for Su or Nebthet to add more options to your combo.

    Hieratic Dragon of Nebthet (2x (50%))

    R Rarity
    Hieratic Dragon of Nebthet
    R Rarity
    Hieratic Dragon of Nebthet
    Hieratic Dragon of Nebthet
    LIGHT 5
    Hieratic Dragon of Nebthet
    • ATK:

    • 2000

    • DEF:

    • 1600


    You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 monster your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.


    Another Hieratics monster with the ability to destroy an opponent's monster. However, being a 5-star monster and not having a strong summoning ability like Eset or Tefnuit , this card is not used much. That's why it is less used in your deck.

    Hieratic Seal of Reflection (1-2x (50%))

    R Rarity
    Hieratic Seal of Reflection
    R Rarity
    Hieratic Seal of Reflection
    Hieratic Seal of Reflection
    Trap Counter
    Hieratic Seal of Reflection

      When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.


      A strong Counter Trap to negate the use of most cards. You want to end up with at least 1 Hieratic monster at the end of your turn to stall your opponent's plays.

      When any of your Hieratics are sacrificed, you can special summon another monster, so this won't cause you to lose defense immediately.

      Hieratic Dragon of Gebeb (1-2x (40%))

      R Rarity
      Hieratic Dragon of Gebeb
      R Rarity
      Hieratic Dragon of Gebeb
      Hieratic Dragon of Gebeb
      LIGHT 4
      Hieratic Dragon of Gebeb
      • ATK:

      • 1800

      • DEF:

      • 400


      When this card destroys an opponent's monster by battle and sends it to the Graveyard: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0. When this card is Tributed: Special Summon 1 "Hieratic" Normal Monster from your hand, Deck or Graveyard.


      Good choice if you need another Hieratic monster in your deck. Its main effect will rarely be useful, but it is a level 4 monster that can easily be summoned so you can sacrifice it.



      Core Cards (Extra Deck)

      The main Hieratics monsters in the Extra Deck also have very formidable abilities. You can mainly find them in the Infinite Ray box with other Hieratics so you will feel very satisfied with their power and price.

      Hieratic Dragon King of Atum (1-2x (70%))

      SR Rarity
      Hieratic Dragon King of Atum
      SR Rarity
      Hieratic Dragon King of Atum
      Hieratic Dragon King of Atum
      LIGHT
      Hieratic Dragon King of Atum
      • ATK:

      • 2400

      • DEF:

      • 2100


      2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.


      Atum is a great field expansion card that can take any Hieratics out of your deck. The best part is that the effects of Special Summoned monsters are not negated, so you can special summon Aethe r to banish a monster or summon any other Hieratics for extra combos.

      Atum 's effect is also not difficult once per turn, meaning that if you can summon another Atum , you can special summon another Aether to banish another in the same turn.

      Hieratic Sun Dragon Overlord of Heliopolis (1x (100%))

      UR Rarity
      Hieratic Sun Dragon Overlord of Heliopolis
      UR Rarity
      Hieratic Sun Dragon Overlord of Heliopolis
      Hieratic Sun Dragon Overlord of Heliopolis
      LIGHT
      Hieratic Sun Dragon Overlord of Heliopolis
      • ATK:

      • 3000

      • DEF:

      • 2400


      2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


      The largest flagship beast of the Hieratic series. Heliopolis 's mass removal effect is very strong and with enough cost, can result in wiping out the opponent's field. You can then continue to hit them directly for 3000 ATK. Additionally, by sacrificing Hieratic monsters, you also gain a lot of presence on the field by activating their effects.
      However, a piece of advice for you if you play Hieratic more towards Rank 6, you do not need to use Heliopolis , because it will be quite difficult to summon it. But if you play towards Rank 8, you should have one or two level 8 normal monsters in your deck.

      Gaia Dragon the Thunder Charger (1x (100%))

      SR Rarity
      Gaia Dragon, the Thunder Charger
      SR Rarity
      Gaia Dragon, the Thunder Charger
      Gaia Dragon, the Thunder Charger
      WIND
      Gaia Dragon, the Thunder Charger
      • ATK:

      • 2600

      • DEF:

      • 2100


      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


      This can be considered a Core card in the deck because you will want to summon it after using Atum 's effect. This allows you to attack immediately to help secure a few turns quickly, rather than giving your opponent another turn to come back.



      Normal Monster

      Because the Hieratics deck relies heavily on Dragon normal monsters, here are some cards you can add to your deck.

      Labradorite Dragon (2x)

      R Rarity
      Labradorite Dragon
      R Rarity
      Labradorite Dragon
      Labradorite Dragon
      DARK 6
      Labradorite Dragon
      • ATK:

      • 0

      • DEF:

      • 2400


      The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


      Mainly used for Hieratics to have a beast they can summon, but this is also a Tuner so you can do some Synchro plays.

      Since the ATK and DEF of the special summoned normal monster will be set to 0, the normal monster you use in the deck can be any other Dragon monster. It is important that the monster is level 6 to help summon XYZ Atum.

      Wattaildragon (2x)

      R Rarity
      Wattaildragon
      R Rarity
      Wattaildragon
      Wattaildragon
      LIGHT 6
      Wattaildragon
      • ATK:

      • 2500

      • DEF:

      • 1000


      Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.


      The purpose of using this card is like Labradorite Dragon , it can be used to summon Rank 6 Xyz. Although not a Tuner, it can be a very good choice to increase ATK if you play Maju 's OTK style. Garzett .

      Blue-Eyes White Dragon (2x)

      SR Rarity
      Blue-Eyes White Dragon
      SR Rarity
      Blue-Eyes White Dragon
      Blue-Eyes White Dragon
      LIGHT 8
      Blue-Eyes White Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


      If you want to play Rank 8 then I recommend using this card. Although in most cases Hieratics will bring the ATK of the monsters they summon to 0, there will also be some cases where you will need the ATK of Blue-Eyes . For example, playing the Maju Garazett style. Therefore, this is a quite necessary card for your Hieratics Rank 8 deck.

      Flamvell Guard and Guardragon Justicia (Tuner Normal)

      SR Rarity
      Flamvell Guard
      SR Rarity
      Flamvell Guard
      Flamvell Guard
      FIRE 1
      Flamvell Guard
      • ATK:

      • 100

      • DEF:

      • 2000


      A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


      N Rarity
      Guardragon Justicia
      N Rarity
      Guardragon Justicia
      Guardragon Justicia
      WATER 2
      Guardragon Justicia
      • ATK:

      • 0

      • DEF:

      • 2100


      ''The fate of the World depends on the Guardragons, born from the World Legacy.''


      If you want to take advantage of certain Synchro monsters at level 6, 7, or 8, then you can bring some of these normal Tuners to get more summons using different monsters.

      Dragon Core Hexer (1x)

      R Rarity
      Dragon Core Hexer
      R Rarity
      Dragon Core Hexer
      Dragon Core Hexer
      DARK 8
      Dragon Core Hexer
      • ATK:

      • 2300

      • DEF:

      • 3000


      Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.


      Most players use this card as material to summon Phantasmal Lord Ultimitl Bishbaalkin . Both an 8-star monster and a Tuner, it will be very useful if you use it when playing Synchro-oriented Hieratics



      Pendulum Support

      Due to the launch of Pendulum , the gameplay of the card lines also evolved and became more diverse. That applies to the entire Hieratics line. With Pendulum's support, let's see which cards will increase the power of Hieratics

      Archfiend Eccentrick (3x)

      UR Rarity
      Archfiend Eccentrick
      UR Rarity
      Archfiend Eccentrick
      Archfiend Eccentrick
      LIGHT 37
      Archfiend Eccentrick
      • ATK:

      • 800

      • DEF:

      • 1000


      [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


      It is a versatile Pendulum card that can be used to destroy spells/traps, monsters, or summon Pendulum along with Aether to special summon level 5 or 6 monsters.

      Since the other monsters are below level 7, having Eccentrick means you can take advantage of it at any time. Because of this diversity, the Pendulum version of Hieratic should have this card multiplied by 3. However, it will be very difficult for newbies when this card is in the Selection Box (costs quite a lot). Newbies should consider if they want to play the Pendulum version of Hieratics.

      Aether the Evil Empowering Dragon (3x)

      SR Rarity
      Aether, the Evil Empowering Dragon
      SR Rarity
      Aether, the Evil Empowering Dragon
      Aether, the Evil Empowering Dragon
      DARK 64
      Aether, the Evil Empowering Dragon
      • ATK:

      • 2300

      • DEF:

      • 1600


      [ Pendulum Effect ] Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.


      This card can be special summoned via Atum 's effect. Its attack power will be 0, but the effect will still be activated.

      If you have another level 6 on the field, you can XYZ with another Hieratic Dragon to create another Atum , which can then use its effect as well as special summon another Aether to 2 different monsters expelled every turn.

      Because of its special summoning ability, players will often not use it to summon Pendulum much, but summon it themselves to more easily OTK the opponent's cards. However, in some cases, using this card for Pendulum is great.



      Tech Cards

      Normal Techs are for defense if your hand is bricked, or to remove your opponent's backrows to protect your monsters since normal Hieratics will not have magic resistance and self-protection. That's why most competitive Hieratics decks always have cards that remove a lot of backrow.

      Sphere Kuriboh and Battlin' Boxer Veil (Protections)

      UR Rarity
      Sphere Kuriboh
      UR Rarity
      Sphere Kuriboh
      Sphere Kuriboh
      DARK 1
      Sphere Kuriboh
      • ATK:

      • 300

      • DEF:

      • 200


      When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


      R Rarity
      Battlin' Boxer Veil
      R Rarity
      Battlin' Boxer Veil
      Battlin' Boxer Veil
      FIRE 4
      Battlin' Boxer Veil
      • ATK:

      • 0

      • DEF:

      • 1800


      When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


      The deck can be bricked if you're unlucky enough not to draw a Tefnuit, Eset or whatever to get them. The deck also has trouble recovering from a field wipe without any of their combo starter cards, which also puts you in a bad position. Therefore, it would be good to use some defensive options like Sphere Kuriboh and Battlin' Boxer Veil .

      Book of Moon (3x)

      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        It would be impossible not to add this super awesome 3-card Tech multiplier to most decks. Simply because of its properties of both preventing the opponent's monster's effects, defending your field, and preventing your monster from being targeted. Because of its diversity, I did not put it in the same Protections Tech section as above, but if possible, you should use this card a lot in this deck. At least for now, you can get it for free in the newly released Main Box .

        Enemy Controller (2x)

        SR Rarity
        Enemy Controller
        SR Rarity
        Enemy Controller
        Enemy Controller
        Spell Quick
        Enemy Controller

          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


          Normally you should only use this card at 2 multiplier level (because it is Semi Limited - can be seen in the ban list) but because the nature of Hieratics is to sacrifice yourself to summon another monster. Therefore, using this card, you can both defend and control the opponent's monsters, and use it to summon other monsters. This variety is currently used a lot by newbies and in certain cases, this can be the card that decides your entire match.

          In addition, because it is essentially a Quick-play Spell , using this card is even easier. You can use it after your attack to capture an opponent's monster and continue to attack, or you can use it after your attack. You can place it face down and decide to use it on your opponent's next turn.

          Night Beam (2-3x)

          UR Rarity
          Night Beam
          UR Rarity
          Night Beam
          Night Beam
          Spell Normal
          Night Beam

            Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


            A very good backrow removal card but has only one weakness: it's not a Quick-play Spell. Therefore, you should use it to remove the backrow first and then start performing your combo.

            Cosmic Cyclone and Mystical Space Typhoon (In case of using any card, you should x3)

            UR Rarity
            Cosmic Cyclone
            UR Rarity
            Cosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                The hottest backrow removal duo on Duel Links today. With themselves being Quick-play Spells , their power is almost unmatched by anyone.

                With MST, you can destroy and neutralize a spell / trap card whether face down or face up, it is much more diverse than Night Beam , that is why many people choose this card more than Night Beam .

                With Cosmic Cyclone , you have the option to expel enemy backrows and have enough conditions to activate your Skills. This will be the more optimal choice because you will have to operate combos with it quite a bit in the deck.

                Regardless of the card, these are the best backrow removal cards you can put in Hieratics .

                Ballista Squad (2x)

                UR Rarity
                Ballista Squad
                UR Rarity
                Ballista Squad
                Ballista Squad
                Trap Normal
                Ballista Squad

                  Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                  This card is definitely considered a pretty good Tech against Hieratic monsters since they want to be sacrificed, but Seal of Reflection can be considered a stronger and more playable version.

                  Treacherous Trap Hole (1-2x)

                  SR Rarity
                  Treacherous Trap Hole
                  SR Rarity
                  Treacherous Trap Hole
                  Treacherous Trap Hole
                  Trap Normal
                  Treacherous Trap Hole

                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                    Normally, for decks that depend mainly on monsters and spell cards, multiplying these two Treacherous cards is an extremely smart strategy. You can use it to instantly destroy your opponent's monster to interrupt their combo. This will make it easier for Hieratics to have an OTK turn. But always note that this card will not be activated if you have 1 more trap card in the Graveyard, always consider putting 1 or 2 cards in the deck.

                    World Legacy Clash and Concentrating Current (Decrease/Gain ATK/DEF)

                    R Rarity
                    World Legacy Clash
                    R Rarity
                    World Legacy Clash
                    World Legacy Clash
                    Spell Quick
                    World Legacy Clash

                      Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


                      SR Rarity
                      Concentrating Current
                      SR Rarity
                      Concentrating Current
                      Concentrating Current
                      Spell Quick
                      Concentrating Current

                        Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


                        This duo can contribute significantly to Hieratics' OTK. You can choose between focusing primarily on Concentrating Current or World Legacy Clash . Regardless of the choice, both are very good supports for Hieratics, both able to increase/decrease own/enemy ATK, and also have the ability to activate Hieratics' effects to bring more options to you.

                        Butterflyoke, Shadow Spell and Fiendish Chain (You should only use x2 for each card if it comes with Treacherous Trap Hole)

                        R Rarity
                        Butterflyoke
                        R Rarity
                        Butterflyoke
                        Butterflyoke
                        Trap Normal
                        Butterflyoke

                          When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.


                          SR Rarity
                          Shadow Spell
                          SR Rarity
                          Shadow Spell
                          Shadow Spell
                          Trap Continuous
                          Shadow Spell

                            Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                            UR Rarity
                            Fiendish Chain
                            UR Rarity
                            Fiendish Chain
                            Fiendish Chain
                            Trap Continuous
                            Fiendish Chain

                              Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                              Obviously, some players will try to put any Tech cards in their deck, but I always recommend multiplying by 2 regardless of choice. Because you will have T reacherous Trap Hole in the deck and you will want to activate it before activating the following cards. However, given their nature as annoying chains, you can optionally activate Treacherous Trap Hole , as long as these cards still have monster chains on the field.

                              Legendary Maju Garzett (2-3x)

                              SR Rarity
                              Legendary Maju Garzett
                              SR Rarity
                              Legendary Maju Garzett
                              Legendary Maju Garzett
                              DARK 8
                              Legendary Maju Garzett
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage.


                              Maju Garzett combined with Hieratic monsters can easily reach Rank-8 or if you want to summon a more unique monster, summon Bishbaalkin . Special Summon Tefnuit and Tribute it to Special Summon Maju Garzett . Tefnuit then Special Summons Dragon Core Hexer , which you can use with Maju Garzett .

                              You can also use Maju Garzett as a monster with high ATK. Hieratics Special Summons powerful Dragons and reduces their ATK to 0, but Maju Garzett gains the initial ATK of sacrificed monsters so this won't be a problem. Effectively, Maju Garzett becomes a giant necromancer that you can summon for minimal cost.



                              Some other Support Extra Decks

                              Most Hieratics players will want to use an Xyz Extra Deck rather than Synchro, but with the presence of Labradorite Dragon and other Normal Tuner monsters, Synchro will no longer be a problem for them. .

                              Assault Blackwing - Onimaru the Divine Thunder (1x)

                              R Rarity
                              Assault Blackwing - Onimaru the Divine Thunder
                              R Rarity
                              Assault Blackwing - Onimaru the Divine Thunder
                              Assault Blackwing - Onimaru the Divine Thunder
                              DARK 12
                              Assault Blackwing - Onimaru the Divine Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                              When talking about Onimaru , although its second ability cannot be used, you can still get a monster that is immune to effects thanks to Labradorite Dragon and 3000 ATK can also be considered too formidable for your Extra Deck.

                              Trident Dragion (1x)

                              R Rarity
                              Trident Dragion
                              R Rarity
                              Trident Dragion
                              Trident Dragion
                              FIRE 10
                              Trident Dragion
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.


                              There have been many times since I was a newbie that I thought about putting this in my Extra Deck and it really worked. You can summon it if you have Blue-Eyes and Guardragon Justicia in your deck. The ability to attack multiple times with ATK 3000 also contributes to making OTK much easier.

                              Phantasmal Lord Ultimitl Bishbaalkin (1x)

                              R Rarity
                              Phantasmal Lord Ultimitl Bishbaalkin
                              R Rarity
                              Phantasmal Lord Ultimitl Bishbaalkin
                              Phantasmal Lord Ultimitl Bishbaalkin
                              DARK 0
                              Phantasmal Lord Ultimitl Bishbaalkin
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.


                              Use Bishbaalkin 's second effect at the start of your opponent's Main Phase to flood their field with Tokens. This prevents some Decks from summoning their Low Level Seachers, preventing them from initiating combos. When it's your turn, Bishbaalkin should be a monster with 6000 ATK but it's hard to take advantage of this because all the Tokens are in defense position.

                              PSY-Framelord Zeta (1x)

                              R Rarity
                              PSY-Framelord Zeta
                              R Rarity
                              PSY-Framelord Zeta
                              PSY-Framelord Zeta
                              LIGHT 7
                              PSY-Framelord Zeta
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                              Labradorite Dragon plus Sphere Kuriboh can generate Zeta for its removal effect. Zeta's removal effect can be used repeatedly to effectively remove your opponent's monster until you deal with it.

                              Constellar Ptolemy M7 (1-2x)

                              UR Rarity
                              Constellar Ptolemy M7
                              UR Rarity
                              Constellar Ptolemy M7
                              Constellar Ptolemy M7
                              LIGHT
                              Constellar Ptolemy M7
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                              The Ptolemy M7 's effects are simple yet extremely versatile. The most obvious use is to chase your opponent's main monster off the field. But the ability to revive monsters from the graveyard gives it a lot more flexibility. With this, you can basically revive any monster in your graveyard. For example, get back Eset to start a new Xyz combo.

                              Photon Strike Bounzer (1x)

                              SR Rarity
                              Photon Strike Bounzer
                              SR Rarity
                              Photon Strike Bounzer
                              Photon Strike Bounzer
                              LIGHT
                              Photon Strike Bounzer
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                              Reducing your opponent's monster effects is great for disrupting their play, especially since most combos involve using monster effects. An example is the negative Noble Knight Medraut, Utopic Onomatopeia , etc

                              The damage when negating is also a fairly large amount. However, negate effects do not destroy the negated monster, so this can be dangerous against strong monsters like Blue-Eyes Alternative White Dragon .

                              Digital Bug Rhinosebus (1x)

                              R Rarity
                              Digital Bug Rhinosebus
                              R Rarity
                              Digital Bug Rhinosebus
                              Digital Bug Rhinosebus
                              LIGHT
                              Digital Bug Rhinosebus
                              • ATK:

                              • 2600

                              • DEF:

                              • 2200


                              2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                              Rhinosebus provides quick untargeted monster removal. It's a good card to consider if you don't use any other semi limited cards. One big downside to this card is that you can almost only special summon this using Exa-Beetle , which means you essentially need 2 extra Deck slots to bring out Rhinosebus.

                              Inzektor Exa-Beetle (1x)

                              R Rarity
                              Inzektor Exa-Beetle
                              R Rarity
                              Inzektor Exa-Beetle
                              Inzektor Exa-Beetle
                              DARK
                              Inzektor Exa-Beetle
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                              It is Rank 6 XYZ that is commonly used to summon Rhinosebus . Its own effect is certainly not bad, but it will leave you with only one 1000 ATK monster on the field after using its effect, and also cannot be used to become Rhinosebus because it requires 2 ingredients .

                              Number 61: Volcasaurus (1x)

                              UR Rarity
                              Number 61: Volcasaurus
                              UR Rarity
                              Number 61: Volcasaurus
                              Number 61: Volcasaurus
                              FIRE
                              Number 61: Volcasaurus
                              • ATK:

                              • 2500

                              • DEF:

                              • 1000


                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                              Volcasaurus has a pretty good removal effect that can burn opponents a significant amount. The restriction does not completely prevent Volcasaurus from attacking, only attacking directly so it is a very good offensive play.

                              Number 25: Force Focus (1x)

                              SR Rarity
                              Number 25: Force Focus
                              SR Rarity
                              Number 25: Force Focus
                              Number 25: Force Focus
                              LIGHT
                              Number 25: Force Focus
                              • ATK:

                              • 2800

                              • DEF:

                              • 2400


                              2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


                              Statistics show that it is the strongest Extra Deck monster you can summon. It also has the effect of turning off the effects of the opponent's main monster.

                              Sword Breaker (1x)

                              R Rarity
                              Sword Breaker
                              R Rarity
                              Sword Breaker
                              Sword Breaker
                              EARTH
                              Sword Breaker
                              • ATK:

                              • 2700

                              • DEF:

                              • 1000


                              2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.


                              The inherent removal effect is great against Decks that use a single Monster Type, and the destruction effect on said type will last as long as Sword Breaker remains Face-Up. Even without its effects, Sword Breaker is quite a powerful monster.



                              Combos

                              Hieratics ' combos are very easy for newbies to get used to and adapt to. Simply because the continuous summon feature will give you a huge advantage to go into a quick OTK turn.

                              Hieratic Dragon of Tefnuit, Hieratic Dragon of Eset and Hieratic Dragon of Su (Combo #1)

                              SR Rarity
                              Hieratic Dragon of Tefnuit
                              SR Rarity
                              Hieratic Dragon of Tefnuit
                              Hieratic Dragon of Tefnuit
                              LIGHT 6
                              Hieratic Dragon of Tefnuit
                              • ATK:

                              • 2100

                              • DEF:

                              • 1400


                              If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


                              R Rarity
                              Hieratic Dragon of Eset
                              R Rarity
                              Hieratic Dragon of Eset
                              Hieratic Dragon of Eset
                              LIGHT 5
                              Hieratic Dragon of Eset
                              • ATK:

                              • 1900

                              • DEF:

                              • 1200


                              You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.


                              R Rarity
                              Hieratic Dragon of Su
                              R Rarity
                              Hieratic Dragon of Su
                              Hieratic Dragon of Su
                              LIGHT 6
                              Hieratic Dragon of Su
                              • ATK:

                              • 2200

                              • DEF:

                              • 1000


                              You can Special Summon this card (from your hand) by Tributing 1 "Hieratic" monster. Once per turn: You can Tribute 1 "Hieratic" monster, except this card, from your hand or your side of the field, to target 1 Spell/Trap Card your opponent controls; destroy that target. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.


                              First you will want to summon Tefnuit or Eset first (if you don't have both then use Seal of Convocation to search for them), you should keep in mind that:

                              • Tefnuit has a special summoning ability when the opponent's field has monsters, so it will be very beneficial when you summon it after your opponent's turn.
                              • Eset has an ability that allows it to be summoned normally but reduces its ATK, this does not affect your combo because you will not use it to attack but will sacrifice to bring another normal Dragon monster or use its ability. Its ability to copy a normal monster's stars to perform Xyz.
                              You will then sacrifice Tefnuit or Eset to bring Su onto the field, using Su 's special ability to destroy the opponent's backrows. Perform Xyz with Su and a level 6 normal monster brought out by Tefnuit and Eset to call Atum. After that, call another Hieratics (usually Su if the opponent's backrow is still there) then continue to sacrifice with another Hieratic or normal monster to continue bringing a level 6 normal monster to the field.

                              Continue Xyz to get the Rank 6 you need (usually Ptolemy M7 ). Don't forget to continue using Atum to Xyz on Gaia because at that time Atum cannot be used to attack. So you have created for yourself an invincible yard depending on your ability to use it.

                              Labradorite Dragon, Hieratic Dragon of Tefnuit and Dragon Core Hexer (Combo #2)

                              R Rarity
                              Labradorite Dragon
                              R Rarity
                              Labradorite Dragon
                              Labradorite Dragon
                              DARK 6
                              Labradorite Dragon
                              • ATK:

                              • 0

                              • DEF:

                              • 2400


                              The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


                              SR Rarity
                              Hieratic Dragon of Tefnuit
                              SR Rarity
                              Hieratic Dragon of Tefnuit
                              Hieratic Dragon of Tefnuit
                              LIGHT 6
                              Hieratic Dragon of Tefnuit
                              • ATK:

                              • 2100

                              • DEF:

                              • 1400


                              If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


                              R Rarity
                              Dragon Core Hexer
                              R Rarity
                              Dragon Core Hexer
                              Dragon Core Hexer
                              DARK 8
                              Dragon Core Hexer
                              • ATK:

                              • 2300

                              • DEF:

                              • 3000


                              Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.


                              This will be the combo that you will be more inclined to play with Synchro . As with combo #1 , you'll want to summon Tefnuit or Eset first (Preferred Tefnui t as you'll need Eset later). Then summon Su to remove the backrow, at this point you will have the choice:
                              • Use another Su to continue the special summon and you will have 2 level 6 monsters, 1 effect monster and 1 normal Tuner monster. The main monster you want to bring out will be Onimaru
                              • Use Eset to normally summon it, sacrifice Su or not: If you sacrifice Su, you will want to bring out Dragon Core Hexer rather than Labradorite Dragon because Eset will now be able to use his ability, copying the level of Hexer and brought out Bishbaalkin . But if you don't, then whether you summon Eset by sacrificing or not sacrificing Su, you can still bring out Onimaru normally and continue your quest.

                              Hieratic Dragon of Tefnuit, Legendary Maju Garzett and Blue-Eyes White Dragon (Combo #3)

                              SR Rarity
                              Hieratic Dragon of Tefnuit
                              SR Rarity
                              Hieratic Dragon of Tefnuit
                              Hieratic Dragon of Tefnuit
                              LIGHT 6
                              Hieratic Dragon of Tefnuit
                              • ATK:

                              • 2100

                              • DEF:

                              • 1400


                              If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


                              SR Rarity
                              Legendary Maju Garzett
                              SR Rarity
                              Legendary Maju Garzett
                              Legendary Maju Garzett
                              DARK 8
                              Legendary Maju Garzett
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all monsters you control. This card's ATK becomes the combined original ATK of the Tributed monsters. If this card attacks a Defense Position monster, inflict piercing battle damage.


                              SR Rarity
                              Blue-Eyes White Dragon
                              SR Rarity
                              Blue-Eyes White Dragon
                              Blue-Eyes White Dragon
                              LIGHT 8
                              Blue-Eyes White Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                              This combo will be very suitable for newbies who want really big ATK. I recommend using 2 Blue-Eyes , although it will be a bit bricky, the reward will be well worth it.

                              Start Hieratics ' normal combo chain (Summon Tefnuit or Eset , bring out Su to remove backrow). However, because we use Blue-Eyes more than other regular Dragon monsters, you will only be able to bring Blue-Eyes onto the field but that's okay, the fun part is just starting now.

                              You continue to sacrifice Su with another Su or some Hieratic , bringing a second Blue-Eyes .

                              At this point, you already have Maju Garzett in your hand, you will want to summon it and bring up a Blue-Eyes from the grave (thanks to the effect of the Hieratic) as a defense or simply let Xyz also Okay. At this range, you will get a Garzett with more than 8000 ATK and can cause armor-piercing damage. If you use an Equip spell, it is likely that the ATK will be even higher. Now is the time for you to enjoy your joy.



                              In short

                              Hieratics is a deck of cards that whether you build in a cost-effective way or build from scratch, their strength is still enough to take you to a higher level in Rank competition. The important thing is always the strategy you want to use. I hope that through this Guide, you can know and understand more about Hieratics - a F2P deck worth using.




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                              - Yu-Gi-Oh! Guidance Vietnam


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