Butterflyoke
Trap Normal

Butterflyoke

  • Archetype:
  • Butterfly

  • View:
  • 3130




When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 50
Deck 49

Butterflyoke — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 49 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Butterflyoke is a set-and-wait battle-phase trap that redirects one attacking monster into Defense Position and then equips to it, so its value is a soft, attack-only defence rather than destruction or negation. The card is live in 11 sampled decks across 9 archetypes with one copy per deck, which earns accessibility and deckbuilding cost, but there are no recorded combo boards, so combo conversion stays low. Its ATK/DEF and the wide archetype spread were not used as power drivers; the score reflects what the trap converts, which is a single defensive redirect with no card advantage.

Axis scores

Axis Score Evidence
Accessibility 55 Set in the backrow and playable in 11 of 11 sampled decks across 9 archetypes with a 1.09 average copy count, but no searcher or summon route is in the evidence (observed, inferred).
Combo & Conversion 15 Zero combo appearances and no examples in combo data, so the only conversion is the text's single attack redirect (verified, speculation on any larger board).
Resource Economy 25 The text gives no card draw, search, or recursion; a trap spent on one attack redirect is roughly card-neutral to slightly negative (verified, inferred).
Effect & Interaction 45 Redirects an opponent's attacking monster to Defense Position, which blunts damage but does not destroy or negate, and only works in the battle phase (verified).
Material Utility 5 A Trap Card cannot be used as material, so the score rests on the equipped monster, which is not a material body from this card's text (verified, inferred).
Resilience & Flexibility 40 A single set copy with no redundancy in evidence, and the once-per-turn position change is a minor follow-up rather than a repeatable line (verified, inferred).
Deck-Building Efficiency 70 One copy in 10 of 11 decks with no garnet or lock text, so it is cheap and clean to run in most homes (observed, verified).

Calculation

Weight profile: Primary role Removal / Negation profile; no secondary blend applied (single relevant role). Intrinsic ≈ 50, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts an opponent's attack into a non-damaging outcome without spending a monster
  • Flexible across 9 sampled archetypes with a single copy and no garnet cost
  • Equip step keeps the redirected monster on the field under the trap's control

Weaknesses

  • No destruction or negation, so it only answers one attack per trap
  • No combo or board-building evidence in the sample
  • Battle-phase only and reactive; it does nothing on the opponent's Main Phase

Counters / choke points

  • Trap-negating or backrow-destroying cards (inferred from card type; no counter data was supplied)

Best use

Battle-phase defensive trap in a backrow slot. Decks: Galaxy Photon, Gem-Knights, Destiny HERO, Swordsoul. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: a battle-phase attack redirect to Defense Position with a conditional equip, plus a once-per-turn battle-position change; Trap Card type with no ATK/DEF, so it cannot be material; 11 sampled decks, 9 distinct archetypes, 1.09 average copies per deck
  • Observed: Galaxy Photon appears in 3 of 11 decks (27.3%); Gameplay types: 63.6% type 4, 27.3% type 7, 9.1% type 6; Frequent partners include Monster Reborn (81.8%) and Swallowtail Butterspy (63.6%); Zero combo appearances in the supplied combo evidence
  • Inferred: Set-and-wait backrow play is the route to accessibility; Redirect value is mostly defensive, with no card advantage; Multi-archetype use reflects a generic defensive slot rather than a single engine
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling or timing-clarification data for the equip-after-redirect step guide mention is generic (Hieratics tech section); Butterflyoke is not named in the snippet











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