Okay, what's wrong with Dino? What's the problem? Why is it so good? Why are you upset? Why are you annoyed? It nullifies every deck and it's so awful? Now we'll find out.

How to play Dinos
Sections covered in this guide:
The cards
This card is a Hand Trap that you can discard during the Main Phase to make all your Dinosaurs unaffected by effects activated during that Main Phase.
As long as this effect works successfully, you're free to ignore most game interruptions, making this deck an absolute nightmare to face. This deck aims to set up a ridiculously strong endboard to interrupt your opponent enough that they can't break through, and with MISCELLANEOUSAURUS , you can make it exponentially harder for them to prevent your interruptions.
MISCELLANEOUSAURUS is not just a Hand Trap; it can banish any number of Dinosaurs, including itself, from the Graveyard to summon a Dinosaur from your deck with a Level equal to the number of Dinosaurs you banished.
The boss monsters of this deck are EVOLZAR LAGGIA , EVOLZAR DOLKKA , OVERTEX QOATLUS , and ULTIMATE CONDUCTOR TYRANNO .
EVOLZAR LAGGIA and EVOLZAR DOLKKA are actually Dragons, but they require Dinosaur materials to summon. This makes them a bit more balanced considering they won't be protected by MISCELLANEOUSAURUS . However, EVOLZAR LAGGIA separates both of its materials to negate a summon or a Spell/Trap card, and that's quite powerful and versatile, which is why it costs both materials to use.
But EVOLZAR DOLKKA can detonate a material to negate a monster's effect and destroy it, but it's not "once per turn," so it negates the monster twice. That's a lot of power, but it can't negate backrows, making it less versatile.
Fossil Dig is the main searcher card in the Dinosaur deck, making it easy to access important monsters. If you don't have Miscellaneousaurus in your starting hand, Fossil Dig can find it. Additionally, it can retrieve Giant Rex to discard with a skill or Babycerasaurus to destroy with Animadorned Archosaur , extending the combo.
Playing with two copies of Fossil Dig is acceptable, but three copies is the optimal number to ensure stability. However, obtaining more copies can be difficult as you need to open Selection Boxes to get them. The upside is that you only need two more copies, since the first card can already be obtained from the Rex Raptor level 40 reward.
Animadorned Archosaur is a crucial card in the first combo, helping you destroy Babycerasaurus to find Double Evolution Pill . You should generally play one or two copies to ensure you can find it with Miscellaneousaurus . Two copies is optimal, because if you draw one, you still have another in your deck to search for. However, it would be frustrating to draw both Animadorned Archosaur and Double Evolution Pill in your starting hand.
Babycerasaurus is a crucial combo expansion card, making it easier to advance to Rank 4 or Link Xyz monsters. You've probably heard the phrase "Pop the baby"—this is the card that gave rise to it! You can destroy Babycerasaurus with Animadorned Archosaur to find Double Evolution Pill , or use Souleating Oviraptor to destroy it, then revive another copy from your deck to summon another Rank 4 monster.
A common combo is to destroy Babycerasaurus and then revive a copy. However, be careful: DO NOT revive the exact Babycerasaurus that was just destroyed, as its graveyard effect will not activate. This is a common mistake that many people, including myself, have made!
Petiteranodon has a similar effect to Babycerasaurus , allowing you to summon an additional copy of Babycerasaurus from your deck. While I haven't used this card myself, it can be useful if your deck has more than 20 cards. Note that monsters summoned by Petiteranodon cannot attack during that turn, which can sometimes affect strategy but isn't crucial.
Double Evolution Pill is arguably the most important card in the Dinosaur deck, as it triggers a powerful turn 1 combo. You don't want to draw this card in your starting hand, because the effect of Animadorned Archosaur only works while Double Evolution Pill is in your deck. Its importance is so great that some decklists even use Big Evolution Pill to prevent combo interruptions.
However, if you draw a Double Evolution Pill in your opening hand, you can still establish a stable position with the support of other cards. Personally, I don't use Big Evolution Pill , as drawing two "Pills" in the opening hand is very frustrating. After removing Big Evolution Pill , my deck works more stably, only rarely drawing a Double Evolution Pill a few times.
The Double Evolution Pill allows you to summon either Ultimate Conductor Tyranno or Overtex Qoatlus , which is especially useful if you already have Ultimate Conductor Tyranno in your hand.
Skill
Combo
I. STARTER COMBOS
Case 1: Presence of BABYCERASAURUS + MISCELLANEOUSAURUS
In hand: Activate MISCELLANEOUSAURUS (discard to Graveyard) to protect all Dinosaurs from activation effects during the Main Phase.
Under the Grave: Exile MISCELLANEOUSAURUS -> Special Summon ANIMADORNED ARCHOSAUR from the deck.
On the field: ARCHOSAUR effect activated: Defeat BABYCERASAURUS (in hand) -> Search for DOUBLE EVOLUTION PILL .
Under the Grave: BABYCERASAURUS effect activated -> Summons SOULEATING OVIRAPTOR from the deck.
On the field: OVIRAPTOR effect activated -> Search for a second BABYCERASAURUS in your hand.
Link Summon: Use ARCHOSAUR to link to LINKURIBOH .
Normal Summon: Summon a second BABYCERASAURUS to the field.
(Moving on to Part II: Mid-Game Deployment)
Case 2: Includes Souleasing Oviraptor + (Misco or Baby)
Normal Summon: Summon SOULEATING OVIRAPTOR -> Search for the missing piece ( BABYCERASAURUS or MISCELLANEOUSAURUS ) so you have all 3 pieces in your hand/field.
On hand: Activate MISCELLANEOUSAURUS to protect OVIRAPTOR .
Under the Grave: Exile MISCELLANEOUSAURUS -> Special Summon ANIMADORNED ARCHOSAUR from the deck.
On the field: ARCHOSAUR effect activated: Defeat BABYCERASAURUS (in hand) -> Search for DOUBLE EVOLUTION PILL .
Under the Grave: BABYCERASAURUS effect activated -> Summon another BABYCERASAURUS from the deck onto the field.
(Moving on to Part II: Mid-Game Deployment)
II. MID-GAME EXTENSION
After completing Case 1 or 2, you will have OVIRAPTOR and BABYCERASAURUS on the field.
On the field: Activates the second effect of SOULEATING OVIRAPTOR : Destroy BABYCERASAURUS on the field -> Revive ANIMADORNED ARCHOSAUR from the Graveyard.
Under the Grave: BABYCERASAURUS effect (just exploded) activated -> Summon GIANT REX from your deck.
Link Summon: Use ANIMADORNED ARCHOSAUR + GIANT REX -> Summon SECURITY DRAGON .
Note for going second: At this point, you can use the effect of SECURITY DRAGON to push one of your opponent's monsters back to your hand before continuing.
III. END BOARD & GOING FIRST
Link Summon: Use LINKURIBOH + SECURITY DRAGON -> Summon DECODE TALKER HEATSOUL .
Spell: Activate DOUBLE EVOLUTION PILL :
Exile GIANT REX and a Link monster (not a Dinosaur) from the Graveyard.
Summon ULTIMATE CONDUCTOR TYRANNO (UCT) from the deck.
Exile Zone: GIANT REX's effect activates when expelled -> Special Summons him back to the field.
Xyz Summon: Use GIANT REX + SOULEATING OVIRAPTOR (Level 4) -> Summon EVOLZAR LAGGIA or EVOLZAR DOLKKA .
Draw a card: Activate DECODE TALKER HEATSOUL (costs 1000 LP) -> Draw 1 card.
🏁 End Board Results:
ULTIMATE CONDUCTOR TYRANNO: The main boss, capable of turning the entire opponent's field upside down (Book of Eclipse).
EVOLZAR LAGGIA/DOLKKA: Negates Spell/Trap/Summon (Laggia) or Monster Effect (Dolkka).
DECODE TALKER HEATSOUL: Draw cards continuously.
On opponent's turn: HEATSOUL draws one more card -> Transforms into I:P MASQUERENA -> Links to KNIGHTMARE UNICORN or S-FORCE JUSTIFY to harass.
IV. TIPS FOR HANDLING SITUATIONS
If you already have UCT in hand:
Don't use DOUBLE EVOLUTION PILL to summon UCT (because UCT is easily summoned from your hand). Instead, summon OVERTEX QOATLUS from your deck to get an extra Spell/Trap negation.
Absolute protection:
If you draw an additional MISCELLANEOUSAURUS (thanks to Heatsoul or Skill), keep it in your hand. During the opponent's Main Phase, activate it to protect ULTIMATE CONDUCTOR TYRANNO from all effects, ensuring the Eclipse is successfully executed.
Extended Combo (Follow-up):
Save 4 Dinosaurs from your Graveyard (including GIANT REX and MISC) for the next turn. You can banish 4 to summon OVIRAPTOR from your deck, GIANT REX will automatically return, and you'll have Rank 4 or Link 2 to finish the game.
The remaining support cards
This is a very powerful card in Duel Links, allowing you to summon Link like this: Knightmare Unicorn Knightmare Phoenix , or Knightmares Cerberus It disrupts your opponent's turn. It also protects Link's monsters from being destroyed. You can summon it. Underworld Goddess of the Closed World By using your opponent's monsters, this is especially effective for breaking combos.
This card is powerful but not mandatory. It's useful in certain situations, especially when summoning Masquerena with I:P and your opponent's monster to destroy a boss monster or negate its effects. This card is unaffected by non-targeted cards like Forbidden Droplet , Salamangreat Pyro Phoenix , Super Polymerization , Dark Hole , or counter traps.
Summary
Overall, this deck is very interesting and can set you up in some pretty disgusting matches when you start playing. Miscellaneousaurus is a powerful second card that protects your combo from the most common disruptions, and Ultimate Conductor Tyranno is one of the best boss monsters in the game. Don't underestimate this deck; while it's overshadowed by some others with game-hacking skills, I still think this deck has a lot of potential.













































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