Shark Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Abyss Shark
SR rarity
Abyss Shark
SR rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

SR rarity
Buzzsaw Shark
SR rarity
Buzzsaw Shark
SR rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

SR rarity
Crystal Shark
SR rarity
Crystal Shark
SR rarity
Crystal Shark
WATER 5
Crystal Shark
  • ATK:

  • 1100

  • DEF:

  • 800


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

Card rarity
Dream Shark
Card rarity
Dream Shark
Card rarity
Dream Shark
WATER 5
Dream Shark
  • ATK:

  • 0

  • DEF:

  • 2600


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.

SR rarity
Silent Angler
SR rarity
Silent Angler
SR rarity
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

SR rarity
Surfacing Big Jaws
SR rarity
Surfacing Big Jaws
SR rarity
Surfacing Big Jaws
WATER 4
Surfacing Big Jaws
  • ATK:

  • 1800

  • DEF:

  • 300


If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

N rarity
Blizzard
N rarity
Blizzard
N rarity
Blizzard
Spell Quick
Blizzard

    Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.

    UR rarity
    Forbidden Droplet
    UR rarity
    Forbidden Droplet
    UR rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      R rarity
      Magic Deflector
      R rarity
      Magic Deflector
      R rarity
      Magic Deflector
      Trap Normal
      Magic Deflector

        For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

        N rarity
        Xyz Revive Splash
        N rarity
        Xyz Revive Splash
        N rarity
        Xyz Revive Splash
        Trap Normal
        Xyz Revive Splash

          Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.

          Extra Deck

          UR rarity
          Limited to 1 copy
          Abyss Dweller
          UR rarity
          Limited to 1 copy
          Abyss Dweller
          UR rarity
          Limited to 1 copy
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

          Card rarity
          CXyz Barian Hope
          Card rarity
          CXyz Barian Hope
          Card rarity
          CXyz Barian Hope
          LIGHT
          CXyz Barian Hope
          • ATK:

          • 0

          • DEF:

          • 0


          3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.

          Card rarity
          CXyz N.As.Ch. Knight
          Card rarity
          CXyz N.As.Ch. Knight
          Card rarity
          CXyz N.As.Ch. Knight
          WATER
          CXyz N.As.Ch. Knight
          • ATK:

          • 2000

          • DEF:

          • 3000


          3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

          Card rarity
          D/D/D Wave High King Caesar
          Card rarity
          D/D/D Wave High King Caesar
          Card rarity
          D/D/D Wave High King Caesar
          WATER
          D/D/D Wave High King Caesar
          • ATK:

          • 2800

          • DEF:

          • 1800


          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

          UR rarity
          Full Armored Utopic Ray Lancer
          UR rarity
          Full Armored Utopic Ray Lancer
          UR rarity
          Full Armored Utopic Ray Lancer
          WATER
          Full Armored Utopic Ray Lancer
          • ATK:

          • 2500

          • DEF:

          • 600


          3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

          Card rarity
          N.As.H. Knight
          Card rarity
          N.As.H. Knight
          Card rarity
          N.As.H. Knight
          WATER
          N.As.H. Knight
          • ATK:

          • 1700

          • DEF:

          • 2700


          2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

          UR rarity
          Number 101: Silent Honor ARK
          UR rarity
          Number 101: Silent Honor ARK
          UR rarity
          Number 101: Silent Honor ARK
          WATER
          Number 101: Silent Honor ARK
          • ATK:

          • 2100

          • DEF:

          • 1000


          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

          Card rarity
          Number C101: Silent Honor DARK
          Card rarity
          Number C101: Silent Honor DARK
          Card rarity
          Number C101: Silent Honor DARK
          WATER
          Number C101: Silent Honor DARK
          • ATK:

          • 2800

          • DEF:

          • 1500


          3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

          Card rarity
          Valiant Shark Lancer
          Card rarity
          Valiant Shark Lancer
          Card rarity
          Valiant Shark Lancer
          WATER
          Valiant Shark Lancer
          • ATK:

          • 2500

          • DEF:

          • 1600


          2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.

          Popular Skills

          Barian Battlemorph! Leader of the Seven: 100%
          Barian Battlemorph! Leader of the Seven

          Need 19 UR

          Card rarity
          Dream Shark3 copies
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird3 copies
          UR rarity
          Limited to 1 copy
          Abyss Dweller1 copy
          Card rarity
          CXyz Barian Hope1 copy
          Card rarity
          CXyz N.As.Ch. Knight1 copy
          Card rarity
          D/D/D Wave High King Caesar1 copy
          Card rarity
          N.As.H. Knight1 copy
          UR rarity
          Number 101: Silent Honor ARK1 copy
          UR rarity
          Number 47: Nightmare Shark1 copy
          Card rarity
          Number C101: Silent Honor DARK1 copy
          Card rarity
          Valiant Shark Lancer1 copy
          UR rarity
          Forbidden Droplet3 copies
          UR rarity
          Xyz Reborn1 copy

          Main: 21 Extra: 9

          SR rarity
          Abyss Shark
          SR rarity
          Abyss Shark
          SR rarity
          Abyss Shark
          WATER 5
          Abyss Shark
          • ATK:

          • 1200

          • DEF:

          • 700


          If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


          SR rarity
          Abyss Shark
          SR rarity
          Abyss Shark
          SR rarity
          Abyss Shark
          WATER 5
          Abyss Shark
          • ATK:

          • 1200

          • DEF:

          • 700


          If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


          SR rarity
          Abyss Shark
          SR rarity
          Abyss Shark
          SR rarity
          Abyss Shark
          WATER 5
          Abyss Shark
          • ATK:

          • 1200

          • DEF:

          • 700


          If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


          SR rarity
          Buzzsaw Shark
          SR rarity
          Buzzsaw Shark
          SR rarity
          Buzzsaw Shark
          WATER 4
          Buzzsaw Shark
          • ATK:

          • 1600

          • DEF:

          • 500


          You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


          SR rarity
          Crystal Shark
          SR rarity
          Crystal Shark
          SR rarity
          Crystal Shark
          WATER 5
          Crystal Shark
          • ATK:

          • 1100

          • DEF:

          • 800


          If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


          Card rarity
          Dream Shark
          Card rarity
          Dream Shark
          Card rarity
          Dream Shark
          WATER 5
          Dream Shark
          • ATK:

          • 0

          • DEF:

          • 2600


          The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.


          Card rarity
          Dream Shark
          Card rarity
          Dream Shark
          Card rarity
          Dream Shark
          WATER 5
          Dream Shark
          • ATK:

          • 0

          • DEF:

          • 2600


          The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.


          Card rarity
          Dream Shark
          Card rarity
          Dream Shark
          Card rarity
          Dream Shark
          WATER 5
          Dream Shark
          • ATK:

          • 0

          • DEF:

          • 2600


          The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.


          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          UR rarity
          Limited to 3 copies
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          SR rarity
          Surfacing Big Jaws
          SR rarity
          Surfacing Big Jaws
          SR rarity
          Surfacing Big Jaws
          WATER 4
          Surfacing Big Jaws
          • ATK:

          • 1800

          • DEF:

          • 300


          If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


          SR rarity
          Surfacing Big Jaws
          SR rarity
          Surfacing Big Jaws
          SR rarity
          Surfacing Big Jaws
          WATER 4
          Surfacing Big Jaws
          • ATK:

          • 1800

          • DEF:

          • 300


          If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


          UR rarity
          Forbidden Droplet
          UR rarity
          Forbidden Droplet
          UR rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            UR rarity
            Forbidden Droplet
            UR rarity
            Forbidden Droplet
            UR rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR rarity
              Forbidden Droplet
              UR rarity
              Forbidden Droplet
              UR rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                SR rarity
                Xyz Import
                SR rarity
                Xyz Import
                SR rarity
                Xyz Import
                Spell Quick
                Xyz Import

                  Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.


                  SR rarity
                  Xyz Block
                  SR rarity
                  Xyz Block
                  SR rarity
                  Xyz Block
                  Trap Counter
                  Xyz Block

                    When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.


                    UR rarity
                    Xyz Reborn
                    UR rarity
                    Xyz Reborn
                    UR rarity
                    Xyz Reborn
                    Trap Normal
                    Xyz Reborn

                      Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.


                      N rarity
                      Xyz Revive Splash
                      N rarity
                      Xyz Revive Splash
                      N rarity
                      Xyz Revive Splash
                      Trap Normal
                      Xyz Revive Splash

                        Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.


                        SR rarity
                        Xyz Tribalrivals
                        SR rarity
                        Xyz Tribalrivals
                        SR rarity
                        Xyz Tribalrivals
                        Trap Continuous
                        Xyz Tribalrivals

                          Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect.


                          UR rarity
                          Limited to 1 copy
                          Abyss Dweller
                          UR rarity
                          Limited to 1 copy
                          Abyss Dweller
                          UR rarity
                          Limited to 1 copy
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          Card rarity
                          CXyz Barian Hope
                          Card rarity
                          CXyz Barian Hope
                          Card rarity
                          CXyz Barian Hope
                          LIGHT
                          CXyz Barian Hope
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.


                          Card rarity
                          CXyz N.As.Ch. Knight
                          Card rarity
                          CXyz N.As.Ch. Knight
                          Card rarity
                          CXyz N.As.Ch. Knight
                          WATER
                          CXyz N.As.Ch. Knight
                          • ATK:

                          • 2000

                          • DEF:

                          • 3000


                          3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                          Card rarity
                          D/D/D Wave High King Caesar
                          Card rarity
                          D/D/D Wave High King Caesar
                          Card rarity
                          D/D/D Wave High King Caesar
                          WATER
                          D/D/D Wave High King Caesar
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                          Card rarity
                          N.As.H. Knight
                          Card rarity
                          N.As.H. Knight
                          Card rarity
                          N.As.H. Knight
                          WATER
                          N.As.H. Knight
                          • ATK:

                          • 1700

                          • DEF:

                          • 2700


                          2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                          UR rarity
                          Number 101: Silent Honor ARK
                          UR rarity
                          Number 101: Silent Honor ARK
                          UR rarity
                          Number 101: Silent Honor ARK
                          WATER
                          Number 101: Silent Honor ARK
                          • ATK:

                          • 2100

                          • DEF:

                          • 1000


                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                          UR rarity
                          Number 47: Nightmare Shark
                          UR rarity
                          Number 47: Nightmare Shark
                          UR rarity
                          Number 47: Nightmare Shark
                          WATER
                          Number 47: Nightmare Shark
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                          Card rarity
                          Number C101: Silent Honor DARK
                          Card rarity
                          Number C101: Silent Honor DARK
                          Card rarity
                          Number C101: Silent Honor DARK
                          WATER
                          Number C101: Silent Honor DARK
                          • ATK:

                          • 2800

                          • DEF:

                          • 1500


                          3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                          Card rarity
                          Valiant Shark Lancer
                          Card rarity
                          Valiant Shark Lancer
                          Card rarity
                          Valiant Shark Lancer
                          WATER
                          Valiant Shark Lancer
                          • ATK:

                          • 2500

                          • DEF:

                          • 1600


                          2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.


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