Shark 2024 Game Guide

Shark 2024 Game Guide

Shark is a water xyz deck used by the Zexal character Reginald "Shark" Kastle, released in Ray of Aura and currently in Tier 3 in the meta.




Core leaves

 

Right-Hand Shark (x3)

 Rarity
Right-Hand Shark
 Rarity
Right-Hand Shark
Right-Hand Shark
WATER 4
Right-Hand Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


When you have no monsters on the field, you can Special Summon this card from the Graveyard. When this card is used as XYZ Summon Material, it protects that XYZ monster from being destroyed by Battle. Normal summoning this card can add its twin from the Deck to the hand, which is great for thinning out your deck. A Starter card that combines with Skills, so put 3x copies of it in.

NOTE: the protection effect only lasts once per turn, meaning if you summon xyz with a second copy of the monster in the same turn, xyz will not receive the protection effect.

Left-Hand Shark (x3)

 Rarity
Left-Hand Shark
 Rarity
Left-Hand Shark
Left-Hand Shark
WATER 3
Left-Hand Shark
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.


If you have this card's twin on the field, you can Special Summon it from the GY and its level becomes 4. This card also provides protection from destruction but from the effect of the XYZ monster that uses it as a material. Sometimes you will just want to Special Summon this card from your hand to deal enough damage to finish off an opponent or to keep your defender from getting punched to death. Play x3 copies for the same reason as the twin.

NOTE: Always prioritize detaching this monster when activating xyz effects to regenerate "Left Hand Fish :V" again.
Like this fat fish's twin, the protection is once per turn.

Buzzsaw Shark (x3)

SR Rarity
Buzzsaw Shark
SR Rarity
Buzzsaw Shark
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


Target itself to special summon Right-Hand Shark or target Right-Hand Shark to special summon another Buzzsaw Shark from the Deck. one card combo starter and an extender. Always x3.


Beautunaful Princess (x1-3)

SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
Beautunaful Princess
WATER 1
Beautunaful Princess
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


When normal summoning this card, we can banish it to special summon Buzzsaw Shark.   (usually) or Right-Hand Shark from the deck. Also a one card combo starter and an extender. You can play x2-3 copies if you don't have enough 3 cards of other monsters, otherwise 1 copy is more than enough.



Skill and Cards in Skill

 

Shark Magic Combo (Skill Card) (100%)

UR Rarity
Shark Magic Combo (Skill Card)
UR Rarity
Shark Magic Combo (Skill Card)
Shark Magic Combo (Skill Card)
Shark Magic Combo (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second, third, and fourth effects once per Duel. 1: You cannot Normal or Special Summon monsters with a Level, except for Fish monsters. 2: Send 1 Fish "Shark" monster from your hand and 1 from your Deck to the Graveyard, and then add 1 "Aqua Jet" from outside of your Deck to your hand. 3: Reveal 1 Spell Card in your hand, then take 1 card from your hand or Graveyard and attach it to 1 Xyz Monster on your field as Xyz Material. 4: If your opponent controls a card, add 1 "Armored Xyz" from outside of your Deck to your hand, then play 1 "Black Ray Lancer" from outside of your Deck to your field in face-down Defense Position. (Its battle position can be changed.)


This is the main skill, it has 3 effects and each can be used once. The skill is quite simple, there is not much to say so instead of recounting the effects, let's refer to the combo simulation.

Aqua Jet (Skill)

SR Rarity
Aqua Jet
SR Rarity
Aqua Jet
Aqua Jet
Spell Normal
Aqua Jet

    Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.


    You select 1 monster and it gains 1000 ATK for the rest of the battle. You can select any monster except Full Armored Utopic Ray Lancer   , Cat Shark and non-Water XYZ monsters will be covered later.

    NOTE: You usually use this card for the second effect of the Skill: discard it to summon Full Armored Utopic Ray Lancer , avoiding revealing other cards to the opponent.

    Armored Xyz (Skill)

     Rarity
    Armored Xyz
     Rarity
    Armored Xyz
    Armored Xyz
    Spell Normal
    Armored Xyz

      Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


      You equip an xyz monster from the GY to a monster on the field, it will gain 3 effects: The monster's Atk, Attribute will be equal to the Atk and Attribute of the XYZ card. . If that monster attacks, you can send the xyz card to the GY to punch it again. You will use this card to end the game early or in difficult games, use it on normal monsters when you cannot summon XYZ

      NOTE: When attacking for a second turn, the ATK of the attacking card will return to the original. You cannot attack 3 times if you use this card on Full Armored Utopic Ray Lancer because both cards have the "second attack in a row" line (2 punches) which conflicts with your attempt to perform "3 punches". Similar to AQUA JET, this card is often used to give the second effect of a skill, Discard it for utopic.

      Black Ray Lancer (Skill)

      UR Rarity
      Black Ray Lancer
      UR Rarity
      Black Ray Lancer
      Black Ray Lancer
      DARK
      Black Ray Lancer
      • ATK:

      • 2100

      • DEF:

      • 600


      2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.


      You can Target 1 monster on the field and negate its effect, this effect can only be used when you use the Skill's 2nd effect and give this card 1 material. Great for forcing your opponent to use an early diruption like Unchained Soul of Rage before you start your combo . Always use this card as material for Utopic Summon.

      Note: This monster is considered a SPECIAL SUMMON BUT NOT FROM THE EXTRA DECK meaning it can negate Borreload Riot Dragon and Borreload Furious Dragon , it can be targeted by Unchained Soul of Rage but cannot be targeted by Nekroz of Brionac .



      Tech card

       

      Silent Angler (x0-1)

      SR Rarity
      Silent Angler
      SR Rarity
      Silent Angler
      Silent Angler
      WATER 4
      Silent Angler
      • ATK:

      • 800

      • DEF:

      • 1400


      If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


      If you have a monster on the field, you can special summon this card. An alternative if you don't have enough x3 core cards.

      Mystical Space Typhoon (x0-2)

      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        nothing more to say about it

        Forbidden Lance (x0-3)

        UR Rarity
        Forbidden Lance
        UR Rarity
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          used in matches with Sky-Striker

          Compulsory Evacuation Device (x0-3)

          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            Best limit 3, very good against Unchained, Star seraph or mirror matches.

            Other options

            UR Rarity
            Needle Ceiling
            UR Rarity
            Needle Ceiling
            Needle Ceiling
            Trap Normal
            Needle Ceiling

              When there are 4 or more monsters on the field: Destroy all face-up monsters.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                SR Rarity
                Traptrix Trap Hole Nightmare
                SR Rarity
                Traptrix Trap Hole Nightmare
                Traptrix Trap Hole Nightmare
                Trap Normal
                Traptrix Trap Hole Nightmare

                  When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    UR Rarity
                    Bottomless Trap Hole
                    UR Rarity
                    Bottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      The options you can include depend on what you have.



                      Extra Deck

                       

                      Full Armored Utopic Ray Lancer (x1)

                       Rarity
                      Full Armored Utopic Ray Lancer
                       Rarity
                      Full Armored Utopic Ray Lancer
                      Full Armored Utopic Ray Lancer
                      WATER
                      Full Armored Utopic Ray Lancer
                      • ATK:

                      • 2500

                      • DEF:

                      • 600


                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                      You can see the main character's aura by looking at it. A Water Number 39: Utopia monster that you can summon by using an xyz monster on the field and discarding 1 spell/trap. Reduces the ATK of all opponent's monsters by 500. Negate does not target all effects of monsters on the opponent's field, during the Battle Phase, and when it kills a monster, it can attack again. Must play.

                      NOTE: If you use an xyz monster with Hand Shark as material to summon utopic, utopic will not be protected from Destroy. ATK Reduction is a continuous effect which means it affects both Borreload Riot Dragon and Borreload Furious Dragon . The Negate ability that occurs at the start of the Battle Phase (your turn or your opponent's turn) activates before entering the Battle Phase or you will miss activating it.

                      Traptrix Rafflesia, Traptrix Trap Hole Nightmare and Bottomless Trap Hole (Should use)

                      UR Rarity
                      Traptrix Rafflesia
                      UR Rarity
                      Traptrix Rafflesia
                      Traptrix Rafflesia
                      EARTH
                      Traptrix Rafflesia
                      • ATK:

                      • 300

                      • DEF:

                      • 2500


                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                      SR Rarity
                      Traptrix Trap Hole Nightmare
                      SR Rarity
                      Traptrix Trap Hole Nightmare
                      Traptrix Trap Hole Nightmare
                      Trap Normal
                      Traptrix Trap Hole Nightmare

                        When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                        UR Rarity
                        Bottomless Trap Hole
                        UR Rarity
                        Bottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          Best limited 1 card. It has a Quick effect that copies the abilities of Trapholes if you fail to draw them. Bottomless Trap Hole and   Traptrix Trap Hole Nightmare must be x1 when played with this card .

                          Abyss Dweller (x1)

                          UR Rarity
                          Abyss Dweller
                          UR Rarity
                          Abyss Dweller
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          Being where this card belongs, this is a win condition against unchained, negating half of borrel link's playstyle including their rokket float, half of infernoble fleur's playstyle, Sky Striker Airspace - Area Zero summon and Sky Striker Ace - Raye reborn, and the hand shark combo in mirror matches. This card's ATK will always be 2200 (unless there are no more xyz materials left). Must have.

                          Diamond Dire Wolf (x1)

                          SR Rarity
                          Diamond Dire Wolf
                          SR Rarity
                          Diamond Dire Wolf
                          Diamond Dire Wolf
                          EARTH
                          Diamond Dire Wolf
                          • ATK:

                          • 2000

                          • DEF:

                          • 1200


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                          If you summon it with Left-Hand Shark , it no longer costs to activate its effect because it can target itself and another card, the wolf won't be destroyed due to its protection while the other card will go away. Great for fishing backrows or clearing the field for a finisher.

                          NOTE: Utopic Ray Lancer and Black Ray Lancer are both Beast-Warriors, you can destroy them if necessary.


                          Castel the Skyblaster Musketeer (x1)

                          SR Rarity
                          Castel, the Skyblaster Musketeer
                          SR Rarity
                          Castel, the Skyblaster Musketeer
                          Castel, the Skyblaster Musketeer
                          WIND
                          Castel, the Skyblaster Musketeer
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                          It shuffles any face-up cards to force disruption or clear the field to end the game. This deck is especially useful in mirror matches because it has no bounce effects.

                          Drill Driver Vespenato (x1)

                           Rarity
                          Drill Driver Vespenato
                           Rarity
                          Drill Driver Vespenato
                          Drill Driver Vespenato
                          EARTH
                          Drill Driver Vespenato
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                          you usually summon it on castel or rafflesia after using their effects. can help in otk playstyles that attack and penetrate defense. when it is destroyed, you will recover one shark.

                          Cairngorgon Antiluminescent Knight (x0-1)

                           Rarity
                          Cairngorgon, Antiluminescent Knight
                           Rarity
                          Cairngorgon, Antiluminescent Knight
                          Cairngorgon, Antiluminescent Knight
                          DARK
                          Cairngorgon, Antiluminescent Knight
                          • ATK:

                          • 2450

                          • DEF:

                          • 1950


                          2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                          Personally I like to play this card against sky striker. It may not seem like it helps much but it can change the target of some sky striker spells for extra protection.

                          Number 37: Hope Woven Dragon Spider Shark (x0-1)

                          UR Rarity
                          Number 37: Hope Woven Dragon Spider Shark
                          UR Rarity
                          Number 37: Hope Woven Dragon Spider Shark
                          Number 37: Hope Woven Dragon Spider Shark
                          WATER
                          Number 37: Hope Woven Dragon Spider Shark
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.


                          When playing cairngorgon, I often play it with this card. When declaring an attack, it reduces your opponent's monster by 1000 ATK. When it is destroyed, you can revive any other monster. Useful for endgame punches or enough damage to punch Hamon, Lord of Striking Thunder and Raviel, Lord of Phantasms .

                          Full Armored Black Ray Lancer (x0-1)

                          SR Rarity
                          Full Armored Black Ray Lancer
                          SR Rarity
                          Full Armored Black Ray Lancer
                          Full Armored Black Ray Lancer
                          WATER
                          Full Armored Black Ray Lancer
                          • ATK:

                          • 2100

                          • DEF:

                          • 600


                          3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                          You summon this monster with a Rank 3 Water monster with no xyz materials. It has a one-time destruction protection effect by detaching all xyz materials from the monster. If it destroys a card, you can also destroy a Spell/Trap on your opponent's side of the field.

                          Bahamut Shark (x1)

                          UR Rarity
                          Bahamut Shark
                          UR Rarity
                          Bahamut Shark
                          Bahamut Shark
                          WATER
                          Bahamut Shark
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                          It summons a Rank 1-3 Water monster from the Extra Deck. Whichever target you summon, you will combine it with the Skill to give it a material. Here are some examples of bahamut's targets:

                          Paleozoic Anomalocaris (x0-1)

                          R Rarity
                          Paleozoic Anomalocaris
                          R Rarity
                          Paleozoic Anomalocaris
                          Paleozoic Anomalocaris
                          WATER
                          Paleozoic Anomalocaris
                          • ATK:

                          • 2400

                          • DEF:

                          • 0


                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                          My favorite target for bahamut. It is not affected by monster effects. You can attach a Trap that you feel you don't need like Needle Ceiling to it so it has a quick effect of destroying any card on the field.

                          Tri-Edge Levia (x1)

                           Rarity
                          Tri-Edge Levia
                           Rarity
                          Tri-Edge Levia
                          Tri-Edge Levia
                          WATER
                          Tri-Edge Levia
                          • ATK:

                          • 1800

                          • DEF:

                          • 1500


                          3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.


                          Quick effect targets any monster to reduce its ATK by 800 and negate it. Banish any monster destroyed by a card by battle.

                          Cat Shark (x0-1)

                          SR Rarity
                          Cat Shark
                          SR Rarity
                          Cat Shark
                          Cat Shark
                          WATER
                          Cat Shark
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                          Quick effect doubles the ATK and DEF of your xyz monster. Cannot be destroyed in battle while having a water monster as its material.



                          Combos & Tips

                          Basic Combo

                          Hand: Any hand shark ( Left-Hand Shark / Right-Hand Shark )

                          Simulate combo pattern:

                          https://ygovietnam.com/combo/18

                          Tips

                          • If you open 2 monsters that are not hand sharks, you can send a Buzzsaw Shark from your hand and a Left-Hand Shark from your deck to the Graveyard with a Skill, summon another copy of the buzzsaw from your hand and activate it to summon a Right-Hand Shark , revive Left Hand and use it and its twin to Xyz Summon.
                          • If you start with multiple copies of right hand shark with Buzzsaw, you can send right hand from hand and left hand to GY with Skill, revive Right hand, summon buzzsaw and activate it and target right hand to summon another copy of Buzzsaw, use 2 Buzzsaw to summon xyz, revive Left hand and use it with its twin brother to summon xyz.
                          • If you start with multiple copies of Left Hand Shark, you can attach one of those copies to an xyz monster with a Skill to quickly fill the Graveyard with copies of Left Hand.
                          • Aqua Jet and Armored Xyz are important for damage play or to remove tough cards like Borreload Riot Dragon , think twice before placing them or discard one of them to summon Full Armored Utopic Ray Lancer .
                          • If you start with Needle Ceiling on your second turn, you can activate the skill to summon Black Ray Lancer and keep it face down to easily meet the Needle activation condition and use it on your next turn.




                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam





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