Amazement Deck Breakdown

Main Deck

UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.

SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
SR Rarity
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.

SR Rarity
Amazing Time Ticket
SR Rarity
Amazing Time Ticket
SR Rarity
Amazing Time Ticket
Spell Quick
Amazing Time Ticket

    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.

    R Rarity
    Amaze Attraction Cyclo-Coaster
    R Rarity
    Amaze Attraction Cyclo-Coaster
    R Rarity
    Amaze Attraction Cyclo-Coaster
    Trap Normal
    Amaze Attraction Cyclo-Coaster

      Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.

      R Rarity
      Amaze Attraction Horror House
      R Rarity
      Amaze Attraction Horror House
      R Rarity
      Amaze Attraction Horror House
      Trap Normal
      Amaze Attraction Horror House

        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.

        N Rarity
        Amaze Attraction Rapid Racing
        N Rarity
        Amaze Attraction Rapid Racing
        N Rarity
        Amaze Attraction Rapid Racing
        Trap Normal
        Amaze Attraction Rapid Racing

          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.

          R Rarity
          Amaze Attraction Thrill Train
          R Rarity
          Amaze Attraction Thrill Train
          R Rarity
          Amaze Attraction Thrill Train
          Trap Normal
          Amaze Attraction Thrill Train

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.

            Popular Skills

            Destiny Draw: 50%
            No Mortal Can Resist: 25%
            Revolution des Fleurs: 25%
            Revolution des Fleurs

            Need 19 UR

            UR Rarity
            Amazement Administrator Arlekino1 card
            UR Rarity
            Dogmatika Ecclesia, the Virtuous2 card
            UR Rarity
            Lord of the Heavenly Prison3 card
            UR Rarity
            Sauge de Fleur3 card
            UR Rarity
            Titaniklad the Ash Dragon1 card
            UR Rarity
            Sunavalon Dryas1 card
            UR Rarity
            Sunseed Genius Loci1 card
            UR Rarity
            Stellar Wind Wolfrayet1 card
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier1 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Forbidden Droplet1 card
            UR Rarity
            Dogmatika Punishment1 card
            UR Rarity
            Ice Dragon's Prison2 card

            Main: 30 Extra: 9

            UR Rarity
            Amazement Administrator Arlekino
            UR Rarity
            Amazement Administrator Arlekino
            Amazement Administrator Arlekino
            DARK 7
            Amazement Administrator Arlekino
            • ATK:

            • 2600

            • DEF:

            • 2200


            Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


            SR Rarity
            Amazement Attendant Comica
            SR Rarity
            Amazement Attendant Comica
            Amazement Attendant Comica
            LIGHT 4
            Amazement Attendant Comica
            • ATK:

            • 1400

            • DEF:

            • 1800


            When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


            UR Rarity
            Dogmatika Ecclesia, the Virtuous
            UR Rarity
            Dogmatika Ecclesia, the Virtuous
            Dogmatika Ecclesia, the Virtuous
            LIGHT 4
            Dogmatika Ecclesia, the Virtuous
            • ATK:

            • 1500

            • DEF:

            • 1500


            Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


            UR Rarity
            Dogmatika Ecclesia, the Virtuous
            UR Rarity
            Dogmatika Ecclesia, the Virtuous
            Dogmatika Ecclesia, the Virtuous
            LIGHT 4
            Dogmatika Ecclesia, the Virtuous
            • ATK:

            • 1500

            • DEF:

            • 1500


            Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


            SR Rarity
            Dogmatika Fleurdelis, the Knighted
            SR Rarity
            Dogmatika Fleurdelis, the Knighted
            Dogmatika Fleurdelis, the Knighted
            LIGHT 8
            Dogmatika Fleurdelis, the Knighted
            • ATK:

            • 2500

            • DEF:

            • 2500


            During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


            UR Rarity
            Lord of the Heavenly Prison
            UR Rarity
            Lord of the Heavenly Prison
            Lord of the Heavenly Prison
            DARK 10
            Lord of the Heavenly Prison
            • ATK:

            • 3000

            • DEF:

            • 3000


            During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


            UR Rarity
            Lord of the Heavenly Prison
            UR Rarity
            Lord of the Heavenly Prison
            Lord of the Heavenly Prison
            DARK 10
            Lord of the Heavenly Prison
            • ATK:

            • 3000

            • DEF:

            • 3000


            During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


            UR Rarity
            Lord of the Heavenly Prison
            UR Rarity
            Lord of the Heavenly Prison
            Lord of the Heavenly Prison
            DARK 10
            Lord of the Heavenly Prison
            • ATK:

            • 3000

            • DEF:

            • 3000


            During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


            UR Rarity
            Sauge de Fleur
            UR Rarity
            Sauge de Fleur
            Sauge de Fleur
            DARK 8
            Sauge de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


            UR Rarity
            Sauge de Fleur
            UR Rarity
            Sauge de Fleur
            Sauge de Fleur
            DARK 8
            Sauge de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


            UR Rarity
            Sauge de Fleur
            UR Rarity
            Sauge de Fleur
            Sauge de Fleur
            DARK 8
            Sauge de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


            R Rarity
            Sorciere de Fleur
            R Rarity
            Sorciere de Fleur
            Sorciere de Fleur
            DARK 8
            Sorciere de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


            R Rarity
            Sorciere de Fleur
            R Rarity
            Sorciere de Fleur
            Sorciere de Fleur
            DARK 8
            Sorciere de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


            R Rarity
            Sorciere de Fleur
            R Rarity
            Sorciere de Fleur
            Sorciere de Fleur
            DARK 8
            Sorciere de Fleur
            • ATK:

            • 2900

            • DEF:

            • 0


            When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


            R Rarity
            Sunseed Twin
            R Rarity
            Sunseed Twin
            Sunseed Twin
            EARTH 2
            Sunseed Twin
            • ATK:

            • 0

            • DEF:

            • 800


            If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.


            UR Rarity
            Sunseed Genius Loci
            UR Rarity
            Sunseed Genius Loci
            Sunseed Genius Loci
            EARTH 1
            Sunseed Genius Loci
            • ATK:

            • 0

            • DEF:

            • 600


            ''This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.''


            SR Rarity
            Necro Synchron
            SR Rarity
            Necro Synchron
            Necro Synchron
            DARK 2
            Necro Synchron
            • ATK:

            • 200

            • DEF:

            • 400


            This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


            SR Rarity
            Necro Synchron
            SR Rarity
            Necro Synchron
            Necro Synchron
            DARK 2
            Necro Synchron
            • ATK:

            • 200

            • DEF:

            • 400


            This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


            SR Rarity
            Amazing Time Ticket
            SR Rarity
            Amazing Time Ticket
            Amazing Time Ticket
            Spell Quick
            Amazing Time Ticket

              Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


              SR Rarity
              Amazing Time Ticket
              SR Rarity
              Amazing Time Ticket
              Amazing Time Ticket
              Spell Quick
              Amazing Time Ticket

                Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


                SR Rarity
                Amazing Time Ticket
                SR Rarity
                Amazing Time Ticket
                Amazing Time Ticket
                Spell Quick
                Amazing Time Ticket

                  Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    SR Rarity
                    Sunvine Sowing
                    SR Rarity
                    Sunvine Sowing
                    Sunvine Sowing
                    Spell Normal
                    Sunvine Sowing

                      Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.


                      R Rarity
                      Amaze Attraction Horror House
                      R Rarity
                      Amaze Attraction Horror House
                      Amaze Attraction Horror House
                      Trap Normal
                      Amaze Attraction Horror House

                        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                        R Rarity
                        Amaze Attraction Horror House
                        R Rarity
                        Amaze Attraction Horror House
                        Amaze Attraction Horror House
                        Trap Normal
                        Amaze Attraction Horror House

                          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                          R Rarity
                          Amaze Attraction Thrill Train
                          R Rarity
                          Amaze Attraction Thrill Train
                          Amaze Attraction Thrill Train
                          Trap Normal
                          Amaze Attraction Thrill Train

                            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                            R Rarity
                            Amaze Attraction Thrill Train
                            R Rarity
                            Amaze Attraction Thrill Train
                            Amaze Attraction Thrill Train
                            Trap Normal
                            Amaze Attraction Thrill Train

                              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


                              UR Rarity
                              Dogmatika Punishment
                              UR Rarity
                              Dogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                UR Rarity
                                Ice Dragon's Prison
                                UR Rarity
                                Ice Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  UR Rarity
                                  Ice Dragon's Prison
                                  UR Rarity
                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    Titaniklad the Ash Dragon
                                    UR Rarity
                                    Titaniklad the Ash Dragon
                                    Titaniklad the Ash Dragon
                                    DARK 8
                                    Titaniklad the Ash Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2500


                                    "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                    SR Rarity
                                    Benghalancer the Resurgent
                                    SR Rarity
                                    Benghalancer the Resurgent
                                    Benghalancer the Resurgent
                                    LIGHT
                                    Benghalancer the Resurgent
                                    • ATK:

                                    • 2500

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.


                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    UR Rarity
                                    Sunavalon Dryas
                                    UR Rarity
                                    Sunavalon Dryas
                                    Sunavalon Dryas
                                    EARTH
                                    Sunavalon Dryas
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower Plant monster If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.


                                    SR Rarity
                                    Sunavalon Melias
                                    SR Rarity
                                    Sunavalon Melias
                                    Sunavalon Melias
                                    EARTH
                                    Sunavalon Melias
                                    • ATK:

                                    • 0

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Left

                                    Right


                                    2+ Plant monsters, including a Link Monster If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 "Sunvine" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of "Sunavalon" Link Monsters you currently control.


                                    N Rarity
                                    Sunvine Healer
                                    N Rarity
                                    Sunvine Healer
                                    Sunvine Healer
                                    EARTH
                                    Sunvine Healer
                                    • ATK:

                                    • 600

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Plant Normal Monster If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.


                                    UR Rarity
                                    Stellar Wind Wolfrayet
                                    UR Rarity
                                    Stellar Wind Wolfrayet
                                    Stellar Wind Wolfrayet
                                    WIND 9
                                    Stellar Wind Wolfrayet
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.


                                    UR Rarity
                                    Trishula, Zero Dragon of the Ice Barrier
                                    UR Rarity
                                    Trishula, Zero Dragon of the Ice Barrier
                                    Trishula, Zero Dragon of the Ice Barrier
                                    WATER 11
                                    Trishula, Zero Dragon of the Ice Barrier
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                    UR Rarity
                                    Dingirsu, the Orcust of the Evening Star
                                    UR Rarity
                                    Dingirsu, the Orcust of the Evening Star
                                    Dingirsu, the Orcust of the Evening Star
                                    DARK
                                    Dingirsu, the Orcust of the Evening Star
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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