

WATER
4ATK:
1400
DEF:
1200
You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard.


DARK
3ATK:
1200
DEF:
1100
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.


EARTH
4ATK:
800
DEF:
1000
If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.


WIND
4ATK:
1800
DEF:
800
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.


DARK
4ATK:
300
DEF:
200
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects; ● This card gains 1500 ATK, and its Level is increased by 1. ● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand. You can only use this effect of "Skilled Brown Magician" once per turn.


EARTH
3ATK:
1100
DEF:
0
When this card is Summoned, if you control a "Big Piece Golem", you can Special Summon 1 "Medium Piece Golem" from your Deck. That monster's effect is negated while it is face-up on the field.


EARTH
5ATK:
1800
DEF:
1500
This card gains 500 ATK for each "Lava Battleguard" you control.


EARTH
4ATK:
450
DEF:
600
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.




EARTHATK:
800
LINK-2
Link Arrow:
Top
Bottom
2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


FIRE
5ATK:
1600
DEF:
1800
This monster has three fire-breathing heads and can form a sea of blazing flames.


Spell
NormalBanish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.


Spell
ContinuousDuring each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).


Spell
NormalTribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.


Spell
FieldDuring your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


Spell
FieldOnce per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.


Spell
ContinuousOnce per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.


Trap
NormalWhen your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ● Discard all cards they drew. ● Destroy 1 Spell/Trap Card they control.


Trap
ContinuousOnce per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.


Trap
CounterWhen a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.


Trap
NormalWhen a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1.
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