Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 13 UR

UR Rarity
Blue-Eyes White Dragon
UR Rarity
Blue-Eyes White Dragon
UR Rarity
Blue-Eyes White Dragon
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
Chicken Game
UR Rarity
One Day of Peace
UR Rarity
Trade-In
UR Rarity
Trade-In
UR Rarity
Trade-In
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40 Extra: 15

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


UR Rarity
3 cardBlue-Eyes White Dragon
UR Rarity
3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


R Rarity
3 cardThe White Stone of Legend
R Rarity
3 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


SR Rarity
2 cardCards of Consonance
SR Rarity
2 cardCards of Consonance
Cards of Consonance
Spell Normal
Cards of Consonance

    Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


    UR Rarity
    3 cardChicken Game
    UR Rarity
    3 cardChicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


      SR Rarity
      3 cardDark World Dealings
      SR Rarity
      3 cardDark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.


        SR Rarity
        3 cardInto the Void
        SR Rarity
        3 cardInto the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          R Rarity
          1 cardMagical Mallet
          R Rarity
          1 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            UR Rarity
            1 cardOne Day of Peace
            UR Rarity
            1 cardOne Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


              SR Rarity
              1 cardPot of Avarice
              SR Rarity
              1 cardPot of Avarice
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                Tag(s):

                SR Rarity
                2 cardPot of Duality
                SR Rarity
                2 cardPot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                  Tag(s):

                  SR Rarity
                  2 cardPot of Extravagance
                  SR Rarity
                  2 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    SR Rarity
                    1 cardPseudo Space
                    SR Rarity
                    1 cardPseudo Space
                    Pseudo Space
                    Spell Field
                    Pseudo Space

                      Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.


                      UR Rarity
                      3 cardTrade-In
                      UR Rarity
                      3 cardTrade-In
                      Trade-In
                      Spell Normal
                      Trade-In

                        Discard 1 Level 8 monster; draw 2 cards.


                        UR Rarity
                        3 cardUpstart Goblin
                        UR Rarity
                        3 cardUpstart Goblin
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.


                          SR Rarity
                          1 cardWonder Wand
                          SR Rarity
                          1 cardWonder Wand
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                            N Rarity
                            3 cardGeonator Transverser
                            N Rarity
                            3 cardGeonator Transverser
                            Geonator Transverser
                            EARTH
                            Geonator Transverser
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                            N Rarity
                            1 cardShootingcode Talker
                            N Rarity
                            1 cardShootingcode Talker
                            Shootingcode Talker
                            WATER
                            Shootingcode Talker
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Bottom


                            2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


                            R Rarity
                            2 cardTriple Burst Dragon
                            R Rarity
                            2 cardTriple Burst Dragon
                            Triple Burst Dragon
                            DARK
                            Triple Burst Dragon
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Bottom


                            2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                            R Rarity
                            1 cardHyper Psychic Blaster
                            R Rarity
                            1 cardHyper Psychic Blaster
                            Hyper Psychic Blaster
                            EARTH 9
                            Hyper Psychic Blaster
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            1 Tuner + 1 or more non-Tuner Psychic-Type Monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.


                            R Rarity
                            1 cardLaval Dual Slasher
                            R Rarity
                            1 cardLaval Dual Slasher
                            Laval Dual Slasher
                            FIRE 5
                            Laval Dual Slasher
                            • ATK:

                            • 2400

                            • DEF:

                            • 200


                            1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                            R Rarity
                            2 cardMajestic Star Dragon
                            R Rarity
                            2 cardMajestic Star Dragon
                            Majestic Star Dragon
                            WIND 10
                            Majestic Star Dragon
                            • ATK:

                            • 3800

                            • DEF:

                            • 3000


                            "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.


                            N Rarity
                            1 cardOboro-Guruma, the Wheeled Mayakashi
                            N Rarity
                            1 cardOboro-Guruma, the Wheeled Mayakashi
                            Oboro-Guruma, the Wheeled Mayakashi
                            EARTH 3
                            Oboro-Guruma, the Wheeled Mayakashi
                            • ATK:

                            • 800

                            • DEF:

                            • 2100


                            1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.


                            R Rarity
                            1 cardPSY-Framelord Zeta
                            R Rarity
                            1 cardPSY-Framelord Zeta
                            PSY-Framelord Zeta
                            LIGHT 7
                            PSY-Framelord Zeta
                            • ATK:

                            • 2500

                            • DEF:

                            • 1800


                            1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                            R Rarity
                            1 cardWhite Aura Dolphin
                            R Rarity
                            1 cardWhite Aura Dolphin
                            White Aura Dolphin
                            WATER 6
                            White Aura Dolphin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                            R Rarity
                            1 cardCXyz Battleship Cherry Blossom
                            R Rarity
                            1 cardCXyz Battleship Cherry Blossom
                            CXyz Battleship Cherry Blossom
                            EARTH
                            CXyz Battleship Cherry Blossom
                            • ATK:

                            • 2400

                            • DEF:

                            • 2000


                            4 Level 4 monsters Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand than you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect. ● You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.


                            R Rarity
                            1 cardNumber 77: The Seven Sins
                            R Rarity
                            1 cardNumber 77: The Seven Sins
                            Number 77: The Seven Sins
                            DARK
                            Number 77: The Seven Sins
                            • ATK:

                            • 4000

                            • DEF:

                            • 3000


                            2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.




                            More Master Duel Info

                            Exodia Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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