Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 6 UR

UR Rarity
Card Destruction
UR Rarity
Chicken Game
UR Rarity
One Day of Peace
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 40

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardA Feather of the Phoenix
N Rarity
1 cardA Feather of the Phoenix
A Feather of the Phoenix
Spell Normal
A Feather of the Phoenix

    Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.


    R Rarity
    1 cardBroken Bamboo Sword
    R Rarity
    1 cardBroken Bamboo Sword
    Broken Bamboo Sword
    Spell Equip
    Broken Bamboo Sword

      The equipped monster gains 0 ATK.


      UR Rarity
      1 cardCard Destruction
      UR Rarity
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        SR Rarity
        2 cardCard of Demise
        SR Rarity
        2 cardCard of Demise
        Card of Demise
        Spell Normal
        Card of Demise

          Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


          UR Rarity
          1 cardChicken Game
          UR Rarity
          1 cardChicken Game
          Chicken Game
          Spell Field
          Chicken Game

            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


            R Rarity
            3 cardCup of Ace
            R Rarity
            3 cardCup of Ace
            Cup of Ace
            Spell Normal
            Cup of Ace

              Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


              R Rarity
              1 cardDark Factory of Mass Production
              R Rarity
              1 cardDark Factory of Mass Production
              Dark Factory of Mass Production
              Spell Normal
              Dark Factory of Mass Production

                Target 2 Normal Monsters in your GY; add them to your hand.


                N Rarity
                2 cardDouble Summon
                N Rarity
                2 cardDouble Summon
                Double Summon
                Spell Normal
                Double Summon

                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                  SR Rarity
                  1 cardDragged Down into the Grave
                  SR Rarity
                  1 cardDragged Down into the Grave
                  Dragged Down into the Grave
                  Spell Normal
                  Dragged Down into the Grave

                    Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


                    SR Rarity
                    3 cardGolden Bamboo Sword
                    SR Rarity
                    3 cardGolden Bamboo Sword
                    Golden Bamboo Sword
                    Spell Normal
                    Golden Bamboo Sword

                      If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                      SR Rarity
                      3 cardInto the Void
                      SR Rarity
                      3 cardInto the Void
                      Into the Void
                      Spell Normal
                      Into the Void

                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                        SR Rarity
                        1 cardMagical Citadel of Endymion
                        SR Rarity
                        1 cardMagical Citadel of Endymion
                        Magical Citadel of Endymion
                        Spell Field
                        Magical Citadel of Endymion

                          Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


                          R Rarity
                          3 cardMagical Mallet
                          R Rarity
                          3 cardMagical Mallet
                          Magical Mallet
                          Spell Normal
                          Magical Mallet

                            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                            UR Rarity
                            1 cardOne Day of Peace
                            UR Rarity
                            1 cardOne Day of Peace
                            One Day of Peace
                            Spell Normal
                            One Day of Peace

                              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                              N Rarity
                              1 cardReload
                              N Rarity
                              1 cardReload
                              Reload
                              Spell Quick
                              Reload

                                Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                R Rarity
                                3 cardSecond Coin Toss
                                R Rarity
                                3 cardSecond Coin Toss
                                Second Coin Toss
                                Spell Continuous
                                Second Coin Toss

                                  When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


                                  R Rarity
                                  1 cardSpell Power Grasp
                                  R Rarity
                                  1 cardSpell Power Grasp
                                  Spell Power Grasp
                                  Spell Normal
                                  Spell Power Grasp

                                    Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.


                                    UR Rarity
                                    3 cardUpstart Goblin
                                    UR Rarity
                                    3 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.




                                      More Master Duel Info

                                      Exodia Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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