Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 19 UR

UR Rarity
Inspector Boarder3 card
UR Rarity
Elder Entity N'tss3 card
UR Rarity
Five-Headed Dragon2 card
UR Rarity
Garura, Wings of Resonant Life2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Raigeki2 card
UR Rarity
Crackdown3 card
UR Rarity
Solemn Judgment3 card

Main: 43 Extra: 15

SR Rarity
2 cardBarrier Statue of the Inferno
SR Rarity
2 cardBarrier Statue of the Inferno
Barrier Statue of the Inferno
FIRE 4
Barrier Statue of the Inferno
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except FIRE monsters.




Tag(s):

SR Rarity
3 cardFossil Dyna Pachycephalo
SR Rarity
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
3 cardInspector Boarder
UR Rarity
3 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


SR Rarity
3 cardJowgen the Spiritualist
SR Rarity
3 cardJowgen the Spiritualist
Jowgen the Spiritualist
LIGHT 3
Jowgen the Spiritualist
  • ATK:

  • 200

  • DEF:

  • 1300


You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


R Rarity
3 cardBook of Moon
R Rarity
3 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    SR Rarity
    2 cardCard of Demise
    SR Rarity
    2 cardCard of Demise
    Card of Demise
    Spell Normal
    Card of Demise

      Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        R Rarity
        1 cardMage Power
        R Rarity
        1 cardMage Power
        Mage Power
        Spell Equip
        Mage Power

          The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


          R Rarity
          3 cardMoon Mirror Shield
          R Rarity
          3 cardMoon Mirror Shield
          Moon Mirror Shield
          Spell Equip
          Moon Mirror Shield

            If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


            SR Rarity
            2 cardPot of Duality
            SR Rarity
            2 cardPot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              SR Rarity
              2 cardPot of Extravagance
              SR Rarity
              2 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                SR Rarity
                1 cardPot of Prosperity
                SR Rarity
                1 cardPot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  UR Rarity
                  2 cardRaigeki
                  UR Rarity
                  2 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    UR Rarity
                    3 cardCrackdown
                    UR Rarity
                    3 cardCrackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      SR Rarity
                      3 cardDark Bribe
                      SR Rarity
                      3 cardDark Bribe
                      Dark Bribe
                      Trap Counter
                      Dark Bribe

                        When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                        R Rarity
                        3 cardDogmatika Punishment
                        R Rarity
                        3 cardDogmatika Punishment
                        Dogmatika Punishment
                        Trap Normal
                        Dogmatika Punishment

                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                          SR Rarity
                          3 cardEvenly Matched
                          SR Rarity
                          3 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            3 cardSolemn Judgment
                            UR Rarity
                            3 cardSolemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              R Rarity
                              2 cardDragon Master Knight
                              R Rarity
                              2 cardDragon Master Knight
                              Dragon Master Knight
                              LIGHT 12
                              Dragon Master Knight
                              • ATK:

                              • 5000

                              • DEF:

                              • 5000


                              "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                              UR Rarity
                              3 cardElder Entity N'tss
                              UR Rarity
                              3 cardElder Entity N'tss
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                              UR Rarity
                              2 cardFive-Headed Dragon
                              UR Rarity
                              2 cardFive-Headed Dragon
                              Five-Headed Dragon
                              DARK 12
                              Five-Headed Dragon
                              • ATK:

                              • 5000

                              • DEF:

                              • 5000


                              5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                              SR Rarity
                              2 cardFossil Warrior Skull Knight
                              SR Rarity
                              2 cardFossil Warrior Skull Knight
                              Fossil Warrior Skull Knight
                              EARTH 6
                              Fossil Warrior Skull Knight
                              • ATK:

                              • 2400

                              • DEF:

                              • 1100


                              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                              UR Rarity
                              2 cardGarura, Wings of Resonant Life
                              UR Rarity
                              2 cardGarura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                              R Rarity
                              2 cardCodebreaker Virus Swordsman
                              R Rarity
                              2 cardCodebreaker Virus Swordsman
                              Codebreaker Virus Swordsman
                              DARK
                              Codebreaker Virus Swordsman
                              • ATK:

                              • 2300

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                              SR Rarity
                              2 cardWind Pegasus @Ignister
                              SR Rarity
                              2 cardWind Pegasus @Ignister
                              Wind Pegasus @Ignister
                              WIND 7
                              Wind Pegasus @Ignister
                              • ATK:

                              • 2300

                              • DEF:

                              • 1500


                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.




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