Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 24 UR

UR Rarity
Inspector Boarder3 card
UR Rarity
Cyberdark End Dragon3 card
UR Rarity
Elder Entity N'tss3 card
UR Rarity
Five-Headed Dragon3 card
UR Rarity
Garura, Wings of Resonant Life3 card
UR Rarity
Dark Ruler No More2 card
UR Rarity
Necrovalley2 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike2 card

Main: 40 Extra: 15

SR Rarity
3 cardFossil Dyna Pachycephalo
SR Rarity
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
3 cardInspector Boarder
UR Rarity
3 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


SR Rarity
2 cardJowgen the Spiritualist
SR Rarity
2 cardJowgen the Spiritualist
Jowgen the Spiritualist
LIGHT 3
Jowgen the Spiritualist
  • ATK:

  • 200

  • DEF:

  • 1300


You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


SR Rarity
2 cardCard of Demise
SR Rarity
2 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    R Rarity
    1 cardClockwork Night
    R Rarity
    1 cardClockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


      UR Rarity
      2 cardDark Ruler No More
      UR Rarity
      2 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        R Rarity
        3 cardMage Power
        R Rarity
        3 cardMage Power
        Mage Power
        Spell Equip
        Mage Power

          The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


          UR Rarity
          2 cardNecrovalley
          UR Rarity
          2 cardNecrovalley
          Necrovalley
          Spell Field
          Necrovalley

            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


            SR Rarity
            2 cardPot of Desires
            SR Rarity
            2 cardPot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              SR Rarity
              2 cardPot of Duality
              SR Rarity
              2 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                SR Rarity
                2 cardPot of Extravagance
                SR Rarity
                2 cardPot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                  Tag(s):

                  R Rarity
                  3 cardDogmatika Punishment
                  R Rarity
                  3 cardDogmatika Punishment
                  Dogmatika Punishment
                  Trap Normal
                  Dogmatika Punishment

                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                    SR Rarity
                    2 cardEvenly Matched
                    SR Rarity
                    2 cardEvenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      SR Rarity
                      3 cardMirror Force
                      SR Rarity
                      3 cardMirror Force
                      Mirror Force
                      Trap Normal
                      Mirror Force

                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                        UR Rarity
                        3 cardSolemn Judgment
                        UR Rarity
                        3 cardSolemn Judgment
                        Solemn Judgment
                        Trap Counter
                        Solemn Judgment

                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          2 cardSolemn Strike
                          UR Rarity
                          2 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            SR Rarity
                            2 cardUnending Nightmare
                            SR Rarity
                            2 cardUnending Nightmare
                            Unending Nightmare
                            Trap Continuous
                            Unending Nightmare

                              You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                              SR Rarity
                              1 cardWiretap
                              SR Rarity
                              1 cardWiretap
                              Wiretap
                              Trap Counter
                              Wiretap

                                When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                UR Rarity
                                3 cardCyberdark End Dragon
                                UR Rarity
                                3 cardCyberdark End Dragon
                                Cyberdark End Dragon
                                DARK 12
                                Cyberdark End Dragon
                                • ATK:

                                • 5000

                                • DEF:

                                • 3800


                                "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                R Rarity
                                2 cardDragon Master Knight
                                R Rarity
                                2 cardDragon Master Knight
                                Dragon Master Knight
                                LIGHT 12
                                Dragon Master Knight
                                • ATK:

                                • 5000

                                • DEF:

                                • 5000


                                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                UR Rarity
                                3 cardElder Entity N'tss
                                UR Rarity
                                3 cardElder Entity N'tss
                                Elder Entity N'tss
                                LIGHT 4
                                Elder Entity N'tss
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                UR Rarity
                                3 cardFive-Headed Dragon
                                UR Rarity
                                3 cardFive-Headed Dragon
                                Five-Headed Dragon
                                DARK 12
                                Five-Headed Dragon
                                • ATK:

                                • 5000

                                • DEF:

                                • 5000


                                5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                SR Rarity
                                1 cardFossil Warrior Skull Knight
                                SR Rarity
                                1 cardFossil Warrior Skull Knight
                                Fossil Warrior Skull Knight
                                EARTH 6
                                Fossil Warrior Skull Knight
                                • ATK:

                                • 2400

                                • DEF:

                                • 1100


                                1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                UR Rarity
                                3 cardGarura, Wings of Resonant Life
                                UR Rarity
                                3 cardGarura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.




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