Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 27 UR

UR Rarity
Lady Labrynth of the Silver Castle1 card
UR Rarity
Lord of the Heavenly Prison1 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Traptrix Atypus1 card
UR Rarity
Traptrix Cularia1 card
UR Rarity
Traptrix Sera2 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Psychic End Punisher1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Time Thief Redoer1 card
UR Rarity
Traptrix Pinguicula1 card
UR Rarity
Traptrix Rafflesia1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Raigeki1 card
UR Rarity
Traptantalizing Tune1 card
UR Rarity
Ultimate Slayer1 card
UR Rarity
Big Welcome Labrynth2 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Welcome Labrynth1 card

Main: 40 Extra: 15

SR Rarity
2 cardArianna the Labrynth Servant
SR Rarity
2 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


R Rarity
1 cardLabrynth Archfiend
R Rarity
1 cardLabrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


UR Rarity
1 cardLady Labrynth of the Silver Castle
UR Rarity
1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLord of the Heavenly Prison
UR Rarity
1 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


R Rarity
2 cardTraptrix Dionaea
R Rarity
2 cardTraptrix Dionaea
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


R Rarity
1 cardTraptrix Mantis
R Rarity
1 cardTraptrix Mantis
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


SR Rarity
2 cardTraptrix Myrmeleo
SR Rarity
2 cardTraptrix Myrmeleo
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


SR Rarity
2 cardTraptrix Pudica
SR Rarity
2 cardTraptrix Pudica
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardHarpie's Feather Duster
UR Rarity
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    SR Rarity
    1 cardLabrynth Labyrinth
    SR Rarity
    1 cardLabrynth Labyrinth
    Labrynth Labyrinth
    Spell Field
    Labrynth Labyrinth

      If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


      UR Rarity
      1 cardRaigeki
      UR Rarity
      1 cardRaigeki
      Raigeki
      Spell Normal
      Raigeki

        Destroy all monsters your opponent controls.




        Tag(s):

        UR Rarity
        1 cardTraptantalizing Tune
        UR Rarity
        1 cardTraptantalizing Tune
        Traptantalizing Tune
        Spell Normal
        Traptantalizing Tune

          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


          SR Rarity
          1 cardTraptrip Garden
          SR Rarity
          1 cardTraptrip Garden
          Traptrip Garden
          Spell Field
          Traptrip Garden

            During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


            UR Rarity
            1 cardUltimate Slayer
            UR Rarity
            1 cardUltimate Slayer
            Ultimate Slayer
            Spell Normal
            Ultimate Slayer

              Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


              SR Rarity
              1 cardArchfiend's Ghastly Glitch
              SR Rarity
              1 cardArchfiend's Ghastly Glitch
              Archfiend's Ghastly Glitch
              Trap Normal
              Archfiend's Ghastly Glitch

                If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


                UR Rarity
                2 cardBig Welcome Labrynth
                UR Rarity
                2 cardBig Welcome Labrynth
                Big Welcome Labrynth
                Trap Normal
                Big Welcome Labrynth

                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                  SR Rarity
                  1 cardChain Hole
                  SR Rarity
                  1 cardChain Hole
                  Chain Hole
                  Trap Normal
                  Chain Hole

                    When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.


                    R Rarity
                    1 cardCompulsory Evacuation Device
                    R Rarity
                    1 cardCompulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      R Rarity
                      1 cardDogmatika Punishment
                      R Rarity
                      1 cardDogmatika Punishment
                      Dogmatika Punishment
                      Trap Normal
                      Dogmatika Punishment

                        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                        SR Rarity
                        1 cardEradicator Epidemic Virus
                        SR Rarity
                        1 cardEradicator Epidemic Virus
                        Eradicator Epidemic Virus
                        Trap Normal
                        Eradicator Epidemic Virus

                          Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                          SR Rarity
                          1 cardEvenly Matched
                          SR Rarity
                          1 cardEvenly Matched
                          Evenly Matched
                          Trap Normal
                          Evenly Matched

                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                            R Rarity
                            1 cardFarewelcome Labrynth
                            R Rarity
                            1 cardFarewelcome Labrynth
                            Farewelcome Labrynth
                            Trap Normal
                            Farewelcome Labrynth

                              When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                              SR Rarity
                              1 cardGravedigger's Trap Hole
                              SR Rarity
                              1 cardGravedigger's Trap Hole
                              Gravedigger's Trap Hole
                              Trap Normal
                              Gravedigger's Trap Hole

                                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                UR Rarity
                                1 cardInfinite Impermanence
                                UR Rarity
                                1 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  SR Rarity
                                  1 cardMagic Cylinder
                                  SR Rarity
                                  1 cardMagic Cylinder
                                  Magic Cylinder
                                  Trap Normal
                                  Magic Cylinder

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                    SR Rarity
                                    1 cardScrap-Iron Scarecrow
                                    SR Rarity
                                    1 cardScrap-Iron Scarecrow
                                    Scrap-Iron Scarecrow
                                    Trap Normal
                                    Scrap-Iron Scarecrow

                                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                      SR Rarity
                                      1 cardTerrifying Trap Hole Nightmare
                                      SR Rarity
                                      1 cardTerrifying Trap Hole Nightmare
                                      Terrifying Trap Hole Nightmare
                                      Trap Normal
                                      Terrifying Trap Hole Nightmare

                                        If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.


                                        SR Rarity
                                        2 cardTraptrix Holeutea
                                        SR Rarity
                                        2 cardTraptrix Holeutea
                                        Traptrix Holeutea
                                        Trap Normal
                                        Traptrix Holeutea

                                          You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                          R Rarity
                                          1 cardTraptrix Trap Hole Nightmare
                                          R Rarity
                                          1 cardTraptrix Trap Hole Nightmare
                                          Traptrix Trap Hole Nightmare
                                          Trap Normal
                                          Traptrix Trap Hole Nightmare

                                            When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                            R Rarity
                                            1 cardTreacherous Trap Hole
                                            R Rarity
                                            1 cardTreacherous Trap Hole
                                            Treacherous Trap Hole
                                            Trap Normal
                                            Treacherous Trap Hole

                                              If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                              UR Rarity
                                              1 cardWelcome Labrynth
                                              UR Rarity
                                              1 cardWelcome Labrynth
                                              Welcome Labrynth
                                              Trap Normal
                                              Welcome Labrynth

                                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                UR Rarity
                                                2 cardElder Entity N'tss
                                                UR Rarity
                                                2 cardElder Entity N'tss
                                                Elder Entity N'tss
                                                LIGHT 4
                                                Elder Entity N'tss
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                UR Rarity
                                                1 cardAccesscode Talker
                                                UR Rarity
                                                1 cardAccesscode Talker
                                                Accesscode Talker
                                                DARK
                                                Accesscode Talker
                                                • ATK:

                                                • 2300

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                Tag(s):

                                                UR Rarity
                                                1 cardKnightmare Unicorn
                                                UR Rarity
                                                1 cardKnightmare Unicorn
                                                Knightmare Unicorn
                                                DARK
                                                Knightmare Unicorn
                                                • ATK:

                                                • 2200

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                UR Rarity
                                                1 cardLinkuriboh
                                                UR Rarity
                                                1 cardLinkuriboh
                                                Linkuriboh
                                                DARK
                                                Linkuriboh
                                                • ATK:

                                                • 300

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                UR Rarity
                                                1 cardTraptrix Atypus
                                                UR Rarity
                                                1 cardTraptrix Atypus
                                                Traptrix Atypus
                                                EARTH
                                                Traptrix Atypus
                                                • ATK:

                                                • 1800

                                                • LINK-3

                                                Link Arrow:

                                                Left

                                                Right

                                                Bottom


                                                2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                                UR Rarity
                                                1 cardTraptrix Cularia
                                                UR Rarity
                                                1 cardTraptrix Cularia
                                                Traptrix Cularia
                                                EARTH
                                                Traptrix Cularia
                                                • ATK:

                                                • 1800

                                                • LINK-2

                                                Link Arrow:

                                                Right

                                                Bottom


                                                2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                                UR Rarity
                                                2 cardTraptrix Sera
                                                UR Rarity
                                                2 cardTraptrix Sera
                                                Traptrix Sera
                                                EARTH
                                                Traptrix Sera
                                                • ATK:

                                                • 800

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                                UR Rarity
                                                1 cardUnderworld Goddess of the Closed World
                                                UR Rarity
                                                1 cardUnderworld Goddess of the Closed World
                                                Underworld Goddess of the Closed World
                                                LIGHT
                                                Underworld Goddess of the Closed World
                                                • ATK:

                                                • 3000

                                                • LINK-5

                                                Link Arrow:

                                                Top

                                                Top-Right

                                                Right

                                                Bottom

                                                Bottom-Right


                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                UR Rarity
                                                1 cardPsychic End Punisher
                                                UR Rarity
                                                1 cardPsychic End Punisher
                                                Psychic End Punisher
                                                LIGHT 11
                                                Psychic End Punisher
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3500


                                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                SR Rarity
                                                1 cardWind Pegasus @Ignister
                                                SR Rarity
                                                1 cardWind Pegasus @Ignister
                                                Wind Pegasus @Ignister
                                                WIND 7
                                                Wind Pegasus @Ignister
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1500


                                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                UR Rarity
                                                1 cardTime Thief Redoer
                                                UR Rarity
                                                1 cardTime Thief Redoer
                                                Time Thief Redoer
                                                DARK
                                                Time Thief Redoer
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                UR Rarity
                                                1 cardTraptrix Pinguicula
                                                UR Rarity
                                                1 cardTraptrix Pinguicula
                                                Traptrix Pinguicula
                                                EARTH
                                                Traptrix Pinguicula
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 300


                                                2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                                UR Rarity
                                                1 cardTraptrix Rafflesia
                                                UR Rarity
                                                1 cardTraptrix Rafflesia
                                                Traptrix Rafflesia
                                                EARTH
                                                Traptrix Rafflesia
                                                • ATK:

                                                • 300

                                                • DEF:

                                                • 2500


                                                2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.




                                                More Master Duel Info

                                                Traptrix Breakdown

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

                                                 

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