Traptrix Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

SR Rarity
Traptrix Vesiculo
SR Rarity
Traptrix Vesiculo
SR Rarity
Traptrix Vesiculo
EARTH 4
Traptrix Vesiculo
  • ATK:

  • 1400

  • DEF:

  • 1400


Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Traptrip Garden
SR Rarity
Traptrip Garden
SR Rarity
Traptrip Garden
Spell Field
Traptrip Garden

    During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

    R Rarity
    Floodgate Trap Hole
    R Rarity
    Floodgate Trap Hole
    R Rarity
    Floodgate Trap Hole
    Trap Normal
    Floodgate Trap Hole

      When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

      SR Rarity
      Gravedigger's Trap Hole
      SR Rarity
      Gravedigger's Trap Hole
      SR Rarity
      Gravedigger's Trap Hole
      Trap Normal
      Gravedigger's Trap Hole

        When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          SR Rarity
          Traptrix Holeutea
          SR Rarity
          Traptrix Holeutea
          SR Rarity
          Traptrix Holeutea
          Trap Normal
          Traptrix Holeutea

            You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

            R Rarity
            Traptrix Trap Hole Nightmare
            R Rarity
            Traptrix Trap Hole Nightmare
            R Rarity
            Traptrix Trap Hole Nightmare
            Trap Normal
            Traptrix Trap Hole Nightmare

              When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

              Extra Deck

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              UR Rarity
              Traptrix Atypus
              UR Rarity
              Traptrix Atypus
              UR Rarity
              Traptrix Atypus
              EARTH
              Traptrix Atypus
              • ATK:

              • 1800

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

              UR Rarity
              Traptrix Cularia
              UR Rarity
              Traptrix Cularia
              UR Rarity
              Traptrix Cularia
              EARTH
              Traptrix Cularia
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Right

              Bottom


              2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

              UR Rarity
              Traptrix Sera
              UR Rarity
              Traptrix Sera
              UR Rarity
              Traptrix Sera
              EARTH
              Traptrix Sera
              • ATK:

              • 800

              • LINK-1

              Link Arrow:

              Bottom


              1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



              Tag(s):

              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

              UR Rarity
              Traptrix Allomerus
              UR Rarity
              Traptrix Allomerus
              UR Rarity
              Traptrix Allomerus
              EARTH
              Traptrix Allomerus
              • ATK:

              • 2200

              • DEF:

              • 600


              2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

              UR Rarity
              Traptrix Pinguicula
              UR Rarity
              Traptrix Pinguicula
              UR Rarity
              Traptrix Pinguicula
              EARTH
              Traptrix Pinguicula
              • ATK:

              • 2500

              • DEF:

              • 300


              2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

              UR Rarity
              Traptrix Rafflesia
              UR Rarity
              Traptrix Rafflesia
              UR Rarity
              Traptrix Rafflesia
              EARTH
              Traptrix Rafflesia
              • ATK:

              • 300

              • DEF:

              • 2500


              2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

              Need 31 UR

              UR Rarity
              Maxx "C"2 card
              UR Rarity
              S:P Little Knight1 card
              UR Rarity
              Traptrix Atypus1 card
              UR Rarity
              Traptrix Cularia1 card
              UR Rarity
              Traptrix Sera3 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Ghost Belle & Haunted Mansion2 card
              UR Rarity
              Castel, the Skyblaster Musketeer1 card
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder1 card
              UR Rarity
              Evilswarm Exciton Knight1 card
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis1 card
              UR Rarity
              Time Thief Redoer1 card
              UR Rarity
              Traptrix Allomerus1 card
              UR Rarity
              Traptrix Pinguicula2 card
              UR Rarity
              Traptrix Rafflesia1 card
              UR Rarity
              Dominus Purge2 card
              UR Rarity
              Infinite Impermanence3 card
              UR Rarity
              Iron Thunder2 card
              UR Rarity
              Solemn Strike2 card

              Main: 40 Extra: 15

              SR Rarity
              2 cardDroll & Lock Bird
              SR Rarity
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              R Rarity
              2 cardTraptrix Arachnocampa
              R Rarity
              2 cardTraptrix Arachnocampa
              Traptrix Arachnocampa
              EARTH 4
              Traptrix Arachnocampa
              • ATK:

              • 1300

              • DEF:

              • 1500


              Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


              R Rarity
              1 cardTraptrix Dionaea
              R Rarity
              1 cardTraptrix Dionaea
              Traptrix Dionaea
              EARTH 4
              Traptrix Dionaea
              • ATK:

              • 1700

              • DEF:

              • 1100


              This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


              R Rarity
              3 cardTraptrix Mantis
              R Rarity
              3 cardTraptrix Mantis
              Traptrix Mantis
              EARTH 4
              Traptrix Mantis
              • ATK:

              • 1500

              • DEF:

              • 1300


              When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


              SR Rarity
              3 cardTraptrix Myrmeleo
              SR Rarity
              3 cardTraptrix Myrmeleo
              Traptrix Myrmeleo
              EARTH 4
              Traptrix Myrmeleo
              • ATK:

              • 1600

              • DEF:

              • 1200


              This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


              SR Rarity
              3 cardTraptrix Pudica
              SR Rarity
              3 cardTraptrix Pudica
              Traptrix Pudica
              EARTH 4
              Traptrix Pudica
              • ATK:

              • 900

              • DEF:

              • 1900


              Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              2 cardGhost Belle & Haunted Mansion
              UR Rarity
              2 cardGhost Belle & Haunted Mansion
              Ghost Belle & Haunted Mansion
              EARTH 3
              Ghost Belle & Haunted Mansion
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


              SR Rarity
              1 cardTraptrip Garden
              SR Rarity
              1 cardTraptrip Garden
              Traptrip Garden
              Spell Field
              Traptrip Garden

                During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                SR Rarity
                1 cardChain Hole
                SR Rarity
                1 cardChain Hole
                Chain Hole
                Trap Normal
                Chain Hole

                  When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.


                  UR Rarity
                  2 cardDominus Purge
                  UR Rarity
                  2 cardDominus Purge
                  Dominus Purge
                  Trap Normal
                  Dominus Purge

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                    SR Rarity
                    2 cardGravedigger's Trap Hole
                    SR Rarity
                    2 cardGravedigger's Trap Hole
                    Gravedigger's Trap Hole
                    Trap Normal
                    Gravedigger's Trap Hole

                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                      UR Rarity
                      3 cardInfinite Impermanence
                      UR Rarity
                      3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        2 cardIron Thunder
                        UR Rarity
                        2 cardIron Thunder
                        Iron Thunder
                        Trap Counter
                        Iron Thunder

                          When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                          UR Rarity
                          2 cardSolemn Strike
                          UR Rarity
                          2 cardSolemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            SR Rarity
                            2 cardSolemn Warning
                            SR Rarity
                            2 cardSolemn Warning
                            Solemn Warning
                            Trap Counter
                            Solemn Warning

                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                              Tag(s):

                              SR Rarity
                              3 cardTraptrix Holeutea
                              SR Rarity
                              3 cardTraptrix Holeutea
                              Traptrix Holeutea
                              Trap Normal
                              Traptrix Holeutea

                                You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                R Rarity
                                1 cardTraptrix Trap Hole Nightmare
                                R Rarity
                                1 cardTraptrix Trap Hole Nightmare
                                Traptrix Trap Hole Nightmare
                                Trap Normal
                                Traptrix Trap Hole Nightmare

                                  When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  UR Rarity
                                  1 cardTraptrix Atypus
                                  UR Rarity
                                  1 cardTraptrix Atypus
                                  Traptrix Atypus
                                  EARTH
                                  Traptrix Atypus
                                  • ATK:

                                  • 1800

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                  UR Rarity
                                  1 cardTraptrix Cularia
                                  UR Rarity
                                  1 cardTraptrix Cularia
                                  Traptrix Cularia
                                  EARTH
                                  Traptrix Cularia
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom


                                  2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                  UR Rarity
                                  3 cardTraptrix Sera
                                  UR Rarity
                                  3 cardTraptrix Sera
                                  Traptrix Sera
                                  EARTH
                                  Traptrix Sera
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                  UR Rarity
                                  1 cardCastel, the Skyblaster Musketeer
                                  UR Rarity
                                  1 cardCastel, the Skyblaster Musketeer
                                  Castel, the Skyblaster Musketeer
                                  WIND
                                  Castel, the Skyblaster Musketeer
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  UR Rarity
                                  1 cardEvilswarm Exciton Knight
                                  UR Rarity
                                  1 cardEvilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  UR Rarity
                                  1 cardTime Thief Redoer
                                  UR Rarity
                                  1 cardTime Thief Redoer
                                  Time Thief Redoer
                                  DARK
                                  Time Thief Redoer
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                  UR Rarity
                                  1 cardTraptrix Allomerus
                                  UR Rarity
                                  1 cardTraptrix Allomerus
                                  Traptrix Allomerus
                                  EARTH
                                  Traptrix Allomerus
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 600


                                  2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                  UR Rarity
                                  2 cardTraptrix Pinguicula
                                  UR Rarity
                                  2 cardTraptrix Pinguicula
                                  Traptrix Pinguicula
                                  EARTH
                                  Traptrix Pinguicula
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 300


                                  2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                  UR Rarity
                                  1 cardTraptrix Rafflesia
                                  UR Rarity
                                  1 cardTraptrix Rafflesia
                                  Traptrix Rafflesia
                                  EARTH
                                  Traptrix Rafflesia
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 2500


                                  2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                  master-duel
                                  Traptrix
                                  5







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