Traptrix Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

SR Rarity
Traptrix Vesiculo
SR Rarity
Traptrix Vesiculo
SR Rarity
Traptrix Vesiculo
EARTH 4
Traptrix Vesiculo
  • ATK:

  • 1400

  • DEF:

  • 1400


Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

SR Rarity
Traptrip Garden
SR Rarity
Traptrip Garden
SR Rarity
Traptrip Garden
Spell Field
Traptrip Garden

    During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

    R Rarity
    Floodgate Trap Hole
    R Rarity
    Floodgate Trap Hole
    R Rarity
    Floodgate Trap Hole
    Trap Normal
    Floodgate Trap Hole

      When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

      SR Rarity
      Gravedigger's Trap Hole
      SR Rarity
      Gravedigger's Trap Hole
      SR Rarity
      Gravedigger's Trap Hole
      Trap Normal
      Gravedigger's Trap Hole

        When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          R Rarity
          Torrential Tribute
          R Rarity
          Torrential Tribute
          R Rarity
          Torrential Tribute
          Trap Normal
          Torrential Tribute

            When a monster(s) is Summoned: Destroy all monsters on the field.

            SR Rarity
            Traptrix Holeutea
            SR Rarity
            Traptrix Holeutea
            SR Rarity
            Traptrix Holeutea
            Trap Normal
            Traptrix Holeutea

              You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

              R Rarity
              Traptrix Trap Hole Nightmare
              R Rarity
              Traptrix Trap Hole Nightmare
              R Rarity
              Traptrix Trap Hole Nightmare
              Trap Normal
              Traptrix Trap Hole Nightmare

                When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

                Extra Deck

                UR Rarity
                Traptrix Atypus
                UR Rarity
                Traptrix Atypus
                UR Rarity
                Traptrix Atypus
                EARTH
                Traptrix Atypus
                • ATK:

                • 1800

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

                UR Rarity
                Traptrix Cularia
                UR Rarity
                Traptrix Cularia
                UR Rarity
                Traptrix Cularia
                EARTH
                Traptrix Cularia
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

                UR Rarity
                Traptrix Sera
                UR Rarity
                Traptrix Sera
                UR Rarity
                Traptrix Sera
                EARTH
                Traptrix Sera
                • ATK:

                • 800

                • LINK-1

                Link Arrow:

                Bottom


                1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                R Rarity
                Exosister Asophiel
                R Rarity
                Exosister Asophiel
                R Rarity
                Exosister Asophiel
                LIGHT
                Exosister Asophiel
                • ATK:

                • 2100

                • DEF:

                • 1800


                2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.

                UR Rarity
                Traptrix Allomerus
                UR Rarity
                Traptrix Allomerus
                UR Rarity
                Traptrix Allomerus
                EARTH
                Traptrix Allomerus
                • ATK:

                • 2200

                • DEF:

                • 600


                2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

                UR Rarity
                Traptrix Pinguicula
                UR Rarity
                Traptrix Pinguicula
                UR Rarity
                Traptrix Pinguicula
                EARTH
                Traptrix Pinguicula
                • ATK:

                • 2500

                • DEF:

                • 300


                2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

                UR Rarity
                Traptrix Rafflesia
                UR Rarity
                Traptrix Rafflesia
                UR Rarity
                Traptrix Rafflesia
                EARTH
                Traptrix Rafflesia
                • ATK:

                • 300

                • DEF:

                • 2500


                2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

                R Rarity
                Zoodiac Boarbow
                R Rarity
                Zoodiac Boarbow
                R Rarity
                Zoodiac Boarbow
                EARTH
                Zoodiac Boarbow
                • ATK:

                • -1

                • DEF:

                • -1


                5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.

                N Rarity
                Zoodiac Chakanine
                N Rarity
                Zoodiac Chakanine
                N Rarity
                Zoodiac Chakanine
                EARTH
                Zoodiac Chakanine
                • ATK:

                • -1

                • DEF:

                • -1


                2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.

                Need 24 UR

                UR Rarity
                Dogmatika Fleurdelis, the Knighted1 card
                UR Rarity
                Nibiru, the Primal Being1 card
                UR Rarity
                The Iris Swordsoul1 card
                UR Rarity
                Elder Entity N'tss1 card
                UR Rarity
                Traptrix Atypus1 card
                UR Rarity
                Traptrix Cularia1 card
                UR Rarity
                Traptrix Sera2 card
                UR Rarity
                Despian Luluwalilith1 card
                UR Rarity
                Effect Veiler3 card
                UR Rarity
                Ghost Ogre & Snow Rabbit1 card
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                UR Rarity
                Traptrix Allomerus1 card
                UR Rarity
                Traptrix Pinguicula1 card
                UR Rarity
                Traptrix Rafflesia1 card
                UR Rarity
                Called by the Grave1 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Nadir Servant2 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 40 Extra: 15

                SR Rarity
                1 cardDogmatika Ecclesia, the Virtuous
                SR Rarity
                1 cardDogmatika Ecclesia, the Virtuous
                Dogmatika Ecclesia, the Virtuous
                LIGHT 4
                Dogmatika Ecclesia, the Virtuous
                • ATK:

                • 1500

                • DEF:

                • 1500


                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                UR Rarity
                1 cardDogmatika Fleurdelis, the Knighted
                UR Rarity
                1 cardDogmatika Fleurdelis, the Knighted
                Dogmatika Fleurdelis, the Knighted
                LIGHT 8
                Dogmatika Fleurdelis, the Knighted
                • ATK:

                • 2500

                • DEF:

                • 2500


                During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                SR Rarity
                1 cardDogmatika Maximus
                SR Rarity
                1 cardDogmatika Maximus
                Dogmatika Maximus
                LIGHT 8
                Dogmatika Maximus
                • ATK:

                • 1500

                • DEF:

                • 3000


                You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


                UR Rarity
                1 cardNibiru, the Primal Being
                UR Rarity
                1 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                1 cardThe Iris Swordsoul
                UR Rarity
                1 cardThe Iris Swordsoul
                The Iris Swordsoul
                LIGHT 8
                The Iris Swordsoul
                • ATK:

                • 2500

                • DEF:

                • 2500


                During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


                R Rarity
                3 cardTraptrix Arachnocampa
                R Rarity
                3 cardTraptrix Arachnocampa
                Traptrix Arachnocampa
                EARTH 4
                Traptrix Arachnocampa
                • ATK:

                • 1300

                • DEF:

                • 1500


                Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


                R Rarity
                1 cardTraptrix Dionaea
                R Rarity
                1 cardTraptrix Dionaea
                Traptrix Dionaea
                EARTH 4
                Traptrix Dionaea
                • ATK:

                • 1700

                • DEF:

                • 1100


                This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


                R Rarity
                3 cardTraptrix Mantis
                R Rarity
                3 cardTraptrix Mantis
                Traptrix Mantis
                EARTH 4
                Traptrix Mantis
                • ATK:

                • 1500

                • DEF:

                • 1300


                When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


                SR Rarity
                3 cardTraptrix Myrmeleo
                SR Rarity
                3 cardTraptrix Myrmeleo
                Traptrix Myrmeleo
                EARTH 4
                Traptrix Myrmeleo
                • ATK:

                • 1600

                • DEF:

                • 1200


                This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


                SR Rarity
                2 cardTraptrix Pudica
                SR Rarity
                2 cardTraptrix Pudica
                Traptrix Pudica
                EARTH 4
                Traptrix Pudica
                • ATK:

                • 900

                • DEF:

                • 1900


                Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


                SR Rarity
                1 cardTraptrix Vesiculo
                SR Rarity
                1 cardTraptrix Vesiculo
                Traptrix Vesiculo
                EARTH 4
                Traptrix Vesiculo
                • ATK:

                • 1400

                • DEF:

                • 1400


                Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.


                UR Rarity
                3 cardEffect Veiler
                UR Rarity
                3 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                1 cardGhost Ogre & Snow Rabbit
                UR Rarity
                1 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                UR Rarity
                1 cardCalled by the Grave
                UR Rarity
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardHarpie's Feather Duster
                  UR Rarity
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    2 cardNadir Servant
                    UR Rarity
                    2 cardNadir Servant
                    Nadir Servant
                    Spell Normal
                    Nadir Servant

                      Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                      SR Rarity
                      1 cardTraptrip Garden
                      SR Rarity
                      1 cardTraptrip Garden
                      Traptrip Garden
                      Spell Field
                      Traptrip Garden

                        During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                        SR Rarity
                        2 cardEvenly Matched
                        SR Rarity
                        2 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          R Rarity
                          1 cardFloodgate Trap Hole
                          R Rarity
                          1 cardFloodgate Trap Hole
                          Floodgate Trap Hole
                          Trap Normal
                          Floodgate Trap Hole

                            When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                            SR Rarity
                            1 cardGravedigger's Trap Hole
                            SR Rarity
                            1 cardGravedigger's Trap Hole
                            Gravedigger's Trap Hole
                            Trap Normal
                            Gravedigger's Trap Hole

                              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                2 cardTraptrix Holeutea
                                SR Rarity
                                2 cardTraptrix Holeutea
                                Traptrix Holeutea
                                Trap Normal
                                Traptrix Holeutea

                                  You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                  R Rarity
                                  1 cardTraptrix Trap Hole Nightmare
                                  R Rarity
                                  1 cardTraptrix Trap Hole Nightmare
                                  Traptrix Trap Hole Nightmare
                                  Trap Normal
                                  Traptrix Trap Hole Nightmare

                                    When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                    N Rarity
                                    3 cardTyphoon
                                    N Rarity
                                    3 cardTyphoon
                                    Typhoon
                                    Trap Normal
                                    Typhoon

                                      Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.


                                      UR Rarity
                                      1 cardElder Entity N'tss
                                      UR Rarity
                                      1 cardElder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                      N Rarity
                                      1 cardFossil Machine Skull Wagon
                                      N Rarity
                                      1 cardFossil Machine Skull Wagon
                                      Fossil Machine Skull Wagon
                                      EARTH 6
                                      Fossil Machine Skull Wagon
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1500


                                      1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                      SR Rarity
                                      1 cardKnightmare Cerberus
                                      SR Rarity
                                      1 cardKnightmare Cerberus
                                      Knightmare Cerberus
                                      EARTH
                                      Knightmare Cerberus
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Left


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                      SR Rarity
                                      1 cardSecurity Dragon
                                      SR Rarity
                                      1 cardSecurity Dragon
                                      Security Dragon
                                      LIGHT
                                      Security Dragon
                                      • ATK:

                                      • 1100

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                      UR Rarity
                                      1 cardTraptrix Atypus
                                      UR Rarity
                                      1 cardTraptrix Atypus
                                      Traptrix Atypus
                                      EARTH
                                      Traptrix Atypus
                                      • ATK:

                                      • 1800

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                      UR Rarity
                                      1 cardTraptrix Cularia
                                      UR Rarity
                                      1 cardTraptrix Cularia
                                      Traptrix Cularia
                                      EARTH
                                      Traptrix Cularia
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                      UR Rarity
                                      2 cardTraptrix Sera
                                      UR Rarity
                                      2 cardTraptrix Sera
                                      Traptrix Sera
                                      EARTH
                                      Traptrix Sera
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                      SR Rarity
                                      1 cardTri-Brigade Ferrijit the Barren Blossom
                                      SR Rarity
                                      1 cardTri-Brigade Ferrijit the Barren Blossom
                                      Tri-Brigade Ferrijit the Barren Blossom
                                      EARTH
                                      Tri-Brigade Ferrijit the Barren Blossom
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom-Left


                                      2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                      UR Rarity
                                      1 cardDespian Luluwalilith
                                      UR Rarity
                                      1 cardDespian Luluwalilith
                                      Despian Luluwalilith
                                      LIGHT 12
                                      Despian Luluwalilith
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      R Rarity
                                      1 cardExosister Asophiel
                                      R Rarity
                                      1 cardExosister Asophiel
                                      Exosister Asophiel
                                      LIGHT
                                      Exosister Asophiel
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1800


                                      2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.


                                      UR Rarity
                                      1 cardTraptrix Allomerus
                                      UR Rarity
                                      1 cardTraptrix Allomerus
                                      Traptrix Allomerus
                                      EARTH
                                      Traptrix Allomerus
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 600


                                      2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                      UR Rarity
                                      1 cardTraptrix Pinguicula
                                      UR Rarity
                                      1 cardTraptrix Pinguicula
                                      Traptrix Pinguicula
                                      EARTH
                                      Traptrix Pinguicula
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 300


                                      2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                      UR Rarity
                                      1 cardTraptrix Rafflesia
                                      UR Rarity
                                      1 cardTraptrix Rafflesia
                                      Traptrix Rafflesia
                                      EARTH
                                      Traptrix Rafflesia
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 2500


                                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.



                                      TRAPTRIX Decks in MASTER DUEL








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