Created by: YGO Mod (20517634)

Created On: 08/24/2023

Need 19 UR

UR Rarity
Kelbek the Ancient Vanguard1 card
UR Rarity
Tearlaments Scheiren1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Blackbeard, the Plunder Patroll Captain3 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Plunder Patrollship Jord2 card
UR Rarity
Number 101: Silent Honor ARK1 card
UR Rarity
Called by the Grave1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Plunder Patroll Shipyarrrd1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
United We Stand1 card
UR Rarity
Crackdown1 card
UR Rarity
Draco-Utopian Aura1 card
UR Rarity
Infinite Impermanence1 card

Main: 60 Extra: 15 Side: 15

R Rarity
3 cardBlackeyes, the Plunder Patroll Seaguide
R Rarity
3 cardBlackeyes, the Plunder Patroll Seaguide
Blackeyes, the Plunder Patroll Seaguide
WATER 4
Blackeyes, the Plunder Patroll Seaguide
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.


N Rarity
3 cardBluebeard, the Plunder Patroll Shipwright
N Rarity
3 cardBluebeard, the Plunder Patroll Shipwright
Bluebeard, the Plunder Patroll Shipwright
WATER 4
Bluebeard, the Plunder Patroll Shipwright
  • ATK:

  • 500

  • DEF:

  • 1000


If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.


R Rarity
3 cardRedbeard, the Plunder Patroll Matey
R Rarity
3 cardRedbeard, the Plunder Patroll Matey
Redbeard, the Plunder Patroll Matey
WATER 4
Redbeard, the Plunder Patroll Matey
  • ATK:

  • 1000

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.


N Rarity
3 cardGoldenhair, the Newest Plunder Patroll
N Rarity
3 cardGoldenhair, the Newest Plunder Patroll
Goldenhair, the Newest Plunder Patroll
WATER 4
Goldenhair, the Newest Plunder Patroll
  • ATK:

  • 0

  • DEF:

  • 2000


You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.


R Rarity
3 cardWhitebeard, the Plunder Patroll Helm
R Rarity
3 cardWhitebeard, the Plunder Patroll Helm
Whitebeard, the Plunder Patroll Helm
WATER 4
Whitebeard, the Plunder Patroll Helm
  • ATK:

  • 1500

  • DEF:

  • 1000


During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.


N Rarity
1 cardLeng Ling
N Rarity
1 cardLeng Ling
Leng Ling
DARK 3
Leng Ling
  • ATK:

  • 1500

  • DEF:

  • 0


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


R Rarity
1 cardMetallizing Parasite - Lunatite
R Rarity
1 cardMetallizing Parasite - Lunatite
Metallizing Parasite - Lunatite
WATER 7
Metallizing Parasite - Lunatite
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)


R Rarity
1 cardMetallizing Parasite - Soltite
R Rarity
1 cardMetallizing Parasite - Soltite
Metallizing Parasite - Soltite
WATER 7
Metallizing Parasite - Soltite
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)


N Rarity
1 cardUnauthorized Bootup Device
N Rarity
1 cardUnauthorized Bootup Device
Unauthorized Bootup Device
DARK 1
Unauthorized Bootup Device
  • ATK:

  • 500

  • DEF:

  • 0


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Unauthorized Bootup Device" once per turn.


SR Rarity
1 cardUnion Driver
SR Rarity
1 cardUnion Driver
Union Driver
LIGHT 5
Union Driver
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.


R Rarity
1 cardBook of Moon
R Rarity
1 cardBook of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      R Rarity
      1 cardCauldron of the Old Man
      R Rarity
      1 cardCauldron of the Old Man
      Cauldron of the Old Man
      Spell Continuous
      Cauldron of the Old Man

        When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


        R Rarity
        1 cardCursed Armaments
        R Rarity
        1 cardCursed Armaments
        Cursed Armaments
        Spell Equip
        Cursed Armaments

          The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.


          SR Rarity
          1 cardDeck Lockdown
          SR Rarity
          1 cardDeck Lockdown
          Deck Lockdown
          Spell Continuous
          Deck Lockdown

            Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


            R Rarity
            3 cardEmblem of the Plunder Patroll
            R Rarity
            3 cardEmblem of the Plunder Patroll
            Emblem of the Plunder Patroll
            Spell Equip
            Emblem of the Plunder Patroll

              Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Emblem of the Plunder Patroll" once per turn.


              N Rarity
              3 cardPlunder Patroll Shipshape Ships Shipping
              N Rarity
              3 cardPlunder Patroll Shipshape Ships Shipping
              Plunder Patroll Shipshape Ships Shipping
              Spell Normal
              Plunder Patroll Shipshape Ships Shipping

                Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.


                UR Rarity
                1 cardPlunder Patroll Shipyarrrd
                UR Rarity
                1 cardPlunder Patroll Shipyarrrd
                Plunder Patroll Shipyarrrd
                Spell Field
                Plunder Patroll Shipyarrrd

                  "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.


                  N Rarity
                  1 cardRunick Allure
                  N Rarity
                  1 cardRunick Allure
                  Runick Allure
                  Spell Continuous
                  Runick Allure

                    Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                    R Rarity
                    1 cardSea Lord's Amulet
                    R Rarity
                    1 cardSea Lord's Amulet
                    Sea Lord's Amulet
                    Spell Continuous
                    Sea Lord's Amulet

                      Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.


                      N Rarity
                      1 cardSky Striker Mecha - Shark Cannon
                      N Rarity
                      1 cardSky Striker Mecha - Shark Cannon
                      Sky Striker Mecha - Shark Cannon
                      Spell Quick
                      Sky Striker Mecha - Shark Cannon

                        If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                        SR Rarity
                        1 cardSky Striker Mecha - Widow Anchor
                        SR Rarity
                        1 cardSky Striker Mecha - Widow Anchor
                        Sky Striker Mecha - Widow Anchor
                        Spell Quick
                        Sky Striker Mecha - Widow Anchor

                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                          R Rarity
                          1 cardSwords of Concealing Light
                          R Rarity
                          1 cardSwords of Concealing Light
                          Swords of Concealing Light
                          Spell Continuous
                          Swords of Concealing Light

                            Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                            UR Rarity
                            1 cardTriple Tactics Talent
                            UR Rarity
                            1 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardUnited We Stand
                              UR Rarity
                              1 cardUnited We Stand
                              United We Stand
                              Spell Equip
                              United We Stand

                                The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                SR Rarity
                                1 cardWave-Motion Cannon
                                SR Rarity
                                1 cardWave-Motion Cannon
                                Wave-Motion Cannon
                                Spell Continuous
                                Wave-Motion Cannon

                                  During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                                  R Rarity
                                  1 cardBarrel Behind the Door
                                  R Rarity
                                  1 cardBarrel Behind the Door
                                  Barrel Behind the Door
                                  Trap Counter
                                  Barrel Behind the Door

                                    Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                                    R Rarity
                                    1 cardBlack Horn of Heaven
                                    R Rarity
                                    1 cardBlack Horn of Heaven
                                    Black Horn of Heaven
                                    Trap Counter
                                    Black Horn of Heaven

                                      When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                      R Rarity
                                      1 cardBroken Line
                                      R Rarity
                                      1 cardBroken Line
                                      Broken Line
                                      Trap Counter
                                      Broken Line

                                        When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.


                                        UR Rarity
                                        1 cardCrackdown
                                        UR Rarity
                                        1 cardCrackdown
                                        Crackdown
                                        Trap Continuous
                                        Crackdown

                                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                          Tag(s):

                                          SR Rarity
                                          1 cardDebunk
                                          SR Rarity
                                          1 cardDebunk
                                          Debunk
                                          Trap Counter
                                          Debunk

                                            When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                            R Rarity
                                            1 cardDimension Reflector
                                            R Rarity
                                            1 cardDimension Reflector
                                            Dimension Reflector
                                            Trap Continuous
                                            Dimension Reflector

                                              Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK.


                                              SR Rarity
                                              1 cardDimensional Barrier
                                              SR Rarity
                                              1 cardDimensional Barrier
                                              Dimensional Barrier
                                              Trap Normal
                                              Dimensional Barrier

                                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                UR Rarity
                                                1 cardDraco-Utopian Aura
                                                UR Rarity
                                                1 cardDraco-Utopian Aura
                                                Draco-Utopian Aura
                                                Trap Counter
                                                Draco-Utopian Aura

                                                  When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                                  SR Rarity
                                                  1 cardDrastic Drop Off
                                                  SR Rarity
                                                  1 cardDrastic Drop Off
                                                  Drastic Drop Off
                                                  Trap Counter
                                                  Drastic Drop Off

                                                    When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.


                                                    SR Rarity
                                                    1 cardEvenly Matched
                                                    SR Rarity
                                                    1 cardEvenly Matched
                                                    Evenly Matched
                                                    Trap Normal
                                                    Evenly Matched

                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        SR Rarity
                                                        1 cardMonster Rebone
                                                        SR Rarity
                                                        1 cardMonster Rebone
                                                        Monster Rebone
                                                        Trap Continuous
                                                        Monster Rebone

                                                          If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.


                                                          N Rarity
                                                          1 cardPlunder Patroll Booty
                                                          N Rarity
                                                          1 cardPlunder Patroll Booty
                                                          Plunder Patroll Booty
                                                          Trap Continuous
                                                          Plunder Patroll Booty

                                                            You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.


                                                            N Rarity
                                                            3 cardPlunder Patroll Parrrty
                                                            N Rarity
                                                            3 cardPlunder Patroll Parrrty
                                                            Plunder Patroll Parrrty
                                                            Trap Normal
                                                            Plunder Patroll Parrrty

                                                              If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect. ● The equipped monster gains 500 ATK. You can only use this effect of "Plunder Patroll Parrrty" once per Duel.


                                                              N Rarity
                                                              1 cardPride of the Plunder Patroll
                                                              N Rarity
                                                              1 cardPride of the Plunder Patroll
                                                              Pride of the Plunder Patroll
                                                              Trap Continuous
                                                              Pride of the Plunder Patroll

                                                                If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects; ● Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY. ● Look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use each effect of "Pride of the Plunder Patroll" once per turn.


                                                                SR Rarity
                                                                1 cardShapesister
                                                                SR Rarity
                                                                1 cardShapesister
                                                                Shapesister
                                                                Trap Continuous
                                                                Shapesister

                                                                  Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                                                  SR Rarity
                                                                  1 cardUltimate Providence
                                                                  SR Rarity
                                                                  1 cardUltimate Providence
                                                                  Ultimate Providence
                                                                  Trap Counter
                                                                  Ultimate Providence

                                                                    When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                                    SR Rarity
                                                                    1 cardWiretap
                                                                    SR Rarity
                                                                    1 cardWiretap
                                                                    Wiretap
                                                                    Trap Counter
                                                                    Wiretap

                                                                      When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                                      SR Rarity
                                                                      3 cardPlunder Patrollship Lys
                                                                      SR Rarity
                                                                      3 cardPlunder Patrollship Lys
                                                                      Plunder Patrollship Lys
                                                                      LIGHT 8
                                                                      Plunder Patrollship Lys
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2000


                                                                      2 "Plunder Patroll" monsters During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.


                                                                      UR Rarity
                                                                      3 cardBlackbeard, the Plunder Patroll Captain
                                                                      UR Rarity
                                                                      3 cardBlackbeard, the Plunder Patroll Captain
                                                                      Blackbeard, the Plunder Patroll Captain
                                                                      WATER
                                                                      Blackbeard, the Plunder Patroll Captain
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.


                                                                      SR Rarity
                                                                      3 cardPlunder Patrollship Brann
                                                                      SR Rarity
                                                                      3 cardPlunder Patrollship Brann
                                                                      Plunder Patrollship Brann
                                                                      FIRE 8
                                                                      Plunder Patrollship Brann
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1000


                                                                      1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.


                                                                      UR Rarity
                                                                      2 cardPlunder Patrollship Jord
                                                                      UR Rarity
                                                                      2 cardPlunder Patrollship Jord
                                                                      Plunder Patrollship Jord
                                                                      EARTH 81
                                                                      Plunder Patrollship Jord
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 3000


                                                                      [ Pendulum Effect ] You can declare 1 Attribute; return this card to the Extra Deck, and if you do, Special Summon 1 "Plunder Patroll Token" (Fiend/Level 4/ATK 0/DEF 0) with that Attribute to both players' fields in Defense Position. You can only use this effect of "Plunder Patrollship Jord" once per turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner monsters If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Plunder Patroll" card from your Deck to your hand, then if this card is equipped with a "Plunder Patroll" card, you can Special Summon 1 "Plunder Patroll" monster from your Deck. You can target 1 "Plunder Patroll" card in your GY; add it to your hand, and if you do, place this card in your Pendulum Zone. You can only use each effect of "Plunder Patrollship Jord" once per turn.


                                                                      UR Rarity
                                                                      1 cardNumber 101: Silent Honor ARK
                                                                      UR Rarity
                                                                      1 cardNumber 101: Silent Honor ARK
                                                                      Number 101: Silent Honor ARK
                                                                      WATER
                                                                      Number 101: Silent Honor ARK
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1000


                                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                      SR Rarity
                                                                      3 cardPlunder Patrollship Moerk
                                                                      SR Rarity
                                                                      3 cardPlunder Patrollship Moerk
                                                                      Plunder Patrollship Moerk
                                                                      DARK
                                                                      Plunder Patrollship Moerk
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 2500


                                                                      2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                      UR Rarity
                                                                      1 cardKelbek the Ancient Vanguard
                                                                      UR Rarity
                                                                      1 cardKelbek the Ancient Vanguard
                                                                      Kelbek the Ancient Vanguard
                                                                      EARTH 4
                                                                      Kelbek the Ancient Vanguard
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 1800


                                                                      If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


                                                                      UR Rarity
                                                                      1 cardTearlaments Scheiren
                                                                      UR Rarity
                                                                      1 cardTearlaments Scheiren
                                                                      Tearlaments Scheiren
                                                                      DARK 4
                                                                      Tearlaments Scheiren
                                                                      • ATK:

                                                                      • 1800

                                                                      • DEF:

                                                                      • 1300


                                                                      During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                                                      UR Rarity
                                                                      1 cardGuardian Chimera
                                                                      UR Rarity
                                                                      1 cardGuardian Chimera
                                                                      Guardian Chimera
                                                                      DARK 9
                                                                      Guardian Chimera
                                                                      • ATK:

                                                                      • 3300

                                                                      • DEF:

                                                                      • 3300


                                                                      3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                      UR Rarity
                                                                      1 cardUnderworld Goddess of the Closed World
                                                                      UR Rarity
                                                                      1 cardUnderworld Goddess of the Closed World
                                                                      Underworld Goddess of the Closed World
                                                                      LIGHT
                                                                      Underworld Goddess of the Closed World
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-5

                                                                      Link Arrow:

                                                                      Top

                                                                      Top-Right

                                                                      Right

                                                                      Bottom

                                                                      Bottom-Right


                                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                      SR Rarity
                                                                      1 cardGroza, Tyrant of Thunder
                                                                      SR Rarity
                                                                      1 cardGroza, Tyrant of Thunder
                                                                      Groza, Tyrant of Thunder
                                                                      DARK 8
                                                                      Groza, Tyrant of Thunder
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 2800


                                                                      1 Tuner + 1+ non-Tuner Fiend monsters During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn. ● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.


                                                                      SR Rarity
                                                                      3 cardTorque Tune Gear
                                                                      SR Rarity
                                                                      3 cardTorque Tune Gear
                                                                      Torque Tune Gear
                                                                      LIGHT 1
                                                                      Torque Tune Gear
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                                                      R Rarity
                                                                      1 cardEvilswarm Thanatos
                                                                      R Rarity
                                                                      1 cardEvilswarm Thanatos
                                                                      Evilswarm Thanatos
                                                                      DARK
                                                                      Evilswarm Thanatos
                                                                      • ATK:

                                                                      • 2350

                                                                      • DEF:

                                                                      • 1350


                                                                      2 Level 4 DARK monsters Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.


                                                                      UR Rarity
                                                                      1 cardFoolish Burial
                                                                      UR Rarity
                                                                      1 cardFoolish Burial
                                                                      Foolish Burial
                                                                      Spell Normal
                                                                      Foolish Burial

                                                                        Send 1 monster from your Deck to the GY.




                                                                        Tag(s):

                                                                        UR Rarity
                                                                        1 cardHarpie's Feather Duster
                                                                        UR Rarity
                                                                        1 cardHarpie's Feather Duster
                                                                        Harpie's Feather Duster
                                                                        Spell Normal
                                                                        Harpie's Feather Duster

                                                                          Destroy all Spell and Trap Cards your opponent controls.




                                                                          Tag(s):

                                                                          SR Rarity
                                                                          1 cardPot of Acquisitiveness
                                                                          SR Rarity
                                                                          1 cardPot of Acquisitiveness
                                                                          Pot of Acquisitiveness
                                                                          Spell Quick
                                                                          Pot of Acquisitiveness

                                                                            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                                            Tag(s):

                                                                            SR Rarity
                                                                            1 cardTwin Twisters
                                                                            SR Rarity
                                                                            1 cardTwin Twisters
                                                                            Twin Twisters
                                                                            Spell Quick
                                                                            Twin Twisters

                                                                              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                              R Rarity
                                                                              1 cardDNA Surgery
                                                                              R Rarity
                                                                              1 cardDNA Surgery
                                                                              DNA Surgery
                                                                              Trap Continuous
                                                                              DNA Surgery

                                                                                Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                                                                R Rarity
                                                                                1 cardDNA Transplant
                                                                                R Rarity
                                                                                1 cardDNA Transplant
                                                                                DNA Transplant
                                                                                Trap Continuous
                                                                                DNA Transplant

                                                                                  Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.




                                                                                  More Master Duel Info

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