Created by: YGO Mod (20517634)

Created On: 08/15/2023

Need 9 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Daigusto Emeral1 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Upstart Goblin3 card

Main: 51 Extra: 15

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
2 cardExodius the Ultimate Forbidden Lord
N Rarity
2 cardExodius the Ultimate Forbidden Lord
Exodius the Ultimate Forbidden Lord
DARK 10
Exodius the Ultimate Forbidden Lord
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


N Rarity
1 cardA Feather of the Phoenix
N Rarity
1 cardA Feather of the Phoenix
A Feather of the Phoenix
Spell Normal
A Feather of the Phoenix

    Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.


    SR Rarity
    3 cardAllure of Darkness
    SR Rarity
    3 cardAllure of Darkness
    Allure of Darkness
    Spell Normal
    Allure of Darkness

      Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


      SR Rarity
      1 cardBlack Garden
      SR Rarity
      1 cardBlack Garden
      Black Garden
      Spell Field
      Black Garden

        If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


        R Rarity
        1 cardBroken Bamboo Sword
        R Rarity
        1 cardBroken Bamboo Sword
        Broken Bamboo Sword
        Spell Equip
        Broken Bamboo Sword

          The equipped monster gains 0 ATK.


          R Rarity
          1 cardBurning Bamboo Sword
          R Rarity
          1 cardBurning Bamboo Sword
          Burning Bamboo Sword
          Spell Continuous
          Burning Bamboo Sword

            If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.


            SR Rarity
            1 cardDiffusion Wave-Motion
            SR Rarity
            1 cardDiffusion Wave-Motion
            Diffusion Wave-Motion
            Spell Normal
            Diffusion Wave-Motion

              (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.


              N Rarity
              1 cardEarthquake
              N Rarity
              1 cardEarthquake
              Earthquake
              Spell Normal
              Earthquake

                Change all face-up monsters on the field to Defense Position.


                SR Rarity
                3 cardInto the Void
                SR Rarity
                3 cardInto the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  R Rarity
                  3 cardMagical Mallet
                  R Rarity
                  3 cardMagical Mallet
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                    UR Rarity
                    1 cardMoray of Avarice
                    UR Rarity
                    1 cardMoray of Avarice
                    Moray of Avarice
                    Spell Normal
                    Moray of Avarice

                      Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                      SR Rarity
                      1 cardPot of Acquisitiveness
                      SR Rarity
                      1 cardPot of Acquisitiveness
                      Pot of Acquisitiveness
                      Spell Quick
                      Pot of Acquisitiveness

                        Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                        Tag(s):

                        SR Rarity
                        3 cardPot of Avarice
                        SR Rarity
                        3 cardPot of Avarice
                        Pot of Avarice
                        Spell Normal
                        Pot of Avarice

                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                          Tag(s):

                          N Rarity
                          3 cardReload
                          N Rarity
                          3 cardReload
                          Reload
                          Spell Quick
                          Reload

                            Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                            SR Rarity
                            1 cardSpellbook of Knowledge
                            SR Rarity
                            1 cardSpellbook of Knowledge
                            Spellbook of Knowledge
                            Spell Normal
                            Spellbook of Knowledge

                              Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                              R Rarity
                              1 cardTerminal World
                              R Rarity
                              1 cardTerminal World
                              Terminal World
                              Spell Continuous
                              Terminal World

                                Activate only during Main Phase 1. While this card is on the field, both players skip their Main Phase 2.


                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  R Rarity
                                  3 cardWhite Elephant's Gift
                                  R Rarity
                                  3 cardWhite Elephant's Gift
                                  White Elephant's Gift
                                  Spell Normal
                                  White Elephant's Gift

                                    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                    SR Rarity
                                    3 cardWonder Wand
                                    SR Rarity
                                    3 cardWonder Wand
                                    Wonder Wand
                                    Spell Equip
                                    Wonder Wand

                                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                      UR Rarity
                                      1 cardSaryuja Skull Dread
                                      UR Rarity
                                      1 cardSaryuja Skull Dread
                                      Saryuja Skull Dread
                                      EARTH
                                      Saryuja Skull Dread
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                      UR Rarity
                                      1 cardAccel Synchro Stardust Dragon
                                      UR Rarity
                                      1 cardAccel Synchro Stardust Dragon
                                      Accel Synchro Stardust Dragon
                                      WIND 8
                                      Accel Synchro Stardust Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                      UR Rarity
                                      1 cardAncient Fairy Dragon
                                      UR Rarity
                                      1 cardAncient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                      N Rarity
                                      1 cardCyberse Integrator
                                      N Rarity
                                      1 cardCyberse Integrator
                                      Cyberse Integrator
                                      LIGHT 3
                                      Cyberse Integrator
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                      N Rarity
                                      2 cardOld Entity Cthugua
                                      N Rarity
                                      2 cardOld Entity Cthugua
                                      Old Entity Cthugua
                                      FIRE 4
                                      Old Entity Cthugua
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 200


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                      SR Rarity
                                      1 cardRavenous Crocodragon Archethys
                                      SR Rarity
                                      1 cardRavenous Crocodragon Archethys
                                      Ravenous Crocodragon Archethys
                                      WATER 9
                                      Ravenous Crocodragon Archethys
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                      R Rarity
                                      1 cardStardust Charge Warrior
                                      R Rarity
                                      1 cardStardust Charge Warrior
                                      Stardust Charge Warrior
                                      WIND 6
                                      Stardust Charge Warrior
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1300


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                      UR Rarity
                                      1 cardT.G. Hyper Librarian
                                      UR Rarity
                                      1 cardT.G. Hyper Librarian
                                      T.G. Hyper Librarian
                                      DARK 5
                                      T.G. Hyper Librarian
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                      SR Rarity
                                      3 cardFormula Synchron
                                      SR Rarity
                                      3 cardFormula Synchron
                                      Formula Synchron
                                      LIGHT 2
                                      Formula Synchron
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                      SR Rarity
                                      1 cardMartial Metal Marcher
                                      SR Rarity
                                      1 cardMartial Metal Marcher
                                      Martial Metal Marcher
                                      WIND 3
                                      Martial Metal Marcher
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                      R Rarity
                                      1 cardShamisen Samsara Sorrowcat
                                      R Rarity
                                      1 cardShamisen Samsara Sorrowcat
                                      Shamisen Samsara Sorrowcat
                                      DARK 3
                                      Shamisen Samsara Sorrowcat
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                      UR Rarity
                                      1 cardDaigusto Emeral
                                      UR Rarity
                                      1 cardDaigusto Emeral
                                      Daigusto Emeral
                                      WIND
                                      Daigusto Emeral
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 800


                                      2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.




                                      More Master Duel Info

                                      Exodia Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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