Created by: YGO Mod (20517634)

Created On: 08/04/2023

Need 3 UR

UR Rarity
Ghost Sister & Spooky Dogwood
UR Rarity
Ghost Sister & Spooky Dogwood
UR Rarity
Ghost Sister & Spooky Dogwood

Main: 40 Extra: 15

N Rarity
3 cardGiant Kozaky
N Rarity
3 cardGiant Kozaky
Giant Kozaky
DARK 4
Giant Kozaky
  • ATK:

  • 2500

  • DEF:

  • 2400


If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.


R Rarity
3 cardMalevolent Mech - Goku En
R Rarity
3 cardMalevolent Mech - Goku En
Malevolent Mech - Goku En
LIGHT 6
Malevolent Mech - Goku En
  • ATK:

  • 2400

  • DEF:

  • 1400


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.


UR Rarity
3 cardGhost Sister & Spooky Dogwood
UR Rarity
3 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


SR Rarity
2 cardCard of Demise
SR Rarity
2 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    N Rarity
    3 cardCybernetic Fusion Support
    N Rarity
    3 cardCybernetic Fusion Support
    Cybernetic Fusion Support
    Spell Quick
    Cybernetic Fusion Support

      Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.


      N Rarity
      3 cardHieroglyph Lithograph
      N Rarity
      3 cardHieroglyph Lithograph
      Hieroglyph Lithograph
      Spell Normal
      Hieroglyph Lithograph

        Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.


        R Rarity
        3 cardPerformapal Popperup
        R Rarity
        3 cardPerformapal Popperup
        Performapal Popperup
        Spell Normal
        Performapal Popperup

          Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.


          SR Rarity
          2 cardPot of Duality
          SR Rarity
          2 cardPot of Duality
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




            Tag(s):

            N Rarity
            3 cardTwister
            N Rarity
            3 cardTwister
            Twister
            Spell Quick
            Twister

              Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


              N Rarity
              3 cardDestruction of Destiny
              N Rarity
              3 cardDestruction of Destiny
              Destruction of Destiny
              Trap Normal
              Destruction of Destiny

                Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.


                R Rarity
                3 cardFairy Wind
                R Rarity
                3 cardFairy Wind
                Fairy Wind
                Trap Normal
                Fairy Wind

                  Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                  N Rarity
                  3 cardLucky Punch
                  N Rarity
                  3 cardLucky Punch
                  Lucky Punch
                  Trap Continuous
                  Lucky Punch

                    Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.


                    SR Rarity
                    3 cardRelay Soul
                    SR Rarity
                    3 cardRelay Soul
                    Relay Soul
                    Trap Normal
                    Relay Soul

                      Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel.


                      SR Rarity
                      3 cardTrap Trick
                      SR Rarity
                      3 cardTrap Trick
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                        N Rarity
                        3 cardNumber 1: Numeron Gate Ekam
                        N Rarity
                        3 cardNumber 1: Numeron Gate Ekam
                        Number 1: Numeron Gate Ekam
                        LIGHT
                        Number 1: Numeron Gate Ekam
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        3 cardNumber 2: Numeron Gate Dve
                        N Rarity
                        3 cardNumber 2: Numeron Gate Dve
                        Number 2: Numeron Gate Dve
                        LIGHT
                        Number 2: Numeron Gate Dve
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        3 cardNumber 3: Numeron Gate Trini
                        N Rarity
                        3 cardNumber 3: Numeron Gate Trini
                        Number 3: Numeron Gate Trini
                        LIGHT
                        Number 3: Numeron Gate Trini
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        3 cardNumber 4: Numeron Gate Catvari
                        N Rarity
                        3 cardNumber 4: Numeron Gate Catvari
                        Number 4: Numeron Gate Catvari
                        LIGHT
                        Number 4: Numeron Gate Catvari
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        SR Rarity
                        3 cardNumber C1: Numeron Chaos Gate Sunya
                        SR Rarity
                        3 cardNumber C1: Numeron Chaos Gate Sunya
                        Number C1: Numeron Chaos Gate Sunya
                        DARK
                        Number C1: Numeron Chaos Gate Sunya
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




                        More Master Duel Info

                        Numeron Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

                        https://metaduelist.com/
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