Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Crystal Beast Cobalt Eagle
N Rarity
Crystal Beast Cobalt Eagle
N Rarity
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Foolish Burial Goods
SR Rarity
Foolish Burial Goods
SR Rarity
Foolish Burial Goods
Spell Normal
Foolish Burial Goods

    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          R Rarity
          Life Hack
          R Rarity
          Life Hack
          R Rarity
          Life Hack
          Spell Quick
          Life Hack

            Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn.

            UR Rarity
            Lightning Storm
            UR Rarity
            Lightning Storm
            UR Rarity
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              R Rarity
              Numeron Calling
              R Rarity
              Numeron Calling
              R Rarity
              Numeron Calling
              Spell Normal
              Numeron Calling

                If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

                UR Rarity
                Numeron Network
                UR Rarity
                Numeron Network
                UR Rarity
                Numeron Network
                Spell Field
                Numeron Network

                  During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

                  N Rarity
                  Sky Striker Maneuver - Jamming Waves!
                  N Rarity
                  Sky Striker Maneuver - Jamming Waves!
                  N Rarity
                  Sky Striker Maneuver - Jamming Waves!
                  Spell Normal
                  Sky Striker Maneuver - Jamming Waves!

                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

                    N Rarity
                    Sky Striker Mecha - Shark Cannon
                    N Rarity
                    Sky Striker Mecha - Shark Cannon
                    N Rarity
                    Sky Striker Mecha - Shark Cannon
                    Spell Quick
                    Sky Striker Mecha - Shark Cannon

                      If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

                      SR Rarity
                      Sky Striker Mecha - Widow Anchor
                      SR Rarity
                      Sky Striker Mecha - Widow Anchor
                      SR Rarity
                      Sky Striker Mecha - Widow Anchor
                      Spell Quick
                      Sky Striker Mecha - Widow Anchor

                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        UR Rarity
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                          UR Rarity
                          Slash Draw
                          UR Rarity
                          Slash Draw
                          UR Rarity
                          Slash Draw
                          Spell Normal
                          Slash Draw

                            Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                SR Rarity
                                Rainbow Bridge of Salvation
                                SR Rarity
                                Rainbow Bridge of Salvation
                                SR Rarity
                                Rainbow Bridge of Salvation
                                Trap Normal
                                Rainbow Bridge of Salvation

                                  If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

                                  UR Rarity
                                  The Black Goat Laughs
                                  UR Rarity
                                  The Black Goat Laughs
                                  UR Rarity
                                  The Black Goat Laughs
                                  Trap Normal
                                  The Black Goat Laughs

                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                    Extra Deck

                                    R Rarity
                                    Haggard Lizardose
                                    R Rarity
                                    Haggard Lizardose
                                    R Rarity
                                    Haggard Lizardose
                                    WATER
                                    Haggard Lizardose
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Right

                                    Bottom


                                    2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                                    UR Rarity
                                    Infinitrack Fortress Megaclops
                                    UR Rarity
                                    Infinitrack Fortress Megaclops
                                    UR Rarity
                                    Infinitrack Fortress Megaclops
                                    EARTH
                                    Infinitrack Fortress Megaclops
                                    • ATK:

                                    • 4000

                                    • LINK-3

                                    Link Arrow:

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.

                                    UR Rarity
                                    Mekk-Knight Crusadia Avramax
                                    UR Rarity
                                    Mekk-Knight Crusadia Avramax
                                    UR Rarity
                                    Mekk-Knight Crusadia Avramax
                                    LIGHT
                                    Mekk-Knight Crusadia Avramax
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    UR Rarity
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                    UR Rarity
                                    Sky Striker Ace - Azalea
                                    UR Rarity
                                    Sky Striker Ace - Azalea
                                    UR Rarity
                                    Sky Striker Ace - Azalea
                                    DARK
                                    Sky Striker Ace - Azalea
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Left

                                    Bottom-Right


                                    2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    N Rarity
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    N Rarity
                                    Number 2: Numeron Gate Dve
                                    LIGHT
                                    Number 2: Numeron Gate Dve
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    N Rarity
                                    Number 3: Numeron Gate Trini
                                    LIGHT
                                    Number 3: Numeron Gate Trini
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    N Rarity
                                    Number 4: Numeron Gate Catvari
                                    LIGHT
                                    Number 4: Numeron Gate Catvari
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                    SR Rarity
                                    Number C1: Numeron Chaos Gate Sunya
                                    SR Rarity
                                    Number C1: Numeron Chaos Gate Sunya
                                    SR Rarity
                                    Number C1: Numeron Chaos Gate Sunya
                                    DARK
                                    Number C1: Numeron Chaos Gate Sunya
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                    Need 31 UR

                                    UR Rarity
                                    Maxx "C"2 card
                                    UR Rarity
                                    Mulcharmy Fuwalos3 card
                                    UR Rarity
                                    Infinitrack Fortress Megaclops1 card
                                    UR Rarity
                                    Mekk-Knight Crusadia Avramax1 card
                                    UR Rarity
                                    S:P Little Knight1 card
                                    UR Rarity
                                    Sky Striker Ace - Azalea1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Super Starslayer TY-PHON - Sky Crisis1 card
                                    UR Rarity
                                    Forbidden Droplet2 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Heavy Storm1 card
                                    UR Rarity
                                    Lightning Storm2 card
                                    UR Rarity
                                    Numeron Network3 card
                                    UR Rarity
                                    Sky Striker Mobilize - Engage!3 card
                                    UR Rarity
                                    Slash Draw3 card
                                    UR Rarity
                                    Triple Tactics Talent1 card
                                    UR Rarity
                                    Triple Tactics Thrust1 card
                                    UR Rarity
                                    The Black Goat Laughs1 card

                                    Main: 44 Extra: 15

                                    N Rarity
                                    1 cardCrystal Beast Cobalt Eagle
                                    N Rarity
                                    1 cardCrystal Beast Cobalt Eagle
                                    Crystal Beast Cobalt Eagle
                                    WIND 4
                                    Crystal Beast Cobalt Eagle
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 800


                                    Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                    SR Rarity
                                    3 cardLava Golem
                                    SR Rarity
                                    3 cardLava Golem
                                    Lava Golem
                                    FIRE 8
                                    Lava Golem
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                    UR Rarity
                                    2 cardMaxx "C"
                                    UR Rarity
                                    2 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    SR Rarity
                                    3 cardNumeron Wall
                                    SR Rarity
                                    3 cardNumeron Wall
                                    Numeron Wall
                                    DARK 1
                                    Numeron Wall
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    SR Rarity
                                    1 cardFoolish Burial Goods
                                    SR Rarity
                                    1 cardFoolish Burial Goods
                                    Foolish Burial Goods
                                    Spell Normal
                                    Foolish Burial Goods

                                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                      UR Rarity
                                      2 cardForbidden Droplet
                                      UR Rarity
                                      2 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          UR Rarity
                                          1 cardHeavy Storm
                                          UR Rarity
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            R Rarity
                                            1 cardLife Hack
                                            R Rarity
                                            1 cardLife Hack
                                            Life Hack
                                            Spell Quick
                                            Life Hack

                                              Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn.


                                              UR Rarity
                                              2 cardLightning Storm
                                              UR Rarity
                                              2 cardLightning Storm
                                              Lightning Storm
                                              Spell Normal
                                              Lightning Storm

                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                Tag(s):

                                                R Rarity
                                                2 cardNumeron Calling
                                                R Rarity
                                                2 cardNumeron Calling
                                                Numeron Calling
                                                Spell Normal
                                                Numeron Calling

                                                  If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                                  UR Rarity
                                                  3 cardNumeron Network
                                                  UR Rarity
                                                  3 cardNumeron Network
                                                  Numeron Network
                                                  Spell Field
                                                  Numeron Network

                                                    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                                    N Rarity
                                                    1 cardSky Striker Maneuver - Jamming Waves!
                                                    N Rarity
                                                    1 cardSky Striker Maneuver - Jamming Waves!
                                                    Sky Striker Maneuver - Jamming Waves!
                                                    Spell Normal
                                                    Sky Striker Maneuver - Jamming Waves!

                                                      If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                                      N Rarity
                                                      1 cardSky Striker Mecha - Shark Cannon
                                                      N Rarity
                                                      1 cardSky Striker Mecha - Shark Cannon
                                                      Sky Striker Mecha - Shark Cannon
                                                      Spell Quick
                                                      Sky Striker Mecha - Shark Cannon

                                                        If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                        SR Rarity
                                                        2 cardSky Striker Mecha - Widow Anchor
                                                        SR Rarity
                                                        2 cardSky Striker Mecha - Widow Anchor
                                                        Sky Striker Mecha - Widow Anchor
                                                        Spell Quick
                                                        Sky Striker Mecha - Widow Anchor

                                                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                          UR Rarity
                                                          3 cardSky Striker Mobilize - Engage!
                                                          UR Rarity
                                                          3 cardSky Striker Mobilize - Engage!
                                                          Sky Striker Mobilize - Engage!
                                                          Spell Normal
                                                          Sky Striker Mobilize - Engage!

                                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                            UR Rarity
                                                            3 cardSlash Draw
                                                            UR Rarity
                                                            3 cardSlash Draw
                                                            Slash Draw
                                                            Spell Normal
                                                            Slash Draw

                                                              Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                                                              UR Rarity
                                                              1 cardTriple Tactics Talent
                                                              UR Rarity
                                                              1 cardTriple Tactics Talent
                                                              Triple Tactics Talent
                                                              Spell Normal
                                                              Triple Tactics Talent

                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                Tag(s):

                                                                UR Rarity
                                                                1 cardTriple Tactics Thrust
                                                                UR Rarity
                                                                1 cardTriple Tactics Thrust
                                                                Triple Tactics Thrust
                                                                Spell Normal
                                                                Triple Tactics Thrust

                                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                  SR Rarity
                                                                  3 cardRainbow Bridge of Salvation
                                                                  SR Rarity
                                                                  3 cardRainbow Bridge of Salvation
                                                                  Rainbow Bridge of Salvation
                                                                  Trap Normal
                                                                  Rainbow Bridge of Salvation

                                                                    If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                                                    UR Rarity
                                                                    1 cardThe Black Goat Laughs
                                                                    UR Rarity
                                                                    1 cardThe Black Goat Laughs
                                                                    The Black Goat Laughs
                                                                    Trap Normal
                                                                    The Black Goat Laughs

                                                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                      R Rarity
                                                                      1 cardHaggard Lizardose
                                                                      R Rarity
                                                                      1 cardHaggard Lizardose
                                                                      Haggard Lizardose
                                                                      WATER
                                                                      Haggard Lizardose
                                                                      • ATK:

                                                                      • 800

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Right

                                                                      Bottom


                                                                      2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                                      UR Rarity
                                                                      1 cardInfinitrack Fortress Megaclops
                                                                      UR Rarity
                                                                      1 cardInfinitrack Fortress Megaclops
                                                                      Infinitrack Fortress Megaclops
                                                                      EARTH
                                                                      Infinitrack Fortress Megaclops
                                                                      • ATK:

                                                                      • 4000

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Right

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                                      UR Rarity
                                                                      1 cardMekk-Knight Crusadia Avramax
                                                                      UR Rarity
                                                                      1 cardMekk-Knight Crusadia Avramax
                                                                      Mekk-Knight Crusadia Avramax
                                                                      LIGHT
                                                                      Mekk-Knight Crusadia Avramax
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      UR Rarity
                                                                      1 cardSky Striker Ace - Azalea
                                                                      UR Rarity
                                                                      1 cardSky Striker Ace - Azalea
                                                                      Sky Striker Ace - Azalea
                                                                      DARK
                                                                      Sky Striker Ace - Azalea
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top-Left

                                                                      Bottom-Right


                                                                      2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                                      N Rarity
                                                                      2 cardNumber 1: Numeron Gate Ekam
                                                                      N Rarity
                                                                      2 cardNumber 1: Numeron Gate Ekam
                                                                      Number 1: Numeron Gate Ekam
                                                                      LIGHT
                                                                      Number 1: Numeron Gate Ekam
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 100


                                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                      N Rarity
                                                                      2 cardNumber 2: Numeron Gate Dve
                                                                      N Rarity
                                                                      2 cardNumber 2: Numeron Gate Dve
                                                                      Number 2: Numeron Gate Dve
                                                                      LIGHT
                                                                      Number 2: Numeron Gate Dve
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 100


                                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                      N Rarity
                                                                      2 cardNumber 3: Numeron Gate Trini
                                                                      N Rarity
                                                                      2 cardNumber 3: Numeron Gate Trini
                                                                      Number 3: Numeron Gate Trini
                                                                      LIGHT
                                                                      Number 3: Numeron Gate Trini
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 100


                                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                      N Rarity
                                                                      2 cardNumber 4: Numeron Gate Catvari
                                                                      N Rarity
                                                                      2 cardNumber 4: Numeron Gate Catvari
                                                                      Number 4: Numeron Gate Catvari
                                                                      LIGHT
                                                                      Number 4: Numeron Gate Catvari
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 100


                                                                      3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                      SR Rarity
                                                                      1 cardNumber C1: Numeron Chaos Gate Sunya
                                                                      SR Rarity
                                                                      1 cardNumber C1: Numeron Chaos Gate Sunya
                                                                      Number C1: Numeron Chaos Gate Sunya
                                                                      DARK
                                                                      Number C1: Numeron Chaos Gate Sunya
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1000


                                                                      4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.


                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



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