Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        R Rarity
        Numeron Calling
        R Rarity
        Numeron Calling
        R Rarity
        Numeron Calling
        Spell Normal
        Numeron Calling

          If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

          UR Rarity
          Numeron Network
          UR Rarity
          Numeron Network
          UR Rarity
          Numeron Network
          Spell Field
          Numeron Network

            During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

            Extra Deck

            N Rarity
            Number 1: Numeron Gate Ekam
            N Rarity
            Number 1: Numeron Gate Ekam
            N Rarity
            Number 1: Numeron Gate Ekam
            LIGHT
            Number 1: Numeron Gate Ekam
            • ATK:

            • 1000

            • DEF:

            • 100


            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

            N Rarity
            Number 2: Numeron Gate Dve
            N Rarity
            Number 2: Numeron Gate Dve
            N Rarity
            Number 2: Numeron Gate Dve
            LIGHT
            Number 2: Numeron Gate Dve
            • ATK:

            • 1000

            • DEF:

            • 100


            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

            N Rarity
            Number 3: Numeron Gate Trini
            N Rarity
            Number 3: Numeron Gate Trini
            N Rarity
            Number 3: Numeron Gate Trini
            LIGHT
            Number 3: Numeron Gate Trini
            • ATK:

            • 1000

            • DEF:

            • 100


            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

            N Rarity
            Number 4: Numeron Gate Catvari
            N Rarity
            Number 4: Numeron Gate Catvari
            N Rarity
            Number 4: Numeron Gate Catvari
            LIGHT
            Number 4: Numeron Gate Catvari
            • ATK:

            • 1000

            • DEF:

            • 100


            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

            SR Rarity
            Number C1: Numeron Chaos Gate Sunya
            SR Rarity
            Number C1: Numeron Chaos Gate Sunya
            SR Rarity
            Number C1: Numeron Chaos Gate Sunya
            DARK
            Number C1: Numeron Chaos Gate Sunya
            • ATK:

            • 2000

            • DEF:

            • 1000


            4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

            Need 26 UR

            UR Rarity
            Alpha, the Master of Beasts1 card
            UR Rarity
            Dinowrestler Pankratops1 card
            UR Rarity
            Accesscode Talker1 card
            UR Rarity
            Donner, Dagger Fur Hire1 card
            UR Rarity
            Knightmare Unicorn1 card
            UR Rarity
            Mekk-Knight Crusadia Avramax1 card
            UR Rarity
            Moon of the Closed Heaven1 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            Divine Arsenal AA-ZEUS - Sky Thunder1 card
            UR Rarity
            Called by the Grave2 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Heavy Storm1 card
            UR Rarity
            Numeron Network1 card
            UR Rarity
            Raigeki1 card
            UR Rarity
            Snatch Steal2 card
            UR Rarity
            Triple Tactics Talent1 card
            UR Rarity
            Triple Tactics Thrust3 card
            UR Rarity
            Red Reboot2 card

            Main: 41 Extra: 15

            UR Rarity
            1 cardAlpha, the Master of Beasts
            UR Rarity
            1 cardAlpha, the Master of Beasts
            Alpha, the Master of Beasts
            EARTH 8
            Alpha, the Master of Beasts
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


            UR Rarity
            1 cardDinowrestler Pankratops
            UR Rarity
            1 cardDinowrestler Pankratops
            Dinowrestler Pankratops
            EARTH 7
            Dinowrestler Pankratops
            • ATK:

            • 2600

            • DEF:

            • 0


            If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


            R Rarity
            2 cardGadarla, the Mystery Dust Kaiju
            R Rarity
            2 cardGadarla, the Mystery Dust Kaiju
            Gadarla, the Mystery Dust Kaiju
            WIND 8
            Gadarla, the Mystery Dust Kaiju
            • ATK:

            • 2700

            • DEF:

            • 1600


            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


            SR Rarity
            2 cardGameciel, the Sea Turtle Kaiju
            SR Rarity
            2 cardGameciel, the Sea Turtle Kaiju
            Gameciel, the Sea Turtle Kaiju
            WATER 8
            Gameciel, the Sea Turtle Kaiju
            • ATK:

            • 2200

            • DEF:

            • 3000


            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


            SR Rarity
            3 cardLava Golem
            SR Rarity
            3 cardLava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            SR Rarity
            3 cardNumeron Wall
            SR Rarity
            3 cardNumeron Wall
            Numeron Wall
            DARK 1
            Numeron Wall
            • ATK:

            • 0

            • DEF:

            • 0


            If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


            R Rarity
            3 cardPlanet Pathfinder
            R Rarity
            3 cardPlanet Pathfinder
            Planet Pathfinder
            EARTH 4
            Planet Pathfinder
            • ATK:

            • 1000

            • DEF:

            • 1000


            You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


            SR Rarity
            1 cardVic Viper T301
            SR Rarity
            1 cardVic Viper T301
            Vic Viper T301
            LIGHT 4
            Vic Viper T301
            • ATK:

            • 1200

            • DEF:

            • 800


            When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.


            N Rarity
            1 cardPSY-Frame Driver
            N Rarity
            1 cardPSY-Frame Driver
            PSY-Frame Driver
            LIGHT 6
            PSY-Frame Driver
            • ATK:

            • 2500

            • DEF:

            • 0


            A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


            SR Rarity
            1 cardArchfiend Eccentrick
            SR Rarity
            1 cardArchfiend Eccentrick
            Archfiend Eccentrick
            LIGHT 37
            Archfiend Eccentrick
            • ATK:

            • 800

            • DEF:

            • 1000


            [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


            SR Rarity
            2 cardPSY-Framegear Gamma
            SR Rarity
            2 cardPSY-Framegear Gamma
            PSY-Framegear Gamma
            LIGHT 2
            PSY-Framegear Gamma
            • ATK:

            • 1000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              3 cardForbidden Droplet
              UR Rarity
              3 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardHeavy Storm
                  UR Rarity
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    R Rarity
                    1 cardNumeron Calling
                    R Rarity
                    1 cardNumeron Calling
                    Numeron Calling
                    Spell Normal
                    Numeron Calling

                      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                      UR Rarity
                      1 cardNumeron Network
                      UR Rarity
                      1 cardNumeron Network
                      Numeron Network
                      Spell Field
                      Numeron Network

                        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                        UR Rarity
                        1 cardRaigeki
                        UR Rarity
                        1 cardRaigeki
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.




                          Tag(s):

                          SR Rarity
                          3 cardSmall World
                          SR Rarity
                          3 cardSmall World
                          Small World
                          Spell Normal
                          Small World

                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                            UR Rarity
                            2 cardSnatch Steal
                            UR Rarity
                            2 cardSnatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                              UR Rarity
                              1 cardTriple Tactics Talent
                              UR Rarity
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                3 cardTriple Tactics Thrust
                                UR Rarity
                                3 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  UR Rarity
                                  2 cardRed Reboot
                                  UR Rarity
                                  2 cardRed Reboot
                                  Red Reboot
                                  Trap Counter
                                  Red Reboot

                                    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                    UR Rarity
                                    1 cardAccesscode Talker
                                    UR Rarity
                                    1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    SR Rarity
                                    1 cardAussa the Earth Charmer, Immovable
                                    SR Rarity
                                    1 cardAussa the Earth Charmer, Immovable
                                    Aussa the Earth Charmer, Immovable
                                    EARTH
                                    Aussa the Earth Charmer, Immovable
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                    SR Rarity
                                    1 cardDharc the Dark Charmer, Gloomy
                                    SR Rarity
                                    1 cardDharc the Dark Charmer, Gloomy
                                    Dharc the Dark Charmer, Gloomy
                                    DARK
                                    Dharc the Dark Charmer, Gloomy
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                    UR Rarity
                                    1 cardDonner, Dagger Fur Hire
                                    UR Rarity
                                    1 cardDonner, Dagger Fur Hire
                                    Donner, Dagger Fur Hire
                                    EARTH
                                    Donner, Dagger Fur Hire
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom

                                    Bottom-Right


                                    2 monsters with different Types You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.


                                    UR Rarity
                                    1 cardKnightmare Unicorn
                                    UR Rarity
                                    1 cardKnightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    SR Rarity
                                    1 cardLink Spider
                                    SR Rarity
                                    1 cardLink Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    SR Rarity
                                    1 cardLyna the Light Charmer, Lustrous
                                    SR Rarity
                                    1 cardLyna the Light Charmer, Lustrous
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                    UR Rarity
                                    1 cardMekk-Knight Crusadia Avramax
                                    UR Rarity
                                    1 cardMekk-Knight Crusadia Avramax
                                    Mekk-Knight Crusadia Avramax
                                    LIGHT
                                    Mekk-Knight Crusadia Avramax
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                    UR Rarity
                                    1 cardMoon of the Closed Heaven
                                    UR Rarity
                                    1 cardMoon of the Closed Heaven
                                    Moon of the Closed Heaven
                                    LIGHT
                                    Moon of the Closed Heaven
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Top-Right


                                    2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                    UR Rarity
                                    1 cardUnderworld Goddess of the Closed World
                                    UR Rarity
                                    1 cardUnderworld Goddess of the Closed World
                                    Underworld Goddess of the Closed World
                                    LIGHT
                                    Underworld Goddess of the Closed World
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Top-Right

                                    Right

                                    Bottom

                                    Bottom-Right


                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                    UR Rarity
                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    N Rarity
                                    1 cardNumber 1: Numeron Gate Ekam
                                    N Rarity
                                    1 cardNumber 1: Numeron Gate Ekam
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    1 cardNumber 2: Numeron Gate Dve
                                    N Rarity
                                    1 cardNumber 2: Numeron Gate Dve
                                    Number 2: Numeron Gate Dve
                                    LIGHT
                                    Number 2: Numeron Gate Dve
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    1 cardNumber 3: Numeron Gate Trini
                                    N Rarity
                                    1 cardNumber 3: Numeron Gate Trini
                                    Number 3: Numeron Gate Trini
                                    LIGHT
                                    Number 3: Numeron Gate Trini
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    N Rarity
                                    1 cardNumber 4: Numeron Gate Catvari
                                    N Rarity
                                    1 cardNumber 4: Numeron Gate Catvari
                                    Number 4: Numeron Gate Catvari
                                    LIGHT
                                    Number 4: Numeron Gate Catvari
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.



                                    NUMERON Decks in MASTER DUEL








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