Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

SR Rarity
Foolish Burial Goods
SR Rarity
Foolish Burial Goods
SR Rarity
Foolish Burial Goods
Spell Normal
Foolish Burial Goods

    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          UR Rarity
          Lightning Storm
          UR Rarity
          Lightning Storm
          UR Rarity
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            R Rarity
            Numeron Calling
            R Rarity
            Numeron Calling
            R Rarity
            Numeron Calling
            Spell Normal
            Numeron Calling

              If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

              UR Rarity
              Numeron Network
              UR Rarity
              Numeron Network
              UR Rarity
              Numeron Network
              Spell Field
              Numeron Network

                During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

                UR Rarity
                Slash Draw
                UR Rarity
                Slash Draw
                UR Rarity
                Slash Draw
                Spell Normal
                Slash Draw

                  Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    UR Rarity
                    Triple Tactics Thrust
                    UR Rarity
                    Triple Tactics Thrust
                    UR Rarity
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                      SR Rarity
                      Rainbow Bridge of Salvation
                      SR Rarity
                      Rainbow Bridge of Salvation
                      SR Rarity
                      Rainbow Bridge of Salvation
                      Trap Normal
                      Rainbow Bridge of Salvation

                        If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

                        Extra Deck

                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        UR Rarity
                        Mekk-Knight Crusadia Avramax
                        LIGHT
                        Mekk-Knight Crusadia Avramax
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom-Right


                        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                        UR Rarity
                        Underworld Goddess of the Closed World
                        UR Rarity
                        Underworld Goddess of the Closed World
                        UR Rarity
                        Underworld Goddess of the Closed World
                        LIGHT
                        Underworld Goddess of the Closed World
                        • ATK:

                        • 3000

                        • LINK-5

                        Link Arrow:

                        Top

                        Top-Right

                        Right

                        Bottom

                        Bottom-Right


                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                        N Rarity
                        Number 1: Numeron Gate Ekam
                        N Rarity
                        Number 1: Numeron Gate Ekam
                        N Rarity
                        Number 1: Numeron Gate Ekam
                        LIGHT
                        Number 1: Numeron Gate Ekam
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                        N Rarity
                        Number 2: Numeron Gate Dve
                        N Rarity
                        Number 2: Numeron Gate Dve
                        N Rarity
                        Number 2: Numeron Gate Dve
                        LIGHT
                        Number 2: Numeron Gate Dve
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                        N Rarity
                        Number 3: Numeron Gate Trini
                        N Rarity
                        Number 3: Numeron Gate Trini
                        N Rarity
                        Number 3: Numeron Gate Trini
                        LIGHT
                        Number 3: Numeron Gate Trini
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                        N Rarity
                        Number 4: Numeron Gate Catvari
                        N Rarity
                        Number 4: Numeron Gate Catvari
                        N Rarity
                        Number 4: Numeron Gate Catvari
                        LIGHT
                        Number 4: Numeron Gate Catvari
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                        SR Rarity
                        Number C1: Numeron Chaos Gate Sunya
                        SR Rarity
                        Number C1: Numeron Chaos Gate Sunya
                        SR Rarity
                        Number C1: Numeron Chaos Gate Sunya
                        DARK
                        Number C1: Numeron Chaos Gate Sunya
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

                        Need 27 UR

                        UR Rarity
                        Elder Entity N'tss1 card
                        UR Rarity
                        Mekk-Knight Crusadia Avramax1 card
                        UR Rarity
                        Underworld Goddess of the Closed World1 card
                         Rarity
                        Fiendsmith's Tract2 card
                        UR Rarity
                        Forbidden Droplet3 card
                        UR Rarity
                        Harpie's Feather Duster1 card
                        UR Rarity
                        Heavy Storm1 card
                        UR Rarity
                        Lightning Storm2 card
                        UR Rarity
                        Limiter Removal3 card
                        UR Rarity
                        Numeron Network3 card
                        UR Rarity
                        Slash Draw3 card
                        UR Rarity
                        Triple Tactics Talent1 card
                        UR Rarity
                        Triple Tactics Thrust3 card
                        UR Rarity
                        Ultimate Slayer1 card
                        UR Rarity
                        Red Reboot1 card

                        Main: 40 Extra: 15

                        N Rarity
                        1 cardCrystal Beast Amethyst Cat
                        N Rarity
                        1 cardCrystal Beast Amethyst Cat
                        Crystal Beast Amethyst Cat
                        EARTH 3
                        Crystal Beast Amethyst Cat
                        • ATK:

                        • 1200

                        • DEF:

                        • 400


                        This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                        R Rarity
                        3 cardPlanet Pathfinder
                        R Rarity
                        3 cardPlanet Pathfinder
                        Planet Pathfinder
                        EARTH 4
                        Planet Pathfinder
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                        SR Rarity
                        1 cardSanta Claws
                        SR Rarity
                        1 cardSanta Claws
                        Santa Claws
                        LIGHT 6
                        Santa Claws
                        • ATK:

                        • 1200

                        • DEF:

                        • 2500


                        You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                        SR Rarity
                        1 cardDark Hole
                        SR Rarity
                        1 cardDark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                           Rarity
                          2 cardFiendsmith's Tract
                           Rarity
                          2 cardFiendsmith's Tract
                          Fiendsmith's Tract
                          Spell Normal
                          Fiendsmith's Tract

                            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                            SR Rarity
                            1 cardFoolish Burial Goods
                            SR Rarity
                            1 cardFoolish Burial Goods
                            Foolish Burial Goods
                            Spell Normal
                            Foolish Burial Goods

                              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                              UR Rarity
                              3 cardForbidden Droplet
                              UR Rarity
                              3 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                1 cardHarpie's Feather Duster
                                UR Rarity
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  UR Rarity
                                  1 cardHeavy Storm
                                  UR Rarity
                                  1 cardHeavy Storm
                                  Heavy Storm
                                  Spell Normal
                                  Heavy Storm

                                    Destroy all Spell and Trap Cards on the field.


                                    SR Rarity
                                    1 cardHerald of the Abyss
                                    SR Rarity
                                    1 cardHerald of the Abyss
                                    Herald of the Abyss
                                    Spell Normal
                                    Herald of the Abyss

                                      Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                                      UR Rarity
                                      2 cardLightning Storm
                                      UR Rarity
                                      2 cardLightning Storm
                                      Lightning Storm
                                      Spell Normal
                                      Lightning Storm

                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                        Tag(s):

                                        UR Rarity
                                        3 cardLimiter Removal
                                        UR Rarity
                                        3 cardLimiter Removal
                                        Limiter Removal
                                        Spell Quick
                                        Limiter Removal

                                          Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                          R Rarity
                                          2 cardNumeron Calling
                                          R Rarity
                                          2 cardNumeron Calling
                                          Numeron Calling
                                          Spell Normal
                                          Numeron Calling

                                            If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                            UR Rarity
                                            3 cardNumeron Network
                                            UR Rarity
                                            3 cardNumeron Network
                                            Numeron Network
                                            Spell Field
                                            Numeron Network

                                              During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                              UR Rarity
                                              3 cardSlash Draw
                                              UR Rarity
                                              3 cardSlash Draw
                                              Slash Draw
                                              Spell Normal
                                              Slash Draw

                                                Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardTriple Tactics Thrust
                                                  UR Rarity
                                                  3 cardTriple Tactics Thrust
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                    SR Rarity
                                                    3 cardTwin Twisters
                                                    SR Rarity
                                                    3 cardTwin Twisters
                                                    Twin Twisters
                                                    Spell Quick
                                                    Twin Twisters

                                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                      UR Rarity
                                                      1 cardUltimate Slayer
                                                      UR Rarity
                                                      1 cardUltimate Slayer
                                                      Ultimate Slayer
                                                      Spell Normal
                                                      Ultimate Slayer

                                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                        SR Rarity
                                                        3 cardRainbow Bridge of Salvation
                                                        SR Rarity
                                                        3 cardRainbow Bridge of Salvation
                                                        Rainbow Bridge of Salvation
                                                        Trap Normal
                                                        Rainbow Bridge of Salvation

                                                          If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                                          UR Rarity
                                                          1 cardRed Reboot
                                                          UR Rarity
                                                          1 cardRed Reboot
                                                          Red Reboot
                                                          Trap Counter
                                                          Red Reboot

                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                            UR Rarity
                                                            1 cardElder Entity N'tss
                                                            UR Rarity
                                                            1 cardElder Entity N'tss
                                                            Elder Entity N'tss
                                                            LIGHT 4
                                                            Elder Entity N'tss
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 1200


                                                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                            UR Rarity
                                                            1 cardMekk-Knight Crusadia Avramax
                                                            UR Rarity
                                                            1 cardMekk-Knight Crusadia Avramax
                                                            Mekk-Knight Crusadia Avramax
                                                            LIGHT
                                                            Mekk-Knight Crusadia Avramax
                                                            • ATK:

                                                            • 3000

                                                            • LINK-4

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                            R Rarity
                                                            1 cardSteel Star Regulator
                                                            R Rarity
                                                            1 cardSteel Star Regulator
                                                            Steel Star Regulator
                                                            LIGHT
                                                            Steel Star Regulator
                                                            • ATK:

                                                            • 1000

                                                            • LINK-3

                                                            Link Arrow:

                                                            Top-Left

                                                            Bottom-Left

                                                            Bottom-Right


                                                            3 non-Link Monsters Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.


                                                            SR Rarity
                                                            1 cardTri-Brigade Ferrijit the Barren Blossom
                                                            SR Rarity
                                                            1 cardTri-Brigade Ferrijit the Barren Blossom
                                                            Tri-Brigade Ferrijit the Barren Blossom
                                                            EARTH
                                                            Tri-Brigade Ferrijit the Barren Blossom
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Bottom-Left


                                                            2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                                            UR Rarity
                                                            1 cardUnderworld Goddess of the Closed World
                                                            UR Rarity
                                                            1 cardUnderworld Goddess of the Closed World
                                                            Underworld Goddess of the Closed World
                                                            LIGHT
                                                            Underworld Goddess of the Closed World
                                                            • ATK:

                                                            • 3000

                                                            • LINK-5

                                                            Link Arrow:

                                                            Top

                                                            Top-Right

                                                            Right

                                                            Bottom

                                                            Bottom-Right


                                                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                            SR Rarity
                                                            1 cardGolden Cloud Beast - Malong
                                                            SR Rarity
                                                            1 cardGolden Cloud Beast - Malong
                                                            Golden Cloud Beast - Malong
                                                            LIGHT 6
                                                            Golden Cloud Beast - Malong
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1000


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                            SR Rarity
                                                            1 cardMinerva, the Exalted Lightsworn
                                                            SR Rarity
                                                            1 cardMinerva, the Exalted Lightsworn
                                                            Minerva, the Exalted Lightsworn
                                                            LIGHT
                                                            Minerva, the Exalted Lightsworn
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 800


                                                            2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                                                            N Rarity
                                                            2 cardNumber 1: Numeron Gate Ekam
                                                            N Rarity
                                                            2 cardNumber 1: Numeron Gate Ekam
                                                            Number 1: Numeron Gate Ekam
                                                            LIGHT
                                                            Number 1: Numeron Gate Ekam
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 100


                                                            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                            N Rarity
                                                            2 cardNumber 2: Numeron Gate Dve
                                                            N Rarity
                                                            2 cardNumber 2: Numeron Gate Dve
                                                            Number 2: Numeron Gate Dve
                                                            LIGHT
                                                            Number 2: Numeron Gate Dve
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 100


                                                            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                            N Rarity
                                                            2 cardNumber 3: Numeron Gate Trini
                                                            N Rarity
                                                            2 cardNumber 3: Numeron Gate Trini
                                                            Number 3: Numeron Gate Trini
                                                            LIGHT
                                                            Number 3: Numeron Gate Trini
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 100


                                                            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                            N Rarity
                                                            2 cardNumber 4: Numeron Gate Catvari
                                                            N Rarity
                                                            2 cardNumber 4: Numeron Gate Catvari
                                                            Number 4: Numeron Gate Catvari
                                                            LIGHT
                                                            Number 4: Numeron Gate Catvari
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 100


                                                            3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.



                                                            NUMERON Decks in MASTER DUEL








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