Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Battle Fader
R Rarity
Battle Fader
R Rarity
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

N Rarity
Unchained Twins - Aruha
N Rarity
Unchained Twins - Aruha
N Rarity
Unchained Twins - Aruha
FIRE 3
Unchained Twins - Aruha
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Memories of Hope
    UR Rarity
    Memories of Hope
    UR Rarity
    Memories of Hope
    Spell Normal
    Memories of Hope

      Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.

      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.



        Tag(s):

        R Rarity
        Numeron Calling
        R Rarity
        Numeron Calling
        R Rarity
        Numeron Calling
        Spell Normal
        Numeron Calling

          If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

          R Rarity
          Numeron Chaos Ritual
          R Rarity
          Numeron Chaos Ritual
          R Rarity
          Numeron Chaos Ritual
          Spell Normal
          Numeron Chaos Ritual

            If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.

            UR Rarity
            Numeron Network
            UR Rarity
            Numeron Network
            UR Rarity
            Numeron Network
            Spell Field
            Numeron Network

              During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

              UR Rarity
              One for One
              UR Rarity
              One for One
              UR Rarity
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                  Tag(s):

                  SR Rarity
                  Runick Destruction
                  SR Rarity
                  Runick Destruction
                  SR Rarity
                  Runick Destruction
                  Spell Quick
                  Runick Destruction

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                    R Rarity
                    Runick Dispelling
                    R Rarity
                    Runick Dispelling
                    R Rarity
                    Runick Dispelling
                    Spell Quick
                    Runick Dispelling

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

                      SR Rarity
                      Runick Flashing Fire
                      SR Rarity
                      Runick Flashing Fire
                      SR Rarity
                      Runick Flashing Fire
                      Spell Quick
                      Runick Flashing Fire

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                        UR Rarity
                        Runick Fountain
                        UR Rarity
                        Runick Fountain
                        UR Rarity
                        Runick Fountain
                        Spell Field
                        Runick Fountain

                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                          SR Rarity
                          Runick Freezing Curses
                          SR Rarity
                          Runick Freezing Curses
                          SR Rarity
                          Runick Freezing Curses
                          Spell Quick
                          Runick Freezing Curses

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                            SR Rarity
                            Runick Golden Droplet
                            SR Rarity
                            Runick Golden Droplet
                            SR Rarity
                            Runick Golden Droplet
                            Spell Quick
                            Runick Golden Droplet

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                              R Rarity
                              Runick Slumber
                              R Rarity
                              Runick Slumber
                              R Rarity
                              Runick Slumber
                              Spell Quick
                              Runick Slumber

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                                R Rarity
                                Runick Smiting Storm
                                R Rarity
                                Runick Smiting Storm
                                R Rarity
                                Runick Smiting Storm
                                Spell Quick
                                Runick Smiting Storm

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                  UR Rarity
                                  Runick Tip
                                  UR Rarity
                                  Runick Tip
                                  UR Rarity
                                  Runick Tip
                                  Spell Quick
                                  Runick Tip

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                      SR Rarity
                                      Rivalry of Warlords
                                      SR Rarity
                                      Rivalry of Warlords
                                      SR Rarity
                                      Rivalry of Warlords
                                      Trap Continuous
                                      Rivalry of Warlords

                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                        R Rarity
                                        Xyz Reborn
                                        R Rarity
                                        Xyz Reborn
                                        R Rarity
                                        Xyz Reborn
                                        Trap Normal
                                        Xyz Reborn

                                          Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.

                                          Extra Deck

                                          SR Rarity
                                          Geri the Runick Fangs
                                          SR Rarity
                                          Geri the Runick Fangs
                                          SR Rarity
                                          Geri the Runick Fangs
                                          DARK 4
                                          Geri the Runick Fangs
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1000


                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                          UR Rarity
                                          Hugin the Runick Wings
                                          UR Rarity
                                          Hugin the Runick Wings
                                          UR Rarity
                                          Hugin the Runick Wings
                                          LIGHT 2
                                          Hugin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                          SR Rarity
                                          Sleipnir the Runick Mane
                                          SR Rarity
                                          Sleipnir the Runick Mane
                                          SR Rarity
                                          Sleipnir the Runick Mane
                                          LIGHT 9
                                          Sleipnir the Runick Mane
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                          UR Rarity
                                          Infinitrack Fortress Megaclops
                                          UR Rarity
                                          Infinitrack Fortress Megaclops
                                          UR Rarity
                                          Infinitrack Fortress Megaclops
                                          EARTH
                                          Infinitrack Fortress Megaclops
                                          • ATK:

                                          • 4000

                                          • LINK-3

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right

                                          Right


                                          3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.

                                          UR Rarity
                                          Linkuriboh
                                          UR Rarity
                                          Linkuriboh
                                          UR Rarity
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                          N Rarity
                                          Number 1: Numeron Gate Ekam
                                          N Rarity
                                          Number 1: Numeron Gate Ekam
                                          N Rarity
                                          Number 1: Numeron Gate Ekam
                                          LIGHT
                                          Number 1: Numeron Gate Ekam
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 100


                                          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                          N Rarity
                                          Number 2: Numeron Gate Dve
                                          N Rarity
                                          Number 2: Numeron Gate Dve
                                          N Rarity
                                          Number 2: Numeron Gate Dve
                                          LIGHT
                                          Number 2: Numeron Gate Dve
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 100


                                          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                          N Rarity
                                          Number 3: Numeron Gate Trini
                                          N Rarity
                                          Number 3: Numeron Gate Trini
                                          N Rarity
                                          Number 3: Numeron Gate Trini
                                          LIGHT
                                          Number 3: Numeron Gate Trini
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 100


                                          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                          N Rarity
                                          Number 4: Numeron Gate Catvari
                                          N Rarity
                                          Number 4: Numeron Gate Catvari
                                          N Rarity
                                          Number 4: Numeron Gate Catvari
                                          LIGHT
                                          Number 4: Numeron Gate Catvari
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 100


                                          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                                          SR Rarity
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          SR Rarity
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          SR Rarity
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          EARTH
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                          SR Rarity
                                          Number C1: Numeron Chaos Gate Sunya
                                          SR Rarity
                                          Number C1: Numeron Chaos Gate Sunya
                                          SR Rarity
                                          Number C1: Numeron Chaos Gate Sunya
                                          DARK
                                          Number C1: Numeron Chaos Gate Sunya
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1000


                                          4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

                                          UR Rarity
                                          Number C1000: Numerounius
                                          UR Rarity
                                          Number C1000: Numerounius
                                          UR Rarity
                                          Number C1000: Numerounius
                                          LIGHT
                                          Number C1000: Numerounius
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.

                                          UR Rarity
                                          Number iC1000: Numerounius Numerounia
                                          UR Rarity
                                          Number iC1000: Numerounius Numerounia
                                          UR Rarity
                                          Number iC1000: Numerounius Numerounia
                                          LIGHT
                                          Number iC1000: Numerounius Numerounia
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.

                                          Need 24 UR

                                          UR Rarity
                                          Maxx "C"3 card
                                          UR Rarity
                                          Infinitrack Fortress Megaclops1 card
                                          UR Rarity
                                          Underworld Goddess of the Closed World1 card
                                          UR Rarity
                                          Ash Blossom & Joyous Spring3 card
                                          UR Rarity
                                          Called by the Grave2 card
                                          UR Rarity
                                          Forbidden Droplet2 card
                                          UR Rarity
                                          Harpie's Feather Duster1 card
                                          UR Rarity
                                          Lightning Storm2 card
                                          UR Rarity
                                          Limiter Removal2 card
                                          UR Rarity
                                          Numeron Network3 card
                                          UR Rarity
                                          Infinite Impermanence2 card
                                          UR Rarity
                                          Red Reboot2 card

                                          Main: 44 Extra: 15

                                          SR Rarity
                                          2 cardKumongous, the Sticky String Kaiju
                                          SR Rarity
                                          2 cardKumongous, the Sticky String Kaiju
                                          Kumongous, the Sticky String Kaiju
                                          EARTH 7
                                          Kumongous, the Sticky String Kaiju
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2500


                                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                                          SR Rarity
                                          2 cardLava Golem
                                          SR Rarity
                                          2 cardLava Golem
                                          Lava Golem
                                          FIRE 8
                                          Lava Golem
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                          UR Rarity
                                          3 cardMaxx "C"
                                          UR Rarity
                                          3 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          SR Rarity
                                          3 cardNumeron Wall
                                          SR Rarity
                                          3 cardNumeron Wall
                                          Numeron Wall
                                          DARK 1
                                          Numeron Wall
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


                                          R Rarity
                                          3 cardPlanet Pathfinder
                                          R Rarity
                                          3 cardPlanet Pathfinder
                                          Planet Pathfinder
                                          EARTH 4
                                          Planet Pathfinder
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


                                          SR Rarity
                                          1 cardVic Viper T301
                                          SR Rarity
                                          1 cardVic Viper T301
                                          Vic Viper T301
                                          LIGHT 4
                                          Vic Viper T301
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 800


                                          When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.


                                          UR Rarity
                                          3 cardAsh Blossom & Joyous Spring
                                          UR Rarity
                                          3 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          UR Rarity
                                          2 cardCalled by the Grave
                                          UR Rarity
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            UR Rarity
                                            2 cardForbidden Droplet
                                            UR Rarity
                                            2 cardForbidden Droplet
                                            Forbidden Droplet
                                            Spell Quick
                                            Forbidden Droplet

                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                              Tag(s):

                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              UR Rarity
                                              1 cardHarpie's Feather Duster
                                              Harpie's Feather Duster
                                              Spell Normal
                                              Harpie's Feather Duster

                                                Destroy all Spell and Trap Cards your opponent controls.




                                                Tag(s):

                                                UR Rarity
                                                2 cardLightning Storm
                                                UR Rarity
                                                2 cardLightning Storm
                                                Lightning Storm
                                                Spell Normal
                                                Lightning Storm

                                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  2 cardLimiter Removal
                                                  UR Rarity
                                                  2 cardLimiter Removal
                                                  Limiter Removal
                                                  Spell Quick
                                                  Limiter Removal

                                                    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                                                    R Rarity
                                                    3 cardNumeron Calling
                                                    R Rarity
                                                    3 cardNumeron Calling
                                                    Numeron Calling
                                                    Spell Normal
                                                    Numeron Calling

                                                      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                                                      UR Rarity
                                                      3 cardNumeron Network
                                                      UR Rarity
                                                      3 cardNumeron Network
                                                      Numeron Network
                                                      Spell Field
                                                      Numeron Network

                                                        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                                                        SR Rarity
                                                        3 cardPiri Reis Map
                                                        SR Rarity
                                                        3 cardPiri Reis Map
                                                        Piri Reis Map
                                                        Spell Normal
                                                        Piri Reis Map

                                                          At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                                          SR Rarity
                                                          3 cardSmall World
                                                          SR Rarity
                                                          3 cardSmall World
                                                          Small World
                                                          Spell Normal
                                                          Small World

                                                            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                                            SR Rarity
                                                            2 cardTwin Twisters
                                                            SR Rarity
                                                            2 cardTwin Twisters
                                                            Twin Twisters
                                                            Spell Quick
                                                            Twin Twisters

                                                              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                              UR Rarity
                                                              2 cardInfinite Impermanence
                                                              UR Rarity
                                                              2 cardInfinite Impermanence
                                                              Infinite Impermanence
                                                              Trap Normal
                                                              Infinite Impermanence

                                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                UR Rarity
                                                                2 cardRed Reboot
                                                                UR Rarity
                                                                2 cardRed Reboot
                                                                Red Reboot
                                                                Trap Counter
                                                                Red Reboot

                                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                  UR Rarity
                                                                  1 cardInfinitrack Fortress Megaclops
                                                                  UR Rarity
                                                                  1 cardInfinitrack Fortress Megaclops
                                                                  Infinitrack Fortress Megaclops
                                                                  EARTH
                                                                  Infinitrack Fortress Megaclops
                                                                  • ATK:

                                                                  • 4000

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right

                                                                  Right


                                                                  3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                                  UR Rarity
                                                                  1 cardUnderworld Goddess of the Closed World
                                                                  UR Rarity
                                                                  1 cardUnderworld Goddess of the Closed World
                                                                  Underworld Goddess of the Closed World
                                                                  LIGHT
                                                                  Underworld Goddess of the Closed World
                                                                  • ATK:

                                                                  • 3000

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Bottom

                                                                  Bottom-Right

                                                                  Right

                                                                  Top-Right

                                                                  Top


                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                  N Rarity
                                                                  3 cardNumber 1: Numeron Gate Ekam
                                                                  N Rarity
                                                                  3 cardNumber 1: Numeron Gate Ekam
                                                                  Number 1: Numeron Gate Ekam
                                                                  LIGHT
                                                                  Number 1: Numeron Gate Ekam
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 100


                                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                  N Rarity
                                                                  3 cardNumber 2: Numeron Gate Dve
                                                                  N Rarity
                                                                  3 cardNumber 2: Numeron Gate Dve
                                                                  Number 2: Numeron Gate Dve
                                                                  LIGHT
                                                                  Number 2: Numeron Gate Dve
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 100


                                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                  N Rarity
                                                                  3 cardNumber 3: Numeron Gate Trini
                                                                  N Rarity
                                                                  3 cardNumber 3: Numeron Gate Trini
                                                                  Number 3: Numeron Gate Trini
                                                                  LIGHT
                                                                  Number 3: Numeron Gate Trini
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 100


                                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                  N Rarity
                                                                  3 cardNumber 4: Numeron Gate Catvari
                                                                  N Rarity
                                                                  3 cardNumber 4: Numeron Gate Catvari
                                                                  Number 4: Numeron Gate Catvari
                                                                  LIGHT
                                                                  Number 4: Numeron Gate Catvari
                                                                  • ATK:

                                                                  • 1000

                                                                  • DEF:

                                                                  • 100


                                                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                                  SR Rarity
                                                                  1 cardNumber C1: Numeron Chaos Gate Sunya
                                                                  SR Rarity
                                                                  1 cardNumber C1: Numeron Chaos Gate Sunya
                                                                  Number C1: Numeron Chaos Gate Sunya
                                                                  DARK
                                                                  Number C1: Numeron Chaos Gate Sunya
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 1000


                                                                  4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.



                                                                  NUMERON Decks in MASTER DUEL








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